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Welp it's been a while, but back at it with another revision for part 3 of the Fabula Nova Crystalis (XIII & Type-0) cosmology revision. This revision dives into the History and Mythos of the species of FF13 and T0 that both stories center around. Hopefully this will be the last major hax addition thread that I do for this, but we'll see. First of all I want to give big shoutouts to @TartaChocholate for giving me advice on certain aspects and being a great friend. @Eseseso for helping me out with scans to identify hax along with gathering stuff about a cosmology, even if he had no experience with it (really appreciate that man, thank you so much), and @HST_Master for introducing me to information entries in Type-0 that I didn't even know existed before this. Here's some music to listen to. Without further ado, let's begin.
What is a L'Cie and Fal'Cie?
L'Cie's are normal beings (usually humans) who have been marked with a brand somewhere on their bodies. While Fal'Cie's are supernatural, crystal powered mechanical deities that govern the society of the lands they rule over, and are the very beings that brand people to become L'Cie.
A L'Cie's brand contain crystal shards which in turn grant the gift of magic to those who cannot use it naturally as well as increasing one's physical and magical prowess. However, this power comes at a price. All L'Cie's who have been branded are also given something called a "Focus", which is a task that needs to be fulfilled under the orders of the Fal'Cie who branded them within a time frame. This task is vaguely shown to the L'Cie via a vision of the future. Depending on whether one completes the task, or fails to do so within the unspecified amount of time will "usually" result in one of two outcomes.
Fate of a L'Cie and Brand Progression
Depending on whether the L'Cie succeeds or fails their given task. This results in one of two destines.
L'Cie and Cie'th Stones
Shoutout to @HST_Master for sending me these. L'Cie Stones are shards of a L'Cie who is in crystal stasis from successfully completing their focus. Contained within these crystals are the final thoughts and memories of the crystallized L'Cie and their experiences. These will be important later. On the flip side, Cie'th have their own forms of stones which work slightly differently.
When a Cie'th's energy runs dry, their bodies slowly fossilize, turning them into a crystalline tombstone known as a Cie'th Stone. In this state, Cie'th in question are literally immobile and cannot do anything. Their only course of action is to ask a still living L'Cie to complete their focus for them, as becoming immobile does not put an end to their misery.
As such we've covered two different types of Cie'th: Regular Cie'th, and Cie'th stones. Their exists one more kind of Cie'th known as Undying. As the name implies, this type of Cie'th is different from the normal Cie'th in the sense where as the latter will eventually run out of energy and become immobilized, the former can act forever out sheer instinct just based on the sheer hatred of when they were previously alive.
Who are the Fal'Cie's?
As mentioned before, Fal'Cie's are supernatural deities that govern the society of the lands they rule over, and are the very beings that brand people to become L'Cie. While a Fal'Cie have their abilities upscaled from L'Cie due to being the one's who brand them, not all Fal'Cie's are created equal. Some are clearly being better than others. Even going as far as the Higher-Fal'Cie Deities being able to produce and control lower level Fal'Cie's.
The Historia Crux, The Void Beyond, Valhalla, and The Unseen Realm
Again big shoutout to @Eseseso on this one for his help and input on this. Currently Final Fantasy XIII is listed as 2-A via Gilgamesh scaling. However there are more justifications for 2-A beyond that as we'll dive into now. Final Fantasy XIII-2 confirms the existence of multiple different worlds which are equivalent to alternate timelines. These timelines are contained and connected by a structure known as "The Historia Crux". It is stated that the amount of timelines the Historia Crux possess is equivalent to the amount of possibilities. Type-0's "Spiral" was accepted as 2-A structure in the last revision of their being a multi-dimensional space-time aligned with different possibilities which contained an Infinite amount of worlds. These possibilities would be birthed from the world known as Valhalla, of which is stated to give birth to "Infinite Possibilities". Meaning the normal cosmology of FFXIII is a Multiverse in it's own right that's 2-A in size. With characters being above, on par, or weaker than one whose existence is capable of sustaining that realm. Which in turn means Final Fantasy XIII reaches 2-A on it's own, even without Gilgamesh. As such the justification for profiles needs to be both changed and expanded upon.
Now let's a dive a bit deeper into the cosmology. As established, both 13's Historia Crux contains and connects all the timelines together. This would include a place known as The Void Beyond, which is described as being "Extradimensional" in comparison to the other timelines. It is also a place where the past and future intersect with one another, indicating that the flow of it is completely different. However, the Multiverse in it's entirety is still inferior to the world of Valhalla, merely being described as it's "Shadow". Not only this, but Valhalla in it of itself is heavily implied to be a Higher-Dimension, one of which births all the existing timelines and dimensions and connects them through the Historia Crux. It is confirmed by WOG that Vallhalla exists on an entirely different plane of existence, from where, the entirety of the cosmology is able to be seen across Multiverses with all of it being referred to as "lower worlds" in nature, which includes places that are outright stated to be "Extradimensional". This realm is also stated to function differently from the rest of the Multiverses below it, in the since that time doesn't exist, where as space is ambiguous, meaning that the axis of Valhalla is completely different from everything below it.
