• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Undertale - Problem with Flowey's Elevator Calculation

Armorchompy

He/Him
VS Battles
Thread Moderator
Calculation Group
Messages
17,873
Reaction score
15,342
Calc here. It boils down to a character rapidly moving an elevator across a certain distance, and scaling them to the KE. The issue I have with this is that the elevator is calculated to have a weight of over 780 tons, which is much higher than any real elevator. For comparison, the heaviest and largest passenger elevator in the world weighs just 16 tons and while it's hard to find the exact weight of a normal one they seem to hover between 4 and 10 tons.

The reason the weight result is so inflated is that the calculation(s) use this scene to calculate the thickness of its walls. There's several issues with this. To get it out of the way, Undertale is a game with a very simplistic and often amateurish artstyle (this isn't me knocking it I think Toby Fox has said as much himself), and taking the scale every scene portrays literally can lead to strange results that are probably better off discarded, like an 800 ton elevator. The second issue is that even taking what's shown literally we just see the entrances to the elevator vanishing. This is likely just to represent the doors closing and Frisk no longer being able to see outside of it, and isn't actually implying that the elevator is so thick. The actual door looks pretty normal, and the other elevator in New Home clearly isn't anywhere near as thick as is being assumed here, the structure it's in is way too thin to accomodate that.

A secondary issue is that the calc assumes the entire elevator is a solid box of stainless steel. They are not, even when they have steel frames. There's also a few fair concerns to bring up about the timeframe but I'm not interested in addressing those right now. Anyways, I'll address a few possible counterarguments.

The other New Home elevator is unrelated! No reason to assume it's the same!

Well it's actually plenty related given it's in the same area and logically they would be built in a similar manner, it's strange to say one elevator is normal whereas the other that's like ten meters across is a huge super-heavy box of steel. This is doubly true given the Underground has like, two maybe three engineers? Not that much room for differing styles, not that it really matters. If you need more evidence, the doors look the exact same.

Undertale's elevators use EM force to move! There's no reason to compare them to real ones!

They do. Except, these exist in real life, it's not a sci-fi concept. Sure, you could argue Alphy's supertech could be much better than ours and carry an 800-ton elevator, but there's no reason it should need to. Engineering common sense dictates that something, especially something that moves, shouldn't ever be much heavier than it needs to be, so why make an elevator that's literally a hundred times the necessary weight for no apparent reason? It's dumb no matter how you slice it.

It's a fantasy setting, it shouldn't be expected to behave like the real world!

Well, it kind of is when the elevator otherwise looks exactly like a normal one, from the interior to the doors to the use of a kind of niche IRL movement system. There isn't anything exaggerated or cartoonish about it in the way that, say, the Hotland vents are. It's just a mostly normal elevator as far as we can tell. And sure, Undertale is a game with an often silly or exaggerated tone, but there's nothing setting up the elevator's size as a joke- in fact as discussed above the only thing implying that it's this big is one ambiguous animation.

When the only reason to assume this mass is so minor arguments about it not being inconsistent don't really hold... weight. It's like saying Sans' slippers weigh 10 tons each. Could they? Sure, if it was said as much. Do they? ... We have no reason to think so, and plenty to think they don't.

In conclusion, the elevator's current mass is not only highly inconsistent both with the in-verse portrayal and the weight of IRL elevators, but is solely based on a misinterpreted animation of the doors closing. The calculation should thus be removed or recalculated utilizing a more accurate method (such as rescaling a real elevator's weight).
  • Agreements:
  • Disagreements:
  • Neutralments:
 
Last edited:
I don't really see the issue with it just being a really heavy elevator, Monsters in general are way larger than Humans, so everything they use being much larger/heavier is fine. The elevator in New Home also can't really be used as an example here since I'm fairly certain that would just be a general size scaling issue where constructions in games are much smaller on the outside than they are on the inside. I think a more thorough calc accounting for the exact amount of each material used should be fine but afaik that wouldn't really knock the feat down by too much
 
I don't really see the issue with it just being a really heavy elevator, Monsters in general are way larger than Humans, so everything they use being much larger/heavier is fine.
The elevator itself isn't very big. The inside is something like 5x5x5 meters? That's just a normal elevator, much smaller than the IRL one I linked to, it wouldn't be particularly good at hosting giant monsters. It's just assumed to have really thick walls.
The elevator in New Home also can't really be used as an example here since I'm fairly certain that would just be a general size scaling issue where constructions in games are much smaller on the outside than they are on the inside.
If you, person responsible for 100% of the artwork that gets put in a game, went out of your way to make an elevator insanely thick for some reason, you would be consistent about portraying that peculiar aspect of it, artstyle quirks or not.
 
