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DMC Dante's Styles

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Does Dante's Styles works as an amp? Example, Trickster Style amping his speed, Gun Slinger and Sword Master amping his swordsmanship, marksmanship, and his AP as a whole, and Royal Guard Style amping his durability and attack reflection?
 
There's never an implication that they're amps. At least for the basic four Styles, anyway. The primary focus of them is merely methods to approach combat, such as focusing on projectile fire, or focusing on a more head on melee attack type fight. This also extends to Trickster and Royalguard, with the two merely being applications/abilities he already has and the game just limiting you to pick one "Style of play," at a time. Dante does have other things that amp those factors though, such as his reactive evolution, Quickheart, etc.

This does disregard specific abilities though. For example, while the Royal Guard style in itself traditionally doesn't "amp" him, in DMC4 the highest skill for it was a Juggernaut state that did exactly that. So there may be abilities within them that perform such a task, but the Styles themselves do not achieve that. They're just a manner of play to suit an individuals idea of how combat should function, whether this be evasion and quick movement, rushdown, zoning, or being a nigh-impregnable defense.

Or, to shorthand it, the Styles are abilities Dante already has and don't amp him in any way outside of specific abilities within the Style that can perform such.
 
Pretty much this.

"Styles" don't exist, they are just game mechanics.
Then why does Pre DT Dante have Attack Reflection, Damage Reduction, Damage Boost, Forcefield Creation, Healing, Energy Absorption, Transformation, Statistics Amplification and Power Nullification (With Royalguard[14][15][16], can reduce the damage taken with a normal block, when Dante is hit using the Royalguard, his Royalguard meter increases and he can cause more damage to his enemies, can create a shield to protect himself and heal himself, can create a shell to be invulnerable to attacks and can also nullify attacks)? Since it's game mechanics should this be removed?
 
It is just a game mechanic reference of his fighting style, that all
Read that again.

"styles" are a game mechanic that is meant to be a a way for us to fight like Dante without needed 20 extra buttons.

In the cutscenes, novels and anime you can see/read His fighting style and how it basically is all 4 "styles" at once.
 
Read that again.

"styles" are a game mechanic that is meant to be a a way for us to fight like Dante without needed 20 extra buttons.

In the cutscenes, novels and anime you can see/read His fighting style and how it basically is all 4 "styles" at once.
Ok my bad
 
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