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I've seen several threads questioning the use of kinetic energy to wank character levels over the past few months, so it took me by surprise to find out that a large portion of terraria scaling comes from King Slime's kinetic energy feat making it small town level, despite nothing else implying that level.
Now to be fair, I also disagree with the meteors being high hypersonic, considering even prehardmode guns shoot bullets faster than this hardmode weapon's meteor projectiles. It's open to discussion, but that's not my priority here.
My priority is to change King Slime's tier and all scaling characters. Can we not just scale it to an explosive weapon that it can survive? I'm not sure if it can survive a holy hand grenade, but if it can we can scale King Slime to that instead.
Edit: apparently the Wall of Flesh suffers the same sort of problem. Can we not just scale it to the amount of transmutation the Ancient Spirits of Light and Darkness do when changing biomes? Honestly I'd think that'd upgrade the Wall of Flesh, but at least it makes more sense than basing it off of kinetic energy.
Now to be fair, I also disagree with the meteors being high hypersonic, considering even prehardmode guns shoot bullets faster than this hardmode weapon's meteor projectiles. It's open to discussion, but that's not my priority here.
My priority is to change King Slime's tier and all scaling characters. Can we not just scale it to an explosive weapon that it can survive? I'm not sure if it can survive a holy hand grenade, but if it can we can scale King Slime to that instead.
Edit: apparently the Wall of Flesh suffers the same sort of problem. Can we not just scale it to the amount of transmutation the Ancient Spirits of Light and Darkness do when changing biomes? Honestly I'd think that'd upgrade the Wall of Flesh, but at least it makes more sense than basing it off of kinetic energy.