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Servants from other series

Promestein

Resurrection Lily
She/Her
VS Battles
FC/OC VS Battles
Retired VSB Bureaucrat
8,675
5,556
I find this pretty fun, so maybe other people will find it fun.

Basically, this is for talking about characters from series that aren't Nasuverse-related as if they become a Heroic Spirit and were summoned as a Servant.

I'll start with an actual fancy statline, skill list, and noble phantasms, because I'm an overachiever.

Class: Assassi

Alignment: True Neutral

Strength: D

Endurance: E

Agility: A

Mana: C

Luck: C

Noble Phantasm: C

Class Skills:

  • Presence Concealment - Increased to EX because of Closed Third Eye
  • "Becomes one with the World itself. The moment one shifts to attack, it becomes A+."
Personal Skills:

  • Mental Pollution - EX
  • Completely immune to mental interference, though incapable of truly understanding or interacting with others, at least not without significant difficulty.
Noble Phantasms:

- Closed Third Eye: Subconscious Mind's Action:
An A-rank Noble Phantasm of Unknown nature. Really more of a quality akin to a Noble Phantasm than a true Noble Phantasm. As she has closed her mind, Assassin cannot be detected or perceived by others, even her own Master, as long as she does not wish to be. Only those that already knew of her existence will remember her after she leaves - all others will forget she ever existed. Although she can be detected by certain kinds of Magecraft, her exact location or existence will never be revealed unless she wills it to be so.

- Subterranean Rose: A C-rank Anti-Army Noble Phantasm, taking the form of a small rose that Koishi carries with her. When activated, the rose blooms, expanding thorny, flower-covered vines around her surroundings to impale, constrict, strangle, and otherwise inconvenience or kill those she is fighting. Despite her class, this is not very useful against singular enemies, being much more effective against groups of them.

Although it is not a Noble Phantasm, Assassin carries a small butcher's knife.
 
Bumping with another Servant because I made another one. Sue me.

Class: Saber (Alternatively, Rider)

Alignment: Chaotic Neutral

Strength: B+

Endurance: A+

Agility: B

Mana: C

Luck: A

Noble Phantasm: A

Class Skills:

  • Magic Resistance: B
  • Grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected.
  • Riding: A
  • All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.
Personal Skills:

  • Battle Continuation: A
  • The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. Saber can fight even with deadly injuries, and will remain alive so long as she does not receive a decisive fatal wound.
  • Divinity: B
  • Earth Manipulation: B
  • Saber can manipulate the earth to calm and cause land-related natural disasters, such as landslides, earthquakes, and sinkholes.
NOBLE PHANTASMS
Hinanawi Keystones: Earthquake Goddess' Throne: B+ (Anti-Army)

A set of large, blessed rock objects wrapped in shimenawa. If summoned as a Rider, this is Saber's favored mount; otherwise, they are used in combat for other purposes.

The keystones can be used as a seat or a weapon (typically used either as a bludgeon or a projectile). When inserted into the ground, a keystone suppresses earthquakes; however, the potential for an earthquake builds up over time, but will not happen. When the keystone is eventually removed, it will cause a great earthquake.

It is said that, in the long distant past, massive keystones were embedded in the Earth, and when they were removed, they caused an earthquake that wiped out life on Earth.

Hisou no Tsurugi: Scarlet Perception of all Humankind: A (Anti-Populace)

Saber's sword. It is able to gather the surrounding spirit as a scarlet mist, convert it to energy, and can cut the spirit itself to pieces. Upon releasing and identifying an opponent's spirit, Saber can control the spirit she has absorbed and convert it into the spirit of her enemy's weakness.

Spirits slashed by the sword take the form of scarlet mist. This mist can be used to manipulate the weather. In addition, by calling upon all the scarlet energies she's gathered, Saber can fire an exceptionally powerful and destructive beam of pure energy.
 
Madre de dios, that's a whole lot of info dump for a fun and games thread.

Anyway, I'll try.

Class: Assassi (Alternatively, Rider, Caster)

Alignment: Lawful Good

Strength: C

Endurance: C

Agility: A

Mana: B

Luck: D

Noble Phantasm: A

Class Skills:


  • Presence Concealment: C
  • The capacity to hide one's presence as a servant. This level is suitable for spying although not high enough to be fully undetectable.
  • Territory Creation: C
  • A skill that allows the user to build a terrain advantageous to oneself. One of Minato's noble phantasm, Hiraishin no Jutsu, allows him to teleport onto any location he has marked which is counted as his territory. He creates said territory through spreading his kunai or leaving a near-undetectable trace of prana in the form of a seal that he tattoos onto anything via touch, that can only be removed upon death or draining the prana of the mark. Minato has a small radius around a mark where he can feel what is happening e.g. reading the presence of passersby.

