• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

The Terrarian VS Reinhard van Astrea (0-1-8)

Phoenks

FC/OC VS Battles
Administrator
Messages
13,301
Reaction score
13,957
This idea randomly came to me. It might just work, we'll just have to see lmfao.


The Terrarian (Terraria) VS Reinhard van Astrea (Re:Zero)

C1OqjTq.png
beDE8ZQ.png




Match Conditions
  • The Terrarian is in their Post-Plantera key. They have access to all the best weapons and equipment available before the lunar event.
  • Reinhard is not allowed to draw Reid for this fight.
  • The Terrarian is given full knowledge of Reinhard's abilities, and has enough time to prep an inventory before facing him.
  • Reinhard is aware that the Terrarian has countless different items in his storage, but not what they specifically are.
  • Speed is equalized.
  • The fight takes place in the Minecraft overworld. Both contestants start 100 meters away from one another.

Note: The Terrarian scales far above baseline moon level (29.6 exatons). Someone probably knows the exact scaling chain, but the Wall of Flesh's attack value doesn't even match that of some post-hardmode mobs, let alone the bosses. Reinhard scales to 27 exatons by himself.

Votes
The Terrarian:
Reinhard van Astrea: @SatellaTheWoE
Inconclusive: @Deonment, @GlaceonGamez471, @Trxyway, @Dark_Soul20189, @Shadowslash125, @XSOULOFCINDERX, @DaReaperMan, @Epiccheev
 
Last edited:
Give the terrarian 1 month prep and every single equipment/armor/weapon otherwise there's nothing the terrarian can do lol
 
Terraria has a decent scaling chain above the Wall of Flesh's Feat
Wall of Flesh<Queen Slime<Mech Bosses<Plantera<Golem<Fishron<Nighttime EoL
The various 5ish event bosses also go somewhere in that scaling chain

Anyways, that doesn't really matter as the terrarian doesn't really have a way around the infinite res blessing (unless you argue that after they kill him they can destroy his soul/blessings through their soul and concept NPI, but I doubt it personally), though they aren't getting touched by Reinhard in a long shot, soaring insignia infinite flight and enough evasive tools to dodge through basically anything he throws at them go brrr

The only way they have to really attack him at a range that won't result in their instant and summary defeat by way of Skill:tm: or that gets negged by the summons is Zenith or Summons, and guess which one of those is post moon lord

So this is either a stomp on reinhard's side or an incon because neither of these can actually put the other down permanently
 
I am going to nerf Reinhard a bit for this by removing Reid, just because I remembered his range is Thousands of Kilometers with it, and there is just... no way for Terrarian to actually dodge that kind of AoE consistently unless by perhaps teleporting behind him or something.

Reinhard can still perform spatial slashes even if he gets his hands on a normal sword, though. But I think Terrarian is fine with dodging those and Reinhard can only ever use them once per sword since he'll destroy the sword with his power.

With that in mind, the Terrarian could potentially outlast as a win condition. Terrarian doesn't get tired whatsoever and can continue fighting for whatever amount of days. Not sure why they don't have Limitless stamina. There is not even a fatigue/stamina mechanic in the game, nor any lore to suggest that they get tired. Only mana and flight are exhaustible.

Especially true if Terrarian just abuses summons and buffs, while flying around in the sky and teleporting away from any potential dangers.
 
I am going to nerf Reinhard a bit for this by removing Reid, just because I remembered his range is Thousands of Kilometers with it, and there is just... no way for Terrarian to actually dodge that kind of AoE consistently unless by perhaps teleporting behind him or something.

Reinhard can still perform spatial slashes even if he gets his hands on a normal sword, though. But I think Terrarian is fine with dodging those and Reinhard can only ever use them once per sword since he'll destroy the sword with his power.

With that in mind, the Terrarian could potentially outlast as a win condition. Terrarian doesn't get tired whatsoever and can continue fighting for whatever amount of days. Not sure why they don't have Limitless stamina. There is not even a fatigue/stamina mechanic in the game, nor any lore to suggest that they get tired. Only mana and flight are exhaustible.

Especially true if Terrarian just abuses summons and buffs, while flying around in the sky and teleporting away from any potential dangers.
Terrarian when Reinhard just kills the summons
 
Terrarian when Reinhard just kills the summons
Even if he managed to kill them (they are invulnerable and intangible), he'd just instantly re-summon them lol.

And it really wouldn't be too hard to camp someone like Reinhard. He lacks air mobility, and with equalized combat speed, Terrarian retains superior attack speed with a variety of weapons that out scale their own travel/combat speed.
 
