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Kyoko and Misako vs Princess Peach

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Flashlight237

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Okay, so right off the bat, Kyoko and Misako are a bit outmatched in the AP department, scaling up to 16.71 gigatons while Peach herself has an AP of 24.49 gigatons. Yeah, the Mario universe has two AP values to scale from, one being 24.49 gigatons for more well-rounded characters like Mario and Peach, and 33.66 gigatons for characters meant to be stronger than most like Donkey Kong and Bowser. Just ask the sports titles.

With an AP gap of 1.47x, I felt the duo would even put the playing field. Hax-wise, nothing too egregious is happening here save for certain power-ups from Peach's end and that practically useless ghost form from Super Mario Bros Wonder that couldn't attack and dies in five seconds.

In regards to combat experience, Misako and Kyoko are standard fare beat-em-up characters, having plowed through criminal organizations like Mike Haggar once did. Peach... Well, she had a lot more experience being kidnapped than she does actually fighting shit, but at the same time, Peach can gain ten years of martial arts experience as soon as she dons a costume! That and she fought more opponents at once than the girls did. Just look at the Kung Fu Peach rehearsal. It's almost as if Nintendo incorporated elements from Illumination's movie into the shaky canon of the games!

Peach does have a few tricks up her sleeve that the girls might not expect, although power null won't do jack since the girls use fisticuffs anyway. Misako's literal justification for her Power Null listing is being a Murder Hobo! Sleep manip can handle the girls, but it's not like Misako and Kyoko couldn't wake each other up by beating the snot out of each other.

In terms of general intelligence... Peach is able to run and maintain a kingdom, and according to Fortune Street, is pretty good in economics! Problem is her choice of bodyguards are mushroom people that are incapable of recognizing Mario in a go-kart. Also Peach got kidnapped by a cake, so... Yeah. As for Misako and Kyoko, their general intelligence levels are "average high school student" and "kind of a ditz" respectively.

You wanna know something. This girl, with the appearance of a bodybuilder?:
latest

5'5".
This girl who has all the looks of a fairytale princess?:
NSMBW_Peach_Artwork.png

Yeah, she's fricking six feet tall, 6'1" at most! That's definitely an interesting difference.

While coming up with the matchup, I also came up with some dialogue for the girls. Here goes.

------

Kyoko: "Oh my God! Is that Princess Peach?!"
Misako: -scoff- "Please. That's just a stupid fairytale princess. What's so special about her?"
K: "Oh gosh! I can't believe I'm seeing her right now! I so gotta have her autograph..!"
M: "Kyoko, we're in a dated forum thread made by nerds treating us like action figures. We're going to be fighting this *****, not oogling her."
K: "Oh..! I get it..! So, Peach is weak against kidnapping, right? Well, here's our strategy. We grab some rope and a burlap sack, we tie her up, we stuff her in a burlap sack, we tie the sack up with her inside, and then we run off with her! It's a foolproof strategy!"
M: "Kyoko, are you trying to get us criminal charges?! No! We're not doing that! Besides... Upon looking at her a second time, she looks like she's built like John Cena!"
K: "Ugh..! Fine..! You're such a spoilsport..!"
M: "Whatever. Hey, lady! You gonna fight us or what?"
Peach: "Oh! Well, you're particularly rude..! Well, if you insist..!"

-----

Okay, so the terms and conditions are...

1. This is Kyoko and Misako (both 6-C here) vs base Peach
2. Kyoko and Misako are allowed accessories while Peach is allowed power-ups within Tier 6-C (no non-power-up items tho). No optional equipment allowed for either side.
3. Fight takes place in Peach's castle and starts in the throne room.
4. Speed is equalized.

Here are their profiles:

Misako's and Kyoko's Profiles
Princess Peach's Profile

Who takes this?

Kyoko and Misako: 0
Peach: 0
They All Get Kidnapped by Bowser: 0
 
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First off, Misako and Kyoko upscale from that value via beating the final boss of RCG2, Sabu, who had his strength enhanced since his battle with Kunio, who scales to the 6-C feat. We don’t get to hear his full explanation since the girls cut him off, but he speaks of it with great significance, so that is quite a bit.

