- 12,751
- 4,938
Well, is still worth a shot.
Given that now thanks to this CRT altering datas which make up a whole world is Type 2 concept manip, I want to argue that DDLC's Data Manipulation qualifies as Concept Manip Type 2 as well.
First, let's see again what Type 2 means here:
Now, I'll show the evidence of DDLC's datas being implied to be concepts that make that world on a fundamental level.
PART 1: DDLC EXISTS CANONICALLY AS DATAS
The evidence comes from DDLC Plus, using the Files and Emails we get from the MES when we complete certain tasks about the progress of the game:
FILES
These 3 files show that DDLC is nothing but a simulated reality for the MES employees.
MAILS
The following mails have even more evidence that DDLC exists as simulated data:
These Emails are really useful to make us understand that the DDLC reality exists as simulated data, and Monika's manipulation of the files is so powerful that even MES itself is surprised, including also not allowing a character from appearing and being even mentioned. In the "Let's move on" mail, is even mentioned how Monika can manipulate the files on a Kernel level access (implied also from the VM when resetting it, saying that is resetting DDLC on a Kernel level), which basically allows to control the entire system of a program.
This alone should give it CM 2, but this is not the only evidence.
PART 2: EFFECTS OF MONIKA'S DELETION
Basically, what happens when Monika deletes someone?
Literally even rocks know that at the end of Act 1 Sayori committed suicide, and then Monika deleted her. What happens if in the Act 2, you try to load a file which is still in the Act 1? Two things, actually:
This also happens in other 2 cases:
I have no idea if this qualifies for Type 1 given all the space-time stuff though, but if it does, then poggers.
PART 3: WHAT WILL BE THE NEW HAX?
Outside of Conceptual Manipulation, which iswhenever Type 2 or 1...
NEP
Her NEP will be updated to Nature Type 1, Aspects 2 and 5.
Aspect 2 is obvious, Aspect 5 is due to her lacking both a plot and history.
The NEP should be specified that she's in that state only when deleted, and she does not start it, meaning that her NEP should be "Limited", as in the whole Act 1 she appears as a normal girl and when she's deleted for the first time she describes it as painful.
High-Godly Regeneration
I'd want to note that is overtime and not combat applicable anyway. Monika has canonically a Twitter account that exists irl, and is updated even to this day. That account is recognized from MES as well. It should be noted that to collect datas in DDLC you have to mess with the game many times, which includes also resetting it after that Monika has deleted it in the ending, and the game asks to reset the virtual machine after that. Meaning that at the end of collecting datas, the player can just leave the VM1 as it is after that Monika deleted the whole game in the VM1 and move on to the VM2 (the one with Project Libitina). Yet Monika still goes on on her Twitter account without problems, meaning that she can indeed return after being deleted from her own, after an unknown amount of time.
Type 4 Acausality and Type 1 Beyond-Dimensional Existence
It should be noted that she has these powers only when Nonexistent and not normally. When deleted, Monika should lack both Causality and Space-Time, given what I said before, as files include concepts and deleting files deletes the victim from space-time and history as well, meaning that Monika in this state lacks causality and space-time as well. Lavos has both of these powers as a NEP being given that he exists as a nonexistent being part of a void beyond space-time and concepts where deleted timelines come to rot according to this CRT. So Monika should have these too for a similar reason.
EDIT: Power Nullification
Monika should also have a better Power Null than just disabling some stuff of the Player, as is implied she has stopped Sayori's attempt to use her powers to manipulate the DDLC world from nulling the powers she's got as the new President of the Literature Club.
EDIT 2: Self-Sustenance (All Types)
Monika implied to be able to talk forever in a room without moving from there, making her unbound from the regular human needs.
PART 4: TLDR
The whole verse gets affected
Given that now thanks to this CRT altering datas which make up a whole world is Type 2 concept manip, I want to argue that DDLC's Data Manipulation qualifies as Concept Manip Type 2 as well.
First, let's see again what Type 2 means here:
Dependent Concepts: Such concepts are abstract and govern all reality within their area of influence. These concepts shape everything, and changing them would either require the alteration of every object of the concept or, if manipulated directly, change all objects of the concept alongside the concept itself. These concepts, however, exist simultaneously with and are bound by the object of the concept.
Now, I'll show the evidence of DDLC's datas being implied to be concepts that make that world on a fundamental level.