Terrarian when Reinhard just kills the summons
that they can resummon infinitely with no issues, they do not need to engage with him
I am going to nerf Reinhard a bit for this by removing Reid, just because I remembered his range is Thousands of Kilometers with it, and there is just... no way for Terrarian to actually dodge that kind of AoE consistently unless by perhaps teleporting behind him or something.
They would need the rod of harmony for that, which is post moon lord, so yeah
With that in mind, the Terrarian could potentially outlast as a win condition. Terrarian doesn't get tired whatsoever and can continue fighting for whatever amount of days. Not sure why they don't have Limitless stamina. There is not even a fatigue/stamina mechanic in the game, nor any lore to suggest that they get tired. Only mana and flight are exhaustible.
Yeah, outlasting would work, but the issue is that with the sheer spam the terrarian throws out, they would likely jsut kill him, he would get ressed, and get his stamina back (unless he doesn't get it back)

Their wincon is literally just throwing on duke fishron wings, soaring insignia, and all the cheese/evasive gear they can get their hands on before killing him with a bunch of decently above baseline 5-C attacks
 
Even if he managed to kill them (they are invulnerable and intangible), he'd just instantly re-summon them lol.

And it really wouldn't be too hard to camp someone like Reinhard. He lacks air mobility, and with equalized combat speed, Terrarian retains superior attack speed with a variety of weapons that out scale their own travel/combat speed.
read the profiles you are putting for match-ups

 
With that in mind, the Terrarian could potentially outlast as a win condition. Terrarian doesn't get tired whatsoever and can continue fighting for whatever amount of days. Not sure why they don't have Limitless stamina. There is not even a fatigue/stamina mechanic in the game, nor any lore to suggest that they get tired. Only mana and flight are exhaustible.
no

Superhuman (Knights are trained to be able to endure serious injuries and keep fighting.<a href="https://vsbattles.fandom.com/wiki/R...x_Novel_4,_Imperial_Diplomacy_of_Bloodshed-36"><span>[</span>36<span>]</span></a> After defeating the Blue Lightning, and being impaled through his abdomen,<a href="https://vsbattles.fandom.com/wiki/R..._note-Re:Zero_kara_Oboreru_Isekai_Seikatsu-27"><span>[</span>27<span>]</span></a> Reinhard was able to continue fighting<a href="https://vsbattles.fandom.com/wiki/R..._note-Re:Zero_kara_Oboreru_Isekai_Seikatsu-27"><span>[</span>27<span>]</span></a> and went on to defeat the Beast of the End and the Admirer with his injuries. Transcendents such as Reinhard and Cecilus can fight and kill not only entire armies, but even an entire country.<a href="https://vsbattles.fandom.com/wiki/R...x_Novel_4,_Imperial_Diplomacy_of_Bloodshed-36"><span>[</span>36<span>]</span></a> Reinhard can stay awake for a week without tiring.<a href="https://vsbattles.fandom.com/wiki/Reinhard_van_Astrea#cite_note-Reinhard's_Birthday_2019-3"><span>[</span>3<span>]</span></a> The pain of having both of his arms ruined could not even affect his complexion, and bleeding makes him stronger.<a href="https://vsbattles.fandom.com/wiki/Reinhard_van_Astrea#cite_note-Arc_9,_Chapter_15-20"><span>[</span>20<span>]</span></a> Even with his nearly torn off arms, Reinhard was able to swing his sheathed sword again and again in battle.<a href="https://vsbattles.fandom.com/wiki/Reinhard_van_Astrea#cite_note-Arc_9,_Chapter_23-67"><span>[</span>67<span>]</span></a> He can stalemate the Witch of Envy in an endless battle, between one who will never cease and one who will never perish<a href="https://vsbattles.fandom.com/wiki/Reinhard_van_Astrea#cite_note-Arc_9,_Chapter_15-20"><span>[</span>20<span>]</span></a>)

Q: In a fight between Satella and Reinhard, of course Reinhard would win right? Also, what’s the difference in strength between the two?

A: Due to a matter of affinity it would be an endless battle. The difference is between Disgaea and Final Fantasy

There was also that quote of the flow method refreshing stamina but i cant find it rn
 
no





There was also that quote of the flow method refreshing stamina but i cant find it rn
Author explicitly confirms he can only stay awake for a week and says that he can't go forever.

His resurrection is what can give him the ability to stalemate Satella indefinitely.

If you want to say otherwise you'd have to update the stamina section to limitless. In the case of Terrarian, even if we say his stamina is limited (because the page says superhuman) it would still be ridiculously above a week.
 
This... doesn't mean anything? He can't fly, that's the point I'm making.
I disagreed with your point about him having no air mobility, i never said he could fly.
Duke Fishron has better in-air mobility than Reinhard does buddy. Acrobatics is not flight.
Looking at the few clips i found on youtube i would have to disagree, he mainly just moves up and down.

