Welp, guess you actually did kept to your word that you would respond in this day. Fortunately for me, my assignments and tests got pushed next week. So, here comes my response:
ByAsura said:
Once again, I'm going to say Heller can be Small Building level possibly/likely (the two can be interchangeable) Building level.
Well, you seem to be willing to accept "likely Building Level" based on that sentence (it doesn't change that the majority of users in this thread has agreed for Heller being 8-C to a slightly lesser extent via
physically defeating a Goliath, but eh). Is that the case?
ByAsura said:
Even still, these "unseen damages" (if they exist) are nothing close to the actual damages that we can directly confirm Goliath inficts on Heller. You are right about piercing damage to an extent, but Koenig only drew blood, while you were arguing that characters can easily impale each other.
The Goliath can also smash Heller's shields with any one of its attacks (except deflecting Heller off its armour, I believe, but that isn't truly an attack), something only the Juggernaut's downwards spikes and amped Mercer's heavy attacks can accomplish.
To be honest, those "damages" has only ever been inflicted within gameplay, never outside of that like in the cutscenes like Mercer's did. As for a Goliath impaling Heller with one of its arm, that still doesn't change my point about piercing damage compared to blunt force damage of the same AP range (which you have agreed to a certain extent). One can argue that Mercer winding Heller could be comparable or even greater than the times the characters got impaled just based on Heller's reaction... Honestly, do you think Blacklight characters like Mercer and Heller would actually show significant reactions to having their bodies pierced through, especially when we [
see Mercer being able to move around when disguised as a Blackwatch colonel and regenerate with no reactions to signify that he actually got weakened/significantly affected by the large hole in his head caused by a bullet? Blacklight characters such as Mercer are known to have feats of superhuman resilience and endurance in their narrative/lore (not just in the gameplay), so in that vein, one could argue that impalement/piercing damage logically wouldn't actually give them any reason to react in a way that they are significantly affected by them. And yes, Koenig only drew blood, but it has still proven my point about piercing damage being known to go through their target's skin when compared to blunt attacks of the same AP range. And my intent wasn't just arguing for impalement, but piercing damage in general, and Koenig drawing blood from Heller just proves my point.
You know, you have argued that Heller should not physically scale to a Goliath because of
Game Mechanics, but then you use a Goliath's attacks affecting Heller
in the gameplay as examples of their feats, and why Heller being able to shrug them off should be discounted even though a Goliath smashing through Heller's shields could also be discounted as Game Mechanics in the same logic due to only being feats from gameplay (and not cutscenes or killing/finisher animations)... That kind of goes against your point.
Still, Heller being able to physically rip off a Goliath's head should be more than just elements of Game Mechanics when we literally see a killing/fighting animation (which tends to be interchangeable to cutscene animations in the narrative sense) of him killing them in such manners every time. The fact that Heller literally commented on ripping off a Goliath's limbs off should be canonical to the Prototype lore/narrative, and that killing a Goliath is literally the only way to progress the story, should not have Heller's feats of being regarded as mere Game Mechanics.
No, it applies real life logic to calcs and striking strength = durability (with that even having some exceptions), if it used real life logic then things like FTL speed wouldn't exist. Also, this wiki blatantly ignores conservation of energy on purpose.
I'm not arguing that Heller's orders of magnitude below a Goliath, I'm saying it doesn't mean he's in the same tier. Yes, generally because these characters who rip each other apart in this manner are directly comparable, such as Mortal Kombat characters and Power of Hope Kratos. The Goliath overpowers Heller simply by moving and hitting the ground, a feat Mercer has never replicated even at his best.
Yes, the Goliath overpowering Heller simply by moving and hitting the ground... Which has only been done
in the gameplay, thus can be argued as
Game Mechanics. The fact that there was no explicit statements/quotes that suggests that the Goliath is physically superior to Heller in the Prototype narrative/lore doesn't really help your point of it being any more than just Game Mechanics (in fact, the guidebooks that you have shown has only state that a Goliath as "lightning fast attacks" and "nigh-impenetrable" armour, and nothing else such as being physically superior to Heller to a good extent).
Plus, Heller has gotten stronger by who knows how much in the Prototype narrative/lore when consuming more Evolved and countless infected after that Goliath fight, and the Prototype narrative/lore explicitly states that every living being that characters like Heller and Mercer consumes makes them stronger. Heller could've gotten stronger by then, and the player struggling to combat a Goliath even with all upgrades and being at the end of the game could simply be argued as game mechanics, like my points above.
We don't know how Blackwatch killed them, so we can't just remove the weak points and armour. It doesn't prove it either. I don't care that you can't see the reason why, there is a reason and that's because Heller, who's portrayed as far weaker in every single encounter, can damage them, whereas he can't do much to their actual armour.
Well, it still doesn't excuse the fact that are literally no explicit statements/quotes of a Goliath having weak points in the Prototype narrative/lore. As long as there aren't any of such, one can easily argue that a Goliath having any weak points at all could simply be elements of Game Mechanics, and it wouldn't even be truly disapproved due to lack of quotes/statements of such actually be canonical to the narrative/lore of the game rather than the gameplay mechanics. And yes, Heller being portrayed as weaker in every single encounter...
in the gameplay. And unlike most elements of gameplay, killing/finishing animations and cutscenes tends to be used as valid examples of a character's capabilities due to them being linked to the narrative/lore of the game and are generally outside of the player's control.
