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This is meant to be a follow-up to this Thread, which was "recently" accepted. These will mostly be simple changes, like using accepted and used calcs and changing how scaling works. The Profiles are overall inconsistent and of poor quality, but this will only touch the stats/scaling for now.
Gordon Scaling
Firstly, most of them should stop being scaled to Gordon Freeman and instead be scaled on how they interact with other characters/fodder, their feats, the weapons used and their position in the story. This is most obvious when you look at the HECU, which have a direct feat of knocking out Gordon (and being heavily implied of being capable of killing him) NOT being scaled to Gordon while all the others, which are capable due to gameplay reasons, are scaled to Gordon.
Of course, there are some instances where certain characters/enemies can be still scaled to Gordon, like the aforementioned HECU takedown (though the suprise attack would be downscale, as it required two soldiers, an unsuspecting and pre-alien grunt Gordon Freeman and there would scale to 9-A for different reasons) or being boss fights (ex: Antlion Guard, Gonarch or Nihilanth)
New AP/Durability Scaling
Beginning at 9-B: Gordon's and Barney's Crowbar (HL1) are scaled to Headcrabs breaking a concrete wall (1.73 Megajoules), due to being able to harm Headcrabs, but not one-shotting them or having story pieces that suggest that these bars are capable of harming 9-A's outside of gameplay. Pretty simple.
Now up to 9-A: The Standard Zombie, Fast Zombie (downscales), Poison Zombie, HECU Grunts, Father Grigori and the weaker weapons are scaled to a Headcrab Zombie breaking a metal door in two hits (0.007 Tons of TNT).
Actually, most Characters that have armor (Alien Grunt Armor, HECU Grunt PCV's and Security Guard's Outfit) are immune to regular firearms in those armored spots, only ever being harmed by the Tau Cannon, Gluon Gun or Explosives. Barney Calhoun can survive grenades and explosions using the armor from regular security guards of Black Mesa, so everyone else with armor should scale to that (0.168 Tons of TNT). This also would effect Gordon's HEV armor as well, as it should scale to the Grunt's PCV and above Guard's security vests and helmets.
Now Reaching 8-C: The Gargantua scales to it's feat, where it destroys a giant metal gate (1.85 Tons of TNT).
This also effects the AP of Gordon's experimental weapons, with the Gluon Gun being capable of disposing a Gargantua pretty quickly (with enough ammo) and the Tau Cannon being able to reduce a scientist and a security guard, all of which possess the aforementioned 9-A+ body armor, into skeletal remains and engulf an entire room with an explosion that destroys metal cabinets(?) with an overcharge. The Tau Cannon also uses the same ammunition as the Gluon Gun and can take down Apache Helicoptors in two hits, the same hit amount as the rocket launcher that is 9-A+, and an Osprey with charged (but not overcharged) strikes.
Speed Revision
Theres an argument to be made for it, so I will. Everyone should scale to Gordon in Subsonic+ reactions to some degree. Standard Zombies have fought evenly with Security Guards, even in small spaces, with a notable Security Guard being stated by Kleiner to have often competed and raced Gordon in airducts. There's also Human Grunts being able to jump Gordon before he can react (again, mentioned above), later being overpowered and thrown by Alien Grunts.
As for actual Movement/Travel Speed? The Zombies with the exception of the Fast Zombie would be Below Average Human, Standard and Poison Zombies actively limp and thus aren't that fast, at most we can scale them to preferred walking speeds of average humans. Everyone else (mostly) should have Atheletic Human, as Guard's and Grunts are mostly trained guards to actual military soldiers or alien militaries that overpower the previously mentioned.
Another thing i want to suggest is a possibly/likely Relativistic+ Attack Speed for the Tau Cannon/Gluon Gun. The Tau Cannon is incredibly likely to be a Particle Accelerator, which can accelerate particles up to 80% the speed of light (The Tau Cannon can be charged) and the Gluon Gun is capable of firing continous beams with primary fire, likely a Particle Beam that have velocities nearly the speed of light. They are also experimental prototypes intended to be weapons with one of the weapons being found alongside a laser generator and they both use the same ammunition (Depleted Uranium).
