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Hello, everyone. Migue79 here to give you all yet another Mega Man CRT after a loooooong time. This time, it's gonna be quite game breaking as I will be revising Zero's abilities section, as well as other stats. In the link here, this is how I propose we should revise Zero's abilities. There, of course, are abilities here that are new. So, I shall be showing you all what exactly these new abilities are in these spoilers:
That is all. Any feedback is welcomed. Make sure to keep things civil and I hope there's some good discussion here!
Abilities
Limited Absorption (He can absorb sunlight to power himself)
Surface Scaling (Can climb up walls with his wall jumps)
Body Control (X-Era only: Can turn both of his arms into Z-Busters)
Enhanced Senses (Like X, he should be able to see beyond the spectrum of humans)
Acrobatics (Can do backflips, frontflips, dash, etc.)
Vibration Manipulation (Can create shockwaves by punching the ground)
Inorganic Physiology (Type 2: He's a robot lol)
Limited Information Analysis (His Power Mimicry works by analyzing the DNA data of Mavericks and incorporating it into his fighting style)
Limited Empowerment (X-Era only: Can grow stronger the more strands of the Sigma/Zero Virus he absorbs)
Madness Manipulation (Type 2: Due to being a vector of the Sigma Virus, Gate went insane just from analyzing Zero's DNA data)
Corruption (Type 2: For the same reasons above)
Transformation (Has forms that he can transform into: Black Zero, Awakened Zero and Absolute Zero)
Genius Intelligence (Could create a new buster upgrade using X's old X-Buster)
Accelerated Development (To replace with the now gone Reactive Power level just with the same justifications)
Resistance
Limited Petrification (Zero can break out Popla Cocapetri's petrifying shots)
Cosmic Rays, EMPs and Noise (Zero can walk around on the Moon and in Mino Magnus' stage)
Corrosion Inducement (Can walk in Rainy Turtloid's stage without melting/corroding and should be superior to Rock who could take hits from Acid Man's Acid Barrier)
Hacking (Should logically be superior to Bass who replicates Rock's capabilities)
Extreme Heat (Should be superior to Bass who could take hits from Heat Man's 12000 degrees Atomic Fire. Zero can also walk in Sol Titanion's Artificial Sun for awhile and could tank being caught up in missile explosion)
Electricity Manipulation (Should be superior to Bass who could take hits from Elec Man's Thunder Beam. Zero could also take hits from Panter Flauclaws' 100 Million Volt attacks)
Technology Manipulation (Should be superior to Bass who could take hits from Shadow Man's Shadow Blade)
Power Nullification (Zero's powers could not be nullified in X5 by the Sigma Virus, which is the Maverick Virus but more evolved)
Sealing (X's Crystal Hunter doesn't work on him)
Transmutation (Wily and Light imply that Rock and Bass stand no chance against X and Zero. As such, they'd naturally be unaffected by power ups like Mine Change)
Information Manipulation (Type 2: Can resist the effects of the Nightmare Virus which can do the following)
Limited Information Analysis (Zero's schematics were deemed a mystery, and his stats were stated to be unknown)
Limited Absorption (He can absorb sunlight to power himself)
Surface Scaling (Can climb up walls with his wall jumps)
Body Control (X-Era only: Can turn both of his arms into Z-Busters)
Enhanced Senses (Like X, he should be able to see beyond the spectrum of humans)
Acrobatics (Can do backflips, frontflips, dash, etc.)