Especially when dude has better maneurability than Cecilus

He is superior to Cecilus, who as a child was able to; avoid numerous projectiles compared to<a href="https://vsbattles.fandom.com/wiki/Reinhard_van_Astrea#cite_note-Arc_8,_Chapter_57-12"><span>[</span>12<span>]</span></a> the raindrops in a storm or the grains in a sandstorm, with such precision that he could intentionally lead the projectiles to form<a href="https://vsbattles.fandom.com/wiki/Reinhard_van_Astrea#cite_note-Arc_8,_Chapter_57-12"><span>[</span>12<span>]</span></a> the shape of Tokyo Tower, maneuver through a collapsing building<a href="https://vsbattles.fandom.com/wiki/Reinhard_van_Astrea#cite_note-Arc_8,_Chapter_36-59"><span>[</span>59<span>]</span></a> while carrying another person, run on boiling magma,<a href="https://vsbattles.fandom.com/wiki/Reinhard_van_Astrea#cite_note-Arc_8,_Chapter_43-60"><span>[</span>60<span>]</span></a>
 
I disagreed with your point about him having no air mobility, i never said he could fly.
I said he lacked air mobility not that he has none.

A guy who can freely fly through the air vs a guy who can jump on air. Pretty clear difference between those.


Looking at the few clips i found on youtube i would have to disagree, he mainly just moves up and down.

Especially when dude has better maneurability than Cecilus
Duke Fishron can instantly change his velocity (direction and speed) in the air without having to leverage off of anything, and do a bunch of circles and spins. He just freely moves through the sky and ground. That is an inherently superior air mobility to the air jumping or air running that Reinhard can pull off.



Fact being that Terrarian can just fly through the sky untouched while beating up Reinhard with a dozen summons at once.
 
In addition to that, The Eye of Cthulhu, and Empress of Light also have better maneuverability than simply stepping on the air in addition to the latter even in nighttime having much harder attacks to dodge than Reinhard that, in addition to [Insert Hardmode Boss here], the Terrarian can just nohit
 
Author explicitly confirms he can only stay awake for a week and says that he can't go forever.
Numerous characters have stamina feats lasting way way higher than 7 days meanwhile that qna is a joke at best

Also shinobis..
Yae: [Though it was with my money.]

Aldebaran: [Shut up, you. I know you just arrived, but can you get back on the move right away?]

Yae: [The shinobi training regiment is crazy, y’know. They make us run nonstop from the Imperial Capital back to the village with no sleep or rest over half a month, with just a single bamboo cylinder of water.]

Aldebaran: [Your crazy shinobi episodes never miss the mark, huh.]

She probably wanted to communicate that because she had gone through such a hellish experience in the past, this amount of travel would not tire her out; however, what Aldebaran got out of her words was the sheer insanity of the shinobi, and the corroboration of that fact by the disheartening memories of suffering through the severity of the most terrible shinobi in the Empire.

In any case――,- Arc 9, Chapter 16
His resurrection is what can give him the ability to stalemate Satella indefinitely.
Prove this claim
If you want to say otherwise you'd have to update the stamina section to limitless. In the case of Terrarian, even if we say his stamina is limited (because the page says superhuman) it would still be ridiculously above a week.
This is irrelevant as it's already on his profile that he can fight endlessly.

I said he lacked air mobility not that he has none.
I wonder what "a lack of" means

Lack is defined as the deficiency or missing of something

A guy who can freely fly through the air vs a guy who can jump on air. Pretty clear difference between those.
He can freely walk on air and has maneuveribility good enough to create tokyo towers in mid air while dodging homing rain of lights
Duke Fishron can instantly change his velocity (direction and speed) in the air without having to leverage off of anything,
Reinhard can also instantly change his direction and speed, whether they have to leverage off of air is irrelevant since it doesn't change the overall movement.
and do a bunch of circles and spins. He just freely moves through the sky and ground. That is an inherently superior air mobility to the air jumping or air running that Reinhard can pull off.
Circles and spins vs creating a tokyo tower out of homing attacks, Reinhard is easily superior.


Fact being that Terrarian can just fly through the sky untouched while beating up Reinhard with a dozen summons at once.

Dp of first sight makes all first attacks miss, 2nd attack and forthcoming makes all attacks after that miss and gives him slight speed boosts the more you repeat attacks, dp of projectile avoidance changes the direction of ranged attacks and he himself can dodge physically impossible to dodge attacks.

Meanwhile any item he gets his hands on can be used to spatially slash him to death. Does he have any resistance to that?


What can he do against spatial slashes?

In addition to that, The Eye of Cthulhu, and Empress of Light also have better maneuverability than simply stepping on the air in addition to the latter even in nighttime having much harder attacks to dodge than Reinhard that, in addition to [Insert Hardmode Boss here], the Terrarian can just nohit
This is severely downplaying his movements to an absurd degree.

He has acrobatic techniques, allowing him to weave through a barrage of water droplets and grains of dirt, with each projectile being deadly. as well as run through a rainstorm while avoiding every raindrop.
 
Last edited:
Btw what stops Reinhard from stealing TRRs equipments and using them via LS + item mastery dp + dp of sword saint + dp of God of war

He can also just LS crush him
 
Btw what stops Reinhard from stealing TRRs equipments and using them via LS + item mastery dp + dp of sword saint + dp of God of war

He can also just LS crush him
The fact that the terrarian will literally never even get close to him for him to get that, and with speed equal will easily just, not let him get close if the terrarian doesn't want him to, in addition to the fact that summon weapons need the use mana to actually summon the summon, and guess what he can't use. In addition to severly doubting he will actually try and steal the terrarian's weapons, and even if he does, won't cancel the summons.

