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I don't got an element for this guy vs 35 Elements (Ken Kaneki [Tokyo Ghoul] vs Player [Elemental Battlegrounds])

Arkansalter2

He/Him
Messages
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Talked to Nik about this one.
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Post-Dragon 7-C Kaneki used and any higher is restricted
Player has prior knowledge on Kaneki's regen
Speed is equalized
Player is Bloodlusted

Who shall come out on top?

Guy With Elements:
Big Ass Tentacles: @NikHelton @DarthSorox @Delusionaltx2
John Gear (how many times bruh lmfao):
 
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Since John EBG knows about Kaneki's regen, it's gonna have to be.
Otherwise, John EBG wouldn't know what
would kill Kaneki before his RE kicks in.
Wouldn't it be fairer to remove the information about regeneration?
I mean, it would look like this:

1)Kaneki attacks John, who uses the elements.
2)John sees that Kaneki is stronger and uses a time stop to kill him.
3)Kaneki survives this and makes a RE leap.
4)John decides to use the power of the sun.

Then the outcome depends on their actions.
 
That's roughly a 2x plus more gap that John would have to deal with. I doubt john would even know that exploding sun level heats would kill him and John would continue bombarding Kaneki with random spells which he would RE through.
 
That's roughly a 2x plus more gap that John would have to deal with. I doubt john would even know that exploding sun level heats would kill him and John would continue bombarding Kaneki with random spells which he would RE through.
Isn't that the most powerful spell in his arsenal? It's a damn solar explosion, the temperature of which is almost enough to bypass durability.

What exactly does John know about Kaneki's regeneration? Its presence or level? First, he could try to burn him to the ground, then freeze him, burn him with lava, dissolve him with acid. I think even then, Kaneki still has time to formulate a plan.
 
First, he could try to burn him to the ground, then freeze him, burn him with lava, dissolve him with acid. I think even then, Kaneki still has time to formulate a plan.
Almost none of those may be able to kill him. Acid maybe since player can withstand just skinny dipping in acid but sun boom boom isn't out the question.
 
Almost none of those may be able to kill him. Acid maybe since player can withstand just skinny dipping in acid but sun boom boom isn't out the question.
Fire has always been considered an effective method against regeneration. Freezing the regenerating creature also sounds reasonable. So does dissolving it. Therefore, the Sun is unlikely to be one of the first options.
 
Well, I studied the profile a bit, and if you want to use the argument about the power of the Sun's Core, you should go with CRT, because the profile lists this attack at 5500K, which isn't much higher than Kaneki's resistance of 4273K, so it can't be a win-con.

However, the Player has a number of powerful attacks like acid and ice, which Kaneki is immune to, and Time Stop. As soon as the fight begins, Kaneki will face elementals, but he has experience with homing nature attacks (like Narukami), so he will actively avoid them with acrobatics, instinctive reactions, and heightened senses. The Player could use Time Stop and unleash attacks on Kaneki at this point, but in such an intense battle, Kaneki will definitely quickly resort to Kakuja and should survive the damage from Time Stop, given his 2x stat advantage and one-shot stat boost. After this, the AD process begins. Kakuja also grants Blitz speed and perception, so Kaneki quickly closes in on John and tears him apart with his superior LS or uses a shockwave to completely annihilate him. Incidentally, this shockwave has the same power even at a vast distance (247 meters), so when Kakuja activates, it could be the finishing move.

I vote for Kaneki.
 
and if you want to use the argument about the power of the Sun's Core, you should go with CRT, because the profile lists this attack at 5500K
It's At Least 5500 Kelvin. Remember, it's not just sun temps, rather it's exploding sun temps, which can reach the billions of kelvin.


and Time Stop. As soon as the fight begins, Kaneki will face elementals, but he has experience with homing nature attacks (like Narukami), so he will actively avoid them with acrobatics, instinctive reactions, and heightened senses. The Player could use Time Stop and unleash attacks on Kaneki at this point, but in such an intense battle, Kaneki will definitely quickly resort to Kakuja and should survive the damage from Time Stop, given his 2x stat advantage and one-shot stat boost.
Remember, John EBG has prior knowledge about Kaneki's regen. Which means that he an be incinerated.
Player has a number of superheated attacks that explode such as Neutron Punch which can reach the millions of celcius, or superova... which for obvious reasons, supernovas which is billions of celcius, or lightning which can reach 50000 Celcius, plasma in which can reach around 30000 to 50000 kelvin. All can be used to incinerate Kaneki long before he pops kakuja.

Now, if.. he somehow survive any of that, then it would just be.. well.. run city. Kaneki has no answer for John going invisible and just doing illusion cancer to distract him, dipping, healing up, and doing it again until something kills.
 
