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Steve VS Genos (0-2-0)

Phoenks

FC/OC VS Battles
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I wanted to do a fight with a fully stacked, loaded-out Steve. We'll see how this one goes.


Steve (Minecraft) VS Genos (One-Punch Man)​

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Match Conditions​

  • Steve is bloodlusted.
  • Steve is given access to all of his best equipment, fully enchanted. This is a post-game, fully loaded Steve. This means he has stacks of End Crystals, enchanted golden apples, fully enchanted netherite gear, rockets, mace, elytra, etc. I'll give him about 3 totems of undying as well.
  • Genos is 7-C, in his Post-G4 key.
  • Match takes place in the Minecraft overworld.
  • Contestants start at 100m away.
  • Speed is equalized.
Notes:
  • Steve scales above 15 kilotons while Genos scales above 32 kilotons, making the AP gap around ~2x.
  • Steve is Class 100 while Genos is Class M, making the LS gap around ~1000x or so.
  • Speed equalization means that Genos' combat speed gets lowered down to average human level, but he retains relatively higher attack speed with his cannons. Steve has multiple kinds of equipment that increase his speed beyond that point.
Votes:
 
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Correction: Steve’s combat speed currently upscales 100 m/s (for now…) due to being able to fight with and hit Endermen before they can dodge, so both will be Subsonic
 
Some stuff to know about Steve.

With the mace + elytra + rockets, Steve can one-shot Iron Golems, which have durability that scales above the 15 kiloton value (They can take multiple hits from Ender Dragon and Wither). They can also kill other fully armored players in one-shot with the same combo.

The Ender Dragon only does at most like 1 heart of damage against fully enchanted netherite armor, just to give you an idea of how much stronger the mace is.




...

Upon writing this I noticed that Steve and Minecraft as a whole are very poorly indexed.

Why do End Crystals not scale to 7-C when they can one-shot the player in full netherite?
 
Person who lost to John EBG vs Person who (probably) got stomped by John EBG. Lmfao. Anyways...
Steve netherite no-sells fire and heat that can melt Diamond. That's Genos's main wincon out the window.
Genos Search Eye is gonna be a big problem since ender pearl would just be easily trackable and Genos will be able to know what it does after the second try.
Genos, unlike many others, does not have OPM Willpower so anything remotely damaging or piercing is going to wipe him.

Leaning towards steve for right now.
 
Person who lost to John EBG vs Person who (probably) got stomped by John EBG. Lmfao. Anyways...
Steve losing to John EBG was in part because John EBG just moves insanely fast ingame. They literally travel at like, 19 M/S while sprinting if you ignore the projectile speed feats. John EBG could just sprint away and change directions on a dime while launching attacks that hit with warden+ levels of damage from a dozen meters away.

John EBG's 7-C feat being ~45 kilotons and him doing more damage than that with plenty of his attacks helps. Steve only really had a chance because it was being assumed they were a PvP demigod in that fight and could swap to totems in less time it takes for a poor Romanian to snatch up a loose dime.
Steve in full prot IV netherite + enchanted golden apples takes several hearts of damage from a Warden's attack on hard difficulty (0:38 in the video), which would be like ~3x stronger than the Ender Dragon's attack damage. John EBG had a 25% damage boost since they were at max level & had a bunch of spells that could do more damage than that.

Steve could easily threaten John EBG in the fight because End Crystals were stronger than the Warden's attacks at point blank & macedrops are potentially fatal if done from high enough since they could do more damage than End Crystals.
Steve netherite no-sells fire and heat that can melt Diamond. That's Genos's main wincon out the window.
Steve needs Fire Resistance to no-sell lava. He's gonna get fire resistance through enchanted gapples so w/e
  • Speed equalization means that Genos' combat speed gets lowered down to average human level, but he retains relatively higher attack speed with his cannons. Steve has multiple kinds of equipment that increase his speed beyond that point.

It really just boils down to how good Genos' travel speed is here + what his ranged options are. If it's possible to argue that his cannons can **** Steve up then I'm gonna vote Genos. Genos' profile says he has boosters that can let him blitz opponents on his level, so he could probably just keep away from Steve and and blast him with Incineration Cannons.
 
Even if Genos manages to do enough damage to kill Steve he’d just pop a totem and that gives fire res. Steve having fire res means Genos can only punch and shit and Steve can just Rangespam him.
 
Genos' flight is like, infinitely better here giving him a pretty notable mobility advantage. Plus he's way better at cqc, actually having martial artish skills so hitting something like a mace jump on him would be nigh impossible. Also LS advantage is so big he could probably just immobilized and crush Steve if they got close (ironic given Genos is usually the one getting ripped apart).
He also has waaaayyyy better long range options with his various different canons and energy attacks compared to Steve's pretty straightforward arrow attacks and throwable potions, both of which have really low range as well.

