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Some Mob Revisions Minecraft

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Lou_change

He/Him
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Intro​

Hello this CRT is part of a bigger thing I have been working on for Minecraft to try revising most of the mobs. I am only looking at the original game Minecraft and supplementary material if it is in any way supported or at least isn't contradicted by anything else. I split it into parts because it would have brought of like 200 different topics for discussion which is probably too many. Also I am not finished.

Blazes​

Add Inorganic Physiology type 1
Made of magma

Creepers​

Add Limited Status effect Inducement
If they were affected by a status effect before exploding the while leave a cloud that gives all status effects they were under for the duration of the original cause of the status.
Add Absorption, Empowerment and Aura
When struck by lightning they become charged creepers with a larger explosion and a blue aura.

Ender Dragon​

Add Self Substance or Non Standard Breathing
It doesn't drown, but there are 2 different abilities for explaining that and I don't know which it is.

Add magic and durability negation and maybe remove acid manipulation
As shown here and here the breath acts like a harming potion which is also durability negation. I believe the Mobestiary says it is acid but that I think it might be contradicted in the game.

Edit attack reflect
Currently implied it is always active when in truth it is only active when the dragon is pearched.

Edit or remove intangiblity
It is worded oddly the Ender Dragon actually destroys most blocks meaning the Ender Dragon only phases though materials it can't break. It also might just be so it doesn't break the game and just considered game mechanics

Add Bodily weaponry
As stated here and support by how it attacks in game, also in the dungeons and dragons conversion the two melee attacks it has are a bite and wing attack so there's that.

Add Limited Light Manipulation
It's eyes seem to glow in game and are out right said to glow here. Also this I guess and supposedly it releases light on low health too but I can't find proof.

Endermen​

Add Limited Light Manipulation
Eyes glow and the particle effect around them
Their eyes visibly glow when turned invisible too.

Add Enhanced senses
Can sense endermites to attack from 64 blocks/meters away and tell if a player is making eye contact with them at the same distance they can also tell if invisible players are looking at them albeit from a fraction of their normal range.

Zombies being able to see larger targets from 40 blocks away was considered impressive by the naturalist

Add Large size type 0
They are 2.9 to 3.6 meters tall depending on if they open their mouths. This meets the standard plus it is acknowledged that the strategy involving hiding under a two block high roof works in their Mobestiary entry.

Endermites​

Near perfect in regards to the actual game. I just want to bring up the information brought up in this interview and the mobestiary entry. They latch on to things traveling through dimensions or teleporting and are sent back to where they belong after two minutes.

Add Limited dimensional travel
Are forcefully sent back where they belong within two minutes unless named with a name tag.

Evokers​

Possibly change Tier to Unknown
Should probably be rated unknown as their only attacks are summons with a different profile and fangs that at least partially ignore durability.

Remove resurrection
They never use their totems

Remove light manipulation
It is just a part of their transmutation.
 
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Intro​

Hello this CRT is part of a bigger thing I have been working on for Minecraft to try revising most of the mobs. I am only looking at the original game Minecraft and supplementary material if it is in any way supported or at least isn't contradicted by anything else. I split it into parts because it would have brought of like 200 different topics for discussion which is probably too many. Also I am not finished.

Blazes​

Add Inorganic Physiology type 1
Made of magma

Creepers​

Add Status effect inducement
If they were affected by a status effect before exploding the while leave a cloud that gives all status effects they were under for the duration of the original cause of the status.
Add Empowerment and Aura
When struck by lightning they become charged creepers with a larger explosion and a blue aura.

Ender Dragon​

Add Self Substance or Non Standard Breathing
It doesn't drown, but there are 2 different abilities for explaining that and I don't know which it is.

Add magic and durability negation and maybe remove acid manipulation
As shown here and here the breath acts like a harming potion which is also durability negation. I believe the Mobestiary says it is acid but that I think it might be contradicted in the game.

Edit attack reflect
Currently implied it is always active when in truth it is only active when the dragon is pearched.

Edit intangiblity
It is worded oddly the Ender Dragon actually destroys most blocks meaning the Ender Dragon only phases though materials it can't break.

Add Bodily weaponry
As stated here and support by how it attacks in game, also in the dungeons and dragons conversion the two melee attacks it has are a bite and wing attack so there's that.

Add Light Manipulation
It's eyes seem to glow in game and are out right said to glow here. Also this I guess and supposedly it releases light on low health too but I can't find proof.

Endermen​

Add Light Manipulation
Eyes glow and the particle effect around them
Their eyes visibly glow when turned invisible too.

