Zabazab
Any/All- 6,725
- 10,009
A complete overhaul of Aldebaran's page, from his summary to his abilities to all of his stats, following the completion of his primary arc, Light of a Nameless Star. (Also, Al's true name is obscured for this CRT, but it won't be obscured on his page).
Current Page
My Sandbox
The main thing I want to clarify is my proposed Varies rating. Al's Authority allows him to repeat fights to master their events like a save-scummer. This works despite Aldebaran being ordinary by all accounts, and yet he manages to completely crush explicit superhumans in hand-to-hand combat.
I think this is the best and simplest solution even if it's imperfect, since logically Al's stats should not be changed by simply repeating an event, there just is no perfect solution to this as it doesn't fully make sense no matter how you slice it.
That's about it. Please do bring up anything you think I should change or fix, even as minor as a typo.
Current Page
My Sandbox
Abilities:
- Time Manipulation & Immortality (Type 4; Al's Authority allows him to redo events by manually setting a save point shortly beforehand, so that when he dies he goes back to that save point. The Authority essentially allows Al to draw out improbable possibilities through trial and error. This works even within the Castle of Dreams, where it is said death would leave the soul shattered even upon returning to the body. When he loses confidence, his opponent will become the only one to remember the loops despite Al maintaining control over the Authority, making the loop inescapable for them, and from Al's perspective they turn insane instantaneously. This bug of his Authority activates regardless of Al's own will, even if he has unraveled his Domain. However, Al was capable of willfully activating the bug when he hardened his resolve, but he lost this grasp over the bug when the Witch of Tristitia overcame the Domain)
- Fate Manipulation (Al's Authority allows him to twist destiny and break through inescapable fates, literally warping the laws of fate)
- Social Influencing (By looping time in order to try multitudenous branches of dialogue, Al manipulated the entirety of the Emilia Camp by convincing the difficult members not to accompany the trip to the Pleiades Watchtower)
- Swordsmanship (Al is not a very skilled warrior, being seen as a second-rate swordsman, but he does have a certain level of combat ability thanks to his experience as a gladiator)
- Thread Manipulation (Across 23,008 loops, Al learned to wield the Steel Thread Technique at a viable level, but his limit was one Steel Thread Ring)
- Fire Manipulation & Explosion Manipulation (By kissing the Steel Thread Rings, Al can have them ignite with an explosion of flames)
- Pressure Points (Although he is a second-rate warrior, Al is capable of overthrowing someone as strong as Garfiel by pressing his vital points)
- Instinctive Action (Reflexively swallowing the poison behind his molar is the singular action that Aldebaran has performed the most in his life, a skill deeply ingrained into his soul, Aldebaran’s one and only special technique that not even the Sword Saint can impede. Al can attack his opponents with pure instinct)
- Greater Poison Manipulation (Al keeps a drug package behind his molar which he uses to commit suicide as quickly as possible. The poisoned short sword he was given by Yae uses a special jiranme mixture, so toxic that a drop on the skin is deadly, and it can even kill those who are trained to resist poison)
- Mind Manipulation & Memory Manipulation (Al keeps his own Book of the Dead on-hand, anyone who knows Al and looks upon its pages will have their mind filled with Al's Memories, which can be used as a psychological attack or to update his "other self" on his time-loops)
- Magic (Aldebaran was trained in the magical arts by Echidna)
- Power Mimicry (Aldebaran copied Emilia's Ice Brand Arts with his Earth Magic, birthing Earth Brand Arts)
- Power Nullification (Aldebaran is able to undo great magic at its formation, making it vanish as directionless mana. Al has the power to dispel certain seals, and he can destroy even stronger seals with a fang of the Divine Dragon as a catalyst)
- Earth Manipulation (Al can use magic of the Earth attribute, which controls the earth's power, allowing it to be manipulated. He can fire stone projectiles, and make rising pillars of earth to gain height. Al has created cushions of mud to reduce the force of impacts against him. Al can construct an earthern left arm for himself or several hundred enormous stone arms to attack with. Al's trump card uses the mana of his "other self" to create an enormous 100-meter-wide boulder in the sky)
- Sand Manipulation (Aldebaran can fire blinding sands which cling to and solidify upon his opponent)
- Weapon Creation (Al can create weapons and armor out of earth. Borrowing the mana of his "other self", Al can use Earth Brand Arts, an earthern copy of Ice Brand Arts where he freely creates, shatters, and transforms numerous kinds of stone weapons for himself to wield)
- Explosion Manipulation (He can make his stone constructs explode, sending debris flying. This includes his stone arm)
- Durability Negation (Aldebaran can direct magic into his opponent's wounds, making them explode from the inside-out)
- Flight (After over 600 attempts, Al learned to fashion wings of earth which he can use to glide at high speeds)
- Sealing (Ol Shamak seals a target's body and ceases the function of their Gate, and turns the target into a small black orb if they were granted power by a Witch Factor. This seal cannot be broken by any means other than the caster's will, an Authority, or the Dragon Sword Reid)
