- 4,259
- 2,277
So yeah, it's about time I go about adding melting to the destruction chart. See, here's the deal. The destruction chart, as it is, is a chart that provides an easy reference to the destruction of various materials. Problem is the destruction chart provides no easy reference for melting, despite materials and definitions mostly being borrowed from the Outskirts Battledome and our Reference for Common Feats page having four melting feats (an airplane, a tank, a car, and the Earth's surface) and one feat that uses melting as an element (destroying Tokyo Tower). There isn't even a footnote/explanation about it in there even when there's a footnote about the Kuz-Ram model. The only times where melting is mentioned anywhere in the Calculations page is in the section on how to calculate thermal energy in the change in temperature required to melt/vaporize stuff. It is especially bothersome as the very sites we took it from considers melting as an actual destruction property: https://www.fanverse.org/blogs/destruction-chart.16119/
That's not mentioning a lot of our vaporization feats involve heat and we've gotten our vaporization values from heat and melting is usually the logical first step in heating. Both vaporization and melting at their base uses melting as a base. The main difference is while vaporization uses both latent heat of fusion and latent heat of vaporization, melting only uses latent heat of fusion.
Rock (or "Rock Generalization" as it should be renamed) is about the easiest value we got. All of our values were gotten from the Outskirts Battledome, although for some reason our dumb arses used the OBD's vaporization value for rock as our atomization value and arbitrarily came up with a vaporization value for rock, but that's besides the point. The Outskirts Battledome had the following values for rock.:
Fragmentation: 8 J/cm³ (Rounded up from the value they got from this: http://www.stardestroyer.net/Empire/Science/Asteroids.html )
V. Frag: 69 J/cm³ (don't ask where they got that from; I ain't got a clue)
Pulverization: 214.35 J/cm³ (we rounded that down to 214 J/cm³ for whatever reason, yet changing City Level's 6.3-megaton requirement to 6.21 megatons is somehow a smaller change)
Melting: 6174.5 J/cm³ (Gotten from this: http://www.stardestroyer.net/Empire/Science/Asteroids.html )
Vaporization: 30825.9 J/cm³ (Same as above)
The rest is more or less a "figure it out yourself" deal thanks to, well, nobody thinking to actually list melting values despite the OBD more than happily doing so. I had already taken care of concrete for you, as shown here: https://vsbattles.fandom.com/wiki/U...Amanda_the_Adventurer:_The_Buildings_Are_Dead!
In that case, concrete's melting value is painstakingly tallied up for each and every component it had and lists its melting value at 2006 kilojoules per kilogram, equivalent to 4814.503209 J/cm³ (based on concrete's traditional density of 2.4 g/cm³). The metals are all easy to handle; just use the lab-standard 20°C as a baseline temperature and use Theodore Grey's periodic table website for all the values you need.: https://periodictable.com/index.html
Grey leads Wolfram Research Center, so he knows what the frick he's doing.
But anyway, there are a ton of feats that involve melting, whether it be the many glacier-melting feats laying around, or that one episode of Codename: Kids Next Door where Numbuh 3 had the thermostat melt her entire house down. The OBD allows people to easily find melting values while we're far behind on that game. Trust me, I came from the Outskirts Battledome; where did you think my condescending nature comes from?
So why not add melting to the Destruction Chart in our Calculations page? It's literally the step before vaporization. Heck, I can probably handle some values myself, as I've shown prior: https://vsbattles.fandom.com/wiki/User_blog:Flashlight237/Some_Calc_Value_Fixes_+_A_New_Material_or_Two
That's not mentioning a lot of our vaporization feats involve heat and we've gotten our vaporization values from heat and melting is usually the logical first step in heating. Both vaporization and melting at their base uses melting as a base. The main difference is while vaporization uses both latent heat of fusion and latent heat of vaporization, melting only uses latent heat of fusion.
Rock (or "Rock Generalization" as it should be renamed) is about the easiest value we got. All of our values were gotten from the Outskirts Battledome, although for some reason our dumb arses used the OBD's vaporization value for rock as our atomization value and arbitrarily came up with a vaporization value for rock, but that's besides the point. The Outskirts Battledome had the following values for rock.:
Fragmentation: 8 J/cm³ (Rounded up from the value they got from this: http://www.stardestroyer.net/Empire/Science/Asteroids.html )
V. Frag: 69 J/cm³ (don't ask where they got that from; I ain't got a clue)
Pulverization: 214.35 J/cm³ (we rounded that down to 214 J/cm³ for whatever reason, yet changing City Level's 6.3-megaton requirement to 6.21 megatons is somehow a smaller change)
Melting: 6174.5 J/cm³ (Gotten from this: http://www.stardestroyer.net/Empire/Science/Asteroids.html )
Vaporization: 30825.9 J/cm³ (Same as above)
The rest is more or less a "figure it out yourself" deal thanks to, well, nobody thinking to actually list melting values despite the OBD more than happily doing so. I had already taken care of concrete for you, as shown here: https://vsbattles.fandom.com/wiki/U...Amanda_the_Adventurer:_The_Buildings_Are_Dead!
In that case, concrete's melting value is painstakingly tallied up for each and every component it had and lists its melting value at 2006 kilojoules per kilogram, equivalent to 4814.503209 J/cm³ (based on concrete's traditional density of 2.4 g/cm³). The metals are all easy to handle; just use the lab-standard 20°C as a baseline temperature and use Theodore Grey's periodic table website for all the values you need.: https://periodictable.com/index.html
Grey leads Wolfram Research Center, so he knows what the frick he's doing.
But anyway, there are a ton of feats that involve melting, whether it be the many glacier-melting feats laying around, or that one episode of Codename: Kids Next Door where Numbuh 3 had the thermostat melt her entire house down. The OBD allows people to easily find melting values while we're far behind on that game. Trust me, I came from the Outskirts Battledome; where did you think my condescending nature comes from?
So why not add melting to the Destruction Chart in our Calculations page? It's literally the step before vaporization. Heck, I can probably handle some values myself, as I've shown prior: https://vsbattles.fandom.com/wiki/User_blog:Flashlight237/Some_Calc_Value_Fixes_+_A_New_Material_or_Two