Okay, let's go through this feat-by-feat that's listed and power-by-power.
First off, there's the feat that gives them
Supersonic speed. That's a feat from the Archie Comic, which should be counted as non-canon anyway, in addition to the feat only appearing once (to our knowledge), showing it was probably an outlier regardless. Shaggy and Scooby have
Massively Hypersonic reactions from reacting to a bolt of lightning featured in the Gold Key comics (the original comics that ran for 30 issues from 1970-1975). Even if we considered it canon, we only have one instance of them reacting to lightning...which would indicate an outlier.
It would be correct to give them
SuperHuman speed, because the whole gang can keep up with Scooby. A quick google search of how fast is a great dane yielded 30 mph = 13.4 m/s, which falls into the Superhuman category. Unless/Until we get an actual calc on their speed at some point, I feel this is a reasonable assumption. [This would probably also be applied to the
Slime Mutant,
Creeping Creatures,
Sarah Ravencroft,
Man-Crab,
Que Horrifico, and
Phantom Virus, who all get their scaling from the gang.
Now, let's look at individual powers and see what we can quantify.
Shaggy Rogers
Tier: He's listed as
9-B,
Higher with transformations/power-ups. {We may want to remove the higher with transformations/power-ups part} [I'd just make him 9-B]
Powers: Superhuman Physical Characteristics, Toon Force, Vehicular Mastery, Gymnastics, Superhuman Digestion, Time Stop & Time Manipulation, Able to see and interact with ghosts (multiple instances of ghosts - Ghoul School, Witch's Ghost, Boo Brothers) are all powers I have no problems with. I'd like to see some justification for Regenerationn (Likely Low), but I feel that's probably reasonable as well. Sound Manipulation most likely comes from his ability to throw his voice in the cartoon, and if that's the case, I have no problem with that one either.
-Edit: Their Time Stop & Time Manipulation would also be Toon Force Time Stop & Rewind
Multiple Personalities / Martial Arts (first listing) comes from Scooby-Doo! Legend of the Phantosaur (2011 DTV Movie), which would imply it's a one-off. The other listing of Martial Arts probably applies to Scooby-Doo! and the Samurai Sword (2009 DTV Movie) and is another case of only applies to that movie. Normal Shaggy, to my knowledge, hasn't demonstrated any significant fighting skills.
I'm not sure whre Acausality (Type 1) comes from.
Fire Breath comes from Scooby-Doo! and Kiss: Rock and Roll Mystery (2015 DTV Movie) and is a one-off.
Wish for Fire Breath,
Uses Fire Breath.
I'm not sure where Magic comes from, but I am sure it's not part of his standard abilities (may come from Scooby-Doo! and the Goblin King...but if so it's a one-off).
Transformation: He gets turned against his will into a werewolf in Scooby-Doo! and the Reluctant Werewolf, but resolves that by the end of the movie, leaving him human again. His Shaggy Marvel form, as far as I can tell, is from the Team-Up comics, and shouldn't be considered as part of his standard powers. In Scooby-Doo! and the Goblin King (2008 DTV Movie) he drinks a potion to temporarily pose as a very ugly version of Daphne. All these instances of Transformation aren't anything he himself does - other sources are required to fuel them, so we could probably remove this power.
I'm not sure where Dream Scrying or Dream Manipulation comes from, but I'm sure that's not part of his standard abilities.
Reality Warping can be removed (we replaced it with Toon Force).
Can create earthquakes comes from the Team-Up comic where he's Shaggy Marvel - definitely not a standard ability. Elasticity is also from the Team-Up comic and is definitely not standard.
I'm not sure where Animal Manipulation comes from, but I'm sure that's not part of his standard abilities.
Can read minds comes from a comic Read Minds? and I'm honestly not sure if it should apply from the scan at all.
Summoning (Food and Water) is done by way of Toon Force, so we can probably remove Summoning.
Resistances Tab: I'm not sure where Ice Manipulation, Empathic Manipulation, Fire Manipulation, or Memory Manipulation comes from.
Mind Manipulation (Resistance) occurs in the Team-Up comic vs Gorilla Grodd and in the Scooby-Doo! Pirates Ahoy! (2006 DTV Movie) but wouldn't necessarily be considered a standard power.
Optional Equipment Tab: Shapeshifting (Via Magic Vitals {should be Vials}) probably comes from the Goblin King and isn't standard.
Sealing (Via Chest of Demons and Tome of Doom)...not sure where that's from...probably a one-off.
Summoning (Via Magic Cards)...again, not sure where it's from...probably also a one-off.
Size Manipulation (Via Bio-belt) may be from the Team-Up comic with Atom...not entirely sure...probably a one-off though.
Yellow Lantern Ring is definitely from the Team-Up comic and is a one-off. Energy Manipulation, Energy Projection, Portal Creation, Forcefield Creation, and Flight are listed as powers from the Yellow Langern Ring.