Lastly we have theliteral shadow realm, or as they call it "The Unseen Realm" where the "Unseen Chaos" originates from. This is a place where space-time flat out does not exist, this is due to the Unseen Realm, and by extension the Unseen Chaos completely transcending it across the Multiverse. With the difference between them, along with the size of it, being Infinite. In regards to Valhalla, it acts as middle ground between worlds and acts a "Stepping Stone" in order to get to the Unseen Realm.
Now what does this have to do with the Fal'Cie? Well one of the benefits of the Unseen Chaos is being able to utilize Time Gates in order to travel into the Historia Crux. Fal'Cie's of lower however cannot utilize this ability, due to some beings being tied to one world, with the other world "Valhalla" being inaccessible. This does not apply to the highest level of Fal'Cie deities, as proven by Etro herself who is effortlessly able to send her servants through the Historia Crux. Fal'Cie's of this kind are native to the world of Valhalla which as suggested before his heavily implied to be a Higher-Dimension. As such this should qualify for Higher-Dimensional Existence as well as Beyond-Dimensional Existence (Type 1) for the highest tier of Fal'Cie deities, alongside the "Hearts" and "Souls" made out of the Unseen Chaos which completely transcend space-time across the Multiverse. Since I'm no expert on this kind of stuff, I would appreciate if some experts would be able to see if this qualifies for Low 1-C of some sort. Please let me know
Physiology of 'Cie
Now we get to the interesting part. All goodies that come from being apart of this Mythology. Some of the L'Cie stones mentioned earlier will come into play here. While some abilities are already accepted, they will instead be repackaged under this new physiology. Thank you @TartaChocholate for advice with the formatting and specifications.
1. L'Cie Powers:
Applies to: The Final Fantasy XIII (13) Party, and Class Zero (L'Cie Tabbers)
2. Cie'th Powers
3. Fal'Cie (Low Tier) Powers:
Applies to: Barthandelus, The Crystals
4. Fal'Cie (Mid Tier) Powers:
Applies to: Orphan, Arecia, Gala, Ace & Rem Tokimiya (Rursuan Arbiter Keys)
5. Fal'Cie (Top Tier) Powers:
Applies to: Bhunivelze, Pulse, Lindzei, Etro, and Lightning (Savior)
A page for this new physiology is nearly done, but am having issues with downloading images to make the page look netter than what it is now. So it may be a bit before the page is ready.
Additions to the Unseen Chaos
To coincide with the new physiology provided by the 'Cie mythos. The Unseen Chaos is getting some more additions and changes which can be detailed here with more expanded justifications.
Update: Now that the revision has been accepted, for the full version of the update please check out this link below to the new page.
For now. I'll just list off some of the important additions. The L'Cie stones mentioned earlier will also come into play
Purification (Type 2; For Lightning and Bhunivelze) which negates Curse Manipulation, Mind Manipulation, Corruption, Biological Manipulation, Transmutation, Soul Manipulation, and Madness Manipulation (Type 3): The power of Eradia is shown to be able to bring someone out of their Cie'th status, as shown by Lightning being able to purify Snow, whose Cie'th transformation was influenced by the Unseen Chaos.
Thank you for you for taking the time to read. See you next, time Warriors of Light
Agree: 6 (DarkDragonMedeus, Eseseso, Plank69 (Agrees with Hax Additions), TheGlassman12, Strife304, & HSTMaster)
Disagree:
What is a L'Cie and Fal'Cie?
L'Cie's are normal beings (usually humans) who have been marked with a brand somewhere on their bodies. While Fal'Cie's are supernatural, crystal powered mechanical deities that govern the society of the lands they rule over, and are the very beings that brand people to become L'Cie.
A L'Cie's brand contain crystal shards which in turn grant the gift of magic to those who cannot use it naturally as well as increasing one's physical and magical prowess. However, this power comes at a price. All L'Cie's who have been branded are also given something called a "Focus", which is a task that needs to be fulfilled under the orders of the Fal'Cie who branded them within a time frame. This task is vaguely shown to the L'Cie via a vision of the future. Depending on whether one completes the task, or fails to do so within the unspecified amount of time will "usually" result in one of two outcomes.
Fate of a L'Cie and Brand Progression
Depending on whether the L'Cie succeeds or fails their given task. This results in one of two destines.
While all seems lost for a L'Cie, damned if you do complete your focus and damned if you don't. In very rare instances, a L'Cie brand is capable of being "Scorched Out", which turns the brand itself white. What this means is that the L'Cie in question is no longer under the influence of the Fal'Cie. As such they keep their powers, but are no longer required to complete a "Focus". As such they are no longer in danger of either turning into crystal, or becoming a Cieth. This as per the lore states to be "Turning your back on your Fate", the best possible outcome. This is not hyperbole as it stated numerous times throughout the different games that Fal'Cie's have the power to alter and control destiny.
