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Slow Mo Calc Definition Revision

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CatLover313

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With the current definition of Slow Mo containing this line:

'In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel (which requires the feat to happen in a visual media like a comic, movie or animation) one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel.'

I've been seeing many Manhwa calculations using two/multiple scenes where they would use the Slow-Motion formula to get highly inflated speed calculations that aren't consistent, possibly outliers, or numbers they wouldn't have gotten if it weren't for the formula usage due to its current definition. It's mainly common in Manhwa, as in my experience reading different manhwas, I see many moments where the artist/author wants to show the speed of the character, so they have a character move while usually the other combatant appears "frozen". So using the Slow-Mo formula gives high results (usually HHS and above) when other calculations of the verse are way lower. So, to give examples of what I mean, here are some scenes from different Manhwa that could possibly pass the description, but wouldn't be consistent with the other verse calculations/inverse logic.

Example 1 and Slow Mo Calculation: Reality Quest. The Main Character has an ability called Booster and Blind Spot Strike, while Booster has been accepted to be a 5x multiplier on the verse page, and Blind Spot Strike inverse has been shown to give a sudden attack speed increase. However, the calculation (while not accepted, but I just wanted to show the math), shows that there are two panels where the character throwing a punch is completely frozen, with the only person moving being the MC. The result gives MHS speeds that are highly inconsistent with the other calculations of the verse, with the highest being Supersonic. Even with the accepted x5 Speed increase, it wouldn't come close to MHS.

Example 2 and Slow Mo Calculation (there are multiple versions of this one): Lookism. The character is being jumped by five people. So, while in mid-air, he kicks all five of them. The calculation uses the Slow-Mo formula as it passes the description and calculates the feat to be MHS. It was accepted until eventually being declined in a CRT due to there being another version. The verse's current highest calculation is supersonic, and even other high tiers in the verse are shot while directly facing a bullet.

Example 3 and Slow Mo Calculation (My verse D: ): Boy of Death. The swordswoman is jumped by two guys before slashing them all. The calculation uses the Slow-Mo Formula as it passes the usage description and is calculated to be MHS. While there could be arguments that it isn't inconsistent, as it is a Swords Attack Speed, as someone heavily involved with the verse, I can give context to the character. The swordswoman is named Habu, who in the verse is labeled as a "Grade 2 Threat" (Grade 2's can be identified as low tiers in the verse, and there are also Grade 1 threats, with the highest being Cryptids) as she can wield Aura (the verse's powersystem). It is shown later in the verse that other Grade 2s can cut a singular bullet, but can be overwhelmed with multiple bullets. So while we don't know how powerful Habu is compared to the "average Grade 2", the speed discrepancy between the two shouldn't be as vast as the calculations would give. Furthermore, before the calculation, the highest accepted speed was HHS, and was done by the High tiers of the verse.

These three examples were just one of the many moments in Manhwa where there are 2, sometimes multiple panels of a character appearing frozen and another character attacking during that scene. I chose these three due to having "calculations" being done, along with being easy to infer as "inconsistent" with the other verse calculations. I can provide more examples of these "2/multiple - panel slow mo's," though they won't have calculations made for them yet, and I will not be super informed about those verses compared to the 3 above.

Possible Revision 1: In the case of non-animated visual media, such as comics, manga, and manhwa, the standards for slow motion are stricter. If a reference object with known speed can be visually confirmed to slow down either through statement indicators or panels indicating the object slowing down, preferably with different angles, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel (Rain is a common visual slowdown object, and a good example is here). Furthermore, the object of interest needs to be faster than the object of reference.

Possible Revision 2: In the case of non-animated visual media, such as Comics, manga, and manhwa, the standards for slow motion are stricter. In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel, with multiple panels of the reference object not moving and preferably different angles of the attack being shown, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel, only two panels is generally not enough to warrant the use of this method. A potential example to follow is the third example in this post. Furthermore, the object of interest needs to be faster than the object of reference. [However, if a series is known not to commonly reuse art, exceptions could be made with the multiple-panel usage requirement]

Possible Revision 3:
For static visual media, high-effort demonstrations of one character statuing another would involve their position not remaining pixel-identical. They'd be redrawn, likely from a different angle. As it is common for a series to simply re-use art and have them be pixel-identical, since that entails far less work. However, for non-static audiovisual media (video games, animations, live action), keeping them in the exact same position seems like a lot more blatant of a tactic; if they want to represent slow movement, they can do that without much extra expense.