{I'm in favor of getting rid of the Team-Up comic stuff. After that, there's no definitive evidence that any of his temporary transformations make him any stronger}
Attack Potency: Wall Level+ (Beat up a group of bikers who were strong enough to hurt ghost robot dinosaurs. Can break a door off its hinges. Held his own against the Creeping creatures, who tore through walls. Should scale to his Durability),
Higher with transformations and Power ups. {The biker thing is a one-off from the Phantosaur movie and is not standard Shaggy. The door breaking is also from the Phantosaur movie. The Creeping Creatures are rated at
Wall Level. His Durability was calced at
Wall Level+ from the surviving a hut being blown up by a fireball in Aloha, Scooby-Doo! - 2005 DTV Movie. I'm not sure I'd scale his AP to his Durability though}
Speed: {Covered this earlier, should be listed as
SuperHuman}
Lifting Strength: Peak Human (Able to carry Scooby, Daphne, Velma, and Fred all at the same time),
Higher with Transformations/Power-Ups {Incidentally, I did a quick google search for the Scooby Gang being carried...and it's usually Velma doing the carrying, though Fred does this also...either way, I'm fine with scaling them all to Peak Human. I'd probably remove the
Higher with Transformations/Power-Ups due to most of the power ups being comic based and none of the cartoon ones showing any increased abilities}
Striking Strength: Wall Class+, Higher with Transformations/Power-Ups. {I'd probably drop it down to
Wall Class, and remove the
Higher with Transformations/Power-Ups}
Durability: Wall Level+ (
Aloha Scooby-Doo),
Higher with Transformations/Power-Ups. {I'd okay the calc for durability even though it's from a movie - which could be considered a one-off. It isn't an unreasonable feat though. I'd remove the
Higher with Transformations/Power-Ups though.}
Stamina: {Probably fine}
Range: {The Sword of Fate was only from the Samurai movie and not part of his standard range. I'd remove the higher with missiles and energy beam - comes from a different cartoon continuity and relies on him being in his Zoinksman robot. I'd also remove the unknown with reality warp part}.
Scooby Doo {Note to Self: Nanite Scooby Snacks are from the Get a Clue Universe, not Scooby Apocalypse}
Tier: He's listed as 9-B, Higher with Nanite Scooby Snacks {Needs moved to Scooby Apocalypse}, as Yellow Lantern {In favor of removing this}, and with transformations/power-ups {also in favor of removing this due to lack of evidence} [I'd just make him 9-B]
Powers/Abilities: Superhuman Physical Characteristics, Stealth Mastery, Toon Force, Time Stop & Time Manipulation, Sound Manipulation (Voice Throwing?) are fine. Resistance to Mind Manipulation is a possibility (resists Hypnotism in Pirates Ahoy!).
Not sure about Acausality (Type 1).
Fire Breath is a one-off from the Kiss movie. Not a standard power.
Not sure where Summoning (Via Magic Cards) comes from, definitely not a standard power.
Swords Mastery and marksmanship - probably from the Samurai Movie - probably a one-off and not a standard power. Martial Arts may also come from this movie but is definitely not a standard power.
Able to breathe in space...not sure where this comes from - definitely not a standard power unless proven otherwise.
Able to walk on water...eh? Not sure on this one.
High Metabolism...this is an ability?
Electricity Manipulation, Sealing, Portal Creation, Cloth Creation, Energy Projection, Energy Manipulation...none of these are standard and should be removed.
Biological Manipulation with Scooby Snacks Nanites which can give them different powers such as Super Strength, Duplication, Invisibility, Forcefield Creation, Magnetic Attraction, Robot Mode, Ability to Shrink himself to the size of a micro sd card, Super Speed, Flight by creating wings, Laser Reflection, Super Sonic Blasts, and Time Travel. {This entire block should be moved to the Scooby Apocalypse page. It's definitely not standard Scooby}.
Not sure where Resistance to Fire Manipulation, Ice Manipulation, Empathic Manipulation, and Memory Manipulation comes from.
Attack Potency: Wall Level+ (Is on par with Shaggy, who beat up a group of bikers that were strong enough to hurt ghost robotic dinosaurs. Stronger than Velma, who toppled a giant robotic clown),
Higher with Transformations/Power-Ups. {I'd probably change it to
Wall Level until we can find some feat that's not a one-off movie outlier or a comic reference. I'd also remove the
Higher with Transformations/Power-Ups part}.
Speed: {Should be
SuperHuman};
FTL with Nanite Scooby Snacks {this part needs moved to Scooby Apocalypse}
Lifting Strength: Peak Human (Should be comparable to Shaggy),
Higher with Nanite Scooby Snacks and Transformations {
Peak Human is fine.