L'Cie's despite their branding, do have an alternative way out of their predicament. Should another person be willing to inherit their status and Focus, a L'Cie is able to pass on their L'Cie status to other people, and the Fal'Cie who branded the original L'Cie will make the transfer happen.
L'Cie and Cie'th Stones
Shoutout to @HST_Master for sending me these. L'Cie Stones are shards of a L'Cie who is in crystal stasis from successfully completing their focus. Contained within these crystals are the final thoughts and memories of the crystallized L'Cie and their experiences. These will be important later. On the flip side, Cie'th have their own forms of stones which work slightly differently.
When a Cie'th's energy runs dry, their bodies slowly fossilize, turning them into a crystalline tombstone known as a Cie'th Stone. In this state, Cie'th in question are literally immobile and cannot do anything. Their only course of action is to ask a still living L'Cie to complete their focus for them, as becoming immobile does not put an end to their misery.
As such we've covered two different types of Cie'th: Regular Cie'th, and Cie'th stones. Their exists one more kind of Cie'th known as Undying. As the name implies, this type of Cie'th is different from the normal Cie'th in the sense where as the latter will eventually run out of energy and become immobilized, the former can act forever out sheer instinct just based on the sheer hatred of when they were previously alive.
Who are the Fal'Cie's?
As mentioned before, Fal'Cie's are supernatural deities that govern the society of the lands they rule over, and are the very beings that brand people to become L'Cie. While a Fal'Cie have their abilities upscaled from L'Cie due to being the one's who brand them, not all Fal'Cie's are created equal. Some are clearly being better than others. Even going as far as the Higher-Fal'Cie Deities being able to produce and control lower level Fal'Cie's.
In the beginning before mankind's creation. Their existed one female Fal'Cie deity named Mwynn, this woman gave birth to her child known as "Bhunivelze". Bhunivelze is stated to be the strongest above all Fal'Cie deities, and all beings in general, which is true...apart from one exception, which we'll get too later. Bhunivelze killed his mother and created three other deities as his servants, these servants became "Pulse", "Lindzei", and "Etro". These are the ones above all other Fal'Cie Deities and are worshipped as such by all other Fal'Cie's and people alike.
Arecia Al Rashia is a major character from Final Fantasy Type-0. She is the direct creation and servant of one of the Big Four Fal'Cie mentioned above, "Pulse". Her opposite is named "Gala". A male Fal'Cie who serves as the servant of "Lindzei", another one of the big 4 mentioned above. As such, they're comparable, but ultimately beneath their creators. Arecia is stated to be capable of Creating and Controlling other Fal'Cie and as her equal, Gala should be able to do the same. This would put them one step above lower Fal'Cie's deities, while not quite reaching the levels of the four mentioned above.
The Fal'Cie, "Gala" is also known as the "Rursan Arbiter". In the World of Type-0, the event known as "Tempus Finis" commences when "Gala", chooses a host to take possession over. That person then becomes the "Rursan Arbiter", inheriting Gala's status and make up as a Fal'Cie. This means that those who have been chosen as the "Rursan Arbiter" inherit the physiology and make up of a "Fal'Cie" comparable to the likes of Arecia and Gala themselves as evident by them having control over beings known as "Rursus" which are born from the Rursan Arbiter. In this case, this would apply to three people: Ace, Rem, and Cid Alstyum.
It's already been accepted and established, but it bears repeating. "The Crystals" in the cosmology of XIII & Type-0 known as "Fabula Nova Crystalis" are stated to share the same mythology as "The Crystals" of that of the classic era games (1-6), with them representing souls, divinity, and "The Origin of Magic", the "origin of magic" being a direct reference to this guy. Now you may be thinking, why is this important? Because the crystals in the cosmology of Fabula Nova are confirmed to be Fal'Cie's as well created by Arecia. As such, The Fal'Cie crystals should be on par with lower level Fal'Cie deities such as Barthandelus. Meaning that the abilities of low tier Fal'Cie's would scale backwards. More on this later.
Orphan is the Final Boss of Final Fantasy XIII (13), naturally he is the strongest Fal'Cie on the world of Coccoon which puts him above lower tier Fal'Cie's such as Barthandelus. Orphan's true form resides in and is tied to a place known as "Orphan's Cradle". An entire reality of data that can be materialized into physical matter. Most importantly however, it's said to exist "Between Dream and Reality". Such a statement is similar to that of Persona's Velvet Room Attendees as well as Marvel's Astral Forms of "Between Being & Non Being". As such, Orphan doesn't conventionally exist.
However, Orphan's statement is not the only occurrence of such a thing. Bhunivelze himself also a statement of his existence "Not being tied to reality". Meaning that this is not a rare occurrence, but a common trait shared among higher Fal'Cie deities. In regards to Arecia and Gala, they are direct creations and servants of two of "The One's Above All", and are capable of creating and controlling other Fal'Cie Deities which include the Crystals. Meaning they would likely scale from Orphan as well.
