Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Well it's a rule of the verse that creatures such as the Devil and GoD can't be commanded/controlled, no mind control ritual or effect works on them so I don't think that would workWhats O'Diablo and the God of Death have vs Sealing? Matt can literally shove them in a box and turn them into his summons, so even if they dont die, thats a wincon
Depending on what "magic" counts as I'm not sure if any attack by the Devil would count, as they're not really "magic"Huh, i see. Well, there is still the possibility that they could just be.....shoved into the boxes and not let out for the time that is takes to count as an Incap victory, but that just kinda seems impractical, eh, i dunno
Speaking of summons, Matt does have the Angel Mirror, which grants him the Enchanted status, which basically makes it that all magic attacks dealt to him do nothing, but more physical attacks do more. O'Diablo seems to be more magic based, though Death may cause problems for that
Oh wait, i just looked at Henry's profile, and while Reference doesnt have Causality Manip, it still has BFR in terms of punching those into alternate timelines. Would Spiral of Pain have a counter to that?
I'm pretty sure Reference is only visible to Henry and otherPocket Watch grants Matt Haste, which is basically speeding up his own time (by allowing two or more turns at once in game), so thats going to be a Speed Amp to dodge Reference, cure Henry's madness, Bless him, and then win
Even though this is an obvious reference to JoJo, nothing suggests that Reference is invisible to others just like Stands in JoJo. I have no idea why that is there when it shouldn't be there. Also, didn't we clarify Reference was restricted?I'm pretty sure Reference is only visible to Henry and otherStandSpirit users
oh hey Psycho, was just kinda holding down the fort for ya. Mainly was mentioning whatever Matt had because im not as familiar as i used to be with Henry Stickmin, lolBy the rules of the tournament, Henry’s luck is restricted. Luckily for him, that means he’s just as lucky as others meaning he can never have unlucky moments. That being said, although both of the, seem to resist most of what Henry has, there is still the potential for Henry to possess one of them through Toppy so he can use their body to defeat the other. He’s even harder to kill by the fact that should he die, get knocked unconscious, get incapacitated, or get BFR’d, he can automatically retry back to an earlier point in time to do another option until he can finally get a path where he wins.
As for Matt, he can pretty much revive Henry when he dies through giving him coffee/espresso, and he has the ability to scan foes to learn their resistances and weaknesses so he knows what to use and whatnot to use. And if he dies, he can straight up redo the battle from the start thanks to the Player. Though, he can still be defeated if he's defeated by any other method outside of death as seen with the first Lance encounter in the fifth game where he was knocked out instead of killed.
Even though this is an obvious reference to JoJo, nothing suggests that Reference is invisible to others just like Stands in JoJo.
Well that changes things quite a bitNow that I see it, shouldn't Henry & Matt have the range advantage here given that by SBA, they start at 4 km?
I was just going by the profile, if so that should be removedEven though this is an obvious reference to JoJo, nothing suggests that Reference is invisible to others just like Stands in JoJo. I have no idea why that is there when it shouldn't be there. Also, didn't we clarify Reference was restricted?
The fact that in certain circumstances, it won't activate which would allow him to die for good as seen in 2 endings, yeah. But in both of those circumstances, he was only able to reset previously because he hasn't completed his goals yet. The retries never triggered during the endings of The Betrayed and Revenged because Henry died at the same time he succeeded in his goals.(By the way, Henry's reset BS has a counter, yeh?)
So, it only works if he hasnt completed a goal, i see. Wouldnt one be able to Incap him in such a way, or use BFR to prevent the reset?The fact that in certain circumstances, it won't activate which would allow him to die for good as seen in 2 endings, yeah. But in both of those circumstances, he was only able to reset previously because he hasn't completed his goals yet. The retries never triggered during the endings of The Betrayed and Revenged because Henry died at the same time he succeeded in his goals.
One of them only has a range of several meters while the other only has a range of tens of meters.With the range advantage things get kinda difficult, but they both can close the gap, the Devil with portals and GoD will constantly accelerate himself over time which will also make him more dangerous offensively.
Matt also has summons as well, over a hundred of them. And Matt has had experience facing opponents with a similar amount of regeneration they have (In the form of Spirits and hydra-type dragons).Both can also summon hundreds of creatures to help them, also having decent regeneration that can help them survive.
Only Henry would be affected by the timelock, but not Matt due to his resistance to that. Not that it matters since Henry can retry. Also, blood attacks get countered by the fact that Matt can summon PHOENIX to cast the auto-revive status on both himself and Henry to automatically revive upon death.If the GoD gets close to any opponent he will grab them and timelock them, the Devil can also turn any wound into a fatal one with his blood explosion ability
Does Matt resist all types of time manip? To be clear, the Timelock accelerates someone in time and I only saw resistance to time slow in his profile, though I could have missed it. Would being stuck in timelock count as a fail? What it does is accelerate the target in time so much that seconds feel like years, but they don't feel any hunger or anything, so it's not like Henry would die. If they do die or get close to death though, GoD can turn them into zombies to stop them from revivingOnly Henry would be affected by the timelock, but not Matt due to his resistance to that. Not that it matters since Henry can retry. Also, blood attacks get countered by the fact that Matt can summon PHOENIX to cast the auto-revive status on both himself and Henry to automatically revive upon death.
Resistance to Time Manipulation (Especially Time Stop) is essentially enough to cover all aspects. Even then, grabbing Matt would be difficult since the Bullet Heaven games showed him being very good at dodging danmaku.Does Matt resist all types of time manip? To be clear, the Timelock accelerates someone in time and I only saw resistance to time slow in his profile, though I could have missed it.
Like I said, Henry has still been able to retry from incapacitation (Especially in one of the CtM fails where the Chaos Containment Center froze time completely). In fact, some of these fails even activate before the attacks land on Henry.Would being stuck in timelock count as a fail?
Well if that's the case I don't think SoP have a counter for retries.Like I said, Henry has still been able to retry from incapacitation (Especially in one of the CtM fails where the Chaos Containment Center froze time completely). In fact, some of these fails even activate before the attacks land on Henry.
Henry and Matt are more likely to take this thanks to the range advantage and necessary counters to winso, whats the consensus?