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I'm not sure why this hasn't been added already there’s probably some weird reason out there, but I’ll keep it short since it's not controversial imo.
I want to include the linear speed equations on our calculations page, just because. It's a straightforward concept that probably many of us learned in high school.
The equations are as follows:
V = U + a * t
V^2 = U^2 + 2 * a * S
S = U * t + 0.5 * a * (t)^2
S = ((V + U) / 2) * t
In these equations:
If you have at least three out of the four variables, you can select an equation that accommodates those variables and includes the one you're looking to find. Then, you can solve for that variable for any straight line motion.
I already use this in calcs but it wouldn’t hurt to share what I (and probably many of us) know.
Therefore i propose we add this to the speed section of the Calc guide.
I hope to expand on the speed section with simple easy formulas and possibly guidelines for those formula’s use. This is all to help non-nerds like me.
agree: Don’tTalkDT, KingTempest
neutral:
disagree:
I want to include the linear speed equations on our calculations page, just because. It's a straightforward concept that probably many of us learned in high school.
The equations are as follows:
V = U + a * t
V^2 = U^2 + 2 * a * S
S = U * t + 0.5 * a * (t)^2
S = ((V + U) / 2) * t
In these equations:
- “V” represents the final velocity.
- “U” represents the initial velocity (typically 0 if the object began moving from rest, but if you have the initial speed, you can use it).
- “a” stands for the constant acceleration, which can also represent gravity if the object is falling straight down.
- “t” represents the time the object moves.
- “S” represents the distance the object needs to travel
If you have at least three out of the four variables, you can select an equation that accommodates those variables and includes the one you're looking to find. Then, you can solve for that variable for any straight line motion.
I already use this in calcs but it wouldn’t hurt to share what I (and probably many of us) know.
Therefore i propose we add this to the speed section of the Calc guide.
I hope to expand on the speed section with simple easy formulas and possibly guidelines for those formula’s use. This is all to help non-nerds like me.
agree: Don’tTalkDT, KingTempest
neutral:
disagree:
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