Orphan's Cradle as a reality made of data that is still defined by the "Heart" and "Soul". Both of which are accepted as being conceptual as per previous revisions. As such, higher Fal'Cie deities should qualify for Nonexistence Physiology (Nature Type 2; Aspect Types: 1, 2, and 4). This also grant Nonexistence Erasure of the same type for killing Orphan.
However, Orphan's statement is not the only occurrence of such a thing. Bhunivelze himself also a statement of his existence "Not being tied to reality". Meaning that this is not a rare occurrence, but a common trait shared among higher Fal'Cie deities. In regards to Arecia and Gala, they are direct creations and servants of two of "The One's Above All", and are capable of creating and controlling other Fal'Cie Deities which include the Crystals. Meaning they would likely scale from Orphan as well.
Orphan's Cradle as a reality made of data that is still defined by the "Heart" and "Soul". Both of which are accepted as being conceptual as per previous revisions. As such, higher Fal'Cie deities should qualify for Nonexistence Physiology (Nature Type 2; Aspect Types: 1, 2, and 4). This also grant Nonexistence Erasure of the same type for killing Orphan.
The Savior, is a person chosen by the head of the table, Bhunivelze, to "Save Souls" at the end of days. In this case, "The Savior" refers to one person, Lightning. The Savior is an entity described as having ascended from their status from before to be made "something more than human" and that of god themselves as a direct servant of Bhunivelze. The Savior is not only infused with Bhunvilze's direct power themselves, but it is also stated that "The Savior" is designed to act as a replacement for Etro. One of the three Fal'Cie's directly created by Bhunivelze. This would likely mean the Savior herself, would likely inherit the same status exclusive to the Highest Level of Fal'Cie Deities.
A note about the Savior. Lightning in this state is far superior to her Knight of Etro self, being able to take on characters such as Caius Ballad, whom she had previously lost against and instead fight them to draws. Yet for most of the game, she's an incomplete existence, with her having ripped part of her "Heart" away long ago, causing a drastic shift in personality. The lost part of the "Heart" manifesting as this character. As such, the Savior needs an additional key, one for when she has not reunited with Lumina, and one where she has.
A note about the Savior. Lightning in this state is far superior to her Knight of Etro self, being able to take on characters such as Caius Ballad, whom she had previously lost against and instead fight them to draws. Yet for most of the game, she's an incomplete existence, with her having ripped part of her "Heart" away long ago, causing a drastic shift in personality. The lost part of the "Heart" manifesting as this character. As such, the Savior needs an additional key, one for when she has not reunited with Lumina, and one where she has.
The Historia Crux, The Void Beyond, Valhalla, and The Unseen Realm
Again big shoutout to @Eseseso on this one for his help and input on this. Currently Final Fantasy XIII is listed as 2-A via Gilgamesh scaling. However there are more justifications for 2-A beyond that as we'll dive into now. Final Fantasy XIII-2 confirms the existence of multiple different worlds which are equivalent to alternate timelines. These timelines are contained and connected by a structure known as "The Historia Crux". It is stated that the amount of timelines the Historia Crux possess is equivalent to the amount of possibilities. Type-0's "Spiral" was accepted as 2-A structure in the last revision of their being a multi-dimensional space-time aligned with different possibilities which contained an Infinite amount of worlds. These possibilities would be birthed from the world known as Valhalla, of which is stated to give birth to "Infinite Possibilities". Meaning the normal cosmology of FFXIII is a Multiverse in it's own right that's 2-A in size. With characters being above, on par, or weaker than one whose existence is capable of sustaining that realm. Which in turn means Final Fantasy XIII reaches 2-A on it's own, even without Gilgamesh. As such the justification for profiles needs to be both changed and expanded upon.
Now let's a dive a bit deeper into the cosmology. As established, both 13's Historia Crux contains and connects all the timelines together. This would include a place known as The Void Beyond, which is described as being "Extradimensional" in comparison to the other timelines. It is also a place where the past and future intersect with one another, indicating that the flow of it is completely different. However, the Multiverse in it's entirety is still inferior to the world of Valhalla, merely being described as it's "Shadow". Not only this, but Valhalla in it of itself is heavily implied to be a Higher-Dimension, one of which births all the existing timelines and dimensions and connects them through the Historia Crux. It is confirmed by WOG that Vallhalla exists on an entirely different plane of existence, from where, the entirety of the cosmology is able to be seen across Multiverses with all of it being referred to as "lower worlds" in nature, which includes places that are outright stated to be "Extradimensional". This realm is also stated to function differently from the rest of the Multiverses below it, in the since that time doesn't exist, where as space is ambiguous, meaning that the axis of Valhalla is completely different from everything below it.
