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Jerry59

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Prime Souls' teleportation removal

Self-explanatory (Sisyphus also creates light trails whenever he jumps or dashes in mid-air, etc)

Leviathan's shell durability

Add "higher with its shell (Its shell is unaffected by all of V1's weapons and can reflect projectiles" just like with the other Demons.

Additional Limbs for Minotaur and Hideous Mass

Self-explanatory

Massively Hypersonic+ attack speed for Ferryman

Ferryman's lightning thing ya know.

More optional equipment for V1 and abilites for "Other"
V1 weakness removal
Landing a red hit with any Jackhammer variation will set all equipped Jackhammer variations on a 7 second cooldown
The more recent patches have changed this and landing a red hit with one variant no longer puts the other on cooldown (as shown here, they landed a +FULL IMPACT with the red variant, and the other one remained unaffected)

Slight profile changes for Insurrectionist and Swordsmachine

Here & here
Basically just new secret encounter keys for them, along with a few added words to Swordsmachine’s intelligence section (it’s still ass because i suck at wording but it's better than the current one i think)

Power Nullification for Feedbacker (again)

Feedbacker can nullify Minos’ dropkick explosion as well as Sisyphus’ shockwaves, both on Standard difficulty and during their first phases. It can also cancel out the charged This Will Hurt blast in all difficulties and phases (perhaps this means their explosive abilities are layered with AwPr ? Does Explosion Manip even have layers?)

Immortality Type 7 Negation for, like, a lot of dudes

Husks have fairly potent type 7 immo, as they can lose most of their bodies, be torn apart or even be reduced to just skeletons and still remain alive. However, others can still kill them without needing to vaporize their entire bodies and such, like Swordsmachines or V1 can take them down just by shooting their legs and whatnot. A better example is Gabriel killing Sisyphus simply by cutting his head off. This apply across the board to Machines, Demons and Angels.

Type 1 Inorganic Physiology for Machines instead of Type 2

Blood gives life, as shown by some machines exploding into viscera, V1 possesses internal organs, and flesh has merged with metal inside Earthmover. They also have a level of sentience, ex V1 doesn’t want to die, V2 enrage, and one of the Guttermen does this.

Possibly Durability Negation/Matter Manip with Hell Energy attacks

One of the warning signs in Prelude shows an atom, and one of the obstacles in that level is capable of killing V1 extremely quickly, implying that Hell Energy may able to affect things on an atomic level. Schisms are also introduced in this level, and their projectiles emit the same color as that obstacle.

I swear if I forget to add something to these crts AGAIN, I’m gonna grrrhhrhrhr I WILL GO ******* ULTRAKILL THIS ******* GANEE ARUEUAH THESE DAMN SCHIMS ALWAYS RUIN MY CYBERGRIND RUN ARGGGGYGYGHH I ******* HATE YOU
 
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If enemy HP wasn't a game mechanic, I would be tempted to note the Swordsmachine copycats as having lower durability/stamina compared to the original because of how much less damage they can take (they have the same amount of health as Mindflayers and both surprisingly have more health than Guttermen and Guttertanks which is funny).
 
hi uh

Prime Souls' teleportation removal

Self-explanatory (Sisyphus also creates light trails whenever he jumps or dashes in mid-air, etc)
yeah
Leviathan's shell durability

Add "higher with its shell (Its shell is unaffected by all of V1's weapons and can reflect projectiles" just like with the other Demons.
yeah
Additional Limbs for Minotaur and Hideous Mass

Self-explanatory

Massively Hypersonic+ attack speed for Ferryman

Ferryman's lightning thing ya know.
byeah
More optional equipment for V1 and abilites for "Other"
I don't really like pickups being considered optional equipment because you can't really carry them around. You just pop the Blood Orb and that's that. Rest is fine.
V1 weakness removal

The more recent patches have changed this and landing a red hit with one variant no longer puts the other on cooldown (as shown here, they landed a +FULL IMPACT with the red variant, and the other one remained unaffected)
bokay
Slight profile changes for Insurrectionist and Swordsmachine