Also LS requires an AP advantage to actually do damage, and grabbing them wont work when they have multiple methods of teleportation they can use on a dime
This is irrelevant as it's already on his profile that he can fight endlessly.
Nope, fighting endlessly is not the same as infinite stamina, especially when it comes to statements, if you want to give him infinite stamina then put it on the profile, otherwise its not accepted

He can freely walk on air and has maneuveribility good enough to create tokyo towers in mid air while dodging homing rain of lights
Reinhard can also instantly change his direction and speed, whether they have to leverage off of air is irrelevant since it doesn't change the overall movement.
Circles and spins vs creating a tokyo tower out of homing attacks, Reinhard is easily superior.
Nope, firstly, that's defensive ability, not offensive ability, secondly, needing to kick or jump off the air off is not the same as changing your momentum on a dime, which is something even the most basic terraria boss can do. You need to take actual time to move your body, legs, and what not to actually push off whatever surface you have, meanwhile the terrarian has entirely free flight (that is actually faster than their normal combat speed at this level, seeing as all their feats are on foot, meanwhile hooks, wings and mounts are very much faster than anything that isn't direct hermes boots usage)
So this doesn't actually say anything about his ability to hit the terrarian with the most sight readable attacks ever (slashing a sword) who has multiple get out of jail free cards to let them not get hit, whether their multiple dashes, teleports, or simply just flying away from being downrange
Meanwhile any item he gets his hands on can be used to spatially slash him to death. Does he have any resistance to that?


What can he do against spatial slashes?
Doesn't need to when they literally just get dodged, there is quite literally nothing indicating that they have any aoe beyond an area projected beyond the sword edge
Dp of first sight makes all first attacks miss, 2nd attack and forthcoming makes all attacks after that miss and gives him slight speed boosts the more you repeat attacks, dp of projectile avoidance changes the direction of ranged attacks and he himself can dodge physically impossible to dodge attacks.
The first is fair, but it only makes him dodge the straight attack, of which there are multiple summons that, like the railgun can have effects on the area around them (or they can just force out first sight with a sniper or megashark bullet, using crystal or chlorophtye bullets and using summons from there), second attack quite literally don't do what you say they do, it do not infinitely ramp up his speed, they make him react faster to attacks he's already experienced, and considering what the attacks in question are (very much melee based summons that are obscenely faster than either of the parties in question by way of speed equal), that type of evasion boost aint going to matter when you simply get speed blitzed
 
So the way I see it, Reinhard i think still takes this even under these conditions. Speed is equalized according to OP, which means both of them are sitting at the Terrarian’s stats (as they are the lowest) so Subsonic+ (Mach 0.5 atleast) in movement/combat/reaction/perception and Supersonic (Mach 1.1) in attack speed. The Terrarian technically has Hypersonic+ via the Master Ninja Gear, but that’s a 10% RNG based dodge mechanic, not something he can consistently spam (i believe?). It’s basically luck and against someone like Reinhard you can’t bank an entire win condition on rolling a 10%. So with speed equalized, Reinhard is just as fast and the Terrarian is just as vulnerable (same with Rein).

Where it really tilts is in range. Even without Reid, Reinhard has tens of kilometers of range. The Terrarian’s teleportation and portal gun give him kilometers of movement range, sure, but those aren’t offensive options, they’re just ways to reposition. His actual weapon ranges vary, but im assuming they don’t reach kilometers, let alone tens of kilometers (atleast i cant seem to find anything on his profile stating so), which immediately puts him at a disadvantage. Reinhard also has the Divine Protection of Arrow Striking, which makes all of his ranged attacks automatically hit and the Divine Protection of Initiative, which guarantees his first attack lands. That means Reinhard’s opening Supersonic spatial slash will be too fast for the Terrarians subsonic+ (everything speed apart from attack speed) especially since they are only 100meters apart, and since Reinhard negates Low-Mid regen with layered High-Mid regen negation, the Terrarian isn’t regenerating from that.

Now, you could argue the Terrarian has a couple outs. The Master Ninja Gear could theoretically cancel Reinhard’s guaranteed first hit if “guaranteed hit” and “guaranteed dodge” cancel each other out, or the master ninja gear just works over Reinhards guaranteed hit because it's faster than his attack speed, i guess?. He also has teleportation within line of sight (i'm assuming, which his profile states to be kilometers), which, with his prep and full knowledge of Divine protections, he’s probably going to use right away to avoid getting clipped. So the only realistic way he stays in this fight is if he somehow dodges that first strike (or just immediately teleleport kilometers away) and then plays keep away by teleporting a kilometer away every time Reinhard closes the gap. But even then, what’s the win condition? He can’t hit Reinhard from range because of the Divine Protection of Arrow Evasion, which bends every projectile to miss him. He also doesn’t have any hacks in his Post-Plantera arsenal that could bypass Reinhard’s protections.

