- 1,010
- 740
With the current definition of Slow Mo containing this line:
'In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel (which requires the feat to happen in a visual media like a comic, movie or animation) one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel.'
I've been seeing many Manhwa calculations using two/multiple scenes where they would use the Slow-Motion formula to get highly inflated speed calculations that aren't consistent, possibly outliers, or numbers they wouldn't have gotten if it weren't for the formula usage due to its current definition. It's mainly common in Manhwa, as in my experience reading different manhwas, I see many moments where the artist/author wants to show the speed of the character, so they have a character move while usually the other combatant appears "frozen". So using the Slow-Mo formula gives high results (usually HHS and above) when other calculations of the verse are way lower. So, to give examples of what I mean, here are some scenes from different Manhwa that could possibly pass the description, but wouldn't be consistent with the other verse calculations/inverse logic.
Example 1 and Slow Mo Calculation: Reality Quest. The Main Character has an ability called Booster and Blind Spot Strike, while Booster has been accepted to be a 5x multiplier on the verse page, and Blind Spot Strike inverse has been shown to give a sudden attack speed increase. However, the calculation (while not accepted, but I just wanted to show the math), shows that there are two panels where the character throwing a punch is completely frozen, with the only person moving being the MC. The result gives MHS speeds that are highly inconsistent with the other calculations of the verse, with the highest being Supersonic. Even with the accepted x5 Speed increase, it wouldn't come close to MHS.
Example 2 and Slow Mo Calculation (there are multiple versions of this one): Lookism. The character is being jumped by five people. So, while in mid-air, he kicks all five of them. The calculation uses the Slow-Mo formula as it passes the description and calculates the feat to be MHS. It was accepted until eventually being declined in a CRT due to there being another version. The verse's current highest calculation is supersonic, and even other high tiers in the verse are shot while directly facing a bullet.
Example 3 and Slow Mo Calculation (My verse D: ): Boy of Death. The swordswoman is jumped by two guys before slashing them all. The calculation uses the Slow-Mo Formula as it passes the usage description and is calculated to be MHS. While there could be arguments that it isn't inconsistent, as it is a Swords Attack Speed, as someone heavily involved with the verse, I can give context to the character. The swordswoman is named Habu, who in the verse is labeled as a "Grade 2 Threat" (Grade 2's can be identified as low tiers in the verse, and there are also Grade 1 threats, with the highest being Cryptids) as she can wield Aura (the verse's powersystem). It is shown later in the verse that other Grade 2s can cut a singular bullet, but can be overwhelmed with multiple bullets. So while we don't know how powerful Habu is compared to the "average Grade 2", the speed discrepancy between the two shouldn't be as vast as the calculations would give. Furthermore, before the calculation, the highest accepted speed was HHS, and was done by the High tiers of the verse.
These three examples were just one of the many moments in Manhwa where there are 2, sometimes multiple panels of a character appearing frozen and another character attacking during that scene. I chose these three due to having "calculations" being done, along with being easy to infer as "inconsistent" with the other verse calculations. I can provide more examples of these "2/multiple - panel slow mo's," though they won't have calculations made for them yet, and I will not be super informed about those verses compared to the 3 above.
Possible Revision 1: In the case of non-animated visual media, such as comics, manga, and manhwa, the standards for slow motion are stricter. If a reference object with known speed can be visually confirmed to slow down either through statement indicators or panels indicating the object slowing down, preferably with different angles, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel (Rain is a common visual slowdown object, and a good example is here). Furthermore, the object of interest needs to be faster than the object of reference.
Possible Revision 2: In the case of non-animated visual media, such as Comics, manga, and manhwa, the standards for slow motion are stricter. In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel, with multiple panels of the reference object not moving and preferably different angles of the attack being shown, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel, only two panels is generally not enough to warrant the use of this method. A potential example to follow is the third example in this post. Furthermore, the object of interest needs to be faster than the object of reference. [However, if a series is known not to commonly reuse art, exceptions could be made with the multiple-panel usage requirement]
Possible Revision 3: For static visual media, high-effort demonstrations of one character statuing another would involve their position not remaining pixel-identical. They'd be redrawn, likely from a different angle. As it is common for a series to simply re-use art and have them be pixel-identical, since that entails far less work. However, for non-static audiovisual media (video games, animations, live action), keeping them in the exact same position seems like a lot more blatant of a tactic; if they want to represent slow movement, they can do that without much extra expense.
The difference between the three revisions:
- Revision 2 is similar to the current slow-motion description; however, it adds the bolded line, which just requires multiple panels of the reference object being frozen. This revision would still deny the first two examples while accepting the third example.
- Revision 1, the conditions for slow motion are much stricter, requiring the reference object to visibly slow down either in the scene or in different panels/angles, with freezing not being enough, as copy/paste panels can be an indicator of the artist just trying to shortcut instead of conventional slow motion. This revision would deny all three examples.
- Revision 3 is suggested by another staff member and would require higher demonstration of slow motion in order for the formula to be used. This would also deny all three examples.
Votes for Revision 1: 0
Votes for Revision 2: 5 (Drite77, Floxy178, SomebodyData, ElJoaki5 (Recommended adding last sentence to the revision), SunDaGamer) [ACCEPTED]
Votes for Revision 3: 1 (Agnaa)
TLDR: Manhwa has a problem with the current definition of Slow-Mo, which states that the formula can be used when a reference object is shown not to move a single pixel. This should change, as many Manhwa have scenes where nothing is visibly slowing down, but the formula is still being used, and sometimes the calculation is accepted. This can be due to Manhwa artists trying to skip corners and copy/paste panels to indicate higher speed, but it shouldn't necessarily be "Slow Mo" as it causes highly inflated speed calculations that are usually not consistent with the verses.
