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Durability Negation (Internals).

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Chariot190

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Link to the page for reference.
Yeah so, for some reason we list attacking internals as "Durability Negation".
This is misleading in what durability negation even is, as defined by the page itself
"The ability that allows users to damage the target, regardless of their durability."
but attacking someone's internals factually doesn't do that, as you still have to interact with their durability to at least some degree, even if it just happens to be the durability of their internals, which in most cases still scales to some degree to their externals even if it isn't 1:1, for example, a 9-B with internal attacking is never going to harm 7-C Superman despite doing exactly what the page outlines.
This isn't the same as conventional durability negation such as Vergil's spatial cutting, Killer Queen's Transmutation, or Hakai which will bypass durability completely regardless of one's external or internal toughness, even if the target is some untold magnitudes tougher than the attacker, if they lack resistance towards those particular methods.
To explain what I mean, first and foremost is the common misconception that internals are a billion times less durable compared to muscle or skin, which is objectively false. They're in the same ballpark, and in some cases are even tougher (Like needless to say the heart isn't exactly a fragile muscle in pure toughness, it's just even the slightest damage can be critical, but to cut a heart still takes force and energy in the same ballpark as cutting skin and muscle).
Like obviously some things will be less durable such as thin veins won't be as tough as a bicep, but being punched in the temple or groin is gonna do more damage compared to being kicked in the thigh too, yet all are technically external. It's just a matter of weak points and vulnerable locations, not actually negating anything.
My point, is that treating attacking internals as some sort of durability negation simply isn't true, it's more akin to durability mitigation. You still need to actually interact with a foe's durability.

Secondly, basically every character has durability comparable to their externals by default.
I don't think I need to explain it in to much detail or the logistics behind it, but, for example, a 6-A's internals would be in the same ballpark as their externals as otherwise even something like a 9-B attack would kill them for the same reason why a shockwave would liquify your organs even if you stood behind a solid wall.
Energy still transfers, vibrations move, etc.
Unless their skin has some sort of 100% energy absorption, some of that is being passed into their internals, or hell even just a character moving fast then stopping instantly, for the same reason why a car crash might give someone a concussion, the sudden stop at such a high speed would crush their own organs within their body.

Now, some might say that's irl not [random verse], which is true, 100% realism isn't always to be expected, but we still use common sense (every calc we have is based on applying common sense and logistics and assuming they apply), and when the default assumption is essentially "assume every character has 10-B internals by default", instead of "basic science and physics say they're comparable to some degree, thus assume it's comparable to some degree unless otherwise shown/stated", we have a problem.
Examples on the contrary would be One Punch Man lads having extremely weak internals relative to external or Viltrumites having weaker internals (Weaker being relative, it's still exceptionally tough), but that's a weakness for them, not the standard.
In cases like that, yeah we'd go with what's intended even if it makes zero sense, but that most certainly isn't the default assumption when just being punched would implicate some degree of comparability.
Now, what I'm actually proposing is simple, to change stuff like that to "Limited" Durability Negation instead of a flatout given durability isn't actually being negated, but it should still be noted and explained given we index, but in a way that fits our actual definition of what durability negation even is without being overtly misleading.

So change this
  • Attacking internal structures - An attack that somehow bypasses the upper layers of the body and attacks the internal organs or an equivalent. This can be done in a wide variety of ways. It is considered a form of negation due to the fact that internal structures and specifically parts whose function isn't to support the structure and stability of the body are much easier to injure or otherwise damage.
To
  • Attacking internal structures - An attack that somehow bypasses the upper layers of the body and attacks the internal organs or an equivalent. This can be done in a wide variety of ways. It is considered a limited form of negation due to the fact that internal structures and specifically parts whose function isn't to support the structure and stability of the body are much easier to injure or otherwise damage.
That's it, just that. One word extra. Not much would even have to be changed, we actually already treat it like this for the most part, see Naruto’s profile or Homelander’s Resistance.
This is just to solidify how we treat it by default given there's some cases where it isn't treated like that and people tend to, well ya know how it is.
I wrote this at 4am so there isn't exactly many scans but not like you need them anyway.
 
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That's what I mean. Franchises like Naruto and One-Punch Man would have to note their weaknesses within their verse pages.
Hm, this makes me wonder about our default assumptions for this.

If one human in a series has a hole in their chest, which leaves them vastly more vulnerable to attacks, would we assume that means all humans have lower internal durability, and thus need to list it on the verse page?
 
If one human in a series has a hole in their chest, which leaves them vastly more vulnerable to attacks, would we assume that means all humans have lower internal durability, and thus need to list it on the verse page?
If the series implies or suggests that the hole is a standard feature, then yes in my view. If your series runs on magic juice^TM which increases muscle strength, but not internal organs, the assumption will be that everyone in the series will have the same organ weakness until proven otherwise.
 
Hm, this makes me wonder about our default assumptions for this.

If one human in a series has a hole in their chest, which leaves them vastly more vulnerable to attacks, would we assume that means all humans have lower internal durability, and thus need to list it on the verse page?
I'd just list it on the weakness section or in a note tbh. OPM is one of the very few verses where they yap about internals being weaker, and you can't train it and yadda yadda (and even then it's not actually universal in context, this statement is in response to Garou using a vibration technique to attack Saitama internally, the vibration passed through him, destroyed a mountain, but he himself was fine and Garou ***** himself because that implies Saitama's internals > that mountain and somehow he's just a stough inside as he is outside. Others like Cosmic Garou, and a handful of others likely exempt from that too given they don't drop dead when being hit by the aforementioned internal attack).
But 99% of verses don't do this, or if they do, it's to an somewhat reasonable degree like Robot from Invincible attacking internals, and not even being sure it'd work because even internally the characters in question would still have to be exceptionally strong (Which they are) and all he's doing is technically attacking a weak point, not just bypassing stuff entirely.

But it's also kind of relative? Like in your example, having a giant hole WOULD leave you vulnerable to attacks, like if you punched someone's heart directly, it is still going to do anything from cripple or kill them, the issue just comes from assuming that's a sure thing irrespective of stats or durability. As said, a 9-B will never be able to do that against a 7-C, but a 7-C or even 8-A doing it to a 7-C is probably going to kill or cripple the other 7-C unless there's extra factors like stamina, regen, or whatnot.

Just list it or mention it where or when it's relevant, it's not actually common in the grand scheme of things so that's the route that's most efficient.
 
The hole's not a standard feature. tl;dr a character stabbed an immortality-granting sword into themselves, it was pulled out, and their body which ordinarily has High 6-C durability (immortality sword aside), was vulnerable to 9-A+ attacks in the gap left by it.
 
The hole's not a standard feature. tl;dr a character stabbed an immortality-granting sword into themselves, it was pulled out, and their body which ordinarily has High 6-C durability (immortality sword aside), was vulnerable to 9-A+ attacks in the gap left by it.
That's pretty character specific. Just note in their weakness section that attacks disproportionately weaker can damage them if attacked there.
Tho tbh that could also be an odd case of calcs conflating with author intended character stats, so maybe the author just didn't think there was a huge gap between the 9-A+ and 6-C stuff to begin with (or at least, not trillions of times gap). Not like we can know for sure, we can't really assume what the author intends without a statement but you know what I mean.
But either way, just note the weak point in the weakness section.
 
Yeah so, unless there's a generalisable mechanism/statement, or if it's consistently shown for many characters, we'd assume that indicators of lower internal durability are character-specific?

Neat.
 
Very low on time, and got work tomorrow. Remind me in ~60 hours and I should be able to do it.
 
I really should set an alarm for these things

Added.
 
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