So the way I see it, this either ends with Reinhard one shotting him right from the start, or, if the Terrarian manages to play the teleport game, it drags into a stalemate where he can’t actually damage Reinhard. Which means the outcome is either a Reinhard win or, at best, an inconclusive fight.
 
So the way I see it, Reinhard i think still takes this even under these conditions. Speed is equalized according to OP, which means both of them are sitting at the Terrarian’s stats (as they are the lowest) so Subsonic+ (Mach 0.5 atleast) in movement/combat/reaction/perception and Supersonic (Mach 1.1) in attack speed. The Terrarian technically has Hypersonic+ via the Master Ninja Gear, but that’s a 10% RNG based dodge mechanic, not something he can consistently spam (i believe?). It’s basically luck and against someone like Reinhard you can’t bank an entire win condition on rolling a 10%. So with speed equalized, Reinhard is just as fast and the Terrarian is just as vulnerable (same with Rein).
Notes about the speed:

Terrarian's movement and combat speed is Subsonic.

Reinhard's combat speed is what gets brought down to subsonic. Everything else is decreases relative to that.

The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight, etc. Speed Amplification techniques are assumed to grant the same percentile of increase to a character's equalized speeds, as they would to their usual speeds.

Reinhard's movement speed is Mach 3717. His combat speed is Mach 961,433. This means that his combat speed is 258.6x faster than his movement speed.

That multiplier remains the same when his combat speed is reduced to Terrarian's Subsonic+. Mach 0.56. Or 194.444 m/s.

Dividing that by 268.6, we get Reinhard's movement speed for the match... which is... 0.7 meters per second. Below Average Human.

I know that sounds silly, but that is literally how the speed equalization on the wiki works. All the speeds are reduced relative to the combat speed. And since Reinhard's movement speed is drastically lower than his combat speed, it remains that way when his combat speed is equalized to the Terrarian's.

What this means is that Reinhard is actually a complete snail when it comes to moving around, relative to how fast the Terrarian can move.

Reinhard also isn't given the same attack speed that Terrarian is given.


Where it really tilts is in range. Even without Reid, Reinhard has tens of kilometers of range. The Terrarian’s teleportation and portal gun give him kilometers of movement range, sure, but those aren’t offensive options, they’re just ways to reposition. His actual weapon ranges vary, but im assuming they don’t reach kilometers, let alone tens of kilometers (atleast i cant seem to find anything on his profile stating so), which immediately puts him at a disadvantage. Reinhard also has the Divine Protection of Arrow Striking, which makes all of his ranged attacks automatically hit and the Divine Protection of Initiative, which guarantees his first attack lands. That means Reinhard’s opening Supersonic spatial slash will be too fast for the Terrarians subsonic+ (everything speed apart from attack speed) especially since they are only 100meters apart, and since Reinhard negates Low-Mid regen with layered High-Mid regen negation, the Terrarian isn’t regenerating from that.
The issue with Reinhard's range is that it is just the distance he can reach to.

His attacks are not kilometers worth of AoE, they are sword slashes that remain precise even at kilometers worth of distance.

What this means is that Terrarian can still evade them via movement speed, Rod of Discord, magic mirror/phone, etc.

It is true that his first attack is a guaranteed hit but that doesn't mean it is guaranteed to be deadly.
 
Dividing that by 268.6, we get Reinhard's movement speed for the match... which is... 0.7 meters per second. Below Average Human.

I know that sounds silly, but that is literally how the speed equalization on the wiki works. All the speeds are reduced relative to the combat speed. And since Reinhard's movement speed is drastically lower than his combat speed, it remains that way when his combat speed is equalized to the Terrarian's.
However
Any speed equalized match, in which a major reason a character loses is due to having a disadvantage against some speed value they usually wouldn't have a disadvantage against, may not be added to profiles.
 
Nobody follows that rule, because if they did, then almost every speed equalized matchup wouldn't be added to profiles.

To be honest, I don't even know why that rule is there.

You could apply that to literally any match where a character would normally blitz lmao.
 
Nobody follows that rule, because if they did,
If you don't want to follow the rules just make everything equalized lmao. The whole point is for such foolish matches to not happen, where a character wins with a speed boost despiste being comically slower
 
What this means is that Reinhard is actually a complete snail when it comes to moving around, relative to how fast the Terrarian can move.
Which means its a stomp then? (Via sniper rifle) unless you argue bullets count as projectiles that wont hit reinhard due to his DP or something of that sort
The issue with Reinhard's range is that it is just the distance he can reach to.

His attacks are not kilometers worth of AoE, they are sword slashes that remain precise even at kilometers worth of distance.

What this means is that Terrarian can still evade them via movement speed, Rod of Discord, magic mirror/phone, etc.
I know that much, i just thought that speed is (literally) equalized, meaning even a normal straight lined supersonic spatial slash from 100 meters would be able to tag an opponent that is 2.2× slower.
 