The elevator itself isn't very big. The inside is something like 5x5x5 meters? That's just a normal elevator, much smaller than the IRL one I linked to, it wouldn't be particularly good at hosting giant monsters. It's just assumed to have really thick walls.
I mean we can confirm that Frisk does have a birds eye view and is able to see through walls, so just really thick walls is plausible to me, I don't really see the issue
If you, person responsible for 100% of the artwork that gets put in a game, went out of your way to make an elevator insanely thick for some reason, you would be consistent about portraying that peculiar aspect of it, artstyle quirks or not.
Idk I think they just didn't care lol, shouldn't be used against literally every instance at all (esp since I don't even think it could house a regular elevator at all given the layout)
 
As someone who made this calculation, I only bothered to recalc it because of few flaws I saw with Psycho's original calc (also it uses a cropped screen to scale the elevator but was so minor the impact was minimal).
this isn't me knocking it I think Toby Fox has said as much himself
Yeah, for the sake of transparency I'll link this

When the only reason to assume this mass is so minor arguments about it not being inconsistent don't really hold... weight. It's like saying Sans' slippers weigh 10 tons each. Could they? Sure, if it was said as much. Do they? ... We have no reason to think so, and plenty to think they don't.
Not replying to the rest as I don't want to rn, but this is already reach in my opinion.

There is no real precedent here about "stuff that is far larger than it actually is in-universe because goofy graphics", it's really just this. If you can find me other cases of that then sure, but rn I don't really see many arguments against the elevator being that heavy besides "I think it's silly and thus it's wrong".
 
There is no real precedent here about "stuff that is far larger than it actually is in-universe because goofy graphics", it's really just this. If you can find me other cases of that then sure, but rn I don't really see many arguments against the elevator being that heavy besides "I think it's silly and thus it's wrong".
Well I've already explained that even removed from the context, the door closing animation is extremely weak evidence to assume the elevator is that thick. A normally thin elevator door would cause the exact same visual effect, stopping you from seeing past it, thus obscuring it from your vision - you're taking it extremely literally to actually assume the whole thing we see closing is an abnormally thick door and I don't think that's what's actually going on.

If we were shown clearly that the elevator is indeed super-thick I would consider the feat fine (minus the material stuff) but we aren't, and so all of the OP is to show that there isn't really grounds to make that assumption and that indeed there's plenty of reasons not to.
 
Last edited:
I was supposed to do this one...
The actual door looks pretty normal, and the other elevator in New Home clearly isn't anywhere near as thick as is being assumed here, the structure it's in is way too thin to accomodate that.
Why use the one elevator we never actually go inside, and that also has a huge chunk of the building blocking our view of it? Even the Hotland elevators would’ve been a better example, at least you can enter those, and from the outside they’re visibly much smaller than they are on the inside.

But I have an even BETTER one, remember the elevator in Alphys' lab, that looks exactly the same as the New Home one and is in the same building?
Well it's so thin, you can still see Alphys tapping her feet behind the door, and there’s even flavor text calling attention to it.

The style point is even clearer once you factor in DR as well, and remember that Toby did the long hallway that goes black thing for a regular wooden door too lol
 
The actual door looks pretty normal, and the other elevator in New Home clearly isn't anywhere near as thick as is being assumed here, the structure it's in is way too thin to accomodate that.
Tbh re-reading this, this is a terrible argument. Undertale has a trend of showing things as far smaller than the inside, like with Sans and Papyrus' house or Undyne's house.

Why can't the same be argued here? It's a pretty common thing in old-style RPGs to have places you enter in as far smaller in the outside than they are in the inside due to graphics, Undertale isn't a 3D open world game after all.
 
I was supposed to do this one...
sorry...
Why use the one elevator we never actually go inside, and that also has a huge chunk of the building blocking our view of it? Even the Hotland elevators would’ve been a better example, at least you can enter those, and from the outside they’re visibly much smaller than they are on the inside.
There's a very good reason: I haven't played Undertale since 2017 and I have the memory of a slightly above average goldfish. I appreciate you providing better evidence
 
I feel Armor and Eden do have a point here especially with examples like these
Kinda find it hard to believe he just wanted a randomly 800 ton elevator and even if you say the thickness is true there does still need to be hollowness taken into account so some fix is needed regardless and that's not debatable
 
I feel Armor and Eden do have a point here especially with examples like these

Kinda find it hard to believe he just wanted a randomly 800 ton elevator and even if you say the thickness is true there does still need to be hollowness taken into account so some fix is needed regardless and that's not debatable
I mean, if we hanna fix the issue of hollowness is still there, but...
Tbh re-reading this, this is a terrible argument. Undertale has a trend of showing things as far smaller than the inside, like with Sans and Papyrus' house or Undyne's house.