Personal Skills:

  • Eye of the Mind (True): B
  • It is the natural talent to avoid danger on the basis of an innate sixth sense, intuition or prescience, where accuracy of instinct has been augmented by experience -- somewhat overcoming the problem of visual obstructions that appear in the course of combat. This gives the user heightened capacity for observation, refined through experience. Minato earned this skill through the constant use of his ability to teleport, with which he has to see and memorize the location of each mark, teleport to it in the most advantageous position, strike an unwary opponent and teleport away moving on to another mark.
  • Chakra Manipulation: A
  • The ability to manipulate chakra which is his land's equivalent of prana. The use of this ability can range from walking on water as if it is solid land, to walking up a vertical plane, to using a jutsu of varying effects which is his land's equivalent to thaumaturgy. Minato has such high mastery of his that he created a jutsu from watching a Phantasmal Beast fire a Bijuudama, rotating his own chakra in his hand to mimic the explosive ball of destruction of the beast but only as a melee attack, unlike that of the original. Rotating chakra into a perfect circle and in multiple directions at the same time requires the highest level of shape manipulation possible.
  • Fuinjutsu: A
  • A unique side ability of the Personal Skill, Chakra Manipulation. It allows the user to draw seals of variable abilities through the use of his own chakra. Minato has such mastery over it that he was able to seal the Phantasmal beast, Kyuubi no Yoko, half into his own body and the other to his son. He was also knowledgeable enough in the use of Fuin to leave a sliver of his chakra in his son with sentience to act as a failsafe should the beast be nearly breaking out of the seal.
  • Charisma: B
  • It is the natural talent to command an army. Minato in his life was a shinobi who attained the rank of a Hokage. As a kage, he led the village, Konohagakure no Sato, though was cut short as he passed some time later to seal the Phantasmal beast, Kyuubi no Yoko.
NOBLE PHANTASMS
Hiraishin no Jutsu: A+ (Support)

The ability to teleport to a predetermined location set by a mark. The user disappears in a yellow flash of light and reappears on a chosen point in a certain radius of anywhere under the influence of his Territory Creation, be it a kunai or an object, person or location with the Hiraishin's seal.

Hiraishin: Dorai : EX (Support)

A jutsu based on Hiraishin, it creates a barrier that teleports anything it touches to a Hiraishin seal.

Rasengan: C - A (Anti-unit to Anti-fortress)

A product of the user's ability in Chakra Manipulation. Minato shapes his chakra in his hand into a rotating ball that grinds into his opponent and explode after a short while. Pumping more chakra into the sphere will increase its size and destructive powers, turning the then named Oodama Rasengan into an anti-fortress phantasm.

Sennin Modo: The Way of the Toad Sage: EX (Support)

The ability to draw the natural energy of the surroundings into the user, further increasing his abilities. Grants a rank up to all parameters and the ability Rasenga, as well as the use of the ability Clairvoyance for a certain amount of time. Due to Minato's training under the toads of Mt. Myoboku and the toad sage Jiraiya, he has gained the ability to enter a state of enlightenment. Though due to his ability of speeding through a fight contrasting with the sage's staying still to draw energy, he lacks the capacity to use it at its best giving him only a few seconds to maintain it before it fizzles out and drains him of his stamina.


  • Clairevoyance: C
  • It connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired such abilities as precognition ("future vision") and other forms of perception beyond standard eyesight (X-ray vision and so forth). This allows the user to be capable of keeping track of fast-moving object within a range of four kilometers.
 
Class: Caster

Alignment: Lawful Neutral

Strength: C

Endurance: B+ (Risen to EX++ with Fantasy Heaven)

Agility: B

Mana: A

Luck: A+

Noble Phatasm: B (Fantasy Heaven is EX++)

Class Skill:

Magic Resistence: A
(Risen to EX++ with Fantasy Nature)

Independent Action: A (Risen to EX++ with Fantasy Nature)

Personal Skill:

Intuition / Unbound Vision: A (Passive)/EX++


A gifted sense of Intuition that could guess even the future of things. This have aided her in many incidents, as it lead her to the source of the problem. In actually, this is more of a form of vision that look into the possibility, generated by her innate ability. If her bound to Reality is removed (Fantasy Nature), she could look into the true nature of things without limitation, akin to the Mind of God.

Divine Protection:A (Passive)

The duty of a shrine maiden is to be the servant of god. As so, she receive the resposibility and the protection from the Divine, and could use barrier to protect other from harm.

Extermination:A (Passive)

As the shrine maiden of Gensokyo, she receive the power to exterminate the evil and impure that threaten to destroy the balance. Raise effective against opponent with Evil's Alignment and Mystic Being.

