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I’ve notice a problem with kinetic energy calcs and I’m finally in the mood to talk about it. Pretty much in games you can shoot guns or summon lightning at people when they do certain actions that would count for KE. Like Uraraka can throw large boulders at you while another character uses a electricity based attack. If the boulders are calculated along with the electricity it’s ap sky rockets because the boulders are now moving Mach 1.
This comes up in plenty of game KE calcs since nothing stops you from shooting a gun or a bow when large objects are being thrown at you or a large enemy is trying to shoulder tackle you.
However I do not believe these speed feats should be used for the KE calcs. This is because these speeds feat don’t have canon reasons to be happening during the events.
A good example of what would count versus what wouldn’t:
Would count for KE: In Sekiro the boss that has the KE calc is the one summoning the lightning. He has a canon reason to be near the lightning at the time as he’s the one causing it, so him being comparable to his lighting is fine.
Wouldn’t count for KE: Meanwhile for something like Smash Bros (and Terraria’s old calc but we don’t use that for other reasons, just would be a good example for what I’m referring to here) the projectiles the events are compared to don’t happen at the same time in canon. There is no canon reason to compare the moon’s or the king slime’s tackle to the projectiles because those projectiles don’t interact with them in canon. Instead the distance they are shown to move, without external factors that aren’t canon, should be used.
TLDR (someone explained this vastly better than I could): If the speed is only there by coincidence, then it shouldn’t be used.
This comes up in plenty of game KE calcs since nothing stops you from shooting a gun or a bow when large objects are being thrown at you or a large enemy is trying to shoulder tackle you.
However I do not believe these speed feats should be used for the KE calcs. This is because these speeds feat don’t have canon reasons to be happening during the events.
A good example of what would count versus what wouldn’t:
Would count for KE: In Sekiro the boss that has the KE calc is the one summoning the lightning. He has a canon reason to be near the lightning at the time as he’s the one causing it, so him being comparable to his lighting is fine.
Wouldn’t count for KE: Meanwhile for something like Smash Bros (and Terraria’s old calc but we don’t use that for other reasons, just would be a good example for what I’m referring to here) the projectiles the events are compared to don’t happen at the same time in canon. There is no canon reason to compare the moon’s or the king slime’s tackle to the projectiles because those projectiles don’t interact with them in canon. Instead the distance they are shown to move, without external factors that aren’t canon, should be used.
TLDR (someone explained this vastly better than I could): If the speed is only there by coincidence, then it shouldn’t be used.
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