Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
This one is interesting. It could give quite a good amount of speed calcs:Something also worth noting is how the Pointman can perceive bullets mid-flight and is both fast and accurate enough to shoot grenades out of enemy hands and perceive the "blast wave" of the explosion!
This one is interesting. It could give quite a good amount of speed calcs:
1. How much distance does bullets cross in 1 second of slow mo, and how fast relative to them is Pointman? I assume you can identify bullets(and thus their actual speed)
2. Same for explosion. But would need source of explosion and how strong it was to make calc
Geniunely one of the best shooters I have played.Good to see another person still likes the idea of scaling this game!
I think it being hitscan is just gameplay mechanics. Bullet visuals can be used as indication of how fast bullets are.Secondly I have to warn you that while the bullets in F.E.A.R (even in slow-mo) are hitscan, Pointman can still perceive their trajectory in the air, I'm not sure about F.E.A.R. 3, but I suspect the bullets in that game can't quite be dodged either.
Same as above, compare speed of shockwave to Pointman. For calculating speed of shockwave, you can use this calculator. You would need to use values from similar irl grenades.But as for the explosions, I think we can go much more in depth with this than with the bullets, here's three videos I've converted to gifs, all running at 30fps with the source videos being 60fps.
They need to qualify for several things for it to be counted as actual SoL lasers. More here.Extraction Point have enemies that use laser weapons in battle
Geniunely one of the best shooters I have played.
Same as above, compare speed of shockwave to Pointman. For calculating speed of shockwave, you can use this calculator. You would need to use values from similar irl grenades.
They need to qualify for several things for it to be counted as actual SoL lasers. More here.
Given the diameter of 9,95 cm, we can get a radius of 4.975 cm. Considering it's flattened at the top and bottom, I'll calculate the volume as if it were an oblate spheroid with V=43⋅π⋅(4.975)2⋅7.44 , the outcome of which is 771.0 cm³ (0.77 L). This is assuming it's fully solid however, from here, I'll assume the grenade's construction is roughly similar to an M67. Considering it's destructive in explosion and not shrapnel, and has to explode fire extinguishers and people, I'll use a filler volume of 520 cm³ at most and 460 cm³ at least. Using Composition B, we get 520 cm³ x 1.7 g/cm³ = 858 grams or 0,858 kg, and 460 cm³ x 1.7 g/cm³ = 782 grams or 0,782 kg respectively.I picked these three out specifically because they show the most of the shockwave and explosion damage, the source of the explosions in all of these cases are grenades thrown by the Pointman. The grenade, along with some measurements can be seen below.
![]()
To be honest, I'm not very certain on how to interpret the data in the shockwave calculator you gave me, sofor now I'll just put a clip of me moving with the grenade's shockwave for reference, the distance of the Pointman to the grenade is 11,13 meters at the start of this clip.Same as above, compare speed of shockwave to Pointman. For calculating speed of shockwave, you can use this calculator. You would need to use values from similar irl grenades.
Speed is 18.5/2.2 = 8.41 m/sPointman slide-kicking a Replica propels his body some 18.5 meters at the very least (at his RunSpeed, Pointman takes 4.21 seconds to reach from the body's starting point to its ending point). The body itself covers this space in 2.2 seconds
1. Is there any enemy he can't kill with punches or kicks(and what is more powerful)?instantly kill lower-tier Replicas and the human ATC Guards with a single punch to the face (late-game Replica types take two or three punches, in the Elite's case) regardless if they're wearing a helmet (maybe by neck snap?
Need degrees of swing, and height& length of doors.I used a Replica's foot to estimate the thickness of the doors and they are ~0.0733 (7,33 cm) meters thick. These doors take 10 frames (0.167 seconds) to fully swing open when he does this.
To answer your questions, most enemies in the game can easily be killed with punches and kicks, including the tougher Replica Elite Soldiers and Laser Elites (the latter fought in the expansion packs), both of which can survive a direct hit (here's a clip of Replica Elites surviving a direct hit from the MP-50 Repeating Cannon, a weapon firing 20mm ammo based on the Oerlikon 20mm Cannon) with no visible injuries other than being staggered and doubling over for a brief moment. Pointman can even destroy Armacham UAVs and ceiling-mounted turrets with melee attacks (the turrets can only be punched, as they are too high up to hit with a kick). Kicks are significantly more powerful, both the Replica Elites and Laser Elites are killed and flung by one jump kick or slide kick, while his punches can take up to three hits to kill them.1. Is there any enemy he can't kill with punches or kicks(and what is more powerful)?