Here & here
Basically just new secret encounter keys for them, along with a few added words to Swordsmachine’s intelligence section (it’s still ass because i suck at wording but it's better than the current one i think)
bsure
Power Nullification for Feedbacker (again)

Feedbacker can nullify Minos’ dropkick explosion as well as Sisyphus’ shockwaves, both on Standard difficulty and during their first phases. It can also cancel out the charged This Will Hurt blast in all difficulties and phases (perhaps this means their explosive abilities are layered with AwPr ? Does Explosion Manip even have layers?)
sure
Immortality Type 7 Negation for, like, a lot of dudes

Husks have fairly potent type 7 immo, as they can lose most of their bodies, be torn apart or even be reduced to just skeletons and still remain alive. However, others can still kill them without needing to vaporize their entire bodies and such, like Swordsmachines or V1 can take them down just by shooting their legs and whatnot. A better example is Gabriel killing Sisyphus simply by cutting his head off. This apply across the board to Machines, Demons and Angels.
i disagree with this one, with so many (like, literally everything) things being capable of doing it i'd assume it's either a gameplay thing, husks are more susceptible to sudden damage than slow overtime decay or idk, maybe some can tank the damage and some can't? i'm making things up but i feel like giving everyone the negation here isn't justified
Type 1 Inorganic Physiology for Machines instead of Type 2

Blood gives life, as shown by some machines exploding into viscera, V1 possesses internal organs, and flesh has merged with metal inside Earthmover. They also have a level of sentience, ex V1 doesn’t want to die, V2 enrage, and one of the Guttermen does this.
yea
i dunno, it's just "there is a thing that instakills you, with colors similar to certain enemy attacks, and there's an atom sign in the same levle that may or may not be related". this feels like correlation without causation
 
I don't really like pickups being considered optional equipment because you can't really carry them around.
How aboutt a note that it can only hold one pickup at a time?
i'm making things up
Then argument rejected 🫵

So only Gabriel gets it i guess? He’s the only one who killed two big guys without turning them into blood puddles and these were stated.

The fact that you didn’t go insane after seeing the non visible bullet list tabbers-
i dunno, it's just "there is a thing that instakills you, with colors similar to certain enemy attacks, and there's an atom sign in the same levle that may or may not be related". this feels like correlation without causation
Misspelled, opinion nullified.
 
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How aboutt a note that it can only hold one pickup at a time?
i guess you could like, say V1 starts a fight with the blood orb's effect ig. i would just like note somewhere it's not something V1 can carry around for later use
So only Gabriel gets it i guess? He’s the only one who killed two big guys without turning them into blood puddles and these were stated.
eh, i dunno, i feel like it might still just be an inconsistency, but i'm unsure either way
The fact that you didn’t go insane after seeing the non visible bullet list tabbers-
i don't actually dislike bullet point P&A i just don't like when it's done to profiles i've put a lot work into without being even told about it

and i've made like only one ultrakill profile and it was kinda bad
Misspelled, opinion nullified.
damn
 
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i guess you could like, say V1 starts a fight with the blood orb's effect ig. i would just like note somewhere it's not something V1 can carry around for later use
So like
Note: The powerup effects only last for a certain duration or have a limit, and are not something V1 can carry for later use.
Will that work ?
eh, i dunno, i feel like it might still just be an inconsistency, but i'm unsure either way
i- don't think it’s an inconsistency when both times he did them successfully, and it’s never been shown that he failed yet.
 
Will that work ?
yeah
i- don't think it’s an inconsistency when both times he did them successfully, and it’s never been shown that he failed yet.
eh more like, idk if that's really meant to be an ability rather than just something anyone could do to them with the required AP. but i think listing it is fine since i dont really have a strong argument beyond that, maybe as a likely if you prefer
 
Ahh, yeah Likely would work well.

I guess that means this passed.

Now lemme force you to check my hyper light drifter crt.
 
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