Looking at it, Steve only really has advantage on the mid-range where stuff like potions and end crystals can hit outside of Genos' h2h range. But Genos is relatively intelligent and has info analysis so I doubt he wouldn't abuse his long range and short range advantages instead of staying at mid range. So I'm definitely leaning more towards Genos here but I'm not 100% convinced yet
 
Steve already has very good fire resistance with netherite armor.

Regardless, his fire res just scales to lava. Which should be about 3,600 C scaling to the sublimation of diamond. Since it can instantly vaporize diamonds.

I'm not sure how hot Genos' cannons are.

Steve has a disadvantage in that he's unable to do as many things at the same time. Though I am assuming bloodlusted Steve so that he can switch between things pretty fast.

Steve's main issue is that he lacks good long-ranged attacks. Arrows will be dodged pretty easily. Though he does have tridents which can also summon Massively Hypersonic+ attacks which easily blitz Genos in speed equal. Even that has the issue of being aim-dodged though.

In close range he could spam end crystals at least.
 
Genos' flight is like, infinitely better here giving him a pretty notable mobility advantage. Plus he's way better at cqc, actually having martial artish skills so hitting something like a mace jump on him would be nigh impossible. Also LS advantage is so big he could probably just immobilized and crush Steve if they got close (ironic given Genos is usually the one getting ripped apart).
He also has waaaayyyy better long range options with his various different canons and energy attacks compared to Steve's pretty straightforward arrow attacks and throwable potions, both of which have really low range as well.

Looking at it, Steve only really has advantage on the mid-range where stuff like potions and end crystals can hit outside of Genos' h2h range. But Genos is relatively intelligent and has info analysis so I doubt he wouldn't abuse his long range and short range advantages instead of staying at mid range. So I'm definitely leaning more towards Genos here but I'm not 100% convinced yet
Agreed, Genos has the battle IQ to just keep his distance and not let himself be hit
 
Wouldn't that also hurt Steve himself? Hell I could see Genos grabbing Steve and slamming him into his own end crystal to shield himself
Steve could just use totems, and end crystals blowing up would at best damage Steve’s armor and burn a totem, while doing massive damage to Genos.
 
Wouldn't that also hurt Steve himself? Hell I could see Genos grabbing Steve and slamming him into his own end crystal to shield himself
Yes, but he could just as easily just use his trident or even just his 3m range with his fists to hit it so that he doesn’t get damaged as much

Also, while Genos is better in cqc and has superior LS, Steve can use his lingering potions in order to prevent Genos from getting too close, as if Genos goes into melee range, he’ll just get hit with wither or poison
 
Wouldn't that also hurt Steve himself? Hell I could see Genos grabbing Steve and slamming him into his own end crystal to shield himself
The trick for end crystals is to be below them. If Steve is below them then he takes way less damage (almost none). If Genos is above them he gets the full force.
 
First. Genos' speed amps. Genos' boosters make him fast enough to blitz his own incineration cannons. At higher outputs they can make him FTE compared to before and even flex on someone he was completely unable to tag prior. They give Genos 3-dimensional mobility and act like a sort of pseudo-flight that allows him to change directions instantly. Genos will damn near be blitzing Steve.

Genos also massively upscales from his AP and durability value. He can face-tank attacks that scale above Steve's and oneshot people with similar stats. Steve will be on the complete backfoot this entire fight, wasting his notch apples.

No trick that Steve has will catch Genos off-guard. Even if we say that End Crystals can harm Genos (which I don't know why when Sonic's stronger exploding shurikens couldn't even scratch him), his Search Eye information analysis would notify him long before Steve can use them to his advantage. This also applies to Steve's mace. Genos will see and predict Steve's mace trajectory and simply use the heightened durability of his head to shatter the mace into pieces. He did the same to blades that could tank his incineration cannons and cut his armor into pieces:
far higher with his head (Genos' head is far more durable than the rest of his body, being able to destroy Face Ripper's knives when attacked which were able to tank one of Genos' Incineration Cannons and caused considerable damage to his arms)

Genos' striking strength is high enough to completely shatter Steve's netherite swords like he did to G4. The heat resistance of Steve's armor is also useless as Genos has dealt with similar things and would simply blow him up from inside. If he has other armor on deck, Genos would use his vastly superior LS to rip Steve limb from limb like he did to Armored Gorilla.

Genos' incineration cannons are so hot that they can melt steel and have large AoE with a recorded radius of 500 meters. This is higher than the build limit in Minecraft, so any attempt of escape for Steve would be impossible. This number can get even higher as he was able to blow up several mountains. Genos can and oftentimes does spam these incineration cannons, even in close range.

Normally I'd say that Steve's best bet would be to use End Crystals and totems, but after the first attempt, Genos would literally just use his superior BIQ, speed, and LS to trap Steve in adhesive when he's right in front of the End Crystal and blow them up from afar with an incineration cannon to waste Steve's extra lives.
 