The difference between the three revisions:
- Revision 2 is similar to the current slow-motion description; however, it adds the bolded line, which just requires multiple panels of the reference object being frozen. This revision would still deny the first two examples while accepting the third example.
- Revision 1, the conditions for slow motion are much stricter, requiring the reference object to visibly slow down either in the scene or in different panels/angles, with freezing not being enough, as copy/paste panels can be an indicator of the artist just trying to shortcut instead of conventional slow motion. This revision would deny all three examples.
- Revision 3 is suggested by another staff member and would require higher demonstration of slow motion in order for the formula to be used. This would also deny all three examples.

Votes for Revision 1: 0

Votes for Revision 2: 5
(Drite77, Floxy178, SomebodyData, ElJoaki5 (Recommended adding last sentence to the revision), SunDaGamer) [ACCEPTED]

Votes for Revision 3: 1
(Agnaa)

TLDR: Manhwa has a problem with the current definition of Slow-Mo, which states that the formula can be used when a reference object is shown not to move a single pixel. This should change, as many Manhwa have scenes where nothing is visibly slowing down, but the formula is still being used, and sometimes the calculation is accepted. This can be due to Manhwa artists trying to skip corners and copy/paste panels to indicate higher speed, but it shouldn't necessarily be "Slow Mo" as it causes highly inflated speed calculations that are usually not consistent with the verses.
 
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I think I'd agree with this change for visual media, but not audiovisual media.

For static visual media, I'd expect that high-effort demonstrations of one character statuing another would involve their position not remaining pixel-identical. They'd be redrawn, likely from a different angle. While as you say, series simply re-using art would have them be pixel-identical, since that entails far less work.

However, for non-static audiovisual media (video games, animations, live action), keeping them in the exact same position seems like a lot more blatant of a tactic; if they want to represent slow movement, they can do that without much extra expense.
 
Actually, I don't even see reasoning behind using slow mo formula for static visual media in the first place. (I mean snail speed method)

As for 1 px method, I'm currently in agreement with Agnaa (which is very common for manhwa as OP said), but I'll wait for further staff input before giving stance on this point.
 
Yeah, you got anyone in particular you want to contact?
 
Could some explain this a bit more succinctly? If I understand, you want us to not go with these feats being slow mo feats even though they’d kinda be that?
 
Could some explain this a bit more succinctly? If I understand, you want us to not go with these feats being slow mo feats even though they’d kinda be that?
I’ll try to explain in a couple of sentences. Fighting Manhwa’s have a lot of moments where there are two panels where an object appears to be “Frozen” and an attacker usually moves and attacks in that sequence. I’ve been seeing a lot of “Low Tier” Manhwa usually ranging around Subsonic-Supersonic use these instances to apply the current Slow Motion Formula and get speeds like HHS/MHS when other speed formula’s don’t give close to that number. I’ve seen some of them accepted but usually declined in a CRT due to being an outlier or inconsistent with the other speed calculations. Additionally, many other Manhwa have moments like these as (I don’t really have a source but it is something very common in fighting manhwa) but due to the way it’s drawn, many artist will just copy and paste 1-2 panels with a character moving to show high speeds. Now, because the usual calculations in the verse range waaay below these calculations, it should come into question if the current definition of Slow Motion (especially for static visual mediums) is especially applicable to Manhwa where these instances are very common (I gave examples of said calculations and why they’re inconsistent). So we should revise it so the formula can only be used when something is visually slowing down (rain is a good reference object usually) and I put an example of a good Slow Motion in Manhwa. Hopefully, this is easier to read.
 
