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Sorry for having this thread suddenly posted in the staff forum of all places. Just to confirm, I was given permission by @Damage3245 to make this thread after speaking with him and some other staff members about the issue this thread will be addressing. Since it's a staff thread, I don't intend to participate much but mainly be the messenger. Anyway, getting the point of why this thread's made.
That issue being the flawed handling of scaling hax resistances and how to differentiate cases of legitimate hax scaling. First, the former.
In One Piece's case, we have examples in the form of their universal energy system, referred to as Haki, and one of their characters Doflamingo.
In the case of Dragon Ball, this is more common on the site that we all should know. Most of us anyway. Dragon Ball's probably the most common case of scaling hax resistances to characters across the board when overpowering them with their sheer power and then giving it to characters who are superior to the characters that overpowered the abilities. An acceptable case of us allowing the hax scaling is Existence Erasure resistance for characters resisting the Energy of Destruction from the GoD's, whose energy has existence erasure properties. In contrast, a common hax scaling scenario we don't accept is scaling Vegeta's Absolute Zero resistance to other characters, even Goku, despite the given characters having similar power sets to each other, all because of Vegeta resisting Absolute Zero with sheer power.
In any case, scaling hax resistance to characters, which is then upscaled for the stronger characters, is a gray area that isn't given much of a standard here to regulate. If it even has a standard for it in the first place. This thread is to address this particular issue with handing out hax resistances to characters who aren't given nearly enough evidence to have them and how we should solve this problem going forward.
Another issue involving hax here that I feel needs to be addressed too is the matter of how a hax is treated by us when faced with the user fighting a stronger character and failing.
This is something that should be discussed as well for there being a lack of differentiating cases where hax being defeated is an actual hax resistance for the opponent and hax being overpowered is just the hax having the innate weakness of failing against stronger opponents. Some cases? The hax scaling is perfectly fine. Other cases? We just slap a resistance on the opponent who overpowered the hax in order to cover up the possibility of the hax just simply being not that good. And because of that, we should address it here and now along with the former issue.
This thread is to address the issue of unsupervised hax resistance scaling and how to differentiate cases of proper and improper hax scaling.
Note: Please keep this civil
Hax Resistance Scaling Issues
People, staff and non-staff alike, should know what this is about from the title. We need to have a discussion about how we hand out hax resistances to characters. And by "hand out", im speaking about when Character X is as strong or stronger than Character Y, and the former is given Z hax resistance that upscales from the latter's resistance simply because of said comparable strength. This treatment of scaling hax resistances gives on-going issues of how we are just shoehorning in resistances to characters when there's next to no viable reasoning for them to have said hax resistance in most cases. And this presents us with a glaring issue regarding how we treat and handle hax abilities here that should be scrutinized with more stringent standards.That issue being the flawed handling of scaling hax resistances and how to differentiate cases of legitimate hax scaling. First, the former.
Flawed Resistance Scaling
What we shouldn't be doing is scaling hax resistances across characters just because said characters have comparable strength or tier sets between each other. Or at least not without well supported evidences to sustain the resistance scaling. No matter how much it "makes sense" on the surface. Two great offending examples of this, for both acceptable hax scaling and unacceptable hax scaling, are One Piece and of course, Dragon Ball.In One Piece's case, we have examples in the form of their universal energy system, referred to as Haki, and one of their characters Doflamingo.
Good Hax Scaling: Haki
In One Piece, Haki is known for blocking out another ability system that's completely independent to Haki, Devil Fruits. The verse contains feats, manga statements, & datebook statements of Haki being capable of blocking out Devil Fruits. And unlike other cases involving verse's energy systems, Haki doesn't have specific variations between it's users, except for the more advanced versions of course. Because of this, anyone and their mother that uses Haki resists those certain abilities, with higher level haki users having stronger resistances to those abilities.Bad Hax Scaling: Doflamingo
In contrast to the above case involving Haki, which is accepted here for One Piece, Doflamingo is involved in a case of hax resistance that isn't accepted here for One Piece. Doflamingo is a character in the series which has resistance to being frozen, and is capable of breaking out of ice. However, One Piece characters who are superior to Doflamingo aren't given resistance to ice manipulation or cold temperatures, showing that there's a line drawn to where we accept hax scaling and were we don't to keep statistics from getting inflated.In the case of Dragon Ball, this is more common on the site that we all should know. Most of us anyway. Dragon Ball's probably the most common case of scaling hax resistances to characters across the board when overpowering them with their sheer power and then giving it to characters who are superior to the characters that overpowered the abilities. An acceptable case of us allowing the hax scaling is Existence Erasure resistance for characters resisting the Energy of Destruction from the GoD's, whose energy has existence erasure properties. In contrast, a common hax scaling scenario we don't accept is scaling Vegeta's Absolute Zero resistance to other characters, even Goku, despite the given characters having similar power sets to each other, all because of Vegeta resisting Absolute Zero with sheer power.
In any case, scaling hax resistance to characters, which is then upscaled for the stronger characters, is a gray area that isn't given much of a standard here to regulate. If it even has a standard for it in the first place. This thread is to address this particular issue with handing out hax resistances to characters who aren't given nearly enough evidence to have them and how we should solve this problem going forward.
Another issue involving hax here that I feel needs to be addressed too is the matter of how a hax is treated by us when faced with the user fighting a stronger character and failing.
Hax Failing Against Stronger Opponents
This issue isn't new to people here either. Character A fights Character B. Character A is stronger in power than Character B, the latter who uses hax abilities against the former. Character A overcomes the haxes for being superior to Character B, and is given a resistance to them based off of that superiority.This is something that should be discussed as well for there being a lack of differentiating cases where hax being defeated is an actual hax resistance for the opponent and hax being overpowered is just the hax having the innate weakness of failing against stronger opponents. Some cases? The hax scaling is perfectly fine. Other cases? We just slap a resistance on the opponent who overpowered the hax in order to cover up the possibility of the hax just simply being not that good. And because of that, we should address it here and now along with the former issue.
TL;DR:
This thread is to address the issue of unsupervised hax resistance scaling and how to differentiate cases of proper and improper hax scaling.
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