2. Can he kill some enemies who are strong enough to survive direct hit from grenade, with melee attacks?
Other enemies that are completely immune to melee attacks are Replica Heavy Riot Armors, Replica REV6 Powered Armor and the Replica REV8 Powered Armor 'Leviathan'. All of them complete with some measurements in the image below, as well as the standard Heavy Armor.![]()
Heavy armors are also completely unphased by any melee attacks from Pointman, not even flinching a tiny bit from them.
Doors in F.E.A.R and it's Expansion Packs use a pretty standard 90 degrees for swing and 2 meters for height, the width/length of the doors is 1 meter and the their thickness is stated above.Need degrees of swing, and height& length of doors.
Would gibbing feats (exploding a Replica into a cloud of blood) qualify as vaporization? That would make finding the amount of energy from each of the 6 pellets the shotgun fires easier. If not we can also use other things, such as it being able to rip a Replica in half and rip heads off outright with a single close range blast.There is big page for common feats in fiction, could help.
Unlikely. Need gif or video of ot first.Would gibbing feats (exploding a Replica into a cloud of blood) qualify as vaporization?
YeahWhen it comes to the Pointman's maximum kicking power, wouldn't the Replica Elites being able to tank a direct hit from both the MP-50 and grenades, but not the Pointman's jump kick, count for his kick strength scaling higher when it comes to power?
Here's a clip I have of the combat shotgun causing a Replica Soldier to explode in a cloud of blood:Unlikely. Need gif or video of ot first.
As for the big explosion feat from earlier, young Alma stands at 1.25 meters or 4'1 feet-inches, this should help with pixel scaling the fireball of the big explosion relative to her. I can try to do it myself in a little while. We can then apply it to the other explosions that happen around the Pointman as well as use the aftermath pictures to get an idea of just how much energy he endured here.![]()
![]()
Pointman survives all of this unscathed. The explosions did happen and weren't a hallucination (as seen in the aftermath pictures), aswell as him being blown out the side window and wall of the building. Him not being injured at all is commented on by Jin after the fact, who finds him on the ground outside: "He doesn't appear to be injured, but I don't know how he survived."
What is ingame justifications for Pointman being able to slow mo?One question that has been bothering me, when it comes to slow-mo, there is nothing in the games or the story that implies that the reflexes of the protagonists are a limited thing, so for all intents and purposes the slow-mo state is the most accurate to what they experience.
Pointman's slow-mo, according to the first game and F.E.A.R. 3 is a representation of his above superhuman reflexes, which are hereditary and passed onto him from his mother, Alma Wade, who had immense psionic powers. It's fair to say that the slow-mo is a result of some of those psionic powers, since Pointman also has a link to his brother (and antagonist of the first game) Paxton Fettel, which is how he can see into his mind in some hallucinations. It's also likely this allows him to see things others can't, such as the phantoms of dead characters that appear to him throught the game.What is ingame justifications for Pointman being able to slow mo?
To calculate the dimensions of a penetrator projectile, I pulled it up in Blender to do the same scaling I've been doing so far. Doing that, we get the following results:With the same calculation, the second Replica was launched 4.25 meters by a Penetrator kill in 45 frames or 0.75 seconds. This is around the maximum distance the Penetrator can pin a normal-size Replica to the wall at.
Keeping the fact that sneak attacks insta-kill in mind, a normal-size Replica in combat can withstand 2 penetrator shots to the head before going down (Elites likely can withstand one or two more), and Heavy Armors can take 14. When shooting the body, a normal Replica dies in 3-4 shots, and a Heavy Armor dies in ~24. As for the Pointman, without armor and at 100 health he can take 3 Penetrator shots from enemies, and at 200 health (with all Health Boosters) he can take 6. In all cases an additional shot results in a kill.
The projectile is fairly glossy, and to take an example from a real-world gun, the APS Underwater Rifle, lacquered steel will be used as the material for now, the density of steel is typically taken at 7.85 g/cm³, using that the weight of the projectile is 7,3318 * 7.85 = 57.55 grams. Using the image above we can determine the projectile is capable of lodging itself several centimeters deep in solid brick and concrete walls, as well as lodging itself into organic targets with ease, meaning the gun has to launch it at enough speed to do those, aswell as launching Replicas 3 meters and pinning them onto the wall.