Steve could just use totems, and end crystals blowing up would at best damage Steve’s armor and burn a totem, while doing massive damage to Genos.
Totems are nearly useless because Steve has to hold them to use them. And if Genos saw Steve gets ressed by holding one he'd just take it out of Steve's hands.
The trick for end crystals is to be below them. If Steve is below them then he takes way less damage (almost none). If Genos is above them he gets the full force.
Well yeah but that doesn't really work in cqc. It's not like Genos will let Steve set up the crystal and go below it
Yes, but he could just as easily just use his trident or even just his 3m range with his fists to hit it so that he doesn’t get damaged as much
That's going to be really hard to land a hit with due to Genos' superior skill and info analysis as well as his speed boosts from the boosters.
Also, while Genos is better in cqc and has superior LS, Steve can use his lingering potions in order to prevent Genos from getting too close, as if Genos goes into melee range, he’ll just get hit with wither or poison
Would those even work on Genos with his cyborgization? He's mostly machine and it allowed him to withstand extreme levels of radiation without any ill effects, would any poison or wither effect affect him
 
How does Genos handle thorns + totems. Because Steven can have like 30 of the things and he’s bloodlusted here to be spamming the crap out of them.

Like everything else is a clear wash for Genos but the attack reflection should quickly beat him up especially since Steve has so many resurrections. Shame the cinematic made popping all his stuff onto the ground canon so he has the most worthless resurrection on site outside of totems.
 
How does Genos handle thorns + totems. Because Steven can have like 30 of the things and he’s bloodlusted here to be spamming the crap out of them.
Genos can tank his own incineration cannons blowing up in his face.

As for totems, refer to this
after the first attempt, Genos would literally just use his superior BIQ, speed, and LS to trap Steve in adhesive when he's right in front of the End Crystal and blow them up from afar with an incineration cannon to waste Steve's extra lives
 
That is not what thorns does though, it transfer damage Steve takes back into Genos, that’s not the same as the attack actually reflecting
 
Plus when he uses the sticky stuff he usually aims for the legs, meaning Steve can still pull totems from hammerspace over and over
 
Would those even work on Genos with his cyborgization? He's mostly machine and it allowed him to withstand extreme levels of radiation without any ill effects, would any poison or wither effect affect him
Yes actually, they work on all the Golems which are fully inorganic, so Genos would still be susceptible

HOWEVER, that adhesive manip on Steve’s legs and those speed amps (assuming they only apply to travel speed) would make it harder for Steve to catch up and land his stuff of him
 
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Plus when he uses the sticky stuff he usually aims for the legs, meaning Steve can still pull totems from hammerspace over and over
Not sure if you read what I typed, but I'll quote it again and bold the part of interest
after the first attempt, Genos would literally just use his superior BIQ, speed, and LS to trap Steve in adhesive when he's right in front of the End Crystal and blow them up from afar with an incineration cannon to waste Steve's extra lives.
 
The poison should absolutely work it works on many inorganic enemies. But like Genos isn’t ever getting hit by anything. So it’s entirely down to whether or not Steve can outlast him with thorns + resurrection spam
 
incineration cannon to waste Steve's extra lives.”

Which would be killing Genos due to damage transfer from thorns, that’s my point. That is killing him with Steve but Steve has dozens of lives to spare
 
incineration cannon to waste Steve's extra lives.”

Which would be killing Genos due to damage transfer from thorns, that’s my point. That is killing him with Steve but Steve has dozens of lives to spare
Yeah, tbh, if Genos does only restrain his opponents legs, there’s nothing stopping Steve from just healing through his shit, and unless Genos has any way to also heal himself, Steve can just play the waiting game until Genos dies due to thorns
 
incineration cannon to waste Steve's extra lives.”

Which would be killing Genos due to damage transfer from thorns, that’s my point. That is killing him with Steve but Steve has dozens of lives to spare
Hope this helps.
 
Thorns doesn't reflect the entire damage, nor reflects it to the point it'd kill Genos.
The entire damage, sure. Not enough to kill Genos, actually explain how. His damage is transferring back into him. How does this not kill him?
 
Thorns doesn't reflect the entire damage, nor reflects it to the point it'd kill Genos.
Still, Genos as far as I know, lacks any way to actually recover from injury, while Steve does, which would eventually take him down so long as Steve stays persistent

Also, does his speed amps only affect travel speed, or does it also increase combat speed?
 
Hope this helps.
It doesn’t because Steve would just resurrect from all of that and the totems are in hammerspace so he can grab them. Ignoring that, if you don’t know Minecraft, the totem being the key to resurrection is unintuitive.
 
If you mean break the armor, Steve can repair it with potions of exp and mending.
 
There's no armor to repair when its ripped off and/or shattered off of his body. He needs to put on a new pair. You're giving Steve every grace in the world when the obvious outcome is that Genos wins many more times than not.
 
The armor takes 75% less damage (protection) when it already is barely 2 times weaker and has heat resistance. So yes I would assume the armor that already is really really good at staying together in comparison to other armors will do so rather than crumbling to dust upon first hit.
 
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