- Curse Manipulation (Aldebaran is able to draw a Curse Mark bound with an Oath upon a target, binding them to his will else their body and soul will burn in purifying fire)
- Elemental Manipulation (With his connection to the enormous mana pool of his "other self", Al can cast great magic, numerous techniques learned from the Witch, such as wind to wipe away dust clouds, heat to evaporate rainfall, and impacts to offset earthquakes)
- Fear Aura (Al spent an extended period of time with Echidna, in spite of her Witch's aura which causes fear)
- Madness Manipulation (Type 2; Al was able to interact with Echidna and the other Witches of Sin, even though their Witch's Miasma inflicts an immediate suicidal insanity onto those exposed to it)
Attack Potency: Wall level+ (It has been stated that Al is a regular person, although stronger than the likes of Subaru), up to City level with magic (He was able to injure Garfiel Tinsel, overthrowing him by pressing his vital points)
Speed: Athletic Human, Superhuman flight speed (Gliding with wings of earth, Al can soar at over 100 kilometers per hour), Sub-Relativistic reaction and perception speed (Superior to Subaru. By looping time, he completely overwhelmed Garfiel in close-quarters combat)
Lifting Strength: Athletic Human
Striking Strength: Wall level+, up to City level with magic (His Earth Brand Arts clashed with Emilia's Ice Brand Arts)
Durability: Wall level+, up to City level with magic (With his stone arm, he blocked Rem's morning star. Using earthern armor, he withstood attacks from Emilia)
Stamina: Superhuman (Al has the resolve to die hundreds of thousands of times to defeat his opponents, believing that he can keep going even if it's beyond the realm of a billion. As part of his training, he systematically experienced literally every conceivable way a person could die over ten-thousand times each, totalling over a million deaths, in order to become desensitized to dying. In his first true battle, Aldebaran died hundreds of millions of times. Al was able to fight against the undead continuously for several hours. He continued fighting for his goal even though his brain had gone without rest for nearly 100 hours. With his connection to Alter, Al has a nearly inexhaustible supply of mana to draw upon)
Range: Extended Melee Range, Hundreds of Meters with Magic (Al created an enormous 100-meter-wide boulder high in the sky)
Standard Equipment:
Weaknesses: Aldebaran's Domain must be set up manually, and it has a specific radius in which time can be reset, meaning that if Al leaves this Domain he will have to define his Domain once again or risk dying without any second-chances— the exception being Aggressor of the Domain, which activates even if Al willingly unravels the Domain. If Al updates his Matrix at a poor time he could trap himself in a softlock where he dies repeatedly forever. Al's Authority only turns back time upon his death, meaning he could be incapacitated without having a chance to die. The Authority causes some degree of mental damage, which can threaten the stability of his Domain, but he mitigates this with repeated suicides to rest his mind with unlimited time.
Speed: Athletic Human, Superhuman flight speed (Gliding with wings of earth, Al can soar at over 100 kilometers per hour), Sub-Relativistic reaction and perception speed (Superior to Subaru. By looping time, he completely overwhelmed Garfiel in close-quarters combat)
Lifting Strength: Athletic Human
Striking Strength: Wall level+, up to City level with magic (His Earth Brand Arts clashed with Emilia's Ice Brand Arts)
Durability: Wall level+, up to City level with magic (With his stone arm, he blocked Rem's morning star. Using earthern armor, he withstood attacks from Emilia)
Stamina: Superhuman (Al has the resolve to die hundreds of thousands of times to defeat his opponents, believing that he can keep going even if it's beyond the realm of a billion. As part of his training, he systematically experienced literally every conceivable way a person could die over ten-thousand times each, totalling over a million deaths, in order to become desensitized to dying. In his first true battle, Aldebaran died hundreds of millions of times. Al was able to fight against the undead continuously for several hours. He continued fighting for his goal even though his brain had gone without rest for nearly 100 hours. With his connection to Alter, Al has a nearly inexhaustible supply of mana to draw upon)
Range: Extended Melee Range, Hundreds of Meters with Magic (Al created an enormous 100-meter-wide boulder high in the sky)
Standard Equipment:
- Gladiator King Helmet: A replica of a helmet owned by a figure known as the Gladiator King. The helmet has no special properties, but it brings relief to Al because he feels that he could not have face-to-face conversations otherwise.
- Ilyudao: Literally named "Blue Dragon Sword", Al's dao is an average sword that he wields with second-rate skill.
- Drug Package: Al keeps a specialized drug package behind his molar in order to speed up his loops through suicide. The drug is such a potent poison that immediately after swallowing it, intense heat runs through Al's body, boiling his blood, causing him to spew up melted viscera and die in seconds.
- Aldebaran's Book of the Dead: The Book of the Dead inscribed with Aldebaran's True Name. Due to his Authority, Al has experienced death despite being alive, thus resulting in this anomolous book. It contains the sum total of Aldebaran's Memories up to his most recent death, and updates with Memories every time he dies. As the book directly fills the mind of the reader with the deceased's Memories, it is an effective tool for disturbing the mind of his opponent by showing them its pages.