Vibration Manipulation (Can create shockwaves by punching the ground)
Inorganic Physiology (Type 2: He's a robot lol)
Limited Information Analysis (His Power Mimicry works by analyzing the DNA data of Mavericks and incorporating it into his fighting style)
Limited Empowerment (X-Era only: Can grow stronger the more strands of the Sigma/Zero Virus he absorbs)
Madness Manipulation (Type 2: Due to being a vector of the Sigma Virus, Gate went insane just from analyzing Zero's DNA data)
Corruption (Type 2: For the same reasons above)
Transformation (Has forms that he can transform into: Black Zero, Awakened Zero and Absolute Zero)
Genius Intelligence (Could create a new buster upgrade using X's old X-Buster)
Accelerated Development (To replace with the now gone Reactive Power level just with the same justifications)
Resistance
Limited Petrification (Zero can break out Popla Cocapetri's petrifying shots)
Cosmic Rays, EMPs and Noise (Zero can walk around on the Moon and in Mino Magnus' stage)
Corrosion Inducement (Can walk in Rainy Turtloid's stage without melting/corroding and should be superior to Rock who could take hits from Acid Man's Acid Barrier)
Hacking (Should logically be superior to Bass who replicates Rock's capabilities)
Extreme Heat (Should be superior to Bass who could take hits from Heat Man's 12000 degrees Atomic Fire. Zero can also walk in Sol Titanion's Artificial Sun for awhile and could tank being caught up in missile explosion)
Electricity Manipulation (Should be superior to Bass who could take hits from Elec Man's Thunder Beam. Zero could also take hits from Panter Flauclaws' 100 Million Volt attacks)
Technology Manipulation (Should be superior to Bass who could take hits from Shadow Man's Shadow Blade)
Power Nullification (Zero's powers could not be nullified in X5 by the Sigma Virus, which is the Maverick Virus but more evolved)
Sealing (X's Crystal Hunter doesn't work on him)
Transmutation (Wily and Light imply that Rock and Bass stand no chance against X and Zero. As such, they'd naturally be unaffected by power ups like Mine Change)
Information Manipulation (Type 2: Can resist the effects of the Nightmare Virus which can do the following)
Limited Information Analysis (Zero's schematics were deemed a mystery, and his stats were stated to be unknown)
Technique & Weapon Abilities
Air Manipulation (Via Raijinshou and other skills)
Light Manipulation (Via Rekkoha, Tenshouha, etc.)
Water Manipulation (Via Suiretsusen and other skills)
Darkness Manipulation (ViaTatsumaki Senpuukyaku)
Plant Manipulation (Via Youdantotsu)
Explosion Manipulation (Via Danchien)
Limited Power Nullification (Via Tenkuuha: Can nullify the projectiles of enemies)
Metal Manipulation (Via Rakukojin)
Limited Gravity Manipulation (Via Juuhazan)
Surface Scaling (Via Hyoroga)
Invisibility (Via Raikousen)
Homing Attack (Via Fish Fang & Souenbu)
Forms & Armors Abilities + Mega Man X Mega Mission Canonicity
Items, Weapons, Parts, Chips & Force Metals + Canonicity of Command Mission
Air Manipulation (Via Raijinshou and other skills)
Light Manipulation (Via Rekkoha, Tenshouha, etc.)
Water Manipulation (Via Suiretsusen and other skills)
Darkness Manipulation (Via
Plant Manipulation (Via Youdantotsu)
Explosion Manipulation (Via Danchien)
Limited Power Nullification (Via Tenkuuha: Can nullify the projectiles of enemies)
Metal Manipulation (Via Rakukojin)
Limited Gravity Manipulation (Via Juuhazan)
Surface Scaling (Via Hyoroga)
Invisibility (Via Raikousen)
Homing Attack (Via Fish Fang & Souenbu)
Forms & Armors Abilities + Mega Man X Mega Mission Canonicity
- Black Zero: Better Non-Physical Interaction (Can interact with the Sigma Virus which would require special chips to accomplish), Statistics Amplification (Can increase his strength, speed and durability)
- Awakened Zero: Better Accelerated Development, Invulnerability, Homing Attack & Danmaku (See boss fight)
- Absolute Zero: Teleportation (Can teleport), Flight (Can fly), limited Durability Negation (Can bypass the defenses of his enemies with his strongest attacks), Berserk Mode (Can go berserk)
- Neo Armor (Mega Mission armor): With this armor, Zero gets access to X's X1-X3'sweapons which give him:
- Elemental Manipulation (Fire, ice, water, electricity, wind, metal, crystal, acid and light), Homing Attacks (Via Homing Torpedo), Black Hole Creation (Via Gravity Well and Magnet Mine), Explosion Manipulation and Paralysis Inducement (Via Parasitic Bomb), Gravity Manipulation and BFR (Via Gravity Well), Intangibility (Via Chameleon Sting), Forcefield Creation (Via Rolling Shield), Crystal Manipulation, Sealing and Speed Reduction (Via Crystal Hunter), Magnetism Manipulation (Via Silk Shot), Acid Manipulation (Via Acid Burst)
- It also allows him to resist the effects of the Limited which can possess its victims, can possess them, can absorb their energy and everything as a whole, and transform them accordingly.