If you don't want to follow the rules just make everything equalized lmao. The whole point is for such foolish matches to not happen, where a character wins with a speed boost despiste being comically slower
Let’s remove all speed equalized matches then!!!
 
The exact nature of that is clarified in the following bullet points
  • As a result, winning a speed equalized match against a faster opponent due to a speed boost so large that it blitzes the opponent will not be added.
  • Matches in which characters with Immeasurable speed lose against non-immeasurable passive abilities would likewise not be added, as the Immeasurable characters would normally be faster than the instantaneous passives.
  • While time stop, which could be viewed as an infinite speed amplification, is assumed to work even on characters that would usually bypass it via speed, those matches can likewise not be added.
It's not about losing simply because speed equal brings you both down to the same (or relative) levels, it's about the fact that if due to speed equal, some scenario wherein speed is not only a major point, but very well the wincon, to determine the fight, it can't be added, which isn't the case here.
The Terrarian goes from getting completely stomped to having a scenario in which they can win or incon not due to speed blitzing reinhard, but due to generally better mobility in flight, teleportation, dashes, and grappling hooks (all of which to some degree upscale from the Terrarian's own base combat speed by way of the combat speed being the Terrarian running)
The Terrarian technically has Hypersonic+ via the Master Ninja Gear, but that’s a 10% RNG based dodge mechanic, not something he can consistently spam (i believe?). It’s basically luck and against someone like Reinhard you can’t bank an entire win condition on rolling a 10%.
Technically, the Terrarian also has that via other sources of dodge, mainly off the Hallowed Armor set bonus, though how much you consider that as valid in the case (mostly in needing a hit to proc) is something else, but it can help if the Terrarian for some reason needs to get close
Reinhard also has the Divine Protection of Arrow Striking, which makes all of his ranged attacks automatically hit and the Divine Protection of Initiative, which guarantees his first attack lands. That means Reinhard’s opening Supersonic spatial slash will be too fast for the Terrarians subsonic+ (everything speed apart from attack speed) especially since they are only 100meters apart, and since Reinhard negates Low-Mid regen with layered High-Mid regen negation, the Terrarian isn’t regenerating from that.
On the protection side of things, fair nuff, but if the first hit is a guarantee, as Phoenk's already said, it just has to be a hit rather than a lethal or debilitating one if you take the initiative as probablity manip
On the regen side of things, yeah natural regen won't work, but they can just slam a healing potion to recover off the damage
But even then, what’s the win condition? He can’t hit Reinhard from range because of the Divine Protection of Arrow Evasion, which bends every projectile to miss him. He also doesn’t have any hacks in his Post-Plantera arsenal that could bypass Reinhard’s protections.

So the way I see it, this either ends with Reinhard one shotting him right from the start, or, if the Terrarian manages to play the teleport game, it drags into a stalemate where he can’t actually damage Reinhard. Which means the outcome is either a Reinhard win or, at best, an inconclusive fight.
Summons and sentries (mainly the queen spider and lightning aura staff as they don't get stuffed by arrow evasion, the former shooting eggs, yeah, but those eggs contain baby spiders that bite and do the actual damage, and the latter of which is an AoE field that has dura neg and is a post golem weapon, and both have the upside of having a place range that is line of sight based bare minimum) should very much be able to do it, while some have ranged means of attack, the rest of them are melee strikes and move very fast once their target is in range and they stop meandering around (relavant examples being these two)
Which means its a stomp then? (Via sniper rifle) unless you argue bullets count as projectiles that wont hit reinhard due to his DP or something of that sort
I mean, yeah, they won't, that's why I didn't just say "Sniper Rifle + Megashark + Chlorophyte/Crystal Bullets GG" or some magic equivalent at the start of the thread, the terrarian doesn't have that many "ranged" options that don't count as projectiles, which I mentioned above
The only way they have to really attack him at a range that won't result in their instant and summary defeat by way of Skill:tm: or that gets negged by the blessings is Zenith or Summons, and guess which one of those is post moon lord
I know that much, i just thought that speed is (literally) equalized, meaning even a normal straight lined supersonic spatial slash from 100 meters would be able to tag an opponent that is 2.2× slower.
I mean, in theory, yeah, in actual reality, combat speed gets equalized, and the Terrarrian either flies, grapples, or dashes away to dodge a sword strike that they both know from in-verse (name a melee sword that doesn't actually have a projectile post wall of flesh) and out of verse (has knowledge on all his abilities)
They are absolutely going to keep track on his sword and its path, make sure to give him bad angles on actually trying to slash him from a distance or well, any range, which is a mechanic (that being not staying downrange of an attack they know is going to hurt, see plantera, the twins, or skeletron prime arms for example, which despite their very good tracking on your position thanks to near instant turn speed, you still know you shouldn't be close to or down range of either of the twin's attacks, otherwise lasers and cursed flames will be your fate)

