BlastX
He/Him- 5,174
- 2,710
E.G.G. Station
This should be fairly simple.
In E.G.G. Station Zone of Sonic 4, Sonic goes against a boss rush of all previous bosses and beats them in half the hits it took him previously. Sound familiar? Yeah it's the same situation as in Advance 2 XX Zone.
This means that by the End Of Sonic 4 Episode I, Sonic becomes twice as strong as he was previously, this scales to the rest of the Classic Era and affects everything rating going forward.
Classic Quartet Classic Era:>81 Yottatons.
Sonic 4-Onwards Classic Era:>162 Yottatons
Adventure 1-Early Advance 2:>810 Yottatons
Late Advance 2-Early Heroes:>1.6 Ronnatons
Egg Albatross Scaling
This was accepted in the previous CRT, but some people were (for some reason) doubtful of it, so I want to drive it home.
The Egg Albatross is basically the Egg Hawk but with heavy weaponry attached to it, yet once the extra parts are destroyed the Egg Hawk has only 15 HP compared to Its previous 100 HP, which means everyone got an AD boost towards late Heroes.
Some people believed this was because the Egg Albatross was a hastily thrown together Egg Hawk to buy time, but this doesn't make sense given that Metal Sonic had the entire Egg Fleet and several copies of his strongest robots in tow, so it's not like he was under prepared and short for robots, in fact in Adventure 1 despite how much hype Eggman put for the Egg Carrier he still had another one saved for emergencies, so it shows that Eggman is prepared when it comes to his machines.
And to really drive it home, Metal Sonic has like four copies of the Egg Hawk and the Egg Emperor to throw at each one of the teams, so it's definitely not out of the realm of possibility that he had an Egg Hawk just as strong as the last one to throw at the Heroes.
So with that out of the way, everyone by late Heroes scales above 10.8 Ronnatons or 5-A+. This also means people like Black Doom would upscale to High 5-A as he’s superior to the cast of Shadow’s game (at least individually) who are stronger than their Heroes selfs.
Team Blast Multiplier
Ok now it's where things get interesting.
In Sonic Heroes, Team Blasts can one shot any non boss enemy in the game, this includes Badniks like the Egg Hammers, Heavy Egg Hammers, E-2000 and E-2000R, all of them having 30 HP and some of them even Power Types deal 1 HP of damage, in the case of the E-2000R you can only beat with a Team Blast. Not only that but if you use it against a boss (including Metal Madness) it deals 30 HP of damage.
This means that Team Blasts are a 30x Multiplier for those attacks, this is only available to the teams…except Team Dark with their Chaos Inferno, more specifically E-123 Omega.
Chaos Inferno is performed exclusively by Omega with Shadow just stopping time and Rouge just lifting him up, so all the power comes from him.
This would scale to the Heroes Bosses dura and Metal Madness since it's stated to have all their data (and stronger than all of them combined) and can take several Team Blasts itself.
So Team Blasts, Heroes bosses dura and Metal Madness:324 Ronnatons.
Amy Correction
Amy has Amy Flash in her optional equipment section which makes no sense as it is a natural ability of her and nothing impling it's done by an item, so it should be moved to her natural abilities section.
This should be fairly simple.
In E.G.G. Station Zone of Sonic 4, Sonic goes against a boss rush of all previous bosses and beats them in half the hits it took him previously. Sound familiar? Yeah it's the same situation as in Advance 2 XX Zone.
This means that by the End Of Sonic 4 Episode I, Sonic becomes twice as strong as he was previously, this scales to the rest of the Classic Era and affects everything rating going forward.
Classic Quartet Classic Era:>81 Yottatons.
Sonic 4-Onwards Classic Era:>162 Yottatons
Adventure 1-Early Advance 2:>810 Yottatons
Late Advance 2-Early Heroes:>1.6 Ronnatons
Egg Albatross Scaling
This was accepted in the previous CRT, but some people were (for some reason) doubtful of it, so I want to drive it home.
The Egg Albatross is basically the Egg Hawk but with heavy weaponry attached to it, yet once the extra parts are destroyed the Egg Hawk has only 15 HP compared to Its previous 100 HP, which means everyone got an AD boost towards late Heroes.
Some people believed this was because the Egg Albatross was a hastily thrown together Egg Hawk to buy time, but this doesn't make sense given that Metal Sonic had the entire Egg Fleet and several copies of his strongest robots in tow, so it's not like he was under prepared and short for robots, in fact in Adventure 1 despite how much hype Eggman put for the Egg Carrier he still had another one saved for emergencies, so it shows that Eggman is prepared when it comes to his machines.
And to really drive it home, Metal Sonic has like four copies of the Egg Hawk and the Egg Emperor to throw at each one of the teams, so it's definitely not out of the realm of possibility that he had an Egg Hawk just as strong as the last one to throw at the Heroes.
So with that out of the way, everyone by late Heroes scales above 10.8 Ronnatons or 5-A+. This also means people like Black Doom would upscale to High 5-A as he’s superior to the cast of Shadow’s game (at least individually) who are stronger than their Heroes selfs.
Team Blast Multiplier
Ok now it's where things get interesting.
In Sonic Heroes, Team Blasts can one shot any non boss enemy in the game, this includes Badniks like the Egg Hammers, Heavy Egg Hammers, E-2000 and E-2000R, all of them having 30 HP and some of them even Power Types deal 1 HP of damage, in the case of the E-2000R you can only beat with a Team Blast. Not only that but if you use it against a boss (including Metal Madness) it deals 30 HP of damage.
This means that Team Blasts are a 30x Multiplier for those attacks, this is only available to the teams…except Team Dark with their Chaos Inferno, more specifically E-123 Omega.
Chaos Inferno is performed exclusively by Omega with Shadow just stopping time and Rouge just lifting him up, so all the power comes from him.
This would scale to the Heroes Bosses dura and Metal Madness since it's stated to have all their data (and stronger than all of them combined) and can take several Team Blasts itself.
So Team Blasts, Heroes bosses dura and Metal Madness:324 Ronnatons.
Amy Correction
Amy has Amy Flash in her optional equipment section which makes no sense as it is a natural ability of her and nothing impling it's done by an item, so it should be moved to her natural abilities section.