Yes, and I'm trying to explain they don't physically scale, the Goliaths are just weakened. You keep saying it's part of their overall durability, but in all situations where a character is torn apart in Prototype they're heavily injured or near-death, and low on biomass; as I've brought up,
Mercer goes from easily overpowering Heller with hammerfists to
having them ripped off once he's weakened. Here's another example of
Mercer slicing the Supreme Hunter in half after he's weakened it. In this case, I think you need to give evidence for the opposite rather than just dismiss it.
Mercer literally had no issue regenerating his arms until the very last moment, so Mercer being weakened enough for his durability to somehow lessen to the point that Heller can rip them off is quite a questionable assumption. And Mercer literally overpowers you when you try to use the same type of weapon that he is currently using, even stage where the animation sequence where the arm-ripping is present, regardless of how low Mercer's health bar is in that fight just as long as it's not low enough to trigger the sequence of Heller wrapping Mercer with his whipfist and whipping him back to start the arm-ripping all off. Mercer even literally
tells you to stop using the same shapeshifted weapons as he is and that
you should move on and try other weapons against him rather than using the same ones as he is currently using when you play as Heller]. That proves nothing about Mercer being able to go from being able to easily overpower Heller and then getting his limbs severed later when Mercer can literally do those actions on any stage of the game before Mercer's defeat sequence that led to arm ripping/severing; so I highly doubt that proves anything about the Prototype characters' durability being decreased after being "weakened", especially based on that.
Also, that scene where Mercer sliced it apart was when Mercer also cut off the Supreme Hunter's arm, with no indication that the Supreme Hunter's durability has decreased to the extent that it can "easily be ripped off by characters of comparable strength" when Mercer literally did threw the same punches on top of the Supreme Hunter until the Supreme Hunter's defeat sequence (which didn't show how it got its arm sliced off, but given that Mercer later sliced off its upper body with his blade, it can be heavily implied that he sliced its arm off with his blade weapon ability). And you want me to give evidence when all of it is just game mechanics and not something like cutscenes or killing/finishing/action animations? Fine
Before that happened,
you are able to grapple onto the Supreme Hunter and repeatedly punch its head on top of it before it was able to easily throw you off,
even near the very last stage of the game when it was able to throw you off with the same ease as before when you're playing as Alex. The Supreme Hunter was [
always kneeling down in the same position each time,
even near the end and Mercer always climbs on top of it to bash its head each time. As far as one can see, that proves nothing about the Supreme Hunter only getting its severed after being "weakened", when it shows no indication of actually getting any physically weaker as shown by it being able to physically toss Mercer away every time, all of with the same ease as before.
I said he couldn't absorb characters of similar strength with a touch in Prototype 1, but he can absorb humans because they're far inferior. Mercer never outright absorbs an infected in this manner, the only similar case is in Prototype 2, and that's when he
absorbs Evolved far weaker than himself by using swarms of tenticles that you could argue is the equivalent of simply absorbing someone with an extension chord. Even in the P2 comics, he
kills people first rather tha absorb them directly.
Plus, where not even arguing that Mercer can't absorb people like this, the main argument was that most of the people Heller absorbs are weakened beforehand, which is why he can carve them up so easily. Mercer vs. Greene was just an example.
He literally was about to do the same to Heller without needing to kill Heller first or anything (or whatever the hell he was doing, since it is likely that Mercer was just controlling the virus in Heller's body. However, given that there are tendrils sprouting out of Heller, it is a very likely possibility that Mercer was trying to consume Heller via touch as well). And there is no explicit statement that he can't absorb characters with similar strength with a touch in Prototype 1
or Prototype 2, and you just straight up assumed that is the case when there is no explicit statements or quotes of such. As far as I'm aware, that might as well be a
Durability Negation ability that doesn't actually depend on the AP of his targets.
Fair enough on Mercer actually being able to absorb his targets like this, and Heller not being able to do the same before he consumed Mercer.
@Antvasima For the summary of my points:
James Heller
defeated the Goliath by physically weakening it (via physically striking it down into submission at that),
severed its limbs by physically striking at it (which
there are no explicit statements/quotes that suggests that the weak points of the Goliath are actually canonical to the game's lore/narrative, thus it
can be considered as Game Mechanics for it having weak points that makes it somehow less than 8-C durability when compared to the rest of the body that ByAsura seems to be arguing with), and
physically ripping off the Goliath's head with his bare hands after putting it in a heavily stunned state (which the summary of my points is that physically striking at the head should not weaken the connection of one's head to their spine in any way, which ByAsura was against) should overall make James Heller scale to 8-C, even to a slightly lesser extent of 8-C than the Goliath is.
Alex Mercer gets 8-C scaling for his second last key by
winding mid-game James Heller with two of his hits, evidently
making James Heller panting and being stunned without any chance to retaliate due to the power of Alex Mercer's hits, which was
the same version of James Heller who shortly fought the Goliath right after without getting stronger in that point in time and defeated it.
The
majority of the thread agrees with the 8-C scaling to
Goliaths for
James Heller and
Alex Mercer, though perhaps to a slightly lesser extent of 8-C for James Heller's scaling to Goliaths. Since I doubt that there would be any compromise or resolution via agree to disagree between me and ByAsura for our points any time soon, so it might be best to let the majority decide on of the changes should apply for 8-C downscaling to get this thread done with as quickly as possible.
The list of people who agrees with the downscaling 8-C for James Heller and Alex Mercer's second last key:
DarkGrath, Sir Sun Man, DeathNoodles (me), Elizhaa, The Wright Way, XSOULOFCINDERX, and Fupdumpthegump.
The list of people who disagrees with downscaling 8-C scaling:
ByAsura, LSirLancelotDuLacl.