'In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel (which requires the feat to happen in a visual media like a comic, movie or animation) one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel.'
I've been seeing many Manhwa calculations using two/multiple scenes where they would use the Slow-Motion formula to get highly inflated speed calculations that aren't consistent, possibly outliers, or numbers they wouldn't have gotten if it weren't for the formula usage due to its current definition. It's mainly common in Manhwa, as in my experience reading different manhwas, I see many moments where the artist/author wants to show the speed of the character, so they have a character move while usually the other combatant appears "frozen". So using the Slow-Mo formula gives high results (usually HHS and above) when other calculations of the verse are way lower. So, to give examples of what I mean, here are some scenes from different Manhwa that could possibly pass the description, but wouldn't be consistent with the other verse calculations/inverse logic.
Example 1 and Slow Mo Calculation: Reality Quest. The Main Character has an ability called Booster and Blind Spot Strike, while Booster has been accepted to be a 5x multiplier on the verse page, and Blind Spot Strike inverse has been shown to give a sudden attack speed increase. However, the calculation (while not accepted, but I just wanted to show the math), shows that there are two panels where the character throwing a punch is completely frozen, with the only person moving being the MC. The result gives MHS speeds that are highly inconsistent with the other calculations of the verse, with the highest being Supersonic. Even with the accepted x5 Speed increase, it wouldn't come close to MHS.
Example 2 and Slow Mo Calculation (there are multiple versions of this one): Lookism. The character is being jumped by five people. So, while in mid-air, he kicks all five of them. The calculation uses the Slow-Mo formula as it passes the description and calculates the feat to be MHS. It was accepted until eventually being declined in a CRT due to there being another version. The verse's current highest calculation is supersonic, and even other high tiers in the verse are shot while directly facing a bullet.
Example 3 and Slow Mo Calculation (My verse D: ): Boy of Death. The swordswoman is jumped by two guys before slashing them all. The calculation uses the Slow-Mo Formula as it passes the usage description and is calculated to be MHS. While there could be arguments that it isn't inconsistent, as it is a Swords Attack Speed, as someone heavily involved with the verse, I can give context to the character. The swordswoman is named Habu, who in the verse is labeled as a "Grade 2 Threat" (Grade 2's can be identified as low tiers in the verse, and there are also Grade 1 threats, with the highest being Cryptids) as she can wield Aura (the verse's powersystem). It is shown later in the verse that other Grade 2s can cut a singular bullet, but can be overwhelmed with multiple bullets. So while we don't know how powerful Habu is compared to the "average Grade 2", the speed discrepancy between the two shouldn't be as vast as the calculations would give. Furthermore, before the calculation, the highest accepted speed was HHS, and was done by the High tiers of the verse.
These three examples were just one of the many moments in Manhwa where there are 2, sometimes multiple panels of a character appearing frozen and another character attacking during that scene. I chose these three due to having "calculations" being done, along with being easy to infer as "inconsistent" with the other verse calculations. I can provide more examples of these "2/multiple - panel slow mo's," though they won't have calculations made for them yet, and I will not be super informed about those verses compared to the 3 above.
Possible Revision 1: In the case of non-animated visual media, such as comics, manga, and manhwa, the standards for slow motion are stricter. If a reference object with known speed can be visually confirmed to slow down either through statement indicators or panels indicating the object slowing down, preferably with different angles, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel (Rain is a common visual slowdown object, and a good example is here). Furthermore, the object of interest needs to be faster than the object of reference.
Possible Revision 2: In the case of non-animated visual media, such as Comics, manga, and manhwa, the standards for slow motion are stricter. In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel, with multiple panels of the reference object not moving and preferably different angles of the attack being shown, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel, only two panels is generally not enough to warrant the use of this method. A potential example to follow is the third example in this post. Furthermore, the object of interest needs to be faster than the object of reference. [However, if a series is known not to commonly reuse art, exceptions could be made with the multiple-panel usage requirement]
Possible Revision 3: For static visual media, high-effort demonstrations of one character statuing another would involve their position not remaining pixel-identical. They'd be redrawn, likely from a different angle. As it is common for a series to simply re-use art and have them be pixel-identical, since that entails far less work. However, for non-static audiovisual media (video games, animations, live action), keeping them in the exact same position seems like a lot more blatant of a tactic; if they want to represent slow movement, they can do that without much extra expense.
The difference between the three revisions:
- Revision 2 is similar to the current slow-motion description; however, it adds the bolded line, which just requires multiple panels of the reference object being frozen. This revision would still deny the first two examples while accepting the third example.
- Revision 1, the conditions for slow motion are much stricter, requiring the reference object to visibly slow down either in the scene or in different panels/angles, with freezing not being enough, as copy/paste panels can be an indicator of the artist just trying to shortcut instead of conventional slow motion. This revision would deny all three examples.
- Revision 3 is suggested by another staff member and would require higher demonstration of slow motion in order for the formula to be used. This would also deny all three examples.
Votes for Revision 1: 0
Votes for Revision 2: 5 (Drite77, Floxy178, SomebodyData, ElJoaki5 (Recommended adding last sentence to the revision), SunDaGamer) [ACCEPTED]
Votes for Revision 3: 1 (Agnaa)
TLDR: Manhwa has a problem with the current definition of Slow-Mo, which states that the formula can be used when a reference object is shown not to move a single pixel. This should change, as many Manhwa have scenes where nothing is visibly slowing down, but the formula is still being used, and sometimes the calculation is accepted. This can be due to Manhwa artists trying to skip corners and copy/paste panels to indicate higher speed, but it shouldn't necessarily be "Slow Mo" as it causes highly inflated speed calculations that are usually not consistent with the verses.
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