In any case, I think this match is more than likely going to be an incon between the Terrarian playing a lamer game than pre-whip summoner and Reinhard being Reinhard (and getting his stamina refreshed after he dies), it would require a mistake of such an inane degree on either side to turn this into a loss for them, and that either of them do not use their get out of jail free cards, which for the Terrarian would be Cellphone, Warp Potions, you know what, and for Reinhard its the entire laundry list of blessings he has, and that's my vote for the match
 
(name a melee sword that doesn't actually have a projectile post wall of flesh)
Pearlwood Sword, Breaker Blade, Arkhalis, Phasesabers, Cutlass, Cobalt Sword, Palladium Sword, Mythril Sword, Orichalcum Sword, Titanium Sword, Adamantite Sword, Brand of the Inferno, Keybrand, Psycho Knife. If you wanna count em Slap Hand, Classy Cane, Ham Bat, and Fetid Baghnakhs are considered swords on the official wiki

Incon FRA
 
Technically, the Terrarian also has that via other sources of dodge, mainly off the Hallowed Armor set bonus, though how much you consider that as valid in the case (mostly in needing a hit to proc) is something else, but it can help if the Terrarian for some reason needs to get close

On the protection side of things, fair nuff, but if the first hit is a guarantee, as Phoenk's already said, it just has to be a hit rather than a lethal or debilitating one if you take the initiative as probablity manip
On the regen side of things, yeah natural regen won't work, but they can just slam a healing potion to recover off the damage
why would a healing potion work on something that negates regeneration 😭

Healing isnt that meta yet buddy
Summons and sentries (mainly the queen spider and lightning aura staff as they don't get stuffed by arrow evasion, the former shooting eggs, yeah, but those eggs contain baby spiders that bite and do the actual damage,
a Reid with only 3 months of training can fight Julius, Emilia and Ram without moving from his spot. Reinhard would absolutely body here, he could easily just spatial slash dura neg all of them at once
and the latter of which is an AoE field that has dura neg and is a post golem weapon,
okay..so Reinhard resurrects from this, btw its dura neg via what?
and both have the upside of having a place range that is line of sight based bare minimum) should very much be able to do it, while some have ranged means of attack,
Ranged attacks are all changing the directions, btw i gotta ask, do these summon requires mana to spawn?
the rest of them are melee strikes and move very fast once their target is in range and they stop meandering around (relavant examples being these two)
Both of these get taken out by pebbles on the ground, also you did need to prove it can go through Reinhard's wall of skill stuff in melee to even have a chance of touching him.
I mean, yeah, they won't, that's why I didn't just say "Sniper Rifle + Megashark + Chlorophyte/Crystal Bullets GG" or some magic equivalent at the start of the thread, the terrarian doesn't have that many "ranged" options that don't count as projectiles, which I mentioned above
Magic cant be used on Reinhard btw, he resists all types and has a passive powernull going on
I mean, in theory, yeah, in actual reality, combat speed gets equalized, and the Terrarrian either flies, grapples, or dashes away to dodge a sword strike that they both know from in-verse (name a melee sword that doesn't actually have a projectile post wall of flesh) and out of verse (has knowledge on all his abilities)
They are absolutely going to keep track on his sword and its path, make sure to give him bad angles on actually trying to slash him from a distance or well, any range, which is a mechanic (that being not staying downrange of an attack they know is going to hurt, see plantera, the twins, or skeletron prime arms for example, which despite their very good tracking on your position thanks to near instant turn speed, you still know you shouldn't be close to or down range of either of the twin's attacks, otherwise lasers and cursed flames will be your fate)
Ngl, this is completely and utterly useless due to how skilled Reinhard is

Reinhard's skills far surpass those of Elsa Granhiert in single-combat, who is a warrior possessing excellent technique, overwhelming combat intuition, and impossibly fine control over her own body. Her skills allow her to keep complete control of a fight, while avoiding large attacks in a cellar with very little room to move around. This godlike skill means she could avoid a countless number of ice shards flying all around a room: spinning around, ducking so low she appeared to crawl, stepping off walls to seemingly ignore gravity, and cutting through attacks that were unavoidable, matching what her opponent had in numbers with her own overwhelming degree of skill. Even when attacked in her blind-spot, with perfect timing, at the perfect angle she easily countered and redirected the attack. Elsa can anticipate the course of movement and aims of her opponent, merely by reading the fluctuations in her opponent's gaze and muscles. Countering unseen attacks aimed at her back, without even turning around, is effortless for her. Every technique she encounters even once in battle doesn't work a second time against her, as she foresees it coming and promptly avoids and punishes the repetition. Even if a countless number of attacks are used, so long as she's seen it once before, every last one will fail to reach Elsa.

