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HP Regeneration

HP (as in health/hit points) is definitely not an abstract existence, it is literally a game mechanic. It is simply a bar that determinates your heath. When a character takes damage, its HP decreases.
Game Mechanics refers to the abilities shown in games (usually video games) that are determined by the rules of the game (examples include hit points, levels, statistics, world map crossing in seconds outside of cinematics, etcetera) and are not necessarily indicative of a character's or entity's actual abilities.
If in any game a character is capable of regeneration his hp what tier is that? Also how about for example from 1 hp to 10000 in 10 minutes?
This simply can't be guessed. Like this is completely case by case. Each game has different rules and nature. So for starters, it is unknown or, in fact, unquantifiable.

Also, before we even try to answer this question, is HP even canon to lore? Because if it is not, don't bother with the topic since it can't be used for scaling.
 
"HP (as in health/hit points) is definitely not an abstract existence, it is literally a game mechanic. It is simply a bar that determinates your heath. When a character takes damage, its HP decreases."

"Abstract Existence is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it."

Straight up embodying a concept of HitPoints, and being invulnerable thanks to it (invulnerable body), thats what i meant
 
Having a health points is not Abstract Existence. You do not "embody a concept of HitPoints" nor anything else unless explicitely stated by the verse. Health points are just, that, points of health you have, not any concept.

Answering your question: as many people said -idk why you say that there are "no clear answers" since they have answered clearly- it is Low regeneration, at best High-Low. Regenerating faster does not grant greater regeneration.

And just because your body disappear when your HP reaches 0, it does not grant greater regeneration, since even assuming it's not a game mechanic -which most likely is-, you do not regenerate from having your HP at 0, but from having, at least, 1 of HP -and resurrecting after your HP 0 is most likely game mechanics too, unless it's explicitely not, then it'd be resurrection-.
 
Answering your question: as many people said -idk why you say that there are "no clear answers" since they have answered clearly- it is Low regeneration, at best High-Low. Regenerating faster does not grant greater regeneration.
Why that? Regenerating from something non-canon is already straight up invalid, it has no regeneration level basis, so I don't even think it is low or at best high-low.

In matter of fact, I don't even think this sentence is dependable. What does regenerating from HP even means?

The better phrase would be “regenerating from something”, not from HP. HP is simply a measuring tap. It is simply a display on screen.
 
"Having a health points is not Abstract Existence. You do not "embody a concept of HitPoints" nor anything else unless explicitely stated by the verse. Health points are just, that, points of health you have, not any concept."
Well character's hps get damaged, but not his bdoy, looks like some concept granting invulnerability

And uh by no clear answers i meant no clear answers but now im pretty sure hp regen equals no ability
 
Well character's hps get damaged, but not his bdoy, looks like some concept granting invulnerability
not in the slightest
it's LITERALLY a game mechanic and is the first example on the page.
please stop trying to argue for it being abstract existence or CM invulnerability, those are far more contrived explanations than "the game doesn't have damage sprites"
 
not in the slightest
it's LITERALLY a game mechanic and is the first example on the page.
please stop trying to argue for it being abstract existence or CM invulnerability, those are far more contrived explanations than "the game doesn't have damage sprites"
Already am sure hp regen equals nothing

And hps are not abstract existence (at least on that site)
 
Well character's hps get damaged, but not his bdoy, looks like some concept granting invulnerability
No, this is false. A character is getting damaged and not HP; his HP got decreased by that, since it is their sole reason – to measure someone's health and behave it while getting healed or damaged.
 
Sure, but even if it is canon, it has no basis level. This is my entire point.
 
In matter of fact, I don't even think this sentence is dependable. What does regenerating from HP even means?
To use Terraria as an example, regenerating from 1 HP means regenerating from being a scratch away from literally being torn limb from limb and blown to hell by the next attack
 
To use Terraria as an example, regenerating from 1 HP means regenerating from being a scratch away from literally being torn limb from limb and blown to hell by the next attack
I mean, sure, I won't say it is that completely false if it is canon and HP is used entirely different from our accepted universal definition. (acting as a consistent regeneration system in-verse which is supported by lore)
 
To use Terraria as an example, regenerating from 1 HP means regenerating from being a scratch away from literally being torn limb from limb and blown to hell by the next attack
supported by all the death messages being something akin to "you got dismembered" or "you got beheaded" or "you got blown up into a fine red mist"
 
Note that in most games, as long it have at least 1 HP, the character is considered to be at full capacity, that makes you think that the character has only took superficial non-lingering damage, in which case recovering from said damage would be simply Low levels of regeneration. Characters do not pass from being completely fine to be blow to pieces by accumulating damage with no in-between (not without a reason), so such cases are just considered game mechanics.
 
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