Why can't the same be argued here? It's a pretty common thing in old-style RPGs to have places you enter in as far smaller in the outside than they are in the inside due to graphics, Undertale isn't a 3D open world game after all.
I do not think we can simply discard a thing because "lol too big", it has precedent for it being big if anything.
 
can we really use the Alphys thing as counterevidence? using that the placement would be around the front of the elevator, where it would visibly not close off from Frisk's POV like how it's being argued. I think either way we'd just have to use the internals of the elevator like how we do for most building size calcs in fiction due to how these things are inherently inconsistent
 
can we really use the Alphys thing as counterevidence? using that the placement would be around the front of the elevator, where it would visibly not close off from Frisk's POV like how it's being argued.
What? Yes. Obviously yes. It doesn't matter that it's a slightly inaccurate visual in a game where everything looks like it was drawn by a child in MS Paint (and even if it wasn't the Isometric perspective always involves some visual fuckery), it obviously shows that the door isn't anywhere near two meters thick.
I think either way we'd just have to use the internals of the elevator like how we do for most building size calcs in fiction due to how these things are inherently inconsistent
If something is inconsistent then you shouldn't use the highest highball in a calc. But it is actually quite consistently not the size we're calcing it to be.
I do not think we can simply discard a thing because "lol too big", it has precedent for it being big if anything.
Frankly with the Alphys thing I'm not sure how you can even argue that it's that big in the first place. Again you seem to act like the elevator is actually shown to be that thick rather than extrapolated to be off a visual that's clearly implying something else.
 
What? Yes. Obviously yes. It doesn't matter that it's a slightly inaccurate visual in a game where everything looks like it was drawn by a child in MS Paint (and even if it wasn't the Isometric perspective always involves some visual fuckery), it obviously shows that the door isn't anywhere near two meters thick.
my point is that it doesn't really invalidate what's being assumed here, which is just what we see ingame
If something is inconsistent then you shouldn't use the highest highball in a calc. But it is actually quite consistently not the size we're calcing it to be.
if it's inconsistent in size then why would you not just use the size we can see when the feat is being done
 
Frankly with the Alphys thing I'm not sure how you can even argue that it's that big in the first place. Again you seem to act like the elevator is actually shown to be that thick rather than extrapolated to be off a visual that's clearly implying something else.
You still are failing to take in account that objects that you can enter in Undertale, by graphics, are much smaller than they actually are in actuality in the inside. How are you supposed to accurately display homes accurately size-wise in a town with RPG Maker?
 
You still are failing to take in account that objects that you can enter in Undertale, by graphics, are much smaller than they actually are in actuality in the inside. How are you supposed to accurately display homes accurately size-wise in a town with RPG Maker?
The assumption used to justify the calc is already stupid in a vacuum and I'm showing that all evidence just further points to it being inaccurate - the consistency of the visuals is secondary and doesn't remove that fact. Not that it actually is inconsistent to that degree, it's just scaled down. Undertale's depiction of buildings from outside still absolutely can and does incorporate notable elements of the structure and when the only (alleged) strange feature of an elevator is "it's got insanely thick walls" it stands to reason to assume that'd be represented somehow, or at the least not outright ignored in favor of an opposite depiction.

Besides all of that, if Frisk can hear and see Alphys' feet through the door that just proves that canonically it isn't that thick, regardless of visuals.

Also Undertale uses GameMaker Studio, not RPG Maker
 
Last edited:
You still are failing to take in account that objects that you can enter in Undertale, by graphics, are much smaller than they actually are in actuality in the inside. How are you supposed to accurately display homes accurately size-wise in a town with RPG Maker?
this seems like starting with the assumption you want ("the door is thick and the elevator is chunky") rather than actually just using what is going on