Add Enhanced senses
Can sense endermites to attack from 64 blocks/meters away and tell if a player is making eye contact with them at the same distance they can also tell if invisible players are looking at them albeit from a fraction of their normal range.

Zombies being able to see larger targets from 40 blocks away was considered impressive by the naturalist

Add Large size type 0
They are 2.9 to 3.6 meters tall depending on if they open their mouths. This meets the standard plus it is acknowledged that the strategy involving hiding under a two block high roof works in their Mobestiary entry.

Endermites​

Near perfect in regards to the actual game. I just want to bring up the information brought up in this interview and the mobestiary entry. They latch on to things traveling through dimensions or teleporting and are sent back to where they belong after two minutes.

Add Limited dimensional travel
Are forcefully sent back where they belong within two minutes unless named with a name tag.

Evokers​

Possibly change Tier to Unknown
Should probably be rated unknown as their only attacks are summons with a different profile and fangs that at least partially ignore durability.

Remove resurrection
They never use their totems

Remove light manipulation
It is just a part of their transmutation.
It all seems correct to me, I agree
 
If they were affected by a status effect before exploding the while leave a cloud that gives all status effects they were under for the duration of the original cause of the status.
should be limited since its purely dependent on if they are hit with a potion and not something it can just pull out normally
It doesn't drown, but there are 2 different abilities for explaining that and I don't know which it is.
this seems more of just a gameplay mechanic since not many mobs outside of the player are even able to drown anyways I'm pretty sure and the ender dragon wasn't exactly made to interact with large bodies of water. Gonna need more than this for me to say its applicable personally.
here the breath acts like a harming potion
page doesn't load for me, do you have a screenshot of whats on it?
Edit intangiblity
It is worded oddly the Ender Dragon actually destroys most blocks meaning the Ender Dragon only phases though materials it can't break.
Isn't that more of a gameplay mechanic then to prevent clipping rather than actual in universe canonical intangibility, I don't think this works at all.


the rest is fine
 
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this seems more of just a gameplay mechanic since not many mobs outside of the player are even able to drown anyways I'm pretty sure and the ender dragon wasn't exactly made to interact with large bodies of water. Gonna need more than this for me to say its applicable personally.
Behold the list of mobs that can not drown and determine how it differs from the list of all mobs
Isn't that more of a gameplay mechanic then to prevent clipping rather than actual in universe canonical intangibility, I don't think this works at all.
Minecraft is mostly just game mechanics
 
Behold the list of mobs that can not drown and determine how it differs from the list of all mobs
Its either mobs that can breathe underwater like fish or don't need to breathe at all like literal undead or golems so this isn't really a gotcha kinda thing at best you can get a possibly but even then its kinda sketch since the mob in mind literally wouldn't have any way to naturally interact with water at all especially such a large amount fo engulf the entire boss arena to assume it would be programmed to have a drowning mechanic in the first place. Just seems like a big stretch imo to say its valid

Minecraft is mostly just game mechanics
That's not good justification for what I brought up so yeah I'm gonna keep my disagreements in mind
 
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WHY DIDN’T ANYONE TELL ME ABOUT THIS?

Anyway, I agree with Dalesean, although I’m fine with the Ender Dragon getting possibly underwater breathing, but the intangibility is just textbook game mechanics, it’s just there so the Jean doesn’t destroy the battle arena

Also, I don’t actually believe the Ender Dragon’s breath being acid is contradicted anywhere, but idk

Also, the Ender Dragon and Endermen should only have minor light manip

Other than that, I agree
 
I agree with dalesean
Light manipulation should be limited and status effect induction should be absent as they are not part of the normal creeper at the moment.
 
Its either mobs that can breathe underwater like fish or don't need to breathe at all like literal undead or golems so this isn't really a gotcha kinda thing at best you can get a possibly but even then its kinda sketch since the mob in mind literally wouldn't have any way to naturally interact with water at all especially such a large amount fo engulf the entire boss arena to assume it would be programmed to have a drowning mechanic in the first place. Just seems like a big stretch imo to say its valid
It is like the only odd mob out which to me suggests it actually just doesn't breath it also seem hard coded to be immune to suffocation damage ie entity cramming and block suffocation. Also minecraft is a sandbox game and it lives on an island full of things weak to water I think they would do so. That said the game is also programed to not let it take damage from anything other than the player and explosions.
yes Pokémon that have this ability without any second means in between to get it should...but what does it have to do with this CRT now?
The cloud Creepers create by exploding is only otherwise created with dragons breath and can include any effect that you can give a creeper including ones like wither (Java doesn't have potions of decay) which don't have potions (without cheats you can't test most of those unfortunately)

Edits based on suggestions have been made and I replaced the link that was acting up with a screenshot.
 
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