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As of now, Wheatley’s intelligence is listed as below average, and I want to make a case this being upgraded to just average, or at the very least; the reasoning behind him being listed as below average changing. It’s true Wheatley was specifically designed as a core to make GLaDOS dumber, so she could be controlled easier. But he was distinctly bad at doing this, which is why the scientist put him in storage and replaced with him the cores seen the first game. This aligns with the fact he’s a “corrupt” or glitched core—a malfunctioning robot isn’t going to fulfill its programmed purpose all of the time.
Instead, when actually taking the time to analyze his actions, you can clearly it’s his personality defects that make him do foolish and stupid things, not his programmed purpose of coming up with bad ideas. He can come up with good ideas and does so consistently throughout the game, such as the plan to beat GLaDOS, looking back on past recordings of the Portal 1 boss fight as to not make the same mistakes she did, and boobytrapping the stalemate button. He even showed surprising mechanic ingenuity by fixing the broken neurotoxin generator.
It’s also listed that Wheatley, when presented with two choices, will always pick the worst one due to his programming. This is just outright incorrect, to the point where it borders on being headcanon. Wheatley’s programmed purpose was to act as a distraction for GLaDOS, and come up with bad ideas. But there’s literally no precedent whatsoever for him programmed to pick the worst out of two options every time. I honestly don’t know where they got this from.
Though, Wheatley obviously isn’t without weakness. He’s still very much a fool. I propose his weaknesses get changed to the following: Wheatley is easily distractible, lacking in focus, doesn’t tend to think things through or plan ahead, and fails to see the bigger picture. Instead of tending to his responsibilities as head of Aperture, his since priorities are heavily skewed, to the point he has an addiction to the stimulus that comes with a test subject solving a test. He’ll gradually fail to maintain the reactor core when distracted, primarily by an opponent.
Instead, when actually taking the time to analyze his actions, you can clearly it’s his personality defects that make him do foolish and stupid things, not his programmed purpose of coming up with bad ideas. He can come up with good ideas and does so consistently throughout the game, such as the plan to beat GLaDOS, looking back on past recordings of the Portal 1 boss fight as to not make the same mistakes she did, and boobytrapping the stalemate button. He even showed surprising mechanic ingenuity by fixing the broken neurotoxin generator.
It’s also listed that Wheatley, when presented with two choices, will always pick the worst one due to his programming. This is just outright incorrect, to the point where it borders on being headcanon. Wheatley’s programmed purpose was to act as a distraction for GLaDOS, and come up with bad ideas. But there’s literally no precedent whatsoever for him programmed to pick the worst out of two options every time. I honestly don’t know where they got this from.
Though, Wheatley obviously isn’t without weakness. He’s still very much a fool. I propose his weaknesses get changed to the following: Wheatley is easily distractible, lacking in focus, doesn’t tend to think things through or plan ahead, and fails to see the bigger picture. Instead of tending to his responsibilities as head of Aperture, his since priorities are heavily skewed, to the point he has an addiction to the stimulus that comes with a test subject solving a test. He’ll gradually fail to maintain the reactor core when distracted, primarily by an opponent.
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