[...] and even if you say the thickness is true there does still need to be hollowness taken into account [...]
this is another thing i noticed too
it's being treated as if the so-called thick walls are a solid casing of steel (which wouldn't make any sense given it must have doors and room for those doors to move when open)

i largely agree with armor and eden, for the record
 
But I have an even BETTER one, remember the elevator in Alphys' lab, that looks exactly the same as the New Home one and is in the same building?
Well it's so thin, you can still see Alphys tapping her feet behind the door, and there’s even flavor text calling attention to it.
We see it from below. It's just not closed all the way down.
Kinda find it hard to believe he just wanted a randomly 800 ton elevator
Insert my rant about how author intent is not used for destruction values but is (supposedly) used for KE
 
Insert my rant about how author intent is not used for destruction values but is (supposedly) used for KE
Not a soul has issue with anyone calculating the Kinetic Energy of the feat, idk why you're playing victim and implying shit that was never said but I ask you refrain from doing so moving forward, its not a good look for ya


Especially when what you're complaining about is entirely different than whats being addressed in this thread
 
?? That's not how elevator doors work.
In real life probably not, but this is fiction. The bottom gap is pretty common for regular doors in real life.

I don’t think it’s thick to the point of being nigh-transparent. I doubt that metal even works like that. Unless I’m misunderstanding something here.
 
Not a soul has issue with anyone calculating the Kinetic Energy of the feat, idk why you're playing victim and implying shit that was never said but I ask you refrain from doing so moving forward, its not a good look for ya
Bruh what did I do to deserve such an aggression🥀
 
Your first comment here is literally coming in making baseless accusations on stuff that was never said in the thread, if saying "hey don't do that shit" is too aggressive for you then ya probably should just refrain from commenting forward
It’s literally strikethrough and was just a joke about inconsistencies I find with calcs in-general, and you basically said I’m dramatically pretending to be a victim and that it’s “not a good look for me”. Now you just tell me to shut up because you think I’m touchy (I don’t even care about whatever people from Internet say about me, was just surprised at aggression over non-serious comment). Don’t think it’s acting nice, but sure.
 
In real life probably not, but this is fiction.
And now we're back to what SeijiSetto said - you're working backwards from the assumption the calc uses trying to justify it rather than looking at the facts and getting the most logical conclusion from it - in this case being "if you can see and hear someone trying to be quiet through a door it's probably not literally several meters thick"
 
And now we're back to what SeijiSetto said - you're working backwards from the assumption the calc uses trying to justify it rather than looking at the facts and getting the most logical conclusion from it - in this case being "if you can see and hear someone trying to be quiet through a door it's probably not literally several meters thick"
I don’t know what you can even use as an explanation except a bottom gap though? Unless you are proposing this which confuses me:
I don’t think it’s thick to the point of being nigh-transparent. I doubt that metal even works like that. Unless I’m misunderstanding something here.
 
It’s literally strikethrough and was just a joke about inconsistencies I find with calcs in-general
The thread has literally nothing to do with your comment there, its ill placed and not in good taste especially consider you did it as a reply

and you basically said I’m dramatically pretending to be a victim and that it’s “not a good look for me
Basically what it appears as when your first reply to someone going "hey I think the weight is wrong" going to extrapolate that to being "the wiki is so hypocritcal about KE feats muh muh" so yeah probably should have thought that one through

Now you just tell me to shut up because you think I’m touchy
You called a basic warning essentially saying hey don't do that shit as aggressive so yeah if you were going to be that touchy after coming in the way you did then yeah? I'd say its not best to interact here since you'd continue to be toxic if you continued like that
 
There's clearly a bit of a bottom gap but it still obviously isn't all that thick lol, that's an insane conclusion to reach
At the angle the camera is at you'd be hard-pressed to say its 2 meters thick since you shouldn't be able to see through the door with such a thick wall.

Though regardless of this, as a baseline a 780 ton elevator is ridiculous and all arguments are working backwards to try to justify the 780 tons elevator rather than looking at the facts to determine if the elevator is 780 tons. It's built similarly to a normal elevator, and functions exactly like a normal elevator.
 
what kind of regular elevator has a hallway built into it, I think a lot of us are ignoring how the way it's built makes no sense either way, so comparing it to IRL elevators is kinda pointless
 
what kind of regular elevator has a hallway built into it, I think a lot of us are ignoring how the way it's built makes no sense either way, so comparing it to IRL elevators is kinda pointless
The style point is even clearer once you factor in DR as well, and remember that Toby did the long hallway that goes black thing for a regular wooden door too lol
He does several entrances like this? As per Edens example above so using that as a crux doesn't work
 
Calc here. It boils down to a character rapidly moving an elevator across a certain distance, and scaling them to the KE. The issue I have with this is that the elevator is calculated to have a weight of over 780 tons, which is much higher than any real elevator. For comparison, the heaviest and largest passenger elevator in the world weighs just 16 tons and while it's hard to find the exact weight of a normal one they seem to hover between 4 and 10 tons.

