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Major issue with our tiering system page

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We use this description for some tiers:

>High 8-C: Large Building level​

Characters who can destroy large buildings such as skyscrapers.

>5-C: Moon level​

Characters who can destroy a moon, or an astrological object of similar proportion.

And for some other tiers:

>Low 7-C: Small Town level​

Characters who can destroy a small town or settlement, or those who can easily harm characters with small town level durability.

I think you already see the problem, its not just about destroying large buildings, its about outputting energy on that level, like if you can harm someone who can survive large building level attacks, but don't have the range or destructive capacity to actually destroy a large building. Some tiers have the "or those who can easily harm characters with X level durability" while many don't.

"or those who can easily harm characters with X level durability" might also not be the best explanation, I think something like "can output energy on this level" is more specific. Our Attack Potency page explains this fine, and I think we should add something to the top of the Tiering System page that links to the Attack Potency page for an explanation
 
Fair, but putting it on every tier is unnecessary, so i'd say put it before the tier list and say it is for every tier
 
also it isn't really a major issue, just an oversight that can be fixed within a few minutes at worst.
It would be a major issue if some major theory got debunked and now our tiering system's tier 1-0 stops working, now that would be a pain.
 
The thing isn't saying that's the requirement, it's moreso giving an example of what amount of power within that tier is capable of.
 
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