Jerry59
Any/All- 2,007
- 889
Class M Upgrade
Via this calc. It was done by a guy who doesn’t really have any upscaling stuff, so figuring out who scales is pretty simple.
Angelsand Demons Immortality Type 1
The Husks’ eternal torment implies that theguardians and wardens of Hell are also meant to live just as long. (Besides, it wouldn’t make much sense narratively if people tried their best to reach Heaven only to die and completely vanish after just a thousand years or so)
V1's addition
Removing/changing V2’s weaknesses
Here’s a part of clarification of its current weaknesses:
Earthmover & Husks’ Extrasensory Perception/Enhanced Senses
Earthmover can spot V1 immediately after it comes out of the bunker (Enhanced Awareness & Vision)
Husks lack eyes and any other regular senses, yet they are still capable of precisely locating their foes’ positions (Extra Senses/Extrasensory Perception)
Resistance to Acid
The acid from Gluttony is capable of quickly killing enemies and corroding their bodies. V1 and its tougher foes can endure such acid (V1 is also unaffected by it when using its sliding tech, just as when sliding across hazards like crushing waters of Wrath and lava)
Intangible Shockwaves
Vertical and horizontal shockwaves can pass through obstacles and cannot be interacted with even by those with NPI.
Of course anyone who can use those shockwaves will have this (including V1 although its range is ass)
Minos Prime’s Immortality Type 1 & 7
Because Sisyphus has them and we're pretty neutral(?) about removing his Immortality so, idk Minos not having it bothers me-
Via this calc. It was done by a guy who doesn’t really have any upscaling stuff, so figuring out who scales is pretty simple.
- Supreme Angels (Gabriel), Supreme Demons (Leviathan, Minotaur), Prime Souls: Class M (Upscales)
- Supreme Husks (CoKM, Sisyphean Insurrectionist, Ferryman), Lesser/Greater Demons (Malicious Face, Cerberus, Hideous Mass, Mannequin), Lesser Angels, Unclassified (Very Cancerous Rodent, Big Johninator), Greater Machines, Supreme Machines and V1: Class M (The enemies should be comparable to one another and can directly fight against each other, and they cannot be reeled in by Whiplash. V1 is capable of moving slightly even while being impaled by Hideous Mass. Malicious Face can carry itself with its legs, despite being so heavy that it can +MAURICED most enemies in the game)
- Flesh Prison and Panopticon: Likely Class M (Cannot be moved from its spot by V1's whiplash)
Angels
The Husks’ eternal torment implies that the
V1's addition
- Energy Manip: Feedbacker, as we know, is capable of decking energy projectiles and make them explode, even though these projectiles can ignore the sender’s allies thanks to their accuracy and control.
- Perception Manip: Via Time Processing Dilation. It is (quoting wiki) a reference to hitstops and slowdowns with the appearance of certain characters such as V2 (and 7-3). It should also be referring to weapon wheel. (might apply to V2 too)
- Limited Durability Negation: Via Electric Railcannon’s infinite piercing power against enemies.
Removing/changing V2’s weaknesses
Here’s a part of clarification of its current weaknesses:
Not sure how I can describe the bow- it likely being personal against V1, since they are both V Models and things like that (It even cracks its knuckles out of sheer spite at the start of the fight since V1 stole its arm if that means anything) The wing colors correspond to its movement patterns rather than the weapons it wields, for ex, blue indicates strafing around while green indicates maintaining distance.At the start of a fight, it will slowly bow to its opponent. The colors of its wings changes depending on which weapon it's using, always letting the opponent know what it's currently wielding.
Earthmover & Husks’ Extrasensory Perception/Enhanced Senses
Earthmover can spot V1 immediately after it comes out of the bunker (Enhanced Awareness & Vision)
Husks lack eyes and any other regular senses, yet they are still capable of precisely locating their foes’ positions (Extra Senses/Extrasensory Perception)
Resistance to Acid
The acid from Gluttony is capable of quickly killing enemies and corroding their bodies. V1 and its tougher foes can endure such acid (V1 is also unaffected by it when using its sliding tech, just as when sliding across hazards like crushing waters of Wrath and lava)
Intangible Shockwaves
Vertical and horizontal shockwaves can pass through obstacles and cannot be interacted with even by those with NPI.
Of course anyone who can use those shockwaves will have this (including V1 although its range is ass)
Minos Prime’s Immortality Type 1 & 7
Because Sisyphus has them and we're pretty neutral(?) about removing his Immortality so, idk Minos not having it bothers me-
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