ApiesDeathbyLazors
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Alright, part 2 of my overall revisions/cleanup for Dark Souls, including Bloodborne and Demon's Souls this time.
Resistances
All Player Characters (and enemies for that matter) in Souls/Borne games have resistance stats for various damage types that can be increased by leveling up and donning different armors. Each game has slightly different stats and will be deatailed below.
Demon's Souls
Stat reference used. It should be noted I have never played Demon's Souls, so it's possible I could misrepresent bit here and there.
Stat reference used. I also haven't played DS2, but they mostly appear to be the same as DS1 with the Addition of an official Dark stat.
Stat reference used. DS3 again has mostly the same stats as DS2, but with the addition of a Frost stat.
Stat reference used.
Standard Equipment
Considering the massively customizable nature of these games, I think some consideration should be taken when determining what exatly is "Standard Equipment". I would propose that the starting armor, weapons and accessories would be the best fit since that would be the only equipment every player is assured to have. Everything else would count as optional equipment.
I need to not do these at two in the morning cause I forgot something.
Immortality Type 2 and Dimensional Travel
Resistances
All Player Characters (and enemies for that matter) in Souls/Borne games have resistance stats for various damage types that can be increased by leveling up and donning different armors. Each game has slightly different stats and will be deatailed below.
Demon's Souls
Stat reference used. It should be noted I have never played Demon's Souls, so it's possible I could misrepresent bit here and there.
- The Endurence stat increases Fire, Poison, and Bleeding Effects resistance
- The Faith stat increases Magic defence
- The Luck stat increases Plauge resistance for some reason? A luck stat might also grant a character Supernatural Luck, but that can be discussed below.
Stat reference used. I also haven't played DS2, but they mostly appear to be the same as DS1 with the Addition of an official Dark stat.
- Resistance to Magic, Fire, Lightning, Dark, Mind, Soul, Toxi, Curse Manipulation, Petrification and Bleeding effects
Stat reference used. DS3 again has mostly the same stats as DS2, but with the addition of a Frost stat.
- Resistance to Magic, Fire, Frost, Lightning, Dark, Mind, Soul, Toxi, Curse Manipulation, Petrification and Bleeding effects
Stat reference used.
- The Frenzy stat would grant Bloodborne PC Madness Resistance
- Slow and Rapid Poison resistance is self-explanitory
- Beasthood is considered a defensive stat, but I'm not sure what that equates to.
- Standard Fire and Bolt resistance
- Arcane would likely be a Magic resistance
Standard Equipment
Considering the massively customizable nature of these games, I think some consideration should be taken when determining what exatly is "Standard Equipment". I would propose that the starting armor, weapons and accessories would be the best fit since that would be the only equipment every player is assured to have. Everything else would count as optional equipment.
I need to not do these at two in the morning cause I forgot something.
Immortality Type 2 and Dimensional Travel
- All characters should get Type 2 for being able to get back up from general impailment and various types of normally leathal damage like gut and head shots
- Any character with the usual Soulsborne multiplayer should get Dimensional Travel for traversing different worlds. I don't know if Demon's Souls would apply here.