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I've never been good with introductions. Plus the topic of speed always makes me incredibly nervous despite how little this site actually uses it, so I'll just cut to my points.
Currently the Terrarian's meteorite feat isn't considered illegitimate due to the meteors being magic and spawning near the users. However we have multiple verses that scale to meteorites despite the meteors doing the exact same thing. In Bloodborne the Meteors do arcane damage and can be spawned from underneath bosses like Rom. DnD also has characters scale off Melf's Minute Meteors and those meteors are magic and spawn near the user. Other series have summoned lightning that is both magic and appears near the user (DnD and I believe Fire emblem). We also count those as legitimate.
The Terrarian's meteor staff is also made out of a regular meteor. It was a rock that fell from space and that regular meteor has magical properties so I don't think the Terrarian's meteors being magic should discredit them because the regular meteor in the world of Terraria is shown to be magical.
On another note I have made two new speed calculations for Terrarian that both get similar results to the original meteor calculation.
https://vsbattles.fandom.com/wiki/User_blog:Keeweed/Some_Terraria_speed_feats
Finally the calc we currently scale the Terrarian to isn't even properly calculated. In speed calculations you need to have both things being compared on the screen at the same time (in this case the bullets and the bosses), yet our current calc doesn't do that so if the upgrade is rejected the bullet calc would still need to be redone.
Note if this is accepted I don't think we should go back to using the old kinetic energy calc for the King Slime as the explosives can hurt him and I believe we are supposed to use ap feats over kinetic energy calcs.
Currently the Terrarian's meteorite feat isn't considered illegitimate due to the meteors being magic and spawning near the users. However we have multiple verses that scale to meteorites despite the meteors doing the exact same thing. In Bloodborne the Meteors do arcane damage and can be spawned from underneath bosses like Rom. DnD also has characters scale off Melf's Minute Meteors and those meteors are magic and spawn near the user. Other series have summoned lightning that is both magic and appears near the user (DnD and I believe Fire emblem). We also count those as legitimate.
The Terrarian's meteor staff is also made out of a regular meteor. It was a rock that fell from space and that regular meteor has magical properties so I don't think the Terrarian's meteors being magic should discredit them because the regular meteor in the world of Terraria is shown to be magical.
On another note I have made two new speed calculations for Terrarian that both get similar results to the original meteor calculation.
https://vsbattles.fandom.com/wiki/User_blog:Keeweed/Some_Terraria_speed_feats
Finally the calc we currently scale the Terrarian to isn't even properly calculated. In speed calculations you need to have both things being compared on the screen at the same time (in this case the bullets and the bosses), yet our current calc doesn't do that so if the upgrade is rejected the bullet calc would still need to be redone.
Note if this is accepted I don't think we should go back to using the old kinetic energy calc for the King Slime as the explosives can hurt him and I believe we are supposed to use ap feats over kinetic energy calcs.