The reason the weight result is so inflated is that the calculation(s) use this scene to calculate the thickness of its walls. There's several issues with this. To get it out of the way, Undertale is a game with a very simplistic and often amateurish artstyle (this isn't me knocking it I think Toby Fox has said as much himself), and taking the scale every scene portrays literally can lead to strange results that are probably better off discarded, like an 800 ton elevator. The second issue is that even taking what's shown literally we just see the entrances to the elevator vanishing. This is likely just to represent the doors closing and Frisk no longer being able to see outside of it, and isn't actually implying that the elevator is so thick. The actual door looks pretty normal, and the other elevator in New Home clearly isn't anywhere near as thick as is being assumed here, the structure it's in is way too thin to accomodate that.

A secondary issue is that the calc assumes the entire elevator is a solid box of stainless steel. They are not, even when they have steel frames. There's also a few fair concerns to bring up about the timeframe but I'm not interested in addressing those right now. Anyways, I'll address a few possible counterarguments.

The other New Home elevator is unrelated! No reason to assume it's the same!

Well it's actually plenty related given it's in the same area and logically they would be built in a similar manner, it's strange to say one elevator is normal whereas the other that's like ten meters across is a huge super-heavy box of steel. This is doubly true given the Underground has like, two maybe three engineers? Not that much room for differing styles, not that it really matters. If you need more evidence, the doors look the exact same.

Undertale's elevators use EM force to move! There's no reason to compare them to real ones!

They do. Except, these exist in real life, it's not a sci-fi concept. Sure, you could argue Alphy's supertech could be much better than ours and carry an 800-ton elevator, but there's no reason it should need to. Engineering common sense dictates that something, especially something that moves, shouldn't ever be much heavier than it needs to be, so why make an elevator that's literally a hundred times the necessary weight for no apparent reason? It's dumb no matter how you slice it.

It's a fantasy setting, it shouldn't be expected to behave like the real world!

Well, it kind of is when the elevator otherwise looks exactly like a normal one, from the interior to the doors to the use of a kind of niche IRL movement system. There isn't anything exaggerated or cartoonish about it in the way that, say, the Hotland vents are. It's just a mostly normal elevator as far as we can tell. And sure, Undertale is a game with an often silly or exaggerated tone, but there's nothing setting up the elevator's size as a joke- in fact as discussed above the only thing implying that it's this big is one ambiguous animation.

When the only reason to assume this mass is so minor arguments about it not being inconsistent don't really hold... weight. It's like saying Sans' slippers weigh 10 tons each. Could they? Sure, if it was said as much. Do they? ... We have no reason to think so, and plenty to think they don't.

In conclusion, the elevator's current mass is not only highly inconsistent both with the in-verse portrayal and the weight of IRL elevators, but is solely based on a misinterpreted animation of the doors closing. The calculation should thus be removed or recalculated utilizing a more accurate method (such as rescaling a real elevator's weight).
  • Agreements:
  • Disagreements:
  • Neutralments:
This looks agreeable.
 
I think this can be applied, does anyone here want to? I could do it but I'm a bit afraid I'd mess something up being I'm not super up to date with the verse's state.
 
I could do it but I'm a bit afraid I'd mess something up being I'm not super up to date with the verse's state.
You would. yeah. The feat is also Flowey's range for his vines (1.8 km) and is part of his LS.

Plus the feat is just of Flowey and is part of the reasons why he is even High 8-C+ to begin with. If we really wanna be honest, the ones who will be downgraded from High 8-C+ to High 8-C (2.42 Tons) are:
  • Flowey (duh)
  • Frisk at the peak of their normal DT
  • Asgore
  • Toriel
  • Undyne the Undying
  • Mettaton Box's durability
  • Mettaton NEO's AP
  • Reaper Bird's durability
 
Plus the feat is just of Flowey and is part of the reasons why he is even High 8-C+ to begin with. If we really wanna be honest, the ones who will be downgraded from High 8-C+ to High 8-C (2.42 Tons) are:
  • Flowey (duh)
  • Frisk at the peak of their normal DT
  • Asgore
  • Toriel
  • Undyne the Undying
  • Mettaton Box's durability
  • Mettaton NEO's AP
  • Reaper Bird's durability
And Chara.

I mostly applied it, but Chara, Frisk and Asriel's pages are locked.
 
Back
Top