Lastly we have the
Now what does this have to do with the Fal'Cie? Well one of the benefits of the Unseen Chaos is being able to utilize Time Gates in order to travel into the Historia Crux. Fal'Cie's of lower however cannot utilize this ability, due to some beings being tied to one world, with the other world "Valhalla" being inaccessible. This does not apply to the highest level of Fal'Cie deities, as proven by Etro herself who is effortlessly able to send her servants through the Historia Crux. Fal'Cie's of this kind are native to the world of Valhalla which as suggested before his heavily implied to be a Higher-Dimension. As such this should qualify for Higher-Dimensional Existence as well as Beyond-Dimensional Existence (Type 1) for the highest tier of Fal'Cie deities, alongside the "Hearts" and "Souls" made out of the Unseen Chaos which completely transcend space-time across the Multiverse. Since I'm no expert on this kind of stuff, I would appreciate if some experts would be able to see if this qualifies for Low 1-C of some sort. Please let me know
Physiology of 'Cie
Now we get to the interesting part. All goodies that come from being apart of this Mythology. Some of the L'Cie stones mentioned earlier will come into play here. While some abilities are already accepted, they will instead be repackaged under this new physiology. Thank you @TartaChocholate for advice with the formatting and specifications.
1. L'Cie Powers:
Applies to: The Final Fantasy XIII (13) Party, and Class Zero (L'Cie Tabbers)
Abilities
L'Cie's have an unspecified amount of time to complete their given focus, which depending on whether one succeeds or fails within the time frame will result in either their bodies either being crystalized or turning into a monstrous being robbed of all free will. The rate of progression of a L'Cie's brand is tied to both how difficult the focus itself is, and linked to the individual's mental state. With emotional extremes and severe psychological trauma are able to accelerate the progression of a L'Cie's brand to trigger their transformation into a Cie'th. Some people have been stated to have instantaneously turn into a Cie'th just by sheer shock of being branded a L'Cie in the most severe cases.
- Immortality (Types 1, 2, and 8): L'Cie's are stated to not age until they enter crystal stasis, and will remain in their current physical condition after hundreds of years have passed. They have also shown to remain alive even after fatal injuries. As shown by Quin'Mi who was fused to the land after being caught in the Ultima Bomb at Lorica. L'Cie's are also inherently tied to The Crystals, and can perish alongside them if the Crystal perishes
- Acausality (Type 1): L'Cie stones are shards of a L'Cie in crystal stasis. The L'Cie Mizu'a's Crystal confirms that she is able to remember previous revolutions of the spiral.
- Automatic Translation: L'Cie stones are shards of a L'Cie in crystal stasis. The L'Cie Augusta's Crystal confirms that she was able to communicate and control other lifeforms. This is also backed up by Albus' crystal.
- Sealing: L'Cie stones are shards of a L'Cie in crystal stasis. The L'Cie Caelan's Crystal confirms that he was able to seal heretics of the Crystal. This is also backed up by Argenia's Crystal. Fellow l'Cie had sealed away the Dracobaltians in Naraku
- True Flight: L'Cie's such as the Vermillion Bird L'Cie and White Tiger L'Cie have shown to be able to fly
- Precognition (Non-Combat Applicable): L'Cie's are able to have visions of their focus that they must complete.
- Accelerated Development (Training, Leveling; Physical Stats, Abilities): L'Cie's are bestowed a personalized crystal shard on their bodies as their brand. Which they are able to develop through a "Crystarium" to grow stronger and gain new abilities. They are also able to alter their capabilities and statistics through a "Paradigm Shift".
- Forcefield Creation and Deconstruction: Qun'Mi's abilities as a L'Cie have shown to create a Forcefield that can break down objects upon contact
- Technology Manipulation and Hacking: The L'Cie Qun'Mi was able to use her power to restore, reactivate, and take control over war machines.
- Blessed and Empowerment: L'Cie's brands contain crystal shards on their bodies, granting L'Cie's the abilities of The Crystals.
- Age Manipulation: L'Cie's are not be able to physically age and will remain in their current physical condition even after hundreds of years have passed as seen with characters such as Oerba Dia Vanille, Oerba Yun Fang, and Barthandelus, who was a live during "The War of Transgression" which occurred at least 600 hundred years prior to the events of the first FFXIII game.
- Technology Manipulation and Power Nullification: The L'Cie Qun'Mi was able to utilize her power inside her jammer field, which can sever one's connection to The Crystals.
- Mind and Memory Manipulation: Should Class Zero become L'Cie's, they will no longer be affected by the The Crystals' abilities to remove memories of the dead. This is further supported by The L'Cie Mizu'a's L'Cie stone crystal which confirms she was able to remember previous revolutions of the Spiral.
L'Cie's have an unspecified amount of time to complete their given focus, which depending on whether one succeeds or fails within the time frame will result in either their bodies either being crystalized or turning into a monstrous being robbed of all free will. The rate of progression of a L'Cie's brand is tied to both how difficult the focus itself is, and linked to the individual's mental state. With emotional extremes and severe psychological trauma are able to accelerate the progression of a L'Cie's brand to trigger their transformation into a Cie'th. Some people have been stated to have instantaneously turn into a Cie'th just by sheer shock of being branded a L'Cie in the most severe cases.
