Lou_change
He/Him- 11,163
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Intro
Hello this CRT is part of a bigger thing I have been working on for Minecraft to try revising most of the mobs. I am only looking at the original game Minecraft and supplementary material if it is in any way supported or at least isn't contradicted by anything else. I split it into parts because it would have brought of like 200 different topics for discussion which is probably too many. Also I am not finished.Blazes
Add Inorganic Physiology type 1Made of magma
Creepers
Add Limited Status effect InducementIf they were affected by a status effect before exploding the while leave a cloud that gives all status effects they were under for the duration of the original cause of the status.
Add Absorption, Empowerment and Aura
When struck by lightning they become charged creepers with a larger explosion and a blue aura.
Ender Dragon
Add Self Substance or Non Standard BreathingIt doesn't drown, but there are 2 different abilities for explaining that and I don't know which it is.
Add magic and durability negation and maybe remove acid manipulation
As shown here and here the breath acts like a harming potion which is also durability negation. I believe the Mobestiary says it is acid but that I think it might be contradicted in the game.
Edit attack reflect
Currently implied it is always active when in truth it is only active when the dragon is pearched.
Edit or remove intangiblity
It is worded oddly the Ender Dragon actually destroys most blocks meaning the Ender Dragon only phases though materials it can't break. It also might just be so it doesn't break the game and just considered game mechanics
Add Bodily weaponry
As stated here and support by how it attacks in game, also in the dungeons and dragons conversion the two melee attacks it has are a bite and wing attack so there's that.
Add Limited Light Manipulation
It's eyes seem to glow in game and are out right said to glow here. Also this I guess and supposedly it releases light on low health too but I can't find proof.
Endermen
Add Limited Light ManipulationEyes glow and the particle effect around them
Their eyes visibly glow when turned invisible too.
Add Enhanced senses
Can sense endermites to attack from 64 blocks/meters away and tell if a player is making eye contact with them at the same distance they can also tell if invisible players are looking at them albeit from a fraction of their normal range.
Zombies being able to see larger targets from 40 blocks away was considered impressive by the naturalist
Add Large size type 0
They are 2.9 to 3.6 meters tall depending on if they open their mouths. This meets the standard plus it is acknowledged that the strategy involving hiding under a two block high roof works in their Mobestiary entry.
Endermites
Near perfect in regards to the actual game. I just want to bring up the information brought up in this interview and the mobestiary entry. They latch on to things traveling through dimensions or teleporting and are sent back to where they belong after two minutes.Add Limited dimensional travel
Are forcefully sent back where they belong within two minutes unless named with a name tag.
Evokers
Possibly change Tier to UnknownShould probably be rated unknown as their only attacks are summons with a different profile and fangs that at least partially ignore durability.
Remove resurrection
They never use their totems
Remove light manipulation
It is just a part of their transmutation.
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