when tiering and AP clearly take into account the differences in dimensionality like a 4D character cannot damage a 5D character, not because they lack range but because they lack a literal entire dimensional difference in power
It works when we're taking physical stuff into account. Yeah, sure, a fireball from a 3D being would do extremely minimal (if not none at all) damage to a 4D being. That metric can't work with metaphysical hax like causality, concept, ...
Now from this, wouldn't it be contradictory to say a character with inf 4D layers can use the 4D to target 5D characters when they by definition are uncountably infinite level above at least L2C structures?
You're taking into account physicality here. As I've pointed out, "physical hax", like fire, ice, earth, poison, curse (depends), ... wouldn't be able to affect the 5D being solely because his durability is too much for the 4D guy, since each of those hax directly target the durability of said guy. However, that's not the case for hax that aren't physical, like conceptual manipulation. Like, okay sure, a 5D being is more than infinitely stronger than a 4D being, cool, how will that help him resist a death manipulation using the concept of death? Either he has a resistance to CM + Death, and therefore he resists it, or he doesn't and he dies. (I'm not taking into account the problem of range here).
I'll extend this hypothetical to include the fact that in this (insert) verse, there are characters who can both resist and infinite amount of layered death hax (4D) and there are also those who exist beyond 4D as a whole (5D).
Well, again, if "layers" are defined or explained in the verse and fits the criteria here, sure. But the fact that they are 5D = above infinite layers (even if that makes no sense) is a verse-specific thing, not a standard for every character/verse here.
Yeah that's fair forget the whole character B and A shit lol, as for the second part this is where I fail to understand why 5D hax is only range?
Unless you mean "physical hax", like a fireball for example, the more esoteric hax doesn't scale to dimensionality. "Death" cannot be dimensioned depending on how it's applied, for example.
When there exists characters with higher dimensional range as their literal stat but still have lower dimensional hax and yet if you were to theoretically make a matchup with them it'd be a stomp due to the tiering difference, so idk.
Could be a verse thing too. Having higher dimensional range is standards stuff, honestly. A good portion of Low 2-C characters have HDR thanks to being capable of destroying a Low 2-C structure even if they are just 3D. It doesn't mean that their haxs are suddenly "4D" in potency or something (unless proven, obviously).
There's also HDE to take into account and such.
I see...could it have been that we were misunderstanding each other's definition of what being 4D vs 5D meant? Lol, cuz I know not all 5D characters have HDE for example. So is it that HDE is the only way to make up for that difference in layers?
I mean, "4D" mean four-dimensional, "5D" five-dimensional. It's about spatial axes. If you meant some sort of spiritual dimension or something then it's probably untierable (but could still be some ersatz HDE ig).
No, not really, layers are just that, layers. If the guy has infinite layer for death manipulation resistance, but he never showed being able to resist a conceptual death manipulation, he would get stomped no matter the layers. It's all a matter of "what was shown". For conceptual manipulation, it's the same, if the guy proved to have to some resistance to CM2, it doesn't mean he would resist CM1. There are probably lot and lot of other ways to bypass layers.