2. Cie'th Powers
Normal Cie'th
Same as L'Cie's minus Immortality (Types 1 and 8), plus Immortality (Type 7): Cie'th are described as a form of "Living Death"
The Undying
Same as L'Cie's minus Immortality (Type 8), plus Immortality (Type 7; Cie'th are described as a form of "Living Death")
Same as L'Cie's minus Immortality (Types 1 and 8), plus Immortality (Type 7): Cie'th are described as a form of "Living Death"
The Undying
Same as L'Cie's minus Immortality (Type 8), plus Immortality (Type 7; Cie'th are described as a form of "Living Death")
3. Fal'Cie (Low Tier) Powers:
Applies to: Barthandelus, The Crystals
These are abilities lower level Fal'Cie possess, they also do not possess the weakness that L'Cie's do. All previous abilities and resistances (except for Cie'th powers) are greatly enhanced in addition to the following:
Abilities
- Should the L'Cie Fail: Corruption (Type 1), Biological Manipulation, Transmutation, Mind Manipulation, and Soul Manipulation: Should the L'Cie fail to complete their focus, they have their bodies mutated into monstrous beings known as Cie'th who are doomed to wander the world eternally until slain. Cie'th are described as "Mindless" and "Souless" beings robbed of all free will.
Same as L'Cies, plus Empathic Manipulation (Fal'Cie's are stated to not have emotions)
Weaknesses
Fal'Cie's at this level are unable to utilize the Historia Crux to Travel through timelines and alternate dimensions provided by the Unseen Chaos.
Abilities
- Curse Manipulation, Mind Manipulation, Empathic Manipulation, and Fate Manipulation: Fal'Cie's are able to mark beings with their brands to turn them into L'Cie, who in turn are then given a task called a "Focus" that they must complete under Fal'Cie's orders. Fal'Cie's possess the ability to enthrall unwilling victims, compelling them to serve their will. The Fal'Cie do this through the manipulation of emotions, as shown with Bhunivelze being able to strip Hope Estheim of his sense of emotions. L'Cie's have an unspecified amount of time to complete their focus, and they're two different destines that occur depending on whether the L'Cie succeeds for fails their task, as Fal'Cie have the ability to control and manipulate fate, as well as create beings who are literal manifestations of destiny.
- Should the L'Cie Fail: Corruption (Type 1), Biological Manipulation, Transmutation, Mind Manipulation, and Soul Manipulation: Should the L'Cie fail to complete their focus, they have their bodies mutated into monstrous beings known as Cie'th who are doomed to wander the world eternally until slain. Cie'th are described as "Mindless" and "Souless" beings robbed of all free will.
- Unknown Regeneration and Healing: The Crystals are stated to never truly be destroyed even when shattered, and will always be able to heal itself
- Telepathy: The Crystals, who are confirmed to be Fal'Cie are able to communicate with people telepathically.
- Power Bestowal: L'Cie's are able to pass on their power and focus onto other people should the other person be willing to accept it, the Fal'Cie who branded the original L'Cie will complete the transfer.
- Memory Manipulation: The Crystals who are confirmed to be Fal'Cie, have the ability to erase people's memories of someone's existence. Bhunivelze has also shown to be capable of tampering with someone's memories.
- Data Manipulation, Information Manipulation (Type 2), Matter Manipulation, Creation, and Nonexistence Interaction (Nature Type 2; Aspect Types 1, 2, and 4): The Fal'Cie Eden was able to create "Orphan's Cradle", an entire dimension of data that can materialize into physical matter that exists between "Dream" and "Reality". Higher Fal'Cie Dieties such as Arecia Al-Rashia has the power to create and control other Fal'Cie's.
- Resurrection and Necromancy: Barthandelus was able to resurrect Cid Raines after he had been defeated and turned to crystal before disappearing.
- Inorganic Physiology (Type 1): Fal'Cie's are described as "Godlike Machine's" and crystal powered mechanical beings.
Same as L'Cies, plus Empathic Manipulation (Fal'Cie's are stated to not have emotions)
Weaknesses
Fal'Cie's at this level are unable to utilize the Historia Crux to Travel through timelines and alternate dimensions provided by the Unseen Chaos.
4. Fal'Cie (Mid Tier) Powers:
Applies to: Orphan, Arecia, Gala, Ace & Rem Tokimiya (Rursuan Arbiter Keys)
These are abilities higher level Fal'Cie possess. All previous abilities and resistances (Except for Cie'th powers) are even further enhanced in addition to the following:
Abilities
While Fal'Cie are normally not able to feel emotions, taking possession over someone with them can cause the Fal'Cie in question to gain emotions from their victim. Which in turn can cause their way of thinking to become slightly irrational, as seen with Bhunivelze here. Same as Low Tier Fal'Cie's otherwise.