- Steel Thread Ring: One of Yae Tenzen's rings, given to Aldebaran. The ring is an object invented by the Master of Curse Tools, producing a nigh-invisible steel thread that the user can manipulate. The steel thread technique is incredibly difficult to use, but Aldebaran mastered it on one finger over the course of several thousand loops— it can bind, strangle, and slice through flesh. By kissing the ring, Al can make the thread ignite with an explosion of flames, sacrificing their unseen nature for greater power.
- Jiranme Short Sword: A weapon given to Aldebaran by Yae Tenzen. It is a shinobi-style short sword coated in a terribly lethal poison mixture called jiranme, which can kill a normal person with a single drop touching the skin. It's so toxic that even shinobi who are trained to resist poison are killed nearly instantly when struck with this blade.
- Divine Dragon's Fang: A fang of the legendary Divine Dragon, constructed of a great volume of mana. Using this fang to aid him, Al can disable certain protective seals.
Weaknesses: Aldebaran's Domain must be set up manually, and it has a specific radius in which time can be reset, meaning that if Al leaves this Domain he will have to define his Domain once again or risk dying without any second-chances— the exception being Aggressor of the Domain, which activates even if Al willingly unravels the Domain. If Al updates his Matrix at a poor time he could trap himself in a softlock where he dies repeatedly forever. Al's Authority only turns back time upon his death, meaning he could be incapacitated without having a chance to die. The Authority causes some degree of mental damage, which can threaten the stability of his Domain, but he mitigates this with repeated suicides to rest his mind with unlimited time.
Domain: Aldebaran possesses an unenumerated Authority linked to a Witch Factor, despite possessing no Witch Factor of his own, which allows him to create an imperceptible Domain with a Matrix, within which a target can placed inside of a time-loop. His Domain has two different variations, based on the which side is given initiative within the Domain: Victim or Aggressor.
- Victim of the Domain: This is the side of Al's Authority where he, as the Victim, receives initiative. Time will be reset back to a pre-defined point in the Matrix upon Al's death. It is also possible that Al can set other conditions for the Matrix updating. By allowing Al to challenge a situation as many times as he desires, he can learn everything about the short loop such as the opponent's fighting style, how they respond to different actions or words, and exploit all of this information, while to everyone else it appears as though Al has some sort of precognition or flawless combat abilities. This requires an inhuman level of mental fortitude as not only is death agonizing, but even loops a few tens of seconds long can last days or even years if repeated enough.
- Aggressor of the Domain: A bug of Al's Authority, when Al's resolve weakens and he is cornered by his opponent, or otherwise loses faith in his Authority, the Domain will switch the initiative of the Authority from Al to his opponent, the Aggressor. Time will continuously reset back to a pre-defined point regardless of what occurs within the loop. This is Al's most powerful ability, as while neither he nor the opponent can die within the loop, only they will remember the loops. The opponent will eventually go mad within the inescapable repeating world, so from Al's perspective he can just deactivate his Authority immediately after confirming their heart has broken. This bug will activate even if Al doesn't wish for it, including when has undone his Domain, but he was also capable of activating this bug willfully when he hardened his resolve.
- Earth Magic:Al primarly uses Earth Magic, allowing him to manipulate the earth, stone, mud, etc. Al is exceedingly creative in using Earth Magic, making up for his lack of skill with ingenuity. He can construct earthern weapons, armor, prosthetics, manipulate the environment, and more.
- Dona: With this spell he can fire stones at his opponents, or raise a small wall of earth for defense or mobility.
- El Dona: With this spell he can make the ground burst with stone spikes where he aims, or coat his body in earthern armor.
- Earth Brand Arts: A technique stolen from Emilia, Al creates numerous stone weapons of various breed which he wields, shatters, and transforms freely, making use of the disposable weapons to rapidly change fighting styles.
- Ol Shamak: A forbidden art of the Yin attribute developed by Echidna, it is unknown where this spell ranks alongside the other tiers of Shamak. It is an anti-Witch trump-card which seals the target's body in a contradictory black light, and ceases the function of their Gate. This spell does not reach its full potential unless used on a target that was granted power by a Witch Factor, the effect of the spell being far greater and sealing the target in a small black orb.
The main thing I want to clarify is my proposed Varies rating. Al's Authority allows him to repeat fights to master their events like a save-scummer. This works despite Aldebaran being ordinary by all accounts, and yet he manages to completely crush explicit superhumans in hand-to-hand combat.
It has been stated that Al is a regular person, but by abusing his Authority to loop time, Al has been able to perform superhuman feats that shouldn't be possible: He blocked attacks from Hornet, a woman on par with Divine Generals; he killed a powerful undead Cyclops warrior; he was able to defend against Olbart Dunkelkenn; and he was able to injure Garfiel Tinsel, overthrowing him by pressing his vital points, and landing all of his attacks while evading all of Garfiel's. According to Echidna, there is no one who can defeat Aldebaran, not even Sekhmet.
I think this is the best and simplest solution even if it's imperfect, since logically Al's stats should not be changed by simply repeating an event, there just is no perfect solution to this as it doesn't fully make sense no matter how you slice it.
That's about it. Please do bring up anything you think I should change or fix, even as minor as a typo.
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