- 1,577
- 1,252
Now, we all should (hopefully) agree that when writing for fictional characters, bigger doesn't mean better, if anything, it often means worse.
The stronger and more busted your characters get, the larger the stakes need to be to accommodate them. Want your planet-level dude to struggle against something on their own? throw 'em against an asteroid the size of Jupiter! Wan't your multiverse dude to put their back into something for once? You need a thing that can actually threaten the multiverse! Need to give your ultra reality-warping concept smurf an actual challenge? Make someone who can nullify that shit somehow! Ectetera, etcetera.
You can see the problem, right? The further we go along, the harder the stakes, the bigger the feats, the more stuff. It's just... not sustainable
So, it's for this reason that most good writers who don't want their work to end up being some boring power fantasy nonsense intentionally limit how strong their characters are, so that the stakes remain consistently high, and the audience stays consistently invested. There are a few cases where an ultra-powerful protagonist can work, like Superman or Saitama, but generally, most writers stick to the limiter strategy to avoid lessening the impact of the plot and characters.
Now that my preamble is out of the way, I propose a question to you all: where is your favorite place in the power curve to see/put characters at? I'm not talking about this from a powerscaling perspective, I'm talking about a pure writing and narrative perspective.
How strong do you like your characters to be?
Personally, I always tend to prefer characters who are at mid-tier 9 to lower-tier 8, Subsonic to Hypersonic speed, and have some unique and fun hax, but nothing earth-shattering, like your basic dura neg stuffs, nothing crazy. In short, I prefer street-tiers, they're just more interesting to me as characters compared to their country-nuking, reality-warping brethren, there's just more tangible stakes with a low tier yk?
The stronger and more busted your characters get, the larger the stakes need to be to accommodate them. Want your planet-level dude to struggle against something on their own? throw 'em against an asteroid the size of Jupiter! Wan't your multiverse dude to put their back into something for once? You need a thing that can actually threaten the multiverse! Need to give your ultra reality-warping concept smurf an actual challenge? Make someone who can nullify that shit somehow! Ectetera, etcetera.
You can see the problem, right? The further we go along, the harder the stakes, the bigger the feats, the more stuff. It's just... not sustainable
So, it's for this reason that most good writers who don't want their work to end up being some boring power fantasy nonsense intentionally limit how strong their characters are, so that the stakes remain consistently high, and the audience stays consistently invested. There are a few cases where an ultra-powerful protagonist can work, like Superman or Saitama, but generally, most writers stick to the limiter strategy to avoid lessening the impact of the plot and characters.
Now that my preamble is out of the way, I propose a question to you all: where is your favorite place in the power curve to see/put characters at? I'm not talking about this from a powerscaling perspective, I'm talking about a pure writing and narrative perspective.
How strong do you like your characters to be?
Personally, I always tend to prefer characters who are at mid-tier 9 to lower-tier 8, Subsonic to Hypersonic speed, and have some unique and fun hax, but nothing earth-shattering, like your basic dura neg stuffs, nothing crazy. In short, I prefer street-tiers, they're just more interesting to me as characters compared to their country-nuking, reality-warping brethren, there's just more tangible stakes with a low tier yk?
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