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Game Mechanics or Not?

LordGriffin1000

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In games like The Elder Scrolls, Final Fantasy and other games some enemies are not effected by some abilities like the Death Inducement in Final Fantasy or the Illusion Spells in Elder Scrolls Skyrim.

It usually says "No effect" or "This enemy resisted said attack" and so on. My question is do we actually give characters resistance to abilities if it says things like this or do we treat this as Game Mechanics like the Game developers didn't want you to just cheat your way to victory spamming the Death move Final Fantasy?.

There is a difference tho in Skyrim as it would say "This enemy is to strong to be effected" and also says "This enemy resisted [Said Illusion Spell]".

Thoughts?.
 
Depends on the context. That Skyrim example sounds pretty legit, and raid bosses like in destiny have a reason to pop up with "immune" upon attempted had/damage story wise.
 
I think it is resistance unless it makes no sense (say someone who got affected in lore completly resists it).

Yeah, its an excuse to make it more challenging, but its not any less aplicable than asspull resistances
 
I don't see why Game devs making it that way would stop it from qualifying for a resistance. If GOW 4 had enemies that could move in time stop because the devs didn't want to make the weapon too strong for game, those enemies would still have resistance to time stop.
 
I think it's ok if it makes sense in context and isn't contradictory to anytbany, though it could also just be considered subpar hax that is more a weakness for the wielder.
 
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