>First question, are mods in the lore?
Yes.
>Two, if so, how many are useable at a time?
It's never stated in lore, but you can use 1 Aura Mod, 1 Exilus Mod and 8 mods for your Warframe.
>Because if its not multiple, it needs to specified which is being used in the OP.
Basically, and even then you're basically making up what you want the frame to be.
>Three, are the effects of the mods stated in lore?
Nope.
@Baki
>Okay, so he's as likely to have Shade as any other mod, meaning it's viable in this match, as it's not restricted
That's not true.
Shade is one of nine Sentinels. And 4 of them have upgraded versions. So really Shade is 2 / 13 odds from Sentinels.
However, Sentinels are 1/4 of potential companions.
There are Kubrows. Kavats, Moas and Sentinels that a Warframe can use.
We're talking very low odds since Warframes can only use 1 companion at a time.
>Yes he can, I've already posted his max amps earlier, and he can amp his speed by +100%, which is literally doubling his speed
Nekros can't amp his speed by 100%. Only speed frames can do that.
>So with the 3.4x amp to SP
What are you basing this on?
> that's a 3.4 TT vs ~40 TT, meaning Byakuya can oneshot, but he's at a speed disadvantage
Byakuya isn't at a speed disadvantage, he can amplify his attacks to double the speed. Also, you're literally forgetting that double speed isn't even a big jump. Cars are more than double your speed, you can react to them can you not?
Also, Nekros can't hurt Byakuya.
>he can't see or detect the opponent
Byakuya and Nekros can see each other.
>Nekros only need to hit Byakuya with SP 10 solid times
That's not how that works.
Say I can tank to the face the force of a nuke. If a kid hit me a million times over and over to add up to a force like a nuke, that doesn't mean I'm taking a nuke's worth of damage.