The girls have some accessories to equip too, so going over the obvious, there’s some standard attack boosters, damage reducers, and speed boosters. Nothing too crazy.

The girls are also very skilled via fighting Abobo, who regularly fights the Lee Brothers. For reference, they are so good that master martial artists from all over the world just give up upon recognizing their skill and join them. They mastered an “invincible” martial art that combines elements from all other martial arts. Misako and Kyoko were also trained by them in short bursts. And considering that they’re about to become DLC characters in a bit, that skill scaling is only about to get even more concrete.

Now, abilities is where it gets rather tricky. Because Peach has a lot of them and also vastly superior LS. However, there are a lot of projectile-based attacks that she has that are able to be dodged, and given the girls’ experience with dodging bloated attacks from Hibari and Blaire, it shouldn’t be too much of a problem. Although Sealing seems to be an issue for them since it just locks onto them, it seems to wear off for a little while. Although it’s not completely useless as it can prevent the girls from using their moves and separating them for a while.

Edit: I forgor the girls can just escape Sealing on their own so there’s that.

But when they’re together, they really become a menace because the both of them can revive each other endlessly if the other fighter is still alive. There’s even a chance with the Lantern that one of them might come back to life. Sleep Manipulation is a definite problem though, something the girls have no answer for, although their Recruits have the potential to give them some cover for her more nasty attacks before they have to leave in a few seconds.

They both seem to also be able to heal a lot. Kyoko and Misako have some elemental attacks they can pull off, like if they get a clean hit in with the Ice status ailment, they can slow down Peach’s movements and get a lot of good hits in. Once again, they’re just very good in close quarters combat and if Peach isn’t prone to teleportation or telekinesis, she could be in a lot of trouble. Even if the former is true, Kyoko and Misako have experience with teleporting foes and are capable of closing the gap.
 
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All good points. While I can't deny the actual fighting aspect, I can go about the equipment. The combatants are restricted by optimization on both sides of the table. Right off the gate, I can say Misako and Kyoko are better at that game. They both can only use two at a time, but they can access their entire backlog when they want, allowing them to use what best fits their situation. As for Peach, except for one particular game, she like Mario and Luigi can only store one power-up at a time, and usually it's the highest-tier power-up she can get.

The elemental abilities on both sides can deal with each other. With an Ice Flower (which Peach has yet to use in the games, although she should know how to use one if the weird partnership with Nintendo and Illumination is a tell) would be a threat as it would straight up freeze people. On the other hand, any answer Peach has to electricity is niche and she lacks an answer to Poison.

In regards to the slowing down thing, Peach actually has an answer to that, not in the form of a resistance, but rather the ability to work around it. Enter the Millennium Star:


All eight playable characters are capable of fighting against the Millennium Star, and the last unique move the Millennium Star pulls off is changing the stage to a black goop that slows the opponent down, and yet the player character isn't bothered by the slowdown at all. Peach is one of those characters.
 
All good points. While I can't deny the actual fighting aspect, I can go about the equipment. The combatants are restricted by optimization on both sides of the table. Right off the gate, I can say Misako and Kyoko are better at that game. They both can only use two at a time, but they can access their entire backlog when they want, allowing them to use what best fits their situation. As for Peach, except for one particular game, she like Mario and Luigi can only store one power-up at a time, and usually it's the highest-tier power-up she can get.

The elemental abilities on both sides can deal with each other. With an Ice Flower (which Peach has yet to use in the games, although she should know how to use one if the weird partnership with Nintendo and Illumination is a tell) would be a threat as it would straight up freeze people. On the other hand, any answer Peach has to electricity is niche and she lacks an answer to Poison.

In regards to the slowing down thing, Peach actually has an answer to that, not in the form of a resistance, but rather the ability to work around it. Enter the Millennium Star:


All eight playable characters are capable of fighting against the Millennium Star, and the last unique move the Millennium Star pulls off is changing the stage to a black goop that slows the opponent down, and yet the player character isn't bothered by the slowdown at all. Peach is one of those characters.