PART 1: DDLC EXISTS CANONICALLY AS DATAS
The evidence comes from DDLC Plus, using the Files and Emails we get from the MES when we complete certain tasks about the progress of the game:
FILES
These 3 files show that DDLC is nothing but a simulated reality for the MES employees.
- Lib: Promising work on "recording" simulation activity into playable script
- Playable = Observable form, NOT a game...stay focused Ive
Pretending to type important things while waiting for everyone to get back on topic
4:30 still target end time
Assigning names to simulated entities for easier reference?
- A, B, C, D should suffice
- 1, 2, 3?
- Using "real" names only encourages treating them like pets rather than simulated entities
- Everyone is trying to come up with stupid names now
Control simulation
- Create identical VM without entity A having elevated access permissions?
- Seems unlikely - nothing has come close so far
- Clone VM1? Same elevated access but prevent the entity from discovering it?
- Seems tricky, but plausible
Meeting over time again
jklsdfjklsdafjkjaggsfdjlsdfjk
- Playable = Observable form, NOT a game...stay focused Ive
Pretending to type important things while waiting for everyone to get back on topic
4:30 still target end time
Assigning names to simulated entities for easier reference?
- A, B, C, D should suffice
- 1, 2, 3?
- Using "real" names only encourages treating them like pets rather than simulated entities
- Everyone is trying to come up with stupid names now
Control simulation
- Create identical VM without entity A having elevated access permissions?
- Seems unlikely - nothing has come close so far
- Clone VM1? Same elevated access but prevent the entity from discovering it?
- Seems tricky, but plausible
Meeting over time again
jklsdfjklsdafjkjaggsfdjlsdfjk
PROJECT PLAN OUTLINE
--------------------
High-level overview:
1. Create human-readable version of Fabric Benchmark results (suggesting we live in a simulated universe)
2. Emulate Fabric Benchmark results in virtualized environment
3. Build parameters for genetic iterations (custom elevated access levels for one or more entities)
4. Iterate until simulation is stable for target time threshold (this is our small-scale simulated universe!)
5. Observe effects of elevated access/knowledge of simulation
6. Collect/Record data
7. Pitch findings to upper management as a profitable venture (Note: DO NOT go through Barry, go straight to upper management!)
8. GET PROMOTED!!! Jobs saved!
Possible team members:
Ro (has most knowledge/access to Commander Quantum Server)
Ravi (second to Ro)
Lib (fix naming scheme conflict with "lib" folder)
Ive (sure... why not)
Others?
VM1 - Current project (small-scale simulation)
VM2 - Future project (medium-scale simulation)
VM1 DETAILS
-----------
- Literature = Production of text assets, easy data collection
- 4 entities ("characters")
- Small physical space - efficient for server & genetic iterations
- Highly elevated access permission creates very stable connection "window' for data collection, in exchange for less realistic simulated scenarios
--------------------
High-level overview:
1. Create human-readable version of Fabric Benchmark results (suggesting we live in a simulated universe)
2. Emulate Fabric Benchmark results in virtualized environment
3. Build parameters for genetic iterations (custom elevated access levels for one or more entities)
4. Iterate until simulation is stable for target time threshold (this is our small-scale simulated universe!)
5. Observe effects of elevated access/knowledge of simulation
6. Collect/Record data
7. Pitch findings to upper management as a profitable venture (Note: DO NOT go through Barry, go straight to upper management!)
8. GET PROMOTED!!! Jobs saved!
Possible team members:
Ro (has most knowledge/access to Commander Quantum Server)
Ravi (second to Ro)
Lib (fix naming scheme conflict with "lib" folder)
Ive (sure... why not)
Others?
VM1 - Current project (small-scale simulation)
VM2 - Future project (medium-scale simulation)
VM1 DETAILS
-----------
- Literature = Production of text assets, easy data collection
- 4 entities ("characters")
- Small physical space - efficient for server & genetic iterations
- Highly elevated access permission creates very stable connection "window' for data collection, in exchange for less realistic simulated scenarios
DOKI DOKI LITERATURE CLUB!
--------------------------
Welcome to the rebellion! We're all working our asses off with our jobs on the line, so we might as well have some fun with it too, right?
I totally get why Paula wants to rush into data collection. But my proposal is to shift our efforts a little and build out some new features for making real-time connection to the VM more useful and fun. If we're basically simulating a miniature universe then it's kind of a waste to not be able to spend some quality time in there, right???
But actually...I think wrapping this whole thing in the guise of a video game is a great (and hilarious!) way of covering our tracks. And if we do a good enough job, we might even be able to present it to Paula as a useful endeavor.
