Eficiente said:
Um... Where does Ninjask's Space-Time manip come from?
(1st off, sorry for all the words.) Hmmm. Apparently, it "Opened a hole through space-time to the Mirage Kingdom with sheer power.":
https://vsbattles.com/vsbattles/912264
https://youtu.be/dxjXQ6ci15k?t=4m15s (I'd think maybe those links should go on Ninjask's page as a citation or something.)
Seems to be Classic Sonic, who has
Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant, Spin Dash, Homing Attack, Forcefield Creation (Of the fire and electricity variaties via Insta-Shield) |
BTW, among others, Ninjask's Leech Life was switched from its movepool for Absorb, as Absorb matched Leech Life's pre-Gen 7 power, & Leech Life in Gen 7 now hits harder -by base power- than Giga Drain.
So does Ninjask still have Leech Life? How do we treat its strength relative to other similar moves, if we assume their strength is notably different at all? Absorb for one, may have longer range, but not get buffed by Swords Dance.
But either way Ninjask has some form of Life Absorption.
So what can Classic Sonic do? Well it says Spin Dash... not that useful against a constantly flying bug. Homing Attack?
- Homing Attack: While in the air, Sonic performs a high-speed Spin Dash towards the nearest enemy.
In speed equalized, there's little guarantee that Ninjask won't dodge.... Or that Sonic will hit a Double Team afterimage. Or miss because Sand-Attack got sand in his eyes.
His insta-shields are Fire & Electricity, & both hit Ninjask for double strength via type match-ups, but....
- Insta-Shield: Sonic creates a temporary shield for a split-second that can slash enemies and items within their range without having to touch them.
Just a split second, & against Double Team & Sand-Attack & flight, in a speed equalized match? Might not be the easiest to hit with, but I can see it being at least semi-reliable.
What about Ninjask?
http://bulbapedia.bulbagarden.net/wiki/Ninjask_(Pokémon)#Learnset
Harden for defense up, Screech to harshly drop Sonic's defenses... if it hits. Is a sound-based technique able to hit either of them in Speed Equalized? Speaking of sound, I wonder if Sonic will notice Ninjask constantly buzzing.... It could definitely thwart Double Team.
| Ruby | Ninjask moves around at such a high speed that it cannot be seen, even while its crying can be clearly heard. For that reason, this Pokémon was long believed to be invisible. |
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| Sapphire | If Ninjask is not trained properly, it will refuse to obey the Trainer and cry loudly continuously. Because of this quality, this Pokémon is said to be one that puts the Trainer's abilities to the test. |
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| Emerald | Because it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache. |
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hearing it assumes they aren't moving too fast for sound to reach them. Ninjask maybe gives away its position. & gives poor Classic Sonic a headache.
Agility is useless here, Mind Reader is banned, & Baton Pass is a forfeit.... Swords Dance, Harden, & maybe Sand-Attack & Double Team seem like Ninjask's best statistical options, but no guarantee it won't try to use. Screech is dubious at best but useful if it works.
Slash? Just crit chance. I doubt Sonic has berries to eat with Bug Bite, & I'm not certain if Ninjask will be able to land multiple hits with Fury Cutter. Maybe Fury Swipes if Ninjask landed Screech or used Swords Dance? X-Scissor? Pretty much just an attack.
Absorb might be useful for ranged HP drain, but Leech Life would be stronger, especially with Screech & SD. Depends which it has.
I'm honestly not sure. Ninjask's afterimages should be useful, but if they can hear it buzzing, it might not work too well, & Insta-Shields, if used right, could mean Ninjask has to get burned or zapped to land any attack but Absorb, if it can hit at all through those, but Sonic might need more than 1 use to win.
On the other hand, for all we know, Ninjask could BFR Sonic with a portal to the Mirage Kingdom. Maybe? It also has advantages in flight, statistics manipulation, & afterimage creation. Which of Absorb or Leech Life is more useful is debatable.
But if they fight correctly, both have trouble hitting each other; Ninjask's Flight, Afterimages (Maybe not if Sonic hears it buzzing.), Sand-Attack, Double Team & Harden & Sonic's Insta Shields. Life Absorption draws out the fight, & makes the stamina difference less clear. Oh & Ninjask maybe BFRs?
& Ninjask -& maybe Sonic- fighting optimally depends on them being smart enough to make the proper decisions, instead of just swinging & missing or clashing. In theory, if Ninjask never thought to use Absorb/Leech Life, & both just traded hits, Ninjask would likely lose by inferior stamina.
I don't know who to vote here.