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Kharn doesen't have his own reality warping. He nullifies it. Plus the batter doesen' have a soul.

...That being said, The Batter has better reality warping based abilities than physical combat abilities... I. E. Things that would not fall under the category of fair combat.

So... Yeah.
 
Eh, I think I'll switch to Batter via Loyal's reasons in that case. And the adding in the fact he has acess to his add-ons which can heal, induce status and take attacks for him.
 
You didn't give a vote at all, you just provided a reasoning.

Well...Switch back to Kharne ƒÿÁ. And status inducement being unfair combat, you mean negating Batter's status ailments via Khorne's Blessings?
 
Batter's skills are mostly physical. Most, if not all of his attacks are based around smacking the opponent with a baseball bat.

That being said, Khârn is way more skilled and experienced, can null some of the Batter's strongest haxes, and while the fight may last for a long time, I doubt that the Batter would be allowed to heal himself. I'm not sure it'd be allowed under fair combat rules.

Khârn takes this, albeit with high difficulties.
 
Alright, the Batter takes this then because of stats implify and other things that the Add-Ons can do, like Muteness, Palsy, and they're able to revive each other.


However, I do have one question: are Competences related to magic?
 
@Kellex

I do not know the Batter very well but if the Competences are considered unfair abilities that the person did not work for then they will be negated by the big Corn. Khorne tends to negate anything he considers unfair, magic and even tank shots can be negated while sword slashes and gun shots that take a distinct amount of skill. Personally I find it weird bedcause magic takes skill and so does operating a tank. However, it does somehow operate that way iirc.
 
@Noah

Yeah, except some of the Add-Ons techniques and maybe the healing abilities, the Batter doesn't have haxxy competences.
 
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