Abilities
- Nonexistent Physiology (Nature Type 2; Aspect Types 1, 2, and 4): The Fal'Cie Orphan resides within his cradle which is said to be it's true form, an entire reality made of data that is said to exist between "Dream" and "Reality", yet one's "Heart" and "Soul" still defines it, with the "Soul" being confirmed to be Conceptual, and dreams themselves along with the minds of which they stem from themselves are akin to the Unseen Realm, which is nonexistent. Higher Fal'Cie deities such as Bhunivelze, said that his existence "not be tied to that of reality". Fal'Cie's such as Arecia and Gala are stated to be direct servants of Pulse and Lindzei respectively who in turn are created by Bhunivelze, and can create and control other Fal'Cie. Putting them above the likes of Orphan.
- Absorption (Biological, Soul, and Power), and Fusionism: The Fal'Cie Orphan was able to assimilate Barthandelus's dying body into itself.
- Conceptual Power Modification (Type 1): Arecia Al-Rashia is able to develop and reform magic, which includes modifying one's Phantoma. Which acts as the idea of one's fundamental existence and defines it. Which in turn is made out of the Chaos, a substance that existed prior to creation of all timelines and dimensions and used to create the "Heart" and "Soul". Thus falling under as such.
- Creation: The Fal'Cie Gods "Pulse" and "Lindzei" are responsible for creating L'Cie's and Fal'Cies to help them with their given tasks by their creator Bhunivelze. In turn Pulse's servant, Arecia is capable of doing the same and producing Fal'Cie's.
- Possession: The Fal'Cie Gala, who is Arecia's equal is able to able to take possession of someone for that person to be chosen as the "Rursan Arbiter". Fal'Cie's even higher than that such as Bhunivelze have shown to be capable of possessing others like he did with Hope Esthiem.
- Layered Soul/Conceptual Destruction (Type 1), Immortality Negation, Regeneration Negation, Healing Negation, and Nonexistence Erasure (Types: 1, 4, 5, 6, 8, and 9; High-Godly; Nature Type 3: Aspect Types 1, 2, 3, 4, and 5; 1 Layer): Rursus are being created by the "Rursan Arbiter". The Rursus are stated to be able to destroy Phantoma in living people. Leaving ackademia without the ability to heal. The Rursan Arbiter upscales from this, and their direct attacks can work on cadets and soldiers who can withstand attacks from foes blessed by the other dominion Crystals.
- Resistance to the effects of The Crystals: Scaled from the Rursan Arbiter who is unaffected by the Magic of the Vermillion Bird Crystal. Arecia Al-Rashia was still able to utilize her power, despite being tied to the Crystals which lost their power after losing their sense of purpose.
- Limited Resistance to Information Analysis: Stronger Fal'Cie deities such as Orphan are stated to have a low "Libra" value. Meaning that not all information about their strengths and weaknesses will be revealed through the spell "Libra".
While Fal'Cie are normally not able to feel emotions, taking possession over someone with them can cause the Fal'Cie in question to gain emotions from their victim. Which in turn can cause their way of thinking to become slightly irrational, as seen with Bhunivelze here. Same as Low Tier Fal'Cie's otherwise.
5. Fal'Cie (Top Tier) Powers:
Applies to: Bhunivelze, Pulse, Lindzei, Etro, and Lightning (Savior)
These are abilities exclusive to the highest Fal'Cie deities. All previous abilities and resistances (Except for Cie'th Powers) are even further enhanced in addition to the following:
Abilities:
Same as Before
Weaknesses:
Same as Mid Tier Fal'Cie's (Minus lack of Time & Dimensional Travel)
Abilities:
- Time and Dimensional Travel: The Highest level of Fal'Cie deities are able to travel through dimensions and time naturally. As well as send their servants through Dimensions, such as the case with Etro sending her Eidolons.
- Pocket Reality Manipulation: The Fal'Cie god "Pulse" was able to create a Pocket Dimension to suck the FFXIII party into. Bhunivelze has also shown to be able to create and convert spaces into Pocket Dimensions.
- Fissionism: Bhunivelze was able to separate Serah's "Heart" and "Soul" from Lightning's Heart. The Savior is also able to separate a person's "Soul" from their "Heart" to collect them.
- Higher-Dimensional Existence & Beyond-Dimensional Existence (Type 1): The Highest of Fal'Cie deities are stated to have their existences be beyond human comprehension and are native to the world of Valhalla. A Realm where the concept of time is Nonexistent, while space is ambiguous compared to the lower worlds. Valhalla is stated by WOG to exist on a different plane of reality, where the entire Cosmology can be seen, with all timelines and dimensions being referred to as the "Lowerworld" in nature. This would Include the Void Beyond which contains two different structures of Infinite Worlds, in the Historia Crux and The Spiral. Yet the Void Beyond itself is described as Extradimensional, in comparison. Paradoxes are a side effect caused by the nature of the Unseen Chaos. Which in it of itself is stated to outright transcend time.