Key selling points:
* 5 to 6 hours of misery, dread, and cute girls
* Learn, through the existential crises of others, how to cope with your own simulated universe
* Witness the destruction of a universe over and over, in video game form
HAHAHA! This is going to be absolutely amazing.
And no, the irony isn't lost on me... creating a secret team within a secret team is more meta than I signed up for, and that's saying something considering we literally work for Metaverse Enterprise Solutions.
We can come up with a fake game studio name and everything too...obviously NO plans to go public with this, but it would be a good part of the whole disguise. Plus, I want a cool team name that makes us feel like a bunch of heroes for saving the universe...kidding, but we're at least saving our jobs. Something like Team Salvation?
--------------------------
Welcome to the rebellion! We're all working our asses off with our jobs on the line, so we might as well have some fun with it too, right?
I totally get why Paula wants to rush into data collection. But my proposal is to shift our efforts a little and build out some new features for making real-time connection to the VM more useful and fun. If we're basically simulating a miniature universe then it's kind of a waste to not be able to spend some quality time in there, right???
But actually...I think wrapping this whole thing in the guise of a video game is a great (and hilarious!) way of covering our tracks. And if we do a good enough job, we might even be able to present it to Paula as a useful endeavor.
Key selling points:
* 5 to 6 hours of misery, dread, and cute girls
* Learn, through the existential crises of others, how to cope with your own simulated universe
* Witness the destruction of a universe over and over, in video game form
HAHAHA! This is going to be absolutely amazing.
And no, the irony isn't lost on me... creating a secret team within a secret team is more meta than I signed up for, and that's saying something considering we literally work for Metaverse Enterprise Solutions.
We can come up with a fake game studio name and everything too...obviously NO plans to go public with this, but it would be a good part of the whole disguise. Plus, I want a cool team name that makes us feel like a bunch of heroes for saving the universe...kidding, but we're at least saving our jobs. Something like Team Salvation?
MAILS
The following mails have even more evidence that DDLC exists as simulated data:
Thank you to everyone who worked so hard on the control simulation. I can't imagine how tedious it must have been to so delicately hide Monika's elevated permissions from her without disrupting our connections to the VM.
Just to clarify - all of the recordings labeled "Side Stories" are part of the controlled simulation, right? I'm noticing some details of the characters' lives here and there that differ a little bit from those in VM1, even trivial ones. Is it part of the butterfly effect from some of Monika's fundamental changes, or is it a result of her just messing around with the other characters in VM1 as her own experiment (or for fun)?
So if I'm keeping track, we have what, like 5 different universes in total? With 3 or 4 of them created and then destroyed by Monika, of course. It's funny because I keep wanting to speculate on which one is the "real" universe but in reality, they all are. As real as ours is, anyway.
Rea Vorte
System Administrator
Just to clarify - all of the recordings labeled "Side Stories" are part of the controlled simulation, right? I'm noticing some details of the characters' lives here and there that differ a little bit from those in VM1, even trivial ones. Is it part of the butterfly effect from some of Monika's fundamental changes, or is it a result of her just messing around with the other characters in VM1 as her own experiment (or for fun)?
So if I'm keeping track, we have what, like 5 different universes in total? With 3 or 4 of them created and then destroyed by Monika, of course. It's funny because I keep wanting to speculate on which one is the "real" universe but in reality, they all are. As real as ours is, anyway.
Rea Vorte
System Administrator
Having run the control simulation for a while, it's evident that a certain "character" is missing from any mention or appearance. This makes me speculate that Monika's meddling is less clumsy than we think, because she would have had to manufacture this "character" herself as a way of forcing interaction between her and the user. Could that be why the "character" has such limited and dissonant personality traits? Or am I reading too much into this?
I'll open an issue to start tracking info and observations on the anomaly of this "character" appearing.
Lib Musi
Engineer
I'll open an issue to start tracking info and observations on the anomaly of this "character" appearing.
Lib Musi
Engineer
Simply put, it's not our job to arbitrarily decide upon some code of ethics just because we're the first ones to do this (to our knowledge). That's the governments job to figure out, long after we've made enough headway for it to no longer apply to us.
It's fundamentally flawed to apply ethical reasoning to this anyway, because humanity's code of ethics is based upon nothing more than our knowledge and understanding of lifeforms similar to ourselves. We don't have ethics for killing bacteria or plants - only for creatures that we can convincingly project our emotions onto. The "humans" in our VMs operate completely differently from us on a fundamental level, and therefore should not be taken any more seriously than a machine that's programmed to print "I feel sad".