Using this clip (the other one was in slow-mo and less accurate), the penetrator violently launches a Replica 3 meters in 0.467 seconds, pinning them onto the crate behind them. Velocity is distance / time, so on average the Replica was moving 6.42 m/s, this is a lower bound as initial velocity is likely higher, but it will do for now. The KE of the body will be 70 * 0.5 * (6.42^2) = 1442.574 joules. With a higher estimate (say 8 m/s initial) we get 2240 joules. Keep in mind that the projectile still has enough energy to embed ~4 cm into solid brick and concrete walls after this and pin the body too, and these estimates are still the "least" of the projectile's energy.
Create a sandbox, write there your calculations(and ideas for new calcs). Work on calcs till they are fleshed out enough to post in the blog.I've been working on trying to estimate the power of the 10mm HV Penetrator, though I don't know if I should post it here or somewhere else as there's quite a bit of calculation involved.
REV6 Powered Armor: 39 -40 shots to kill at most, likely a little less but it's hard to get an accurate number ingame.Keeping the fact that sneak attacks insta-kill in mind, a normal-size Replica in combat can withstand 2 penetrator shots to the head before going down (Elites likely can withstand one or two more), and Heavy Armors can take 14. When shooting the body, a normal Replica dies in 3-4 shots, and a Heavy Armor dies in ~24. As for the Pointman, without armor and at 100 health he can take 3 Penetrator shots from enemies, and at 200 health (with all Health Boosters) he can take 6. In all cases an additional shot results in a kill.
Actually, one thing I saw while looking at my footage is that the Type-7 can actually pierce and it's powerful enough to pierce and reduce two targets to charred skeletons. I'm not sure if killing a third is possible. And if a replica is strong enough to tank it, it won't pierce them.Type-7 Particle Weapon
This one's easier as it's main feat is featured on the common feats page. The Type-7 Particle Weapon fires accelerated plasma that vaporizes the flesh, skin and armor of targets and only leaves behind a charred skeleton, so we can take the low end and high end from that page if we use the Type-7 for anything.
Looking back at this, I've re-calculated the distance the Pointman moves while the explosion shockwave is visible to be 3,98992 meters. Using the calculator again with the grenade info and this range, we get the following:
Problem here, the times below have to be wrong as doing anything with them gives me higher results in m/s than the shockwave velocity, which isn't possible if the Pointman gets a slower time than the shockwave.Using our high-end grenade estimate
![]()
Using the low-end grenade estimate
![]()
Both results are pretty similar to eachother, though for high end we get a time of arrival of 0,00558 seconds, and for the low end it's 0,00569 seconds. Taking the gif above for reference, Pointman is pretty much on pace with the explosion, or just a little bit behind, despite starting his movement a little later. The shockwave reaches it's peak in 1.47 seconds, while Pointman takes 2.267 seconds to reach the furthest point in the shockwave.
To find the ratio of time: 0,00364 / 0,68 = ~0.00535. Then, multiplying Pointman's value by the ratio we get 1,76 * 0,00535 = 0,009416. It's a 3,0976 meter distance, and speed is distance over time, so 3,0976 / 0,009416 = 328.972 m/s.Time of Arrival (ms): 3.64 or 0,00364 seconds
In the gif taken above, I'm using slow-mo to better keep up with the shockwave, in Pointman's perspective the shockwave can clear the distance in 0.68 seconds, while the Pointman takes 1.76 seconds. I don't know how to proceed after this, so I will leave it here.
I believe in F.E.A.R. 3 the Pointman is actually somewhat faster and stronger than in the original game, since he can reload at normal speed in slow-mo and his kicks can actually hurt the armored Phase Commander enemies, though I might be misremembering.Also, F.E.A.R. 2 is underrated -- lesser yet still good combat & arguably better aesthetics and level design -- and it's gonna be fun (for people who do calcs) to calc that mech and such. I can't give input on F.E.A.R. 3 but it also has stuff iirc.
Moreover, any fans of Condemned: Criminal Origins? Ethan's a solid 9-B or maybe even 9-A, tanked some vehicle crashes, rounds from a helicopter mounted gun, and that explosion vs the bear. The goofy Skyrim yell & those explosions in the doll factor have potential, too.