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I’ll try to explain in a couple of sentences. Fighting Manhwa’s have a lot of moments where there are two panels where an object appears to be “Frozen” and an attacker usually moves and attacks in that sequence. I’ve been seeing a lot of “Low Tier” Manhwa usually ranging around Subsonic-Supersonic use these instances to apply the current Slow Motion Formula and get speeds like HHS/MHS when other speed formula’s don’t give close to that number. I’ve seen some of them accepted but usually declined in a CRT due to being an outlier or inconsistent with the other speed calculations. Additionally, many other Manhwa have moments like these as (I don’t really have a source) but due to the way it’s drawn, many artist will just copy and paste 1-2 panels with a character moving to show high speeds. Now, because the usual calculations in the verse range waaay below these calculations, it should come into question if the current definition of Slow Motion (especially for static visual mediums) is especially applicable to Manhwa where these instances are very common (I gave examples of said calculations and why they’re inconsistent). So we should revise it so the formula can only be used when something is visually slowing down (rain is a good reference object usually) and I put an example of a good Slow Motion in Manhwa. Hopefully, this is easier to read.
A couple of sentences is an understatement
 
I’ll try to explain in a couple of sentences. Fighting Manhwa’s have a lot of moments where there are two panels where an object appears to be “Frozen” and an attacker usually moves and attacks in that sequence. I’ve been seeing a lot of “Low Tier” Manhwa usually ranging around Subsonic-Supersonic use these instances to apply the current Slow Motion Formula and get speeds like HHS/MHS when other speed formula’s don’t give close to that number. I’ve seen some of them accepted but usually declined in a CRT due to being an outlier or inconsistent with the other speed calculations. Additionally, many other Manhwa have moments like these as (I don’t really have a source) but due to the way it’s drawn, many artist will just copy and paste 1-2 panels with a character moving to show high speeds. Now, because the usual calculations in the verse range waaay below these calculations, it should come into question if the current definition of Slow Motion (especially for static visual mediums) is especially applicable to Manhwa where these instances are very common (I gave examples of said calculations and why they’re inconsistent). So we should revise it so the formula can only be used when something is visually slowing down (rain is a good reference object usually) and I put an example of a good Slow Motion in Manhwa. Hopefully, this is easier to read.
You keep saying manwha so can I assume this is mostly for them? And are you fine with the formula long as the feat shows other speed feats close to or above?
 
You keep saying manwha so can I assume this is mostly for them? And are you fine with the formula long as the feat shows other speed feats close to or above?
Yes, it is mainly towards Manhwa (I rarely read Manga nowadays). If someone does want to apply it towards Manga, they can but I don’t have the experience to talk about it.

Honestly, I’m not even fine with the second part. I just pointed it out to show how crazy the results can get. I would rather have something being visibly slowing down either through statements or multiple panels (the rain example I gave is a good one imo) AND have the character shown moving in that sequence. It’s a hard thing to describe but with the current definition shouldn’t apply to Manhwa comics due to how frequent it’s and causing outliers. I want to push for either an exclusion of Manhwa from the current definition (or 2 “frozen” panels shouldn’t be enough) or a revision (with help from others on what a good change would be unless my new one sounds good).

Edit: Agnaa also mentioned that visual static mediums could have the person being statued/frozen still being redrawn in a different angles and slow motion scenes being more high effort. So instead of just multiple frozen panels, different angles/more panels of the slow motion being emphasized could be added to the definition.
 
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Yes, it is mainly towards Manhwa (I rarely read Manga nowadays). If someone does want to apply it towards Manga, they can but I don’t have the experience to talk about it.

Honestly, I’m not even fine with the second part. I just pointed it out to show how crazy the results can get. I would rather have something being visibly slowing down either through statements or multiple panels (the rain example I gave is a good one imo) AND have the character shown moving in that sequence. It’s a hard thing to describe but with the current definition shouldn’t apply to Manhwa comics due to how frequent it’s and causing outliers. I want to push for either an exclusion of Manhwa from the current definition (or 2 “frozen” panels shouldn’t be enough) or a revision (with help from others on what a good change would be unless my new one sounds good).
What about this? Clear example of an attack not moving at all or least barely moving. Would this get excluded?
 
