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Yu Yu Hakusho: Hiei's Seiryu Blitz

KingTempest

He/Him
VS Battles
Thread Moderator
21,468
30,790

Mainly a thread to see if the first one is as usable as the second if not more.

Introduction​

The feat in question, Hiei blitzes Seiryu.

Seiryu is stated to move and punch 100x in a very short timeframe, which for the Byakko blitz they assume 0.129 seconds.

Hiei blitzed Seiryu and they used the 0.00454545 timeframe.

Now, beyond the fact that we don't use that timeframe anymore, I found an interesting point about the feat.

Usually when calculating reactions, it involves distance and speed, then we find perception time.

Since this feat happens during the 100 punch per timeframe movement (AKA it's not calc stacking), I could find out a timeframe for the perception, distance per punch / speed.
1.283 / 2218.47 = 0.0005783265 seconds

Hiei blitzed this perception and blitzed him altogether, slicing him 16 times before he could even get out of his stance into his punching motions.

Basically, is the first calculation allowed to be used over the second one?
 
The calc would have to be adjusted anyways. The page states that he landed 100 punches in one second, so the proposed 0.129-second timeframe doesn't work.

EDIT: Yeah I can't read. Smh. Anyways yeah I agree with Kachon that the first calc is probably more useable and wouldn't be considered calc stacking.
 
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