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Problem with Speed Equalization

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I never liked the idea of matches being added with equalized speed. We can't ignore a major factor in fights nor pretend someone who is MHS doesn't get blitzed/have a chance to react to someone who is MFTL+. It's not accurate at all.

People can still make matches with equalized speed, but they shouldn't be added.

Thoughts?
 
I mean, it's noted that the match had speed equalized, so I don't really see an issue with accuracy when that much is stated on file. As such when someone sees it, they know that going in. Plus we've been over Speed Equalization so much, that it's tiresome. Let's hope this doesn't become another speed equalization mess. Either way, I don't mind these matches being added to files.
 
I don't take issue with SE matches being added.

That said, so long as the speed is finite, I think if you are going to have a SE battle, you should be required to list the speeds of the characters in question with the degree of specificity indicated on the profile, whether this includes their own speed feats/statements or speeds they scale to. Not a super long explanation or anything just the raw numbers and where they scale relative to them (slightly above, far above, etc...) if applicable.

It really is very little extra effort and the relevant info is all there on the profile in a specific location in accordance with a standard format.

I don't blame anyone for this because it is the norm but people default to SE far too often, IMO it just shouldn't be used unless the match would otherwise definitively be a blitz.
 
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