Jerry59
Any/All- 2,009
- 897
Prime Souls' teleportation removal
Self-explanatory (Sisyphus also creates light trails whenever he jumps or dashes in mid-air, etc)
Leviathan's shell durability
Add "higher with its shell (Its shell is unaffected by all of V1's weapons and can reflect projectiles" just like with the other Demons.
Additional Limbs for Minotaur and Hideous Mass
Self-explanatory
Massively Hypersonic+ attack speed for Ferryman
Ferryman's lightning thing ya know.
More optional equipment for V1 and abilites for "Other"
Slight profile changes for Insurrectionist and Swordsmachine
Here & here
Basically just new secret encounter keys for them, along with a few added words to Swordsmachine’s intelligence section (it’s still ass because i suck at wording but it's better than the current one i think)
Power Nullification for Feedbacker (again)
Feedbacker can nullify Minos’ dropkick explosion as well as Sisyphus’ shockwaves, both on Standard difficulty and during their first phases. It can also cancel out the charged This Will Hurt blast in all difficulties and phases (perhaps this means their explosive abilities are layered with AwPr ? Does Explosion Manip even have layers?)
Immortality Type 7 Negation for, like, a lot of dudes
Husks have fairly potent type 7 immo, as they can lose most of their bodies, be torn apart or even be reduced to just skeletons and still remain alive. However, others can still kill them without needing to vaporize their entire bodies and such, like Swordsmachines or V1 can take them down just by shooting their legs and whatnot. A better example is Gabriel killing Sisyphus simply by cutting his head off. This apply across the board to Machines, Demons and Angels.
Type 1 Inorganic Physiology for Machines instead of Type 2
Blood gives life, as shown by some machines exploding into viscera, V1 possesses internal organs, and flesh has merged with metal inside Earthmover. They also have a level of sentience, ex V1 doesn’t want to die, V2 enrage, and one of the Guttermen does this.
Possibly Durability Negation/Matter Manip with Hell Energy attacks
One of the warning signs in Prelude shows an atom, and one of the obstacles in that level is capable of killing V1 extremely quickly, implying that Hell Energy may able to affect things on an atomic level. Schisms are also introduced in this level, and their projectiles emit the same color as that obstacle.
I swear if I forget to add something to these crts AGAIN, I’m gonna grrrhhrhrhr I WILL GO ******* ULTRAKILL THIS ******* GANEE ARUEUAH THESE DAMN SCHIMS ALWAYS RUIN MY CYBERGRIND RUN ARGGGGYGYGHH I ******* HATE YOU
Self-explanatory (Sisyphus also creates light trails whenever he jumps or dashes in mid-air, etc)
Leviathan's shell durability
Add "higher with its shell (Its shell is unaffected by all of V1's weapons and can reflect projectiles" just like with the other Demons.
Additional Limbs for Minotaur and Hideous Mass
Self-explanatory
Massively Hypersonic+ attack speed for Ferryman
Ferryman's lightning thing ya know.
More optional equipment for V1 and abilites for "Other"
- Blood Orb (Healing): By collecting a Blood Orb, V1 recovers all lost health, as well as gains health beyond its maximum limit.
- Soap (far higher rating for AP): Soap instantly kills any enemy it comes into contact with.
- Skulls (Energy, Holy, Temperature, Water and Fire Manip): The skulls are described as having latent energy and the ability to open gates that transport souls between the layers of Hell. Blue skulls can create water when placed on their pedestals, while red skulls produce lava instead and V1 is immune to its temperature. Both skulls can set Husks on fire, except for the Stalker and Ferryman apparently. However they and other types of enemies can still be set ablaze if doused in gasoline. Ferryman has these abilities as well. He also have them as optional equipment cuz using them to transport things and stuff.
The more recent patches have changed this and landing a red hit with one variant no longer puts the other on cooldown (as shown here, they landed a +FULL IMPACT with the red variant, and the other one remained unaffected)Landing a red hit with any Jackhammer variation will set all equipped Jackhammer variations on a 7 second cooldown
Slight profile changes for Insurrectionist and Swordsmachine
Here & here
Basically just new secret encounter keys for them, along with a few added words to Swordsmachine’s intelligence section (it’s still ass because i suck at wording but it's better than the current one i think)
Power Nullification for Feedbacker (again)
Feedbacker can nullify Minos’ dropkick explosion as well as Sisyphus’ shockwaves, both on Standard difficulty and during their first phases. It can also cancel out the charged This Will Hurt blast in all difficulties and phases (perhaps this means their explosive abilities are layered with AwPr ? Does Explosion Manip even have layers?)
Immortality Type 7 Negation for, like, a lot of dudes
Husks have fairly potent type 7 immo, as they can lose most of their bodies, be torn apart or even be reduced to just skeletons and still remain alive. However, others can still kill them without needing to vaporize their entire bodies and such, like Swordsmachines or V1 can take them down just by shooting their legs and whatnot. A better example is Gabriel killing Sisyphus simply by cutting his head off. This apply across the board to Machines, Demons and Angels.
Type 1 Inorganic Physiology for Machines instead of Type 2
Blood gives life, as shown by some machines exploding into viscera, V1 possesses internal organs, and flesh has merged with metal inside Earthmover. They also have a level of sentience, ex V1 doesn’t want to die, V2 enrage, and one of the Guttermen does this.
Possibly Durability Negation/Matter Manip with Hell Energy attacks
One of the warning signs in Prelude shows an atom, and one of the obstacles in that level is capable of killing V1 extremely quickly, implying that Hell Energy may able to affect things on an atomic level. Schisms are also introduced in this level, and their projectiles emit the same color as that obstacle.
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