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"Heave ho, thieves and beggars, never shall we die!" - Pirates of the Caribbean Revival (Part 2 of 3): Profiles Rework

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The first part is about the canonicity of the franchise, where it has been accepted that only the films are canon. Now this second part is about reworking the already existing profiles.





Jack Sparrow
Old profile
New Profile

Notable changes:
  • I've added a ton of abilities, feats, and statements.
  • I upgraded Jack's intelligence from Gifted to Genius.
  • I removed Supernatural Luck, as there isn't enough evidence for it (it's only mentioned a few times that he's lucky).
Agree: @Random-Helper323, @Armorchompy, @Qawsedf234 (except with Jack's intelligence upgrade)
Disagree:
Neutral:






Hector Barbossa
Old profile
New Profile

Notable changes:
  • I've added a ton of abilities, feats, and statements.
  • I removed the Sword of Triton's abilities because it will have its own profile.

Agree: @Random-Helper323, @Armorchompy, @Qawsedf234
Disagree:
Neutral:





I would do another CRT (Part 2.5 of 3) for the remaining profiles that need reworking (Davy Jones, Blackbeard, Armando Salazar and the Kraken).
 
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Shouldn't the cursed and non-cursed be different keys for both of them? Hector clearly shows he's a lot superior when cursed compared to when he's turned back human.
 
Wdym? he withstands wounds that'd normally kill him otherwise and has feats and statements of superhuman stamina (which you could argue to being infinite) with the curse.

How wouldn't that be a separate key?
Because everything you're mentioning doesn't concern stats (strength, durability, lifting and speed), just stamina and P&A.
 
Because everything you're mentioning doesn't concern stats (strength, durability, lifting and speed), just stamina and hax.
So those stats stay the same between keys? What's the issue? Still a big difference between the characters when they have the curse.
 
So those stats stay the same between keys? What's the issue? Still a big difference between the characters when they have the curse.
The stats and intelligence remain the same, so creating two keys for Hector and Jack is unnecessary. Their specific abilities and weaknesses related to their cursed forms are already separated into a tabber.
 
The stats and intelligence remain the same, so creating two keys for Hector and Jack is unnecessary. Their specific abilities and weaknesses related to their cursed forms are already separated into a tabber.
I suppose it doesn't matter either way. You did forget to add the aztec gold as optional equipment for them. Other than that, the profiles look fine.
 
That's because it's not really a weapon, and even without having it on them, they remain cursed until the ritual has been performed.
Doesn't need to be weapon to be there. It's optional equipment not optional weaponry. Jack needs the gold in the first place to be cursed, same with barbossa. (although for Barbossa that's more of a state that he was in, but feel it's a lot more simple to just throw the aztec gold in his optional equipment if it's not going to be a separate key)
 
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Doesn't need to be weapon to be there. It's optional equipment not optional weaponry. Jack needs the gold in the first place to be cursed, same with barbossa. (although for Barbossa that's more of a state that he was in, but feel it's a lot more simple to just throw the aztec gold in his optional equipment if it's not going to be a separate key)
They were cursed because they took coins from the chest, not because they had a coin with them. Even if you take the coin away, they'll still be cursed. Keeping a coin with them is only necessary to perform the ritual to lift the curse.
 
Given Barbossa was cursed for years and almost the entirety of the first film, I could see an argument for giving him a cursed key. Jack was cursed for less than half an hour, so not him.

Listing it as optional equipment abilities as has been done is probably better.

The OP says there are multiple abilities added. Can they be outlined as proposals in the thread?
 
Given Barbossa was cursed for years and almost the entirety of the first film, I could see an argument for giving him a cursed key. Jack was cursed for less than half an hour, so not him.

Listing it as optional equipment abilities as has been done is probably better.
This isn't necessary since the stats and intelligence are exactly the same. There's only a difference in P&A and stamina.

The OP says there are multiple abilities added. Can they be outlined as proposals in the thread?
For Jack:
  • Genius Intelligence
  • Accelerated Development
  • Stealth Mastery
  • Acrobatics
  • Clairvoyance via Compass


For Barbossa:
- Acrobatics

For Cursed Jack and Barbossa:
  • Regeneration
  • Body Control
  • Extrasensory Perception


They don't have many P&As so it's quick to see for yourself what abilities have been added and removed.
 
