- 640
- 103
Alr, after a few months of updates, another crazy op attack and almost a month of insanity waiting for that one calc to be accepted and giving up just today, the second major CRT has dropped. Aga's the goat
-The Player gets 8-B (From this recalc)
-The Player gets Above Average intelligence (The Player is shown to be a good smith and craftsman, being able to craft repair kits for armor, tools like pickaxes and lumber axes, as well as creating equipments made for certain environments. The Player can make bombs, gliders, fishing rods, and even relics, weapons and magical techniques. The Player is also a very good cook)
-The Player gets Paralytic Dust (Sleep Manipulation) (in Resonances. Gives the Player the ability to create sensory particles that sends enemies to sleep for a few seconds)
-The Player gets Paralysis Inducement (Via Glare, which stuns the targer for a second)
-The Player gets a possible resistance to Existence Erasure (Could resist the vortex within Ethiron's chamber that threatened to "undo" the Player)
-The Player's limited Madness Manipulation is no longer limited (Can easily instill insanity into someone with the synergy of Shared Misery and Heretic's Sutra as well as with other means like Gaze or Potions)
-The Player gets Sleight of Hand (Feinting. The Player can feint an attack and instantly follow up with another)
-The Player gets Curse of No Life King (Increased Regeneration and Madness Manipulation), Stench (Fragrance Manipulation), Rain (Limited Weather Manipulation, Damage Boost, Damage Reduction, Ice Manipulation and Acid Manipulation), Nightbringer (Energy Absorption) and Parasol's Blight (Limited Summoning) (in Enchants. Curse of the No Life King increases the Player's regeneration and makes the weapon induce insanity on each hit. Stench releases a greenish cloud that deals damage to the opponent. Rain makes a cloud that decreases fire damage towards the Player and increases the Player's electricity damage. If paired with the Chilling enchant, it'll make a snowing cloud, increases the Player's Frostdraw damage. If paired with the Stench enchant, it'll make an acid rain)
-The Player's Elemental Resistance from Dawnwalker changed to Status Effect Inducement Resistance (Absolute radiance actually cancels status effects from attacks)
-Reworked scan for Supernatural Willpower (Brick Wall is more likely a result of strength rather than willpower. The Player likely still has this due to resisting the vortex)
-The Player gets Red Death (Organic Manipulation, Energy Absorption and Limited Blood Manipulation) (in Equipment. The Red Death removes all organic and etheric remains from the people it slays. Being a weapon weaved with both Shadowcast and Bloodrend, Both of its critical moves drain the blood and ether of the target)
-The Player's Organic Manipulation from Capra gets changed to Biological Manipulation (The abilities from Capra affects bodily functions, like blood regeneration instead of manipulating organic matter)
-The Player gets Smoke Manipulation (From Vaporborne, which allows the Player to create a cloud of steam by landing a Frostdraw move while the target is burning or by landing a Flamecharm move while the target is chilled)
-Added some stuff for the Player's Silentheart oath (The explanation for why the Player loses some of their abilities is because of the fact that the Silentheart oath is the vow to not use mantras, and should thus lose abilities that comes from mantras)
--The Player gets Homing Attack (Via Relentless Hunt)
--The Player gets Energy Projection (Via Vengeful Pursuit)
-Added some stuff for the Player's Saintsworn oath
--The Player gets Magma Manipulation (Via Hero's Assist: Jace)
--The Player gets Damage Boost (Via Hero's Assist: Tessa)
-The Player gets Chorus Divide (Energy Projection) (in Resonances. Chorus Divide charges up 2 beams on the palms of the Player)
--The Player gets "even higher" in AP with Chorus Divide (Chorus Divide is the highest-damaging ability the Player can acquire)
-The Player loses Attack Reflection. The Prediction scan is now moved to Damage Transferal (Prediction works more like instant Damage Transferal rather than Attack Reflection)
-The Player loses Probability Manipulation (Lootskipper got removed lol)
-The Player's loses the Genius Intelligence from Saltchemist (The alchemy feats and the statements for the Oath shouldn't be enough to grant it this)
-The Player loses Limited Soul Manipulation. The scan is moved to Power Nullification (Chronostasis only disables resonances, which are soul based abilties. It shouldn't grant soul manipulation)
-The Player loses Dimensional Storage (Storage in Deepwoken scales to strength, which shouldn't if it was an actual "dimensional" storage. The Player also loses half of their items when they die)
-Megalodaunt and Mudskipper Brute both get Electricity Resistance (Same reasoning as for the Player, as they are barely affected by the shock from Thundercall moves, which is actual electricity)
-Megalodaunt and Mudskipper Brute both get Resistance to Extreme Heat and Extreme Cold (Same reasoning as for the Player, as they can tank Frostdraw moves, which is stated to freeze air to make ice. They can also tank fire mantras)
-Megalodaunt, Mudskipper Brute and Nautilodaunt all get Tier 8-B (Still scales to the Player)
-Megalodaunt gets the abilities it should have from being Attuned (Due to being a monster)
-Megalodaunt gets a new key (Prime. This key has Energy Projection due to being able to fire a beam from it's mouth)
-Scyphozia loses its "Possibly" rating for Soul Manipulation (The Depths are responsible for the pull of the dead's souls towards itself)
-Scyphozia gets Mid-Godly Resurrection (Should also be responsible for this level of resurrection from the Player)
-Scyphozia loses its "Possibly" rating for Biological Manipulation (Although Scyphozia's bological manipulation is slow, it's still definitely there)