We're engineers, not philosophers.
Paula Miner
Project Manager
It's fundamentally flawed to apply ethical reasoning to this anyway, because humanity's code of ethics is based upon nothing more than our knowledge and understanding of lifeforms similar to ourselves. We don't have ethics for killing bacteria or plants - only for creatures that we can convincingly project our emotions onto. The "humans" in our VMs operate completely differently from us on a fundamental level, and therefore should not be taken any more seriously than a machine that's programmed to print "I feel sad".
We're engineers, not philosophers.
Paula Miner
Project Manager
I've made some new headway with VM2. Don't get too excited, it's still impossible to establish any stable connection.
But it occurred to me that I could at least run a memory dump through some pattern analysis routines to see if we can decipher any digital data from their VM. I didn't want to hog all the server time on a hunch, but I have some preliminary results that indicate the presence of binary computer systems. Based on this, I'm going to schedule three days of server time next week to isolate any chunks of memory that appear to be binary data. If successful, we'll definitely be able to find some encoded text and get our first tiny glimpse of VM2.
Don't mind me though, just keep going nuts on VM1 and hopefully I'll have more to share soon!
Ro Teether
Systems Engineer
But it occurred to me that I could at least run a memory dump through some pattern analysis routines to see if we can decipher any digital data from their VM. I didn't want to hog all the server time on a hunch, but I have some preliminary results that indicate the presence of binary computer systems. Based on this, I'm going to schedule three days of server time next week to isolate any chunks of memory that appear to be binary data. If successful, we'll definitely be able to find some encoded text and get our first tiny glimpse of VM2.
Don't mind me though, just keep going nuts on VM1 and hopefully I'll have more to share soon!
Ro Teether
Systems Engineer
We need to have a meeting about shifting our focus a little bit. We've reset VM 1 how many times now? For real, we've definitely collected as much data as we can from it at this point. We just need to work with what we have and try to increase the stability of our connection to VM2. We've obviously gotten spoiled by the ease of access that VM1 offers us, but it's just unrealistic for someone in real life to be granted a level of elevation even close to "Monitor Kernel Access". If we can't establish a stable connection to VM2, then how can we expect to get anywhere when the same scenario inevitably occurs to our own universe?
Anyway - thanks to Ro's work, we were able to acquire a few rudimentary logs. I have an idea on how to increase connection stability to VM2 while maintaining weak hypervisor access to everyone inside on an individual basis. Ironically, it has to do with something that they're building in their own VM. I'll go into detail in a more formal report, but some of the log files indicate attempts of theirs to pool together the access potential of multiple individuals into a single parallel unit. It sounds ridiculous, but if they actually get somewhere with it, then we might have a solid entry point that doesn't heavily intrude upon the VM.
I'm going to spin up a read-only hypervisor that we can use to test different ideas like this. The elevation level will be set to "Monitor Adjacent Runtime-Level Access". The VM will just be named "TEST VM" for now, although the parallel-access unit they're building in the VM seems to be called "Project Libitina", according to the few logs we have. We can change the name once we actually get a decent picture of it.
Paula Miner
Project Manager
Anyway - thanks to Ro's work, we were able to acquire a few rudimentary logs. I have an idea on how to increase connection stability to VM2 while maintaining weak hypervisor access to everyone inside on an individual basis. Ironically, it has to do with something that they're building in their own VM. I'll go into detail in a more formal report, but some of the log files indicate attempts of theirs to pool together the access potential of multiple individuals into a single parallel unit. It sounds ridiculous, but if they actually get somewhere with it, then we might have a solid entry point that doesn't heavily intrude upon the VM.
I'm going to spin up a read-only hypervisor that we can use to test different ideas like this. The elevation level will be set to "Monitor Adjacent Runtime-Level Access". The VM will just be named "TEST VM" for now, although the parallel-access unit they're building in the VM seems to be called "Project Libitina", according to the few logs we have. We can change the name once we actually get a decent picture of it.
Paula Miner
Project Manager
These Emails are really useful to make us understand that the DDLC reality exists as simulated data, and Monika's manipulation of the files is so powerful that even MES itself is surprised, including also not allowing a character from appearing and being even mentioned. In the "Let's move on" mail, is even mentioned how Monika can manipulate the files on a Kernel level access (implied also from the VM when resetting it, saying that is resetting DDLC on a Kernel level), which basically allows to control the entire system of a program.