Good points too. I suppose Peach wouldn’t be too bothered by the Ice effect then although since Misako and Kyoko’s electricity and poison from both their physical strikes and their Recruit’s projectiles will definitely be an issue for the princess.

There’s also the factor of Misako and Kyoko’s Fear Inducement. If they end up fighting for a while and they manage to whittle down her health, she may eventually reach a state in which she’s compelled to beg for mercy and even join the two in combat. If it comes down to an endurance match between them, the girls will not only have the Stamina advantage but that on their side too.
 
Following, gonna say a bit later if I don't forget. Why not Kyoko and Misako vs Peach and Daisy smh.
 
Oh yeah, the recruits, I forgot. The weird thing about them is they can get juked just as easily as they can juked. At least that's what I recall from a walkthrough.

Honestly, the idea of fear inducement as a wincon is debatable. At worst, the cast can get scared of Bowser (sometimes with the exception of Mario), but at best, with Luigi being the most squeamish of the bunch and having dealt with King Boo being out for blood, I feel it's only uphill from Luigi. Saying this based on guesswork as the social workings of the cast aren't very well studied.
 
Oh yeah, the recruits, I forgot. The weird thing about them is they can get juked just as easily as they can juked. At least that's what I recall from a walkthrough.
The recruits are basically only there for an extra hit or two. Think basically your MvC assists for a single attack. They are useful for range though as they do have some pretty good projectile attacks that inflict status effects like electricity and poison.
Honestly, the idea of fear inducement as a wincon is debatable. At worst, the cast can get scared of Bowser (sometimes with the exception of Mario), but at best, with Luigi being the most squeamish of the bunch and having dealt with King Boo being out for blood, I feel it's only uphill from Luigi. Saying this based on guesswork as the social workings of the cast aren't very well studied.
Their Fear Inducement works on devoted assassins and robots, even making the former betray their boss, so I definitely wouldn’t say it’s not potent.
 
The recruits are basically only there for an extra hit or two. Think basically your MvC assists for a single attack. They are useful for range though as they do have some pretty good projectile attacks that inflict status effects like electricity and poison.

Their Fear Inducement works on devoted assassins and robots, even making the former betray their boss, so I definitely wouldn’t say it’s not potent.
Yeah, true. If a Poison Mushroom can kill, then a health-draining poison should do just what you expect it to do.

Also, being fair, assuming the worst-case scenario (comparing to Bowser), Bowser isn't exactly a joke either. The cast has reasons to be scared of Bowser as not only does he run a military force (his Kingdom), but he also partially ignored being possessed by Elder Princess Shroob, which... Oh yeah, Elder Princess Shroob would be a stronger case against Social Influencing than my previous arguments. Peach specifically sealed off Elder Princess Shroob in the Cobalt Star because Elder Princess Shroob would be a worse threat than either Bowser or Princess Shroob would ever be! At least that's what was intended by the game; it's less about the dialogue and more how the characters react to the Cobalt Star being fully formed again. Throughout the entirety of Mario and Luigi: Partners in Time, Elder Princess Shroob, under the guise of the Spirit of the Cobalt Star, manipulated Mario (the guy who is normally unbothered by Bowser) and Luigi into rebuilding the Cobalt Star. Keep in mind, Princess Shroob managed the Shroob Empire just fine in Elder Princess Shroob's absence, basically ruling over it with an iron fist and she's only the second-in-command. Who knows what Elder Princess Shroob would have done?

And when you fight Elder Princess Shroob, Peach assists you in combat:


Not directly, mind you, but still enough to influence the battle.
 
Can someone summarize the arguments so far? I know we're only 9 posts in, but there's a lot of text in both the thread so far and in the OP.
 