Wilhelm's skills in his old age were inferior to when he was in his prime but even so he still possessed 50 years of combat experience as a master swordsman, making him a superhuman even among superhumans. He was able to anticipate his opponents attacks by watching the movements of their eyes, feeling their hostility, reading how they breathe as they aim— countering with perfect timing even if the attacks are invisible. Wilhelm has superhuman, god-like combat capabilities that make it possible to dodge 30+ invisible arms— which even Julius, who can react to invisible attacks on instinct was unable to detect— just by reacting to the effect the arms had on the dirt in the air. When the number of arms increased further, Wilhelm still faced Petelgeuse and his Unseen Hand by himself, battling the invisible arms which could freely alter their range, direction, and overwhelm the enemy with numbers; by moving beyond the limits of his vision, swaying, accelerating, flipping, toying with his enemy and drawing ever closer to victory. Those on the level of Wilhelm and Theresia are masters whose skill surpassed the realm of mere humans. Garfiel freaked out after Wilhelm showed him just a fragment of the summit of strength he is aiming for. Wilhelm was on the same level as Theresia's Corpse Soldier, who possessed such supreme skill that she could steal away the function a person's leg without doing any unnecessary destruction, only having the barest amount of blood on her sword.

After the battle for the Watergate City of Priestella, Wilhelm honed his swordsmanship and regained skills comparable to what he was capable of in his prime, in the age when he had been the Kingdom's sword. Wilhelm has a terrifying way of fighting, possessed of both an exceptionally keen sense of combat and powers of observation, as well as the unwavering determination to risk his life based on what he saw with his own eyes. When the floor that he had kicked away rebounded towards him with twice the speed and force, he voided all of its power by stabbing the dead center of its mass with surgical precision, a feat of genius in the realm of the divine. In a single short battle, using just his observations, he figured out the nature of Yae's steel threads, kicking off of them at the precise angle with the right force to use them as a foothold and escape from an unavoidable storm of steel threads in a confined space. Wilhelm's swordsmanship is so refined that even when faced with fiery explosions in a confined space, he neutralized them by simply cutting them
https://i.gyazo.com/b492352ba84b413f39bb8ba422dcdd2f.jpg
These aren't even the craziest feats but i dont see any of them being able to compare to these even, and they are all so below Reinhard that not even an eternity of training would allow them to reach his level. Melee is a no-go for any of them and ranged attacks change direction, moreover he resists magic and powernulls it passively


In any case, I think this match is more than likely going to be an incon between the Terrarian playing a lamer game than pre-whip summoner and Reinhard being Reinhard (and getting his stamina refreshed after he dies), it would require a mistake of such an inane degree on either side to turn this into a loss for them, and that either of them do not use their get out of jail free cards, which for the Terrarian would be Cellphone, Warp Potions, you know what, and for Reinhard its the entire laundry list of blessings he has, and that's my vote for the match
Its actually likely Reinhard's victory due to the fact that his ranged attacks will keep on following the Terrarian and it will build up and if Reinhard ever gets his hand on a any weapon, it is over.
The reason i say this is because Reinhard cuts through the world and rebuilds it in the same instance, implying this was done simultaneously, the world was rebuilt before he even finished his sword strike.

Unfortunately for TRR he just isnt dodging something thats on the level of Reinhard in terms of skill

Btw, lower tier characters HAVE dealt with teleportation before so its possible Reinhard could force TRR in a situation where he cant dodge at all. However, i dont know how the speed gap will change things, i still think he could spam multiple ranged attacks and predict where TRR will teleport to, which would get him slashed apart
 
Last edited:
Count me as Incon,

can't see reinhard finding a way to hit the Terrarian as he'll just be spamming teleportation and creating a big distance, his Danmakus/Projectiles/Long range attacks would be Useless because they not only just miss Reinhard but he'll would easily be able to dodge let alone just cut them, CQC in not something the Terrarian wants aswell, and i can't see the Reinhard doing anything either, His long range attacks are simply going to be too slow and he won't get close to the Terrarian, at all.
 
count me in for Reinhard till someone tells me if there is a way for TRR to deal with sleep manip or forced ko via glaring
 
count me in for Reinhard till someone tells me if there is a way for TRR to deal with sleep manip or forced ko via glaring
We are the player, and Reinhard can't actually reach us, so it's completely ineffective.

Seriously, though, I have a hard time understanding if any of them actually have a card that makes them more likely to win than the other, from what I am seeing so far, an incon seems the most likely.
 
We are the player, and Reinhard can't actually reach us, so it's completely ineffective.

Seriously, though, I have a hard time understanding if any of them actually have a card that makes them more likely to win than the other, from what I am seeing so far, an incon seems the most likely.
You literally replied to a wincon i sent with "seriously though it seems like an incon"

😐
 
Last edited:
Given it seems to require the opponent to see his gaze, the Terrarian could unironically just:

Also, the Terrarian can fight just fine, even when under the effects of the Wall of Flesh's passive fear hax.
he also has this way of sleep manipulation which should work on TRR as well
It works by draining Mana, which, uh, isn't gonna be very effective when the Terrarian can rapidly regenerate mana, and also auto-consume Mana Potions via the Mana-Flower.
 
Back
Top