This alone should give it CM 2, but this is not the only evidence.
PART 2: EFFECTS OF MONIKA'S DELETION
Basically, what happens when Monika deletes someone?
Literally even rocks know that at the end of Act 1 Sayori committed suicide, and then Monika deleted her. What happens if in the Act 2, you try to load a file which is still in the Act 1? Two things, actually:
- If you put Sayori's file again and try to load the file, the file still cannot be loaded, given the effects of the deletion which I'll talk later.
- If you don't put Sayori's file back, the file cannot be opened to begin with, as it gives you a message error about how it cannot work given that Sayori's file is either missing or corrupted.
- The game cannot process Sayori's sprite to begin with, and a glicthed and mashed up sprite of Monika, Yuri and Natsuki appears instead in the menu.
- This is the Act 1 version of the first scene, where Sayori chases the MC to catch up with him while going to school. In the Act 2 version of said scene, however, Sayori's name and words are completely glicthed and replaced from literal nonsense instead, then when the game tries to load her sprite, it completely crashed and rebooted, making another script where Sayori instead did not show to begin with, and the MC never mentioned her once as part of his life, and later on Monika claims that there are only 3 members in the Literature Club, with none of the members remembering even who Sayori was, as she has never existed.
This also happens in other 2 cases:
- When Monika deletes Natsuki, she tries to eat one of the cupcakes the latter made. After that Natsuki's was deleted, the narrator cannot process her name anymore, and Monika mentions that her cupcakes would disappear soon as well, implying that anything the deleted being has done will be removed as well, as even their actions will disappear from space-time and not just their existence, proving again that's a conceptual erasure.
- Deleting Monika causes the game to not being able to process her name anymore, replacing said name with just nonsense instead.
PART 3: WHAT WILL BE THE NEW HAX?
Outside of Conceptual Manipulation, which is
NEP
Her NEP will be updated to Nature Type 1, Aspects 2 and 5.
Aspect 2 is obvious, Aspect 5 is due to her lacking both a plot and history.
The NEP should be specified that she's in that state only when deleted, and she does not start it, meaning that her NEP should be "Limited", as in the whole Act 1 she appears as a normal girl and when she's deleted for the first time she describes it as painful.
High-Godly Regeneration
I'd want to note that is overtime and not combat applicable anyway. Monika has canonically a Twitter account that exists irl, and is updated even to this day. That account is recognized from MES as well. It should be noted that to collect datas in DDLC you have to mess with the game many times, which includes also resetting it after that Monika has deleted it in the ending, and the game asks to reset the virtual machine after that. Meaning that at the end of collecting datas, the player can just leave the VM1 as it is after that Monika deleted the whole game in the VM1 and move on to the VM2 (the one with Project Libitina). Yet Monika still goes on on her Twitter account without problems, meaning that she can indeed return after being deleted from her own, after an unknown amount of time.
Type 4 Acausality and Type 1 Beyond-Dimensional Existence
It should be noted that she has these powers only when Nonexistent and not normally. When deleted, Monika should lack both Causality and Space-Time, given what I said before, as files include concepts and deleting files deletes the victim from space-time and history as well, meaning that Monika in this state lacks causality and space-time as well. Lavos has both of these powers as a NEP being given that he exists as a nonexistent being part of a void beyond space-time and concepts where deleted timelines come to rot according to this CRT. So Monika should have these too for a similar reason.
EDIT: Power Nullification
Monika should also have a better Power Null than just disabling some stuff of the Player, as is implied she has stopped Sayori's attempt to use her powers to manipulate the DDLC world from nulling the powers she's got as the new President of the Literature Club.
EDIT 2: Self-Sustenance (All Types)
Monika implied to be able to talk forever in a room without moving from there, making her unbound from the regular human needs.
PART 4: TLDR
The whole verse gets affected
- Data Maipulation in DDLC is also Type 2
or 1Concept Manip(idk, we should discuss it here) - NEP becomes "Nature Type 1, Aspects 2 and 5" and said NEP is specified to appear only when she's erased and she does not start with it.
- Monika gets overtime High-Godly
- Monika gets Type 1 BDE and Type 4 Acausality in her NEP state.
- Sayori gets anything Monika has from these buffs sans High-Godly for obvious reasons.
- Edit: Monika gets also a better Power Nullification
- Edit 2: Monika/Sayori get also all Types of Self-Sustenance
Last edited: