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Link to the page for reference.
Yeah so, for some reason we list attacking internals as "Durability Negation".
This is misleading in what durability negation even is, as defined by the page itself
"The ability that allows users to damage the target, regardless of their durability."
but attacking someone's internals factually doesn't do that, as you still have to interact with their durability to at least some degree, even if it just happens to be the durability of their internals, which in most cases still scales to some degree to their externals even if it isn't 1:1, for example, a 9-B with internal attacking is never going to harm 7-C Superman despite doing exactly what the page outlines.
This isn't the same as conventional durability negation such as Vergil's spatial cutting, Killer Queen's Transmutation, or Hakai which will bypass durability completely regardless of one's external or internal toughness, even if the target is some untold magnitudes tougher than the attacker, if they lack resistance towards those particular methods.
Now, what I'm actually proposing is simple, to change stuff like that to "Limited" Durability Negation instead of a flatout given durability isn't actually being negated, but it should still be noted and explained given we index, but in a way that fits our actual definition of what durability negation even is without being overtly misleading.
So change this
This is just to solidify how we treat it by default given there's some cases where it isn't treated like that and people tend to, well ya know how it is.
I wrote this at 4am so there isn't exactly many scans but not like you need them anyway.
Yeah so, for some reason we list attacking internals as "Durability Negation".
This is misleading in what durability negation even is, as defined by the page itself
"The ability that allows users to damage the target, regardless of their durability."
but attacking someone's internals factually doesn't do that, as you still have to interact with their durability to at least some degree, even if it just happens to be the durability of their internals, which in most cases still scales to some degree to their externals even if it isn't 1:1, for example, a 9-B with internal attacking is never going to harm 7-C Superman despite doing exactly what the page outlines.
This isn't the same as conventional durability negation such as Vergil's spatial cutting, Killer Queen's Transmutation, or Hakai which will bypass durability completely regardless of one's external or internal toughness, even if the target is some untold magnitudes tougher than the attacker, if they lack resistance towards those particular methods.
To explain what I mean, first and foremost is the common misconception that internals are a billion times less durable compared to muscle or skin, which is objectively false. They're in the same ballpark, and in some cases are even tougher (Like needless to say the heart isn't exactly a fragile muscle in pure toughness, it's just even the slightest damage can be critical, but to cut a heart still takes force and energy in the same ballpark as cutting skin and muscle).
Like obviously some things will be less durable such as thin veins won't be as tough as a bicep, but being punched in the temple or groin is gonna do more damage compared to being kicked in the thigh too, yet all are technically external. It's just a matter of weak points and vulnerable locations, not actually negating anything.
My point, is that treating attacking internals as some sort of durability negation simply isn't true, it's more akin to durability mitigation. You still need to actually interact with a foe's durability.
Secondly, basically every character has durability comparable to their externals by default.
I don't think I need to explain it in to much detail or the logistics behind it, but, for example, a 6-A's internals would be in the same ballpark as their externals as otherwise even something like a 9-B attack would kill them for the same reason why a shockwave would liquify your organs even if you stood behind a solid wall.
Energy still transfers, vibrations move, etc.
Unless their skin has some sort of 100% energy absorption, some of that is being passed into their internals, or hell even just a character moving fast then stopping instantly, for the same reason why a car crash might give someone a concussion, the sudden stop at such a high speed would crush their own organs within their body.
Now, some might say that's irl not [random verse], which is true, 100% realism isn't always to be expected, but we still use common sense (every calc we have is based on applying common sense and logistics and assuming they apply), and when the default assumption is essentially "assume every character has 10-B internals by default", instead of "basic science and physics say they're comparable to some degree, thus assume it's comparable to some degree unless otherwise shown/stated", we have a problem.
Examples on the contrary would be One Punch Man lads having extremely weak internals relative to external or Viltrumites having weaker internals (Weaker being relative, it's still exceptionally tough), but that's a weakness for them, not the standard.
In cases like that, yeah we'd go with what's intended even if it makes zero sense, but that most certainly isn't the default assumption when just being punched would implicate some degree of comparability.
Like obviously some things will be less durable such as thin veins won't be as tough as a bicep, but being punched in the temple or groin is gonna do more damage compared to being kicked in the thigh too, yet all are technically external. It's just a matter of weak points and vulnerable locations, not actually negating anything.
My point, is that treating attacking internals as some sort of durability negation simply isn't true, it's more akin to durability mitigation. You still need to actually interact with a foe's durability.
Secondly, basically every character has durability comparable to their externals by default.
I don't think I need to explain it in to much detail or the logistics behind it, but, for example, a 6-A's internals would be in the same ballpark as their externals as otherwise even something like a 9-B attack would kill them for the same reason why a shockwave would liquify your organs even if you stood behind a solid wall.
Energy still transfers, vibrations move, etc.
Unless their skin has some sort of 100% energy absorption, some of that is being passed into their internals, or hell even just a character moving fast then stopping instantly, for the same reason why a car crash might give someone a concussion, the sudden stop at such a high speed would crush their own organs within their body.
Now, some might say that's irl not [random verse], which is true, 100% realism isn't always to be expected, but we still use common sense (every calc we have is based on applying common sense and logistics and assuming they apply), and when the default assumption is essentially "assume every character has 10-B internals by default", instead of "basic science and physics say they're comparable to some degree, thus assume it's comparable to some degree unless otherwise shown/stated", we have a problem.
Examples on the contrary would be One Punch Man lads having extremely weak internals relative to external or Viltrumites having weaker internals (Weaker being relative, it's still exceptionally tough), but that's a weakness for them, not the standard.
In cases like that, yeah we'd go with what's intended even if it makes zero sense, but that most certainly isn't the default assumption when just being punched would implicate some degree of comparability.
So change this
- Attacking internal structures - An attack that somehow bypasses the upper layers of the body and attacks the internal organs or an equivalent. This can be done in a wide variety of ways. It is considered a form of negation due to the fact that internal structures and specifically parts whose function isn't to support the structure and stability of the body are much easier to injure or otherwise damage.
- Attacking internal structures - An attack that somehow bypasses the upper layers of the body and attacks the internal organs or an equivalent. This can be done in a wide variety of ways. It is considered a limited form of negation due to the fact that internal structures and specifically parts whose function isn't to support the structure and stability of the body are much easier to injure or otherwise damage.
This is just to solidify how we treat it by default given there's some cases where it isn't treated like that and people tend to, well ya know how it is.
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