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Issues with output over time Watts AP/s timeframe

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This has come to my attention based on the fact we usually rate feats achieved over time based on 1 second timeframe, the obvious problem with this is the fact that at the speed a lot of characters operate as, or heck even human speeds, 1 second output of nondescript energy is too long a timeframe for it to be logically applied to most characters, specially in the context of a fight.

Why is it important
Because most characters operate at speeds at which 1 second timeframes are laughably slow, even supersonic characters can only be reliably assumed to wait 1/343ths of a second before they figure “sheesh maybe I should step aside from this laser operating at 10 MW before it can burn me”

Now consider the fact how immediate the force of something like a punch is released and you will see the problem, there is no reliable way to scale a characters one second energy output to the inmediate release of a physical strike unless you compress the time frame and by extension lower the amount of AP an attack carries.

As it is, I propose characters shouldn’t typically scale to 1 second output if they are also assumed to fight at speeds at which 1 second is far too long a timeframe, or it should be noted as a potential weakness that they specificallly need the 1 second to achieve this level of power.

Note that this doesn’t apply to all form of attacks in general, only those that are measured in units such as Watts which are defined as J/S

Also this most likely doesn’t apply to characters accelerating for several seconds and crashing into something, as silly as it, is their durability would have to scale to the immediate force released by the impact, and they would inmediately have to scale to anyone that can trade blows with them unless there is specific portrayal suggesting otherwise.

Not seeking to lead a mass revision as much as putting my thoughts on this particular topic up for discussion.
 
Now consider the fact how immediate the force of something like a punch is released and you will see the problem, there is no reliable way to scale a characters one second energy output to the inmediate release of a physical strike unless you compress the time frame and by extension lower the amount of AP an attack carries.
Definitely thought of this one before. Following
 
Why does this matter to wiki policy, sorry to say but this is a nothingburger thread. I can hardly call it a proposal, we already scale people to the feats they perform, the only scenarios where we have to worry about time is when a feat is performed over time but otherwise something thats an immediate impact is already just scaled to that impact so I don't get what this is even wanting to change? Like sure someone can do a feat in less than a second but we don't measure energy by jouler per nanoseconds or some shit, it makes no sense to judge feats on some sliding scale of energy per different times


Count me a disagree
 
Why is it important
Because most characters operate at speeds at which 1 second timeframes are laughably slow, even supersonic characters can only be reliably assumed to wait 1/343ths of a second before they figure “sheesh maybe I should step aside from this laser operating at 10 MW before it can burn me”
why can't you just convert it into joules/(insert other unit of time) to find a more accurate value?
 
Thing is, in feats were a character does something in 5 minutes, I barely get to understand saying that the character only does 300x less of that every hit or attack, even if the author may not have intended it that way

Now you are implying that some characters only does it 343 times slower, over 100,000x less if it's 5 minutes timeframe, that's rather exxagerately low
 
I'm with Dale on this one. Disagree with OP.
 
I'm with Dale on this one. Disagree with OP.

Mm, I guess we can close this, It was more like a fridge thought, that sort of gets screwed by how fictional works treat RL stuff and doesn’t really apply generally enough outside of extreme specific cases.
 
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