- Mega Mission 1 takes place sometime after Mega Man X2 and before Mega Man X3.
- Mega Mission 2, 3 & 4 take place sometime after Mega Man X3 and before Mega Man X4.
- Giga Mission takes place between X5 and X6.
Items, Weapons, Parts, Chips & Force Metals + Canonicity of Command Mission
- Parts & Chips: Further Strength and speed amplification, Forcefield Creation (Via Barrier Extender), enhanced Non-Physical Interaction (Via Virus Buster), Healing (Via Super Recover), Damage Boost (Via Overdrive). Further resistance to Corruption (Type 2), Power Nullification (Via Shot Eraser), Possession, Technology Manipulation and Biological Manipulation (Via Anti-Virus Guard - Enhance his resistance to the Sigma & Zero Virus)
- Items & Weapons: Probability Manipulation (Increase the chances of obtaining new items in battle), Statistics Amplification, Damage Boost, Elemental Manipulation (Fire, ice, water and electricity), Healing (All status except KO), Power Absorption (Via Item Capture), Status Effect Inducement (Blinding, Freezing, stat reduction, making enemies go berserk, Paralysis Inducement Via Missiles & other items), Illusion Creation & Duplication (Via Heat Haze)
- Force Metals: Statistics Amplification (Strength, speed, durability), Damage Boost, Information Analysis (Via Analyzer), Invulnerability (Via Zero Shift), Resurrection (Via Decoy and Auto Recover, Reboot and Backup), Resistance to Corruption (Type 2), Possession, Biological Manipulation, Transmutation, Technology Manipulation, Elemental Manipulation (Fire, ice, water and electricity), Status Effect Inducement (Instant death, going berserk, Blinding, and stat reduction) Via Block All - Should be able to resist the effects of all viruses that existed in X-Era including Sigma Virus, Zero Virus, Nightmare Virus and Limited Virus), Power Nullification (Via Infinite Resist)
EX Skills
Zero can transform his Z-Saber in-between forms, as well as adjust the compression and shape of the Z-Saber to his needs (mainly to shape it into different weapons). Below are the following abilities he gets from using the EX skills he gets per weapon.
Statistics Amplification & Statistics Reduction (Depending on the form, some stats increase, some decrease), Probability Manipulation (Via Energy Form - Can increase the drop of energy), Elemental Manipulation (Via the 3 Element Chips), Regeneration (Low - Via Head Chips), Free Movement (Via Body and Foot Chips - Can allow him to move in crumbling terrain, slippery floor, spike floors, jump on water surfaces, quick sand, and even ignore the effects of wind and more potent magnets), Enhanced Acrobatics and Intangibility (Via Ultima Chip), Attack Reflection (Via Reflect Chip)
Cyber Elves
By summoning Cyber-Elves, Zero gets more abilities including:
Zero can transform his Z-Saber in-between forms, as well as adjust the compression and shape of the Z-Saber to his needs (mainly to shape it into different weapons). Below are the following abilities he gets from using the EX skills he gets per weapon.