Noble Phantasm:

Divine Spirit "Fantasy Seal" :
B (Anti-Unit )

One of the ultimate forms of the Fantasy attacks. Suppresses the enemy with a huge flood of homing shots. There's almost no blind spot, but its drawback is that it consumes a large amount of energy.

Divine Arts "Omnidirectional Dragon-Slaying Circle": B+ (Anti-Army)

Creating an expansize barrier that's simutaniously bind and attack using overwhelming force. The Caster is immovable, but you would be hit if you approach anyway.


Fantasy Nature: EX++ (Anti-Fortress and Support)

As a person that can't be tied by anything, even the contract with her is unstable. With her wimp, she could get out of it limitation any time she want.

With this move, Caster perform her ultimate expression of that ability and floating from everything in reality.

Because of that, there's conditions to used it:

1.When the Master is facing an overwhelming opponent that can't be beat with normal, and even abnormal mean.

2.When the Master's willing to put his entire strength, and the Servant's willing to become truly serious.

3.The contract between the Master and Servant have to be, and will be terminated.

If fufilled, as long as the Master's Mana still exist or as long as the enemies still exist before her eyes, Caster will become untouchable by any mean, unbeatable in any way, and will not stop until her opponent is defeated with her expression of overwhelming and unstoppable strength.


...Feel like this is going to cause some controversy somewhere...
 
Glad I just saw this on the other thread. Might as well do something unconventional.

Class: Berserker

Alignment: Lawful Mad

Strength: A+

Endurance: A

Agility: A+

Mana: C

Luck: B+

Class Skill:

Mad Enhancement:
Normally E (Rises up to EX depending on how hard-pressed and angry he is)

Personal Skills
Eternal Arms Mastership: A+ - Berserker still wield all of his available weapons and Battle Chips even while under EX Rank Mad Enhancement)

Eye of the Mind (False): B

Monstrous Strength: A

Vessel of the Beast: A+ - Berserker's attempts to fight the Cybeasts' influence in life allow him to resist the loss of sanity from Mad Enhancement, allowing him to remain civil and coherent until his Mad Enhancement reaches Rank A, upon which he begins to show feral tendencies, but only goes completely berserk upon reaching EX.

Noble Phantasm
Battle Chips: Digital Armory: Berserker has access to many of the Battle Chips that his brother Lan had supplied him in life, granting him access to a wide variety of armaments. In addition, certain Battle Chips can be combined as part of a technique sublimated to an auxiliary Noble Phantasm known as Program Advance: Armory Extensio, unleashing even more deadly attacks.

Beast Out: Rage of the Confined Cybeast: A+ Anti-Unit (Self)

Due to containing the powers of the Cybeasts in his lifetime, Berserker is able to take on the aspects of these monsters to further bolster his own powers, swapping between them at will. Gregar Beast Out Ranks Up Berserker's Strength, Endurance, and Agility by one-rank and transfigures his Mega Buster into a powerful gatling cannon equivalent to a Noble Phantasm. Falzar Beast Out Ranks Up Berserker's Strength and Agility and allows Berserker to take to the skies. His Mega Buster is forsaken in exchange for the ability to fire off a storm of razor-sharp feathers at high speeds to cover a wide area.

In addition, Berserker's Rank in Mad Enhancement will gradually increase in proportion to the length and difficulty of the fight along with his current state of mind, making him go completely berserk despite his best efforts as he approaches EX, tripling Berserker's power for a short period of time known as Beast Over. Afterward, Berserker's Mad Enhancement rank will be reset to E and he'll be left exhausted. Due to the effects of Mad Enhancement, this Noble Phantasm is always active.

Cross System: Cyber Network of Understanding: Berserker retains his ability to use the Cross System, allowing him to enter a number of forms based on the many Navis he's grown to understand over the course of his legend. However, his ability to access these form is restricted by his Beast Out form due to the diverging accounts of his story.

Gregar Form

  • Heat Cross: Berserker takes on the abilities of HeatMan.EXE, becomes a beast of flame who is able to breath flame equivalent to a Phantasmal Beast's breath at will and ranking up his Fire-based Battle Chips from D Rank to C Rank Noble Phantasms.
  • Slash Cross: Berserker takes on the abilities of SlashMan.EXE, raising his claws to a level of a Noble Phantasm and doubling the power of his Sword-based Battle Chips.
  • Elec Cross: Berserker takes on the abilities of ElecMan.EXE, gaining dominion over thunder and lightning while and granting his normal attacks the ability to paralyze the target unless they possess sufficient Magic Resistance.
  • Erase Cross: Berserker takes on the abilities of EraseMan.EXE, allowing him to directly affect the spiritual cores of his foes and attack them even while they're in Spirit Form with powerful beams that can can pierce and instantly kill the victims under certain conditions.
  • Charge Cross: Berserker takes on the abilities of ChargeMan.EXE, giving him the ability to manipulate fire and steam and providing him with the ability to perform an unstoppable tackle that ignores all incoming attacks during its execution.
Falzar Form

