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Recently, a user brought up a point to me that I should've looked into earlier.
Serenade.EXE is constantly protected by his Raiment Barrier (which functions by having the raiment on his back intercept oncoming attacks and send the force back at the aggressor in the form of a shockwave) in the game, working even if a Mega Chip or Giga Chip (which freezes time) is utilized.
Does this qualify for an infinite speed under our rule that moving in time stop qualifies one for it?
It should be noted that this does not upgrade his Travel Speed or Combat Speed in any way. It would be more akin to establishing upper limits for his Raiment Barrier the way we do with Accelerator's Redirection.
Serenade.EXE is constantly protected by his Raiment Barrier (which functions by having the raiment on his back intercept oncoming attacks and send the force back at the aggressor in the form of a shockwave) in the game, working even if a Mega Chip or Giga Chip (which freezes time) is utilized.
Does this qualify for an infinite speed under our rule that moving in time stop qualifies one for it?
It should be noted that this does not upgrade his Travel Speed or Combat Speed in any way. It would be more akin to establishing upper limits for his Raiment Barrier the way we do with Accelerator's Redirection.