Same as Before
Weaknesses:
Same as Mid Tier Fal'Cie's (Minus lack of Time & Dimensional Travel)
A page for this new physiology is nearly done, but am having issues with downloading images to make the page look netter than what it is now. So it may be a bit before the page is ready.
Additions to the Unseen Chaos
To coincide with the new physiology provided by the 'Cie mythos. The Unseen Chaos is getting some more additions and changes which can be detailed here with more expanded justifications.
Update: Now that the revision has been accepted, for the full version of the update please check out this link below to the new page.
Unseen Chaos Physiology (Final Fantasy)
Chaos/Unseen Chaos (カオス? or 混沌, Kaosu) is a reoccurring storyline element in the "Fabula Nova Crystallis" mythos of Final Fantasy. This substance originates from a place known as The Unseen Realm, where there is no concept of Space-Time and Form, perfect chaos. Chaos is also omnipresent across...
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- Acausality (Type 2): The influence of the Unseen Chaos extends to the Void Beyond, which includes the realm of Serendipity, a place locked in an "Eternal Now", where the past and future do not exist, only the present. A "Paradox" is created by having the past and future overlap with one another, creating a new present.
- Nonexistence Physiology (Nature Type 3; Aspect Types: All-for the Soul): The soul is both everything and nothing with beings that exist in their astral form simultaneously exist and don't exist. The soul is also made of and infused with Chaos which have different concepts of Space-Time and form, ranging from being ambiguous to being Non-Existent. The soul is confirmed to be one's conceptual being that defines all aspects of existence including fragments which are nuggets of pure information. As well as Orhpan's Cradle, which is an entire reality made of data. The Chaos is stated to be able to both overwrite and destroy timelines across the past, while also having the past and future intersect with one to create a paradox, lacking a "True History". The first human, Paddra Nsu-Yuel had become one with Chaos, is said to have disappeared from the pages of history. Lumina calls the place inside Lightning's mind something akin to an "Unseen Realm", which is Non-Existent in nature. This is supported by Kanna's L'Cie stone crystal which states that she to tapped deep "into her consciousnesses" to call upon the incredible, otherworldly power hidden in the furthest depths of the abyss of "nonexistence".
- Black Hole Creation: The Unseen Chaos was able to create a Black Hole that swallowed the dying world of Nova Crysalia.
- Regeneration (High-Godly: Conceptual (Type 1), Informational (Type 2), and Historical): The Chaos was able to completely reform Caius Ballad, after the complete destruction of the "Heart" he possessed, at the hands of Noel Kriess. The Heart is linked to the Soul, which acts as one's concept, and defines fundamental existence. Extending to information. As "Chaos" is stated to make the visible world complete. Which extends to Orphan's Cradle, an entire reality made of data. As well as fragments which are nuggets of pure information. The Chaos that resides in one's heart and soul is also stated to have the power to write people out of History.
- Higher-Dimensional Existence (For the Heart & Soul): The Soul returns to the Unseen Realm upon the death of the Physical Body, a realm that is described to be beyond all timelines and dimensions. This would include the world of Valhalla, which is confirmed by WOG to exist on a different plane of reality, where the entire Cosmology can be seen, with all timelines and dimensions being referred to as the "Lowerworld" in nature. The Void Beyond is stated to harbor Extradimensional spaces, in comparison to all timelines of the Historia Crux, which are 4-D, yet is still inferior to the world of Valhalla, being referred to as it's "Shadow". The Soul is created from the Chaos, of which paradoxes are a side effect, a phenomena stated to transcend time. Implying that Chaos and by extension the Soul is superior to it.
- Passive Perception Manipulation (Moved from Reach to Essence; Unseen Chaos resided across all existing timelines and dimensions, which include the world of Valhalla, which is able to distort one's senses just by someone being there.
- Passive Quantum Manipulation: The Unseen Chaos is able to interact with and affect Graviton Ores, which are made of Gravitons, which in turn are the elementary particle and quantum of gravity. Characters such as Snow Villiers are able to passively produce this just by walking. The Space-Time entanglements across the Multiverse caused by the Pardoxes, which are a side effect of the Unseen Chaos, are directly compared by Alyssa to the Schrodinger's Cat Experiment, further alluded to with Schrodinger Cat itself being an enemy in the game. (Credit to ZeroNegativo for this one)
Purification (Type 2; For Lightning and Bhunivelze) which negates Curse Manipulation, Mind Manipulation, Corruption, Biological Manipulation, Transmutation, Soul Manipulation, and Madness Manipulation (Type 3): The power of Eradia is shown to be able to bring someone out of their Cie'th status, as shown by Lightning being able to purify Snow, whose Cie'th transformation was influenced by the Unseen Chaos.
Thank you for you for taking the time to read. See you next, time Warriors of Light
Agree: 6 (DarkDragonMedeus, Eseseso, Plank69 (Agrees with Hax Additions), TheGlassman12, Strife304, & HSTMaster)
Disagree:
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