All of the changes are in the sandbox for the Player, Megalodaunt, Mudskipper Brute and for Scyphozia
-The Player gets 8-B (From this recalc)
-The Player gets Above Average intelligence (The Player is shown to be a good smith and craftsman, being able to craft repair kits for armor, tools like pickaxes and lumber axes, as well as creating equipments made for certain environments. The Player can make bombs, gliders, fishing rods, and even relics, weapons and magical techniques. The Player is also a very good cook)
-The Player gets Paralytic Dust (Sleep Manipulation) (in Resonances. Gives the Player the ability to create sensory particles that sends enemies to sleep for a few seconds)
-The Player gets Paralysis Inducement (Via Glare, which stuns the targer for a second)
-The Player gets a possible resistance to Existence Erasure (Could resist the vortex within Ethiron's chamber that threatened to "undo" the Player)
-The Player's limited Madness Manipulation is no longer limited (Can easily instill insanity into someone with the synergy of Shared Misery and Heretic's Sutra as well as with other means like Gaze or Potions)
-The Player gets Sleight of Hand (Feinting. The Player can feint an attack and instantly follow up with another)
-The Player gets Curse of No Life King (Increased Regeneration and Madness Manipulation), Stench (Fragrance Manipulation), Rain (Limited Weather Manipulation, Damage Boost, Damage Reduction, Ice Manipulation and Acid Manipulation), Nightbringer (Energy Absorption) and Parasol's Blight (Limited Summoning) (in Enchants. Curse of the No Life King increases the Player's regeneration and makes the weapon induce insanity on each hit. Stench releases a greenish cloud that deals damage to the opponent. Rain makes a cloud that decreases fire damage towards the Player and increases the Player's electricity damage. If paired with the Chilling enchant, it'll make a snowing cloud, increases the Player's Frostdraw damage. If paired with the Stench enchant, it'll make an acid rain)
-The Player's Elemental Resistance from Dawnwalker changed to Status Effect Inducement Resistance (Absolute radiance actually cancels status effects from attacks)
-Reworked scan for Supernatural Willpower (Brick Wall is more likely a result of strength rather than willpower. The Player likely still has this due to resisting the vortex)
-The Player gets Red Death (Organic Manipulation, Energy Absorption and Limited Blood Manipulation) (in Equipment. The Red Death removes all organic and etheric remains from the people it slays. Being a weapon weaved with both Shadowcast and Bloodrend, Both of its critical moves drain the blood and ether of the target)
-The Player's Organic Manipulation from Capra gets changed to Biological Manipulation (The abilities from Capra affects bodily functions, like blood regeneration instead of manipulating organic matter)
-The Player gets Smoke Manipulation (From Vaporborne, which allows the Player to create a cloud of steam by landing a Frostdraw move while the target is burning or by landing a Flamecharm move while the target is chilled)
-Added some stuff for the Player's Silentheart oath (The explanation for why the Player loses some of their abilities is because of the fact that the Silentheart oath is the vow to not use mantras, and should thus lose abilities that comes from mantras)
--The Player gets Homing Attack (Via Relentless Hunt)
--The Player gets Energy Projection (Via Vengeful Pursuit)
-Added some stuff for the Player's Saintsworn oath
--The Player gets Magma Manipulation (Via Hero's Assist: Jace)
--The Player gets Damage Boost (Via Hero's Assist: Tessa)
-The Player gets Chorus Divide (Energy Projection) (in Resonances. Chorus Divide charges up 2 beams on the palms of the Player)
--The Player gets "even higher" in AP with Chorus Divide (Chorus Divide is the highest-damaging ability the Player can acquire)
-The Player loses Attack Reflection. The Prediction scan is now moved to Damage Transferal (Prediction works more like instant Damage Transferal rather than Attack Reflection)
-The Player loses Probability Manipulation (Lootskipper got removed lol)
-The Player's loses the Genius Intelligence from Saltchemist (The alchemy feats and the statements for the Oath shouldn't be enough to grant it this)
-The Player loses Limited Soul Manipulation. The scan is moved to Power Nullification (Chronostasis only disables resonances, which are soul based abilties. It shouldn't grant soul manipulation)
-The Player loses Dimensional Storage (Storage in Deepwoken scales to strength, which shouldn't if it was an actual "dimensional" storage. The Player also loses half of their items when they die)
-Megalodaunt and Mudskipper Brute both get Electricity Resistance (Same reasoning as for the Player, as they are barely affected by the shock from Thundercall moves, which is actual electricity)
-Megalodaunt and Mudskipper Brute both get Resistance to Extreme Heat and Extreme Cold (Same reasoning as for the Player, as they can tank Frostdraw moves, which is stated to freeze air to make ice. They can also tank fire mantras)
-Megalodaunt, Mudskipper Brute and Nautilodaunt all get Tier 8-B (Still scales to the Player)
-Megalodaunt gets the abilities it should have from being Attuned (Due to being a monster)
-Megalodaunt gets a new key (Prime. This key has Energy Projection due to being able to fire a beam from it's mouth)
-Scyphozia loses its "Possibly" rating for Soul Manipulation (The Depths are responsible for the pull of the dead's souls towards itself)
-Scyphozia gets Mid-Godly Resurrection (Should also be responsible for this level of resurrection from the Player)
-Scyphozia loses its "Possibly" rating for Biological Manipulation (Although Scyphozia's bological manipulation is slow, it's still definitely there)
All of the changes are in the sandbox for the Player, Megalodaunt, Mudskipper Brute and for Scyphozia
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