What about this? Clear example of an attack not moving at all or least barely moving. Would this get excluded?
I’m mainly going for Manhwa’s due to how many issues it has with this description. It’ll be up to others if they want to apply it to all static comic mediums. If it does apply to all, it would potentially include that feat (?), I’m not a CGM so idk if your feat would apply with current rules anyway.
 
I’m mainly going for Manhwa’s due to how many issues it has with this description. It’ll be up to others if they want to apply it to all static comic mediums. If it does apply to all, it would potentially include that feat (?), I’m not a CGM so idk if your feat would apply with current rules anyway.
Say this happened in manwha, would you be fine with it then?
 
Say this happened in manwha, would you be fine with it then?
The thing is, I’m not even sure if your feat applies to the current description. But, if it were to be similar to the examples I gave in the original post, yes. It’s just applying to Manhwa due to causing many outliers and can be seen as artists copy pasting panels to make shortcuts. Seeing something visually slow down through multiple panels, different angles, or statements would fit the definition of slow motion especially in a static medium like manhwa and would help solve this issue.
 
I am now available to comment here, I personally think it should be a case by case basis, perhaps being better suited to supporting feats but I think self evident feats can be used if they don't conflict with other verse stablished things, such as Outliers or other things, such as stated multipliers.

The 1st feat fits in the latter, as it has an approved modifier, the 2nd feat doesn't fully work because we see one of the thugs visually react to the kick.

I'll say, the 3rd feat, in my opinion works in a vacuum for multiple reasons imo. The panels are repeated and when the attacks are shown affecting those two men, nothing really changed about them, they stayed frozen in the air while she monologued. I think that would be enough evidence for a slow mo calculation to be used there.

Of course, the media itself shows that they are very much slower than that calc given what the OP said, so I think that would fit into an Outlier in this case.

TLDR, I'm not against non-animated media using slow-motion calculations, I just think the standards for them should be a bit higher, repeating two panels wouldn't be enough, but I think something like the third example, where the slashes have effect and the enemies didn't even react or move for multiple panels, to the point of the other person monologuing, would be enough proof for me to have it be approved as Slow Motion.
 
So, for the instance of Slow Mo in Static Visual Media's (Manhwa), using your advice, would a revision like this sound good?

Possible Revision 2: In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel, with multiple panels of the reference object not moving and preferably different angles of the attack being shown, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel. An example to follow is here.

I used the formula description on the calculations page and added a single sentence to it. I also revised my original revision; the difference between the two is that the first one requires the reference object to slow down (using the rain example). In contrast, the second one is still similar to the original Slow-mo description, but just more panels are needed.
 
I wonder if there should be a mention about outliers or if that should be left for the supporters of the verse. The calc in example, like I said, works in a vacuum, not so much when compared to the verse itself which has several anti-feats for that character's level
 
I wonder if there should be a mention about outliers or if that should be left for the supporters of the verse. The calc in example, like I said, works in a vacuum, not so much when compared to the verse itself which has several anti-feats for that character's level
There will likely be outliers with any description, as long as the new definition/revision can eliminate most instances, that would be preferable. That's why I tried adding for Possible Revision 1, it has to show something slowing down instead of being outright frozen (as freezing can be an indicator of an artist trying to shortcut a way to show high speed but not necessarily actual "slow mo", if you get what I mean).
 
There will likely be outliers with any description, as long as the new definition/revision can eliminate most instances, that would be preferable. That's why I tried adding for Possible Revision 1, it has to show something slowing down instead of being outright frozen (as freezing can be an indicator of an artist trying to shortcut a way to show high speed but not necessarily actual "slow mo", if you get what I mean).
I'm preparing to sleep, but under the Slow Motion segment of our calculation page, perhaps we can be a bit more descriptive about it, something along the lines:

"In the case of non-animated visual media, such as Comics, Mangas, and Manwas, the standards for slow motion are more strict. In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel, with multiple panels of the reference object not moving and preferably different angles of the attack being shown, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel, only two panels is generally not enough to warrant the use of this method".