Can someone summarize the arguments so far? I know we're only 9 posts in, but there's a lot of text in both the thread so far and in the OP.
Missko and Kyoko:
  • Massive skill advantage
  • Can revive each other or be possibly revived automatically with the Lantern
  • Can inflict electricity and poisonous status effects with H2H and ranged attacks
  • Potent fear inducement
  • Have dealt with and dodged a good abundance of projectiles likes Peach’s as well as teleporting
  • Have speed amplifiers to quickly close the gap
  • Stamina advantage
Peach
  • Massive LS advantage (Although she’s not a known grappler nor particularly leads with Telekinesis)
  • Vast array of P&A
 
That is a rather strong case. However, in-between replies, Misako’s SI got buffed up again, as she’s able to put the same fear that works on every grunt/future Recruit into a soulless zombie with no fear. It really is some potent stuff.
The description of that zombie also says that he's been driven into madness, which... The problem with madness as a concept itself is it doesn't exactly follow a set code. As such, we're basically left with assumptions over just how it flipping works. Although, fair, zombies tend to be instinctual in their functionality save for the ones intentionally given the ability to actually function like people. Dang, why is it that Luigi handled this crap better than anyone else in the Mario verse?

Really, the best I have in Peach's case was Elder Princess Shroob (as I don't think Smithy held a candle to her), who actually made use of the fact that the characters of the Mario universe took stars seriously (hence the Cobalt Star ordeal) as a manipulation tactic and possessed Bowser when Bowser ate her while she was in stasis. Huh... Hmm...

After putting together both pieces, I feel it can go either way rather than it being in one side's favor or the other in regards to social influencing, just because I think the madness part is a very double-edged sword. If the social influencing should work, I can definitely see Kyoko and Misako winning out in the end. If not, I think it's more of a question of how well the girls can handle Peach's accelerated development and superior magic abilities along with a question about how well Peach can handle the girls' better combat abilities and better use of inventory and cooperation skills.
 
Peach
  • Massive LS advantage (Although she’s not a known grappler nor particularly leads with Telekinesis)
  • Vast array of P&A
Ehh... I mean she went right for the telekinesis the first chance she had once Bowser was downed enough...:


That might cause an issue with the resurrection part on the girls' end. Bowser's only crime was interrupting a meeting back then.
 
That’s fair enough. Although the “no mercy and no fear” part was more the compelling part to me. I personally lean towards the girls having the advantage. As for the magic, I have confidence that they can close the gap before letting that happen, especially since there’s two of them. Depending on if Peach can only use telekinesis on one person at a time, for example, she catches Misako the way she did Bowser, Kyoko would also be there to interrupt her. Also her other instance of telekinesis is bringing things to her — which really would not help her in this situation.
 
That’s fair enough. Although the “no mercy and no fear” part was more the compelling part to me. I personally lean towards the girls having the advantage. As for the magic, I have confidence that they can close the gap before letting that happen, especially since there’s two of them. Depending on if Peach can only use telekinesis on one person at a time, for example, she catches Misako the way she did Bowser, Kyoko would also be there to interrupt her. Also her other instance of telekinesis is bringing things to her — which really would not help her in this situation.
Yeah, true. I practically went for two because I felt just having one of them against Peach would be too easy of a win for Peach given Peach is probably the hardest to handle out of all the Mario ladies (and one of them, Rosalina, is a flipping god). At this point, especially given Peach in-character would be more for a fair fight than anything else, I think I'll concede.
 
Ok, first I'm just gonna paste my Mario skill yap from a different thread since Peach does downscale from big M in skill.
There's more I can go into but this is everything I can think of off the top of my head.
Can revive each other or be possibly revived automatically with the Lantern
Peach can also revive with 1-ups which are instant and going off their profile their Resurrection is based off kicking the spirit back inside which Peach can prevent by just destroying their spirit before the other can revive them.
Can inflict electricity and poisonous status effects with H2H and ranged attacks
Like other characters in Mario Party 6 Peach can tank electricity, she also has a few forms of self-healing to counter being poisoned.
Potent fear inducement
Since their fear inducement is from them hitting other peeps, Peach can block their attacks with her parasol or avoid their attacks with zone speed combined with her acrobatic skill.


I'll note that the girls don't resist Peach's sleep manip from Sleepy Time which she can use to put them to sleep. Peach can then attack them with magical attacks (which don't wake up peeps induced with sleep) until they wake up. She can potentially loop doing this until Kyoko and Misako go down.
 