Higher with Nanite Scooby Snacks needs moved to Scooby Apocalypse,
Higher with Transformations/Power-Ups I'd just remove}.
Striking Strength: Wall Class+, Higher with Nanite Scooby Snacks, as Yellow Lantern, and with Transformations/Power-Ups. {I'd change this to
Wall Class, move
Higher with Nanite Scooby Snacks to Scooby Apocalypse, and remove the Yellow Lantern (Comic Feat) and Transformation/Power-Ups}.
Durability: Wall Level+ (Tanked several dynamite sticks),
Higher with Nanite Scooby Snacks, as Yellow Lantern, and with Transformations. {Does not list the feat on Shaggy's page which gave Shaggy
Wall Level+ despite Scooby being there too. I'd replace the Tanked several dynamite sticks with the Shaggy durability feat.
Higher with Nanite Scooby Snacks needs moved to Scooby Apocalypse. Yellow Lantern and Transformations just needs removed}.
Stamina: High. Limitless with Robot Mode. {Limitless with Robot Mode needs moved to Scooby Apocalypse}.
Range: {Sword of Fate was from the Samurai movie only. Higher with Nanite Scooby Snacks needs moved to the Scooby Apocalypse page}.
Optional Equipment: Sword of Fate (Samurai Movie Only), Nanite Scooby Snacks {Needs moved to Scooby Apocalypse}, Not sure about Tome of Doom or Bio-Belt.
Daphne Blake
Powers/Abilities: Superhuman Physical Characteristics, Martial Arts (comes from the Samurai Movie), and Non-Physical Interaction are fine.
Not sure about Acausality (Type 1)
Size Manipulation and able to breathe in space are from the Team-Up Comic and are both one-offs and not part of standard Daphne.
Attack Potency: Wall Level (Easily destroyed the same dragon robots Fred did) {This is a Team-Up comic reference, but I am fine with
Wall Level}.
Speed: {Should be
SuperHuman}
Lifting Strength: {Fine with
Peak Human}
Striking Strength - Stamina {These are fine}
Range: Melee Range {Might want to make it Standard Melee Range}
Standard Equipment: Bio-Belt {What? I have no idea what this is, but it is most definitely not standard equipment}.
Fred Jones
Powers/Abilities: Superhuman Physical Characteristics, Preparation, Trap Master and Marksmanship, and Non-Physical Interaction {These are fine}.
Not sure on Acausality (Type 1)
Size Manipulation and Self-Sustenance (Type 1) both come from the Team-Up comics and are one-offs and not standard Fred.
Attack Potency: Wall Level (Ripped off a Zombie's head, also ripped the head of a robot dragon of Scooby Size. Effortlessly beat up a crocodile) {I'm fine with the rating. The Zombie Head rip happened in the Zombie Island Movie. The Robot Dragon is from the Team-Up comic and would be a one-off and not standard. Not sure where the crocodile feat comes from}
Speed: {Should be
SuperHuman}
Lifting Strength - Range: {These are Fine}
Standard Equipment: Bio-Belt, Flashlight {I'd give him a Flashlight. Have no idea what the bio-belt is, but it's definitely not standard}.
Velma Dinkley
Tier: 9-B, Higher as Velma Marvel {I'd remove the
Higher as Velma Marvel since that's a Team-Up comic one-off and isn't standard}
Powers/Abilities: Superhuman Physical Characteristics, Genius Intelligence, Non-Physical Interaction {These I'm fine with}
I don't know where Acausality (Type 1) comes from.
I don't remember her having any Martial Arts skills.
Air Manipulation, Size Manipulation, and Self-Sustenance (Type 1) seem to all come from the Team-Up comic and are all one-off non-standard abilities.
Not sure where Resistance to Fire Manipulation comes from.
Attack Potency: Wall Level (Should be comparable to Daphne. Toppled a giant robotic clown),
Higher as Velma Marvel. {Fine with the rating. The giant robotic clown feat is probably a comic feat, but I'm unsure. The
Higher as Velma Marvel should be removed}.
Speed: {Should be
SuperHuman}
Lifting Strength: {Fine}
Striking Strength / Durability: {I'd remove the
Higher as Velma Marvel parts}
Stamina: {Fine}
Range: {I'd remove Higher with Air Manipulation}
Standard Equipment: Bio-Belt {No idea what this is...definitely not standard}.
Final Notes: I'd probably remove the Werewolf Form {Temporary}, Zoinksman {Certainly not Standard - I'd call it an alternate cartoon timeline}, Shaggy Marvel {Team-Up Comic, not standard}, and Yellow Lantern {Team-Up Comic, not standard} pics/tabs from Shaggy's cartoon profile. I'd remove the Yellow Lantern Scooby {Team-Up Comic, not standard} and Velma Marvel {Team-Up Comic, not standard} pics/tabs as well.
That's all for now Ant...