I basically just added some stuff after and before your revision 2, I also am not so sure about using that 3rd example as well since, while I think the assumptions are reasonable, it is still an outlier, which might lead to a few questions latter down the road, but if other CGMs are fine with that example, I don't mind. the wording on my end can likely have some fixes, anyhow, am quite sleepy, peace
 
I'm preparing to sleep, but under the Slow Motion segment of our calculation page, perhaps we can be a bit more descriptive about it, something along the lines:

"In the case of non-animated visual media, such as Comics, Mangas, and Manwas, the standards for slow motion are more strict. In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel, with multiple panels of the reference object not moving and preferably different angles of the attack being shown, one can figure out the timeframe, by saying that it must have been less than the timeframe that the object would have taken to move 1 pixel, only two panels is generally not enough to warrant the use of this method".

I basically just added some stuff after and before your revision 2, I also am not so sure about using that 3rd example as well since, while I think the assumptions are reasonable, it is still an outlier, which might lead to a few questions latter down the road, but if other CGMs are fine with that example, I don't mind. the wording on my end can likely have some fixes, anyhow, am quite sleepy, peace
Alright, I changed the revision with your wording. Started counting votes and put you as voting for revision 2 due to it being your advice.
 
I agree with your revision, CatLove, because nowadays there are a lot of scenes like that. We can’t really be sure whether the author actually intended it that way, or if they simply copied the same scene and redrew it with slight changes.

Therefore, having around 3–4 images (or more) that clearly confirm whether everything is truly frozen or not moving at all would be much clearer and more reliable.

However, they could still try to calculate it, or try asking someone else for their opinion, since some people aren’t sure whether this feat actually counts as Slow Motion or not (and I’m one of those people).🥰🤣
 
What about this? Clear example of an attack not moving at all or least barely moving. Would this get excluded?

What about this? Clear example of an attack not moving at all or least barely moving. Would this get excluded?
From what I can see, this is exactly the same case as what CatLove mentioned in the post: there are simply too few feat images.

And if you’re not aware, for a Slow Motion Speed feat, the character (or the speed you are using as a reference) must be dozens or even hundreds of times faster than that reference.

If the character’s speed is only similar to or comparable with the speed being used as the reference, then that calculation will be immediately rejected.
 
And if you’re not aware, for a Slow Motion Speed feat, the character (or the speed you are using as a reference) must be dozens or even hundreds of times faster than that reference.
I didn't see that in the section, could you show me where you read that?
 
IIRC DT said to take the thickness of the outline of a character in that one scan as the distance moved where 1px is not feasible.
 
I didn't see that in the section, could you show me where you read that?
Hmm, I don’t think that’s actually on the slow Mo section, feel like it’s inherently implied but I might add it to the revision as it kind of makes sense that the formula should only be used when the reference object needs to be severely slower than the object of interest.
 
There will likely be outliers with any description, as long as the new definition/revision can eliminate most instances, that would be preferable. That's why I tried adding for Possible Revision 1, it has to show something slowing down instead of being outright frozen (as freezing can be an indicator of an artist trying to shortcut a way to show high speed but not necessarily actual "slow mo", if you get what I mean).
Hii 👋🏻

A case where the character of reference was not moving, but the character of interest was demonstrated to be able to properly snail speed the character of reference (at least 3 panels) after a perception blitz and was significantly moving himself, is it valid for the slow motion calculation??
 
Hii 👋🏻

A case where the character of reference was not moving, but the character of interest was demonstrated to be able to properly snail speed the character of reference (at least 3 panels) after a perception blitz and was significantly moving himself, is it valid for the slow motion calculation??
From talks and specifically revision 2, three appears to be the minimum with multiple panels and angles preferred, it will also depend on the context of the scene too. So it's not guaranteed that said 3-panel scene will be slow mo but at least it won't be automatically rejected unlike purely 2 panel copy paste scenes.
 
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