Peach can also revive with 1-ups which are instant and going off their profile their Resurrection is based off kicking the spirit back inside which Peach can prevent by just destroying their spirit before the other can revive them.
Ehh... The issue with 1-Up Shrooms is they either have to be broken out of a block based on what we got from the platformers, or used as an assist as per the Mario and Luigi series. That's a different story from the Life Shroom which can be used on their own.: https://www.mariowiki.com/Life_Mushroom_(Paper_Mario_series)

Yeah, I know, the Paper Mario world is completely separate due to developments from Mario and Luigi: Paper Jam and Paper Mario: The Origami King, but it still serves the point.
 
Ehh... The issue with 1-Up Shrooms is they either have to be broken out of a block based on what we got from the platformers, or used as an assist as per the Mario and Luigi series. That's a different story from the Life Shroom which can be used on their own.: https://www.mariowiki.com/Life_Mushroom_(Paper_Mario_series)

Yeah, I know, the Paper Mario world is completely separate due to developments from Mario and Luigi: Paper Jam and Paper Mario: The Origami King, but it still serves the point.
In the platformers just having at least one of them on you lets you revive. Since their standard equipment, Peach is gonna have a few on her for the fight.
 
In the platformers just having at least one of them on you lets you revive. Since their standard equipment, Peach is gonna have a few on her for the fight.
Okay, but in what game would you be able to store those dang things?
 
Ok, first I'm just gonna paste my Mario skill yap from a different thread since Peach does downscale from big M in skill.
That still doesn’t really hold a candle to Misako and Kyoko’s more blatant Double Dragon scaling. Shadow Queen being 1,000 years old doesn’t exactly equate to her having the combat knowledge of someone say like Akuma if he fought nonstop for 1,000 years. Same with Culex. Super Dimentio is powerful sure, but it doesn’t really say too much about his skill. Bowser leading an army still doesn’t say much about his H2H skill.

As for the skills that do apply, master martial artists are like fodder for Billy and Jimmy as seen in his profile. They’ve also fought clones of themselves and took them down with no issue. While the no HP part is impressive, doesn’t Cackletta also kind of… make it really obvious when she’s going to time stop by making her eyes glowy like that? I feel like Misako’s own skills vastly outmatch that.
Peach can also revive with 1-ups which are instant and going off their profile their Resurrection is based off kicking the spirit back inside which Peach can prevent by just destroying their spirit before the other can revive them.
Flashlight put it best above. Also, the Lantern works like that too.
Like other characters in Mario Party 6 Peach can tank electricity, she also has a few forms of self-healing to counter being poisoned.
That… does not look like tanking. She’s very clearly hurt by that.
Since their fear inducement is from them hitting other peeps, Peach can block their attacks with her parasol or avoid their attacks with zone speed combined with her acrobatic skill.
Misako and Kyoko have acrobatics in their profile as well and are very well going to be hitting from just about everywhere. Even more with some extra recruit attacks in the mix from above or from a distance. I don’t think the parasol is going to be able to tank everything. Also, forgive me if I’m wrong but Peach doesn’t really seem to use Zone Speed outside of tennis matches — to dodge attacks anyway.


I'll note that the girls don't resist Peach's sleep manip from Sleepy Time which she can use to put them to sleep. Peach can then attack them with magical attacks (which don't wake up peeps induced with sleep) until they wake up. She can potentially loop doing this until Kyoko and Misako go down.
True, Sleepy Time would be a problem for them, but one, as Flashlight puts it, Peach would want a fair fight, and two, Misako and Kyoko wouldn’t just stand by and wait for the attack to hit when they have a massive speed amp that could help them get the hell out the way of the sheep storm.
 
That still doesn’t really hold a candle to Misako and Kyoko’s more blatant Double Dragon scaling. Shadow Queen being 1,000 years old doesn’t exactly equate to her having the combat knowledge of someone say like Akuma if he fought nonstop for 1,000 years. Same with Culex. Super Dimentio is powerful sure, but it doesn’t really say too much about his skill. Bowser leading an army still doesn’t say much about his H2H skill.
Yeah, me either. I try and keep the Paper Mario guys out of the question because of obvious world-separation reasons. Culex, despite being interdimensional, doesn't really have any material to work with; just that he's a dark knight going after a dark mage.