Edit
Based on what was suggested by Mr. Bambu (and a bit of my own), the Tau Cannon and Explosions would get a "Small Building level+, likely Building level+" due to the Tau being able to harm the gargantua and scaling to the Explosives (as explained above) that are capable of harming the Gargantua as well. This also means everyone that scales to explosives (either physically or with armor) also gets "Likely 8-C+". However, the Gluon Gun remains at fully 8-C+ given that it easily kills the Gargantua in roughly 5 seconds.
It was also suggested earlier in the thread that those who downscale to Gordon in speed should have a "Possibly Subsonic+ reactions" rating instead of a full rating. There's probably more evidence that points to everyone having comparable reactions, but I think this is fine as well.
Tl;Dr
Gordon Scaling
Firstly, most of them should stop being scaled to Gordon Freeman and instead be scaled on how they interact with other characters/fodder, their feats, the weapons used and their position in the story. This is most obvious when you look at the HECU, which have a direct feat of knocking out Gordon (and being heavily implied of being capable of killing him) NOT being scaled to Gordon while all the others, which are capable due to gameplay reasons, are scaled to Gordon.
Of course, there are some instances where certain characters/enemies can be still scaled to Gordon, like the aforementioned HECU takedown (though the suprise attack would be downscale, as it required two soldiers, an unsuspecting and pre-alien grunt Gordon Freeman and there would scale to 9-A for different reasons) or being boss fights (ex: Antlion Guard, Gonarch or Nihilanth)
New AP/Durability Scaling
Beginning at 9-B: Gordon's and Barney's Crowbar (HL1) are scaled to Headcrabs breaking a concrete wall (1.73 Megajoules), due to being able to harm Headcrabs, but not one-shotting them or having story pieces that suggest that these bars are capable of harming 9-A's outside of gameplay. Pretty simple.
Now up to 9-A: The Standard Zombie, Fast Zombie (downscales), Poison Zombie, HECU Grunts, Father Grigori and the weaker weapons are scaled to a Headcrab Zombie breaking a metal door in two hits (0.007 Tons of TNT).
- Security Guards armed with a 9mm Pistol (which Gordon can equip) are capable of harming Zombies and killing Zombies with two bullets in a scripted scene.
- The HECU Grunts are capable of knocking out Gordon Freeman (who hasn't encountered Alien Grunts yet) as mentioned above. The SMG uses the same ammunition as the Pistol. HECU Grunts are also actively killing most personnel of Black Mesa, which includes the aforementioned Security Guards.
- Father Grigori's entire chapter takes place in an zombie-infested town, where he has set up various traps that are capable of one-shotting even the tougher Zombies. His signature weapon, the Annabelle (Incorrectly referred to as the Shotgun on the Profile, even though the reference for the weapon is a rifle) is capable of killing Zombies in one-shot to at most 2 shots.
- Fast Zombies, althrough weaker, should still be somewhat comparable to the Standard Zombies. Poison Zombies are way more durable than Standard Zombies to a certain degree.
- Weapons like the Magnum are capable of killing Alien Grunts in just 3 shot, the Crossbow in about 2 and the Shotgun is comparable to the revolver/crossbow at optimal range.
- Alien Grunts are canonically superior to the HECU, thus this feat cannot be scaled to them or those equal to them physically. This also means that Gordon pre-Residue Processing was also weaker due to being apprehended by HECU Grunts.
Actually, most Characters that have armor (Alien Grunt Armor, HECU Grunt PCV's and Security Guard's Outfit) are immune to regular firearms in those armored spots, only ever being harmed by the Tau Cannon, Gluon Gun or Explosives. Barney Calhoun can survive grenades and explosions using the armor from regular security guards of Black Mesa, so everyone else with armor should scale to that (0.168 Tons of TNT). This also would effect Gordon's HEV armor as well, as it should scale to the Grunt's PCV and above Guard's security vests and helmets.
Now Reaching 8-C: The Gargantua scales to it's feat, where it destroys a giant metal gate (1.85 Tons of TNT).