This isn't necessary since the stats and intelligence are exactly the same. There's only a difference in P&A and stamina.
They're pretty notable differences, and as you pointed out Barbossa doesn't have the aztec gold on him when he's cursed anyways. You don't need the stats and intelligence to be different for it to be a different key. A year ago when i began remaking the profiles, i structured it like this for barbossa. But it's really preference atp.
 
But it's really preference atp.
Especially since Base and Cursed Barbossa are already separated in the P&A section on my page. If I add a second key for his cursed form, it will just add another Wall level/Superhuman/Peak Human with no difference whatsoever. It would be pointless.
 
Why aren't there any calcs for the profiles?

Are they really baseline for everything?
 
Why aren't there any calcs for the profiles?

Are they really baseline for everything?
Davy Jones has breaking a blade with his claw arm, (not that anyone besides himself would scale to such a thing) but besides that i think they're entirely calc-less.
 
Davy Jones has breaking a blade with his claw arm, (not that anyone besides himself would scale to such a thing) but besides that i think they're entirely calc-less.
The op should add it to the profile, also pls send me the calc
 
This isn't necessary since the stats and intelligence are exactly the same. There's only a difference in P&A and stamina.


For Jack:
  • Genius Intelligence
Perhaps.
  • Accelerated Development
Maybe.
  • Stealth Mastery
Okay.
  • Acrobatics
Okay.
  • Clairvoyance via Compass
Limited and unconventional, maybe.
For Barbossa:
- Acrobatics
Fine.
For Cursed Jack and Barbossa:
  • Regeneration
  • Body Control
  • Extrasensory Perception
Okay, but the ESP would be limited.

What abilities were removed and why?
 
The AD is worded a bit weird, I guess the idea is that he learned swordfighting faster than marksmanship, so both are AD? Because in a vacuum learning it from a fencing master isn't the craziest thing.

Worth noting that the frog Barbossa gets his poison from is just a real species (or a collection of such I'd assume, I doubt he's too picky). Dart frog poison is indeed incredibly powerful so it's worth noting.

Profiles are fine. I can try calcing a feat or two, is there anything else on the tier of Jack being hit through a ship in Stranger Tides? Also if you could give me a rough timestamp for when that happens in the movie, it'd be nice.
 
The AD is worded a bit weird, I guess the idea is that he learned swordfighting faster than marksmanship, so both are AD?
Yeah. The fact that he was able to hit nine out of ten bottles thrown in the air "a bucket of shot and a sack of gunpowder later" (so very fast) seems crazy.

I can try calcing a feat or two, is there anything else on the tier of Jack being hit through a ship in Stranger Tides?
It was in Dead Men Tell No Tales btw, for the feats, maybe that?

Also if you could give me a rough timestamp for when that happens in the movie, it'd be nice.
It was near the end of the film when Salazar attacked the Black Pearl
 
Yeah. The fact that he was able to hit nine out of ten bottles thrown in the air "a bucket of shot and a sack of gunpowder later" (so very fast) seems crazy.
Agreed, yeah. But if that's what you wanna stress you might want to first list the marksmanship feat, and then say "he learned swordsmanship even faster than that", I think it's easier to grasp that way
It was in Dead Men Tell No Tales btw, for the feats, maybe that?
Does someone tank that explosion? Because him falling into the water won't be very impressive, that's humanly survivable I think.
It was near the end of the film when Salazar attacked the Black Pearl
Noted.
 
Agreed, yeah. But if that's what you wanna stress you might want to first list the marksmanship feat, and then say "he learned swordsmanship even faster than that", I think it's easier to grasp that way
Okay

Does someone tank that explosion? Because him falling into the water won't be very impressive, that's humanly survivable I think.
Jack is pretty close to the explosion, so maybe it's calculable? I've seen calcs give wall level values with that, if I remember correctly.
 
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The explosion could be calced but he's not really getting hit by it, even if he was surface area would make the feat pretty low.
 
I think the pages should detail the speed, including giving the guns their own ratings.
 
I need to find out the speed/velocity of flintlock pistols, then I'll add them.
 
I need to find out the speed/velocity of flintlock pistols, then I'll add them.
 
Thx
 
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