Really the most skilled opponents Peach would have in her world are Rosalina, a literal god (although she hasn't fought outside of Mario and Rabbids: Sparks of Hope), and Madame Grape, who is able to counteract Peach's accelerated development with the Kung Fu Master puppet that served as a recurring boss in the Kung Fu Peach parts of the game. By counteract, I mean the puppet is able to hold its own against Peach. This going off the ones she faced herself.
 
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While the no HP part is impressive, doesn’t Cackletta also kind of… make it really obvious when she’s going to time stop by making her eyes glowy like that? I feel like Misako’s own skills vastly outmatch that.
M & L wouldn't know how the attack works on their first go around nor know Cackletta was gonna time to since she stops time instantly after her eyes glow.
That… does not look like tanking. She’s very clearly hurt by that.
I'm referring to when the charaters are getting hit with the electricity coming off the big orb, their only momentarily stunned by it.
Also, forgive me if I’m wrong but Peach doesn’t really seem to use Zone Speed outside of tennis matches — to dodge attacks anyway.
Thats only cause it's only in one game and the devs don't have a reason to add it to another. Also iirc Zone Speed is used by Mario in Tennis Aces story mode when fighting peeps.
True, Sleepy Time would be a problem for them, but one, as Flashlight puts it, Peach would want a fair fight,
Why would Peach want a fair fight? Under sba she sees them as enemies who may harm or even kill her.
Misako and Kyoko wouldn’t just stand by and wait for the attack to hit when they have a massive speed amp that could help them get the hell out the way of the sheep storm.
How long does it take to activate their amp, Sleep Storm doesn't have a long charge-up time. Also, they wouldn't know the effects of Sleep Storm or that they would need to avoid it unless they've already been hit by it which is unlikely cause Peach would have already taken them out while they're sleeping.
 
Thats only cause it's only in one game and the devs don't have a reason to add it to another. Also iirc Zone Speed is used by Mario in Tennis Aces story mode when fighting peeps.
If I can be fair, Peach technically can get Zone Speed through one of the badges in Super Mario Bros Wonder. That might help your case.
Why would Peach want a fair fight? Under sba she sees them as enemies who may harm or even kill her.
Pretty sure SBA is "in-character but willing to fight until the end." I say that because win-cons in SBA can be as small as incap or KO despite the death clause.
 
M & L wouldn't know how the attack works on their first go around nor know Cackletta was gonna time to since she stops time instantly after her eyes glow.
And nothing indicates that they already do.
I'm referring to when the charaters are getting hit with the electricity coming off the big orb, their only momentarily stunned by it.
She’s still — very visibly affected by electricity when it hits her to the point where she’s exhausted when she gets hit by it twice. From the same source no less. I’m not too convinced.
Thats only cause it's only in one game and the devs don't have a reason to add it to another. Also iirc Zone Speed is used by Mario in Tennis Aces story mode when fighting peeps.
Still doesn’t say anything about Peach willingly using it in-character during combat.
Why would Peach want a fair fight? Under sba she sees them as enemies who may harm or even kill her.
Fair, but under what circumstances would the notably kind and gentle Princess Peach want to spam cheap shots outside of her normal fighting style?
How long does it take to activate their amp, Sleep Storm doesn't have a long charge-up time. Also, they wouldn't know the effects of Sleep Storm or that they would need to avoid it unless they've already been hit by it which is unlikely cause Peach would have already taken them out while they're sleeping.
It’s like instant. They can swap in and out of it midcombat on a dime. Misako and Kyoko have seen weirder projectiles and once they go flying overhead, they will immediately know to get the hell out the way. The sleep status doesn’t even take effect until the really big one comes crashing down anyway.
 
God dang it why have SBA not been fixed yet. Nothing to do with the match but opponents are not supposed to be ultra desperate murder mode and the SBA is still written like that despite none of the staff and a lot of the users not liking it. It’s suppose to be the bare minimum to get characters to fight not the maximum like it is now. Ooh well. Since SBA is that way, I am curious what stops peach from incapacitating with sleep manipulation.
 