- Z-Saber: Elemental Manipulation (Fire, Absolute Zero Ice, Electricity, and earth), Energy Projection (Via Kougenjin)
- Buster Shot: Elemental Manipulation (Fire, Absolute Zero Ice, Electricity, and light), Explosion Manipulation (Via Blast Shot, Burning Shot and Burst Shot), Layered Time Stop (Via Time Stopper), Summoning (Via Blizzard Arrow), Absorption (Via Tractor Shot), Paralysis Inducement (Via Spark Shot)
- Shield Boomerang: Elemental Manipulation (Fire, Absolute Zero Ice and Electricity), Transmutation (Via Filter Shield), Weapon Control (Via Shield Sweep and Orbit Shield)
- Chain Rod: Elemental Manipulation (Fire, Absolute Zero Ice, Electricity), Life Energy Drain (Via Energy Chain)
- Recoil Rod: Elemental Manipulation (Fire, Absolute Zero Ice, Electricity), Energy Projection (Via Soul Launcher)
Statistics Amplification & Statistics Reduction (Depending on the form, some stats increase, some decrease), Probability Manipulation (Via Energy Form - Can increase the drop of energy), Elemental Manipulation (Via the 3 Element Chips), Regeneration (Low - Via Head Chips), Free Movement (Via Body and Foot Chips - Can allow him to move in crumbling terrain, slippery floor, spike floors, jump on water surfaces, quick sand, and even ignore the effects of wind and more potent magnets), Enhanced Acrobatics and Intangibility (Via Ultima Chip), Attack Reflection (Via Reflect Chip)
Cyber Elves
By summoning Cyber-Elves, Zero gets more abilities including:
- Nurse: Healing (Heal entire limbs), Increase in maximum health, Transmutation (Can turn bullets into health items), Transformation (Can turn into Sub-Tanks), Resurrection (2 Cyber-Elves can give Zero 10 extra lives)
- Animal: Strength, speed and durability amplification, Paralysis Inducement, Flight, Explosion Manipulation
- Hacker: Reality Warping (Can turn spikes in an entire orbital elevator into regular blocks), Existence Erasure (Of enemies), Time Manipulation (Can slow down the flow of time), Probability Manipulation (Increases probability of enemy item drops), Transmutation (Can not only turn bullets into E-Crystals, but also turn enemies into Mets), Health Reduction (of Enemies)
Omega Zero and Aile should get the Innate Abilities & Resistances, as well as abilities due to forms (that aren't Command Mission exclusive at least), techniques and weapons. This is all due to the former literally possessing Zero's original body and the latter possessing Model O.
Note for the Resurrection bit: it is not Game Mechanics. This is due to Cyber Elves in canon having shown the ability to resurrect dead Reploids, most notably the Scrap Elves in Fenri Lunaedge's stage.
Cyber Elves should also get Interdimensional Range due to Cyber Elves being able to re-write data from the naturally existing Cyberspace which is a world that is spatially separate from our own.
The Mother Elf should also get all of the new abilities of Cyber Elves plus her Matter Manipulation being upgraded to Macro-Quantic scale due to her being able to turn Elpizo into a Cyber Elf whose bodies are composed of energy and electrons.
And here is a little sandbox for Zero's skill feats compiled by @Smashtwig.
Note for the Resurrection bit: it is not Game Mechanics. This is due to Cyber Elves in canon having shown the ability to resurrect dead Reploids, most notably the Scrap Elves in Fenri Lunaedge's stage.
Cyber Elves should also get Interdimensional Range due to Cyber Elves being able to re-write data from the naturally existing Cyberspace which is a world that is spatially separate from our own.
The Mother Elf should also get all of the new abilities of Cyber Elves plus her Matter Manipulation being upgraded to Macro-Quantic scale due to her being able to turn Elpizo into a Cyber Elf whose bodies are composed of energy and electrons.
And here is a little sandbox for Zero's skill feats compiled by @Smashtwig.
That is all. Any feedback is welcomed. Make sure to keep things civil and I hope there's some good discussion here!
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