This also effects the AP of Gordon's experimental weapons, with the Gluon Gun being capable of disposing a Gargantua pretty quickly (with enough ammo) and the Tau Cannon being able to reduce a scientist and a security guard, all of which possess the aforementioned 9-A+ body armor, into skeletal remains and engulf an entire room with an explosion that destroys metal cabinets(?) with an overcharge. The Tau Cannon also uses the same ammunition as the Gluon Gun and can take down Apache Helicoptors in two hits, the same hit amount as the rocket launcher that is 9-A+, and an Osprey with charged (but not overcharged) strikes.
Speed Revision
Theres an argument to be made for it, so I will. Everyone should scale to Gordon in Subsonic+ reactions to some degree. Standard Zombies have fought evenly with Security Guards, even in small spaces, with a notable Security Guard being stated by Kleiner to have often competed and raced Gordon in airducts. There's also Human Grunts being able to jump Gordon before he can react (again, mentioned above), later being overpowered and thrown by Alien Grunts.
As for actual Movement/Travel Speed? The Zombies with the exception of the Fast Zombie would be Below Average Human, Standard and Poison Zombies actively limp and thus aren't that fast, at most we can scale them to preferred walking speeds of average humans. Everyone else (mostly) should have Atheletic Human, as Guard's and Grunts are mostly trained guards to actual military soldiers or alien militaries that overpower the previously mentioned.
Another thing i want to suggest is a possibly/likely Relativistic+ Attack Speed for the Tau Cannon/Gluon Gun. The Tau Cannon is incredibly likely to be a Particle Accelerator, which can accelerate particles up to 80% the speed of light (The Tau Cannon can be charged) and the Gluon Gun is capable of firing continous beams with primary fire, likely a Particle Beam that have velocities nearly the speed of light. They are also experimental prototypes intended to be weapons with one of the weapons being found alongside a laser generator and they both use the same ammunition (Depleted Uranium).
Edit
Based on what was suggested by Mr. Bambu (and a bit of my own), the Tau Cannon and Explosions would get a "Small Building level+, likely Building level+" due to the Tau being able to harm the gargantua and scaling to the Explosives (as explained above) that are capable of harming the Gargantua as well. This also means everyone that scales to explosives (either physically or with armor) also gets "Likely 8-C+". However, the Gluon Gun remains at fully 8-C+ given that it easily kills the Gargantua in roughly 5 seconds.
It was also suggested earlier in the thread that those who downscale to Gordon in speed should have a "Possibly Subsonic+ reactions" rating instead of a full rating. There's probably more evidence that points to everyone having comparable reactions, but I think this is fine as well.
Tl;Dr
- Most Characters will not be scaled to Gordon (with very few exceptions) and will instead be based on position in story, weapons and feats.
- Crowbars (HL1) of Gordon and Barney are scaled to Headcrabs breaking walls (1.73 MJ)
- Most Characters are scaled to Zombies breaking a metal door in two hits (0.007 Tons of TNT), Alien Grunts are scaled to a explosion of a wooden gate (0.026 Tons of TNT), Antlion Guard scales to harming HL-2 Gordon, who can consistently take hits from vaporizing weaponry (0.074 Tons of TNT) and the Gargantua fully scales to breaking a giant metal gate and smashing rocks (1.85 Tons of TNT).
- Antlion Guards and most armor, including standard Black Mesa Security Vests, are scaled to withstanding RPG/Explosive damage (0.168 Tons of TNT)
- Tau Cannon and Explosives get "likely 8-C+" due to harming the Gargantua in several hits and having consistent 9-A+ scaling, while the Gluon Gun is fully 8-C due to killings a Gargantua in roughly 5 seconds.
- Everyone scales to Gordon's Subsonic+ reactions. Everyone, with the exception of Standard and Poison Zombies, get Athletic Movement Speed while the exceptions get Below Average Movement Speed.
- Tau Cannon and Gluon Gun get a possible/likely Relativistic+ Attack Speed, due to being Particle Accelerators that fire particle beams, being intended as weapons and being found near other experimental weapons of similar speed (like lasers!).
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