Either I need to finally do it or I hope to inspire someone else to, so let me know when you do if you do.
 
God dang it why have SBA not been fixed yet. Nothing to do with the match but opponents are not supposed to be ultra desperate murder mode and the SBA is still written like that despite none of the staff and a lot of the users not liking it. It’s suppose to be the bare minimum to get characters to fight not the maximum like it is now. Ooh well. Since SBA is that way, I am curious what stops peach from incapacitating with sleep manipulation.
Uhp. Never mind. I just found that it's already more basic than that.: "In character, but will attempt to win the battle." Nothing says it has to be death.
 
It’s on the part with how they view the opponent. That was the part that’s suppose to be change since, if it hasn’t been changed, it means they view the opponent as like the worst person to ever exist. I’m getting a header overflow error so I can’t check.
 
It’s on the part with how they view the opponent. That was the part that’s suppose to be change since, if it hasn’t been changed, it means they view the opponent as like the worst person to ever exist. I’m getting a header overflow error so I can’t check.
Oh yeah, that... Yeah, that might be an issue.
 
Ooh well. Since SBA is that way, I am curious what stops peach from incapacitating with sleep manipulation.
Firstly, according to the video, Sleepy Time is an attack that requires being charged up and concentrated. Time is precious when you have two brawlers with a big speed amp coming at you quick and you’re stuck holding the same pose for a bit.

Secondly, the attack isn’t instant. The sleep effects don’t take effect until the big sheep comes down and the girls have a chance to get out of the range of attack before anything bad happens, especially with their experience with raining projectiles from above and their speed amp.

So it wouldn’t be too hard to handle.
 
I can swear sleep manipulation that also just happens and does need the sheep, but until I remember where to look for that I’ll lean to voting the river city girls then because of their amps and skill.
 
I can swear sleep manipulation that also just happens and does need the sheep, but until I remember where to look for that I’ll lean to voting the river city girls then because of their amps and skill.
I believe you might be thinking of her final smash from Smash Bros.
 
Nah, I thought that too, but I’m pretty sure she also has a move in one of the RPGs that just sends out musical notes, or scales to being able to do that move. Though I will check later.
 
I will say this before Koops returns... Peach's idea of what an enemy is is very skewed. At worst, Bowser had a Galactic Reactor that would have taken a chunk out of the cosmos had his plan worked out, and yet Peach still invites the guy to various sporting events.
 
Yeah absolutely, if SBA is changed what she’ll go for will absolutely change with it. I would massive lean more to the river city girls since Peach would be so less aggressive with her abilities.
 
If I can be fair, Peach technically can get Zone Speed through one of the badges in Super Mario Bros Wonder. That might help your case.
Which badge? None of the badges have a similar effect to Zone speed.
Pretty sure SBA is "in-character but willing to fight until the end." I say that because win-cons in SBA can be as small as incap or KO despite the death clause.
While true, it also states that they view the opponent as a foe who wishes to harm and possibly kill them if they lose.
I will say this before Koops returns... Peach's idea of what an enemy is is very skewed. At worst, Bowser had a Galactic Reactor that would have taken a chunk out of the cosmos had his plan worked out, and yet Peach still invites the guy to various sporting events.
Thats cause Mario has little continuity and the devs don't feel the need to explain why Bowser is invited to things despite his past actions.



I'm gonna be busy for a bit so I'll reply to everything else later if I don't forget.
 
Which badge? None of the badges have a similar effect to Zone speed.
Let's see here...

Fast Dash - Passive speed boost

Dolphin Kick - Active underwater speed boost

Jet Run - Greater passive speed boost that allows the user to jump mid-air in certain situations
 
Fast Dash - Passive speed boost

Dolphin Kick - Active underwater speed boost

Jet Run - Greater passive speed boost that allows the user to jump mid-air in certain situations
Zone speed is characters slowing down their perception for a period of time, theses badges are just simple speed amps.
 
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