  • Spout Cross: Berserker takes on the abilities of SpoutMan.EXE, allowing him to control any form of water or ice, channeling it into high-pressure streams that can easily smash through most defenses.
  • Tengu Cross: Berserker takes on the abilities of TenguMan.EXE, granting him complete control over the wind, instantly removing enemy barriers and magical auras on contact with the powerful gusts he creates.
  • Tomahawk Cross: Berserker takes on the abilities of TomahawkMan.EXE, giving him the ability to control plant life and doubling the power of his Wood-based Battle Chips. In addition, he gains the ability to slowly regenerate his wounds while surrounded by wilderness and can resist any external bodily or mental interference.
  • Ground Cross: Berserker takes on the abilities of GroundMan.EXE, allowing him to control the earth itself and burrow through it with the same ease as most Servants run.
  • Dust Cross: Berserker takes on the abilities of DustMan.EXE, allowing him to suck enemies and obstacles towards him with a powerful vacuum before instantly crushing them as "junk data" or sending them back out as projectiles.
 
Giving another Touhou character:

Class: Ruler

Alignment: Chaotic Neutral

Strength: A+

Endurance: A+

Agility: A

Mana: EX

Luck: A

Noble Phantasm: EX+

Class skill:

-Territory Creation:
EX

-Magic Resistence: EX

-Independent Manifestation: EX

Personal skill:

-Peerless Intelligent:
EX

-Wisdom of the Youkai Sage: EX

-Boundary-Peering Eyes: EX

As the manipulator of Boundary, she possessed eyes that could peer through the hidden boundary between world. Raise Critical Strike and grant Evasion.

Noble Phantasm:

Universe of Matter and Antimatter:
EX+ Anti-World

Dragging her enemies into her "Reality Marble", she recreated the event that started the universe, the Big Bang, in two different side: the matter and antimatter. The opponents will get annihilated by the combined force of the two Big Bangs and the explosion created by the collision of the two.
 
Bumping this just because...

Moses

Class: Caster

Alignment: Lawful Good


Erb moses


Strength: E

Endurance: D

Agility: D

Mana: A

Luck: B

Noble Phantasm: A



Class Skills:

Item Creation: D

It is the skill to manufacture magical items. Moses once transformed his staff into a living snake. Said staff is thereafter referred to as the "Rod of God". Such is the fate he has in the lord. Beyond that, he has only shown to transmute objects to change properties like water turning sweet and creation of food and water from nothing.

This ability manifests itself as the ability to alter an object's properties and turn such objects into consumables that heals wounds. The healing ability is dependent on how much mana is spent.

Territory Creation: EX

It is the skill to build a special terrain that is advantageous to oneself as a magus. Moses has multiple times, shown to be the catalyst to God's power, causing the 10 plagues of various effects; from simple transmutation (water into blood) to the summoning of various critters to pestilence to a swarm of locusts to the summoning of angels of death.

The skill manifests itself as stat debuffs to opposing parties, near-full control over the territory by transmutation and elemental control and the ability to summon minor beasts to reapers, of which are limited in number to the amount of percieved opponents in the area.

Reapers are capable of killing even servants with their scythes via curses if left unattended, unfortunately, they are neither fast nor durable, in such that collateral damage like a sizable rock to the head can kill them.


Personal Skills:

High-speed Divine Words: B

It is the power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi.

Charisma: B

It is the natural talent to command an army. Increases the ability of allies during group battles. A rare talent, and an ability inherent to Servants of the Saver class. It is said that a rank of B in this skill is sufficient to lead a nation as its King. Moses had done so when he lead 600,000 Israelites out of Egypt and to the promised land.

Voluntate Dei (Will of God): A

Moses became a catalyst for God's miracles, and as such, supernatural events happen around him. He parted the Red Sea with strong winds with enough time for the Israelites to cross on dry ground. He closed the waters onto their pursuers. He makes it rain a hailstorm with fire. He covers the land in darkness for 3 days. He lead them towards the promised land with a pillar of clouds by day and pillar of fire by night. This ability manifests as the ability to control the elements; fire, water, wind and earth, on a sizable scale.

Ha'Aretz HaMuvtahat (The Promised Land): A

Moses was tasked of delivering the people of Israel to "The Promised Land", a place of salvation and escape from task he never completed due to God judging him as unworthy to enter. He was allowed however, to have a peek at the paradise promised to his people before his death.

This manifests as a temporary absolute defense that will nullify any single attack, and only a single attack. It can block the strongest attack from the likes of Excalibur but against two simple arrows, it will only block one.
 
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