It's At Least 5500 Kelvin. Remember, it's not just sun temps, rather it's exploding sun temps, which can reach the billions of kelvin.
The star in the demonstration attacks with its plasma. We're relying on the profile. We can't simply assume that "Above 5500" is billions of degrees. Therefore, Kaneki resists this particular attack.
Remember, John EBG has prior knowledge about Kaneki's regen. Which means that he an be incinerated.
Player has a number of superheated attacks that explode such as Neutron Punch
A small-area explosion that can be suppressed by a much larger counter-explosion from Kaneki (a difference of 2x). Or Kaneki simply won't be affected due to his mobility and skills.
which can reach the millions of celcius, or superova... which for obvious reasons, supernovas which is billions of celcius, or lightning which can reach 50000 Celcius,
It flies out of the sky and is still fairly easy to dodge.
All can be used to incinerate Kaneki long before he pops kakuja
Kaneki activates this fairly quickly against a strong opponent, especially with such intense attacks.
Now, if.. he somehow survive any of that, then it would just be.. well.. run city. Kaneki has no answer for John going invisible and just doing illusion cancer to distract him, dipping, healing up, and doing it again until something kills.
Just a couple of days after the operation at the beginning of the manga, Kaneki was able to smell a person's blood from several blocks away. Invisibility doesn't eliminate smell or sound. Kaneki has already demonstrated that he can fight blind
 
The star in the demonstration attacks with its plasma. We're relying on the profile. We can't simply assume that "Above 5500" is billions of degrees. Therefore, Kaneki resists this particular attack.
A small-area explosion that can be suppressed by a much larger counter-explosion from Kaneki (a difference of 2x). Or Kaneki simply won't be affected due to his mobility and skills.
It flies out of the sky and is still fairly easy to dodge.
Kaneki activates this fairly quickly against a strong opponent, especially with such intense attacks.
All of which can be done in Time Stop... Kaneki is getting incinerated in timestop.
Just a couple of days after the operation at the beginning of the manga, Kaneki was able to smell a person's blood from several blocks away. Invisibility doesn't eliminate smell or sound. Kaneki has already demonstrated that he can fight blind
Player doesn't bleed. John literally get's a spear through his body and straight up mollywhopped.
 
All of which can be done in Time Stop... Kaneki is getting incinerated in timestop.
Kaneki resists this temperature, has twice the Dura and will probably start with a kakuji, so he will survive this and the Player will not appreciate the results of his work.
Player doesn't bleed. John literally get's a spear through his body and straight up mollywhopped.
You misunderstood my point. Ghouls see their surroundings like sonar and are able to sense people by smell and detect vibrations in the air. Someone like Yomo can sense the presence of someone on the other side of a building and their intentions simply by being passive.
 
Kaneki resists this temperature
You said that Kaneki resists up to like just over 4000K. Not my temperatures. Kaneki is again getting incinerated.
Ghouls see their surroundings like sonar and are able to sense people by smell and detect vibrations in the air.
Can Kaneki follow john effectively? He doesn't seem to have flight or surface scaling. John can just climb up walls with no regard to anything.
Hell, simply just jumping against a wall would give him a massive boost upward so if he cloaks, goes up a wall, and heals, Kaneki can't do shit. Justificationless acrobatics on the ghoul page btw.
 
You said that Kaneki resists up to like just over 4000K. Not my temperatures. Kaneki is again getting incinerated.
I'm talking about a temperature of 5500 degrees. The player doesn't know that Kaneki resists heat. As I mentioned above, freezing, acid, the surface of the sun, and lightning are initially possible. Over time, thanks to RE, Kaneki can gain resistance to higher temperatures.

How long does the time stop last?
Can Kaneki follow john effectively? He doesn't seem to have flight or surface scaling. John can just climb up walls with no regard to anything.
Hell, simply just jumping against a wall would give him a massive boost upward so if he cloaks, goes up a wall, and heals, Kaneki can't do shit. Justificationless acrobatics on the ghoul page btw.

Kaneki can easily run on walls, jump to great heights, and lift and throw himself into the air with his kagune
 
Exactly. He can do all of that while Kaneki is left at the mercy of time stop.
The effects don't last for a split second, but for a period of time. With the Sun's heat, for example, it will take a few seconds for the player to see Kaneki resisting it, while Kaneki's body begins to adapt to the heat. It's possible he'll use lightning afterward, which wouldn't be particularly useful against Kaneki. 10 seconds will pass surprisingly quickly, AD will trigger, and Kaneki will activate his kakuja
 
The effects don't last for a split second, but for a period of time. With the Sun's heat, for example, it will take a few seconds for the player to see Kaneki resisting it, while Kaneki's body begins to adapt to the heat. It's possible he'll use lightning afterward, which wouldn't be particularly useful against Kaneki. 10 seconds will pass surprisingly quickly, AD will trigger, and Kaneki will activate his kakuja
How do you RE in time stop? Aren't all functions paused?
 
Wouldn't John actively need to fight Kaneki in order for the RE to take place? It's not passive.
First off kanekis RE relies on him just taking dmg for it to work iirc

Second he's saying that EBG would pull a one shot combo then once time stop ends kaneki would defend and grow immediately through RE since he would have taken alot of dmg

Feel like EBGs best bet here is trying to abuse the very little time it takes for kaneki to regen and nuke him or timestop while hes weakened but he'd need to first catch kaneki in a one shot without using time stop first so he actually has enough mana
 
Either the Player uses Time Stop from the very beginning of the match, Kaneki survives this and becomes much stronger, after which he blitzes and one-shots the opponent.

Or the Player doesn't use Time Stop right away, and Kaneki activates Kakuju.

In either case, it's less likely that the Player will immediately start spamming Neural Stars. Kaneki is much more skilled in combat, so he wins this match.
 
John, again, has prior knowledge of Kaneki's regen. He has no choice but to open with time stop and heat attacks.
 
John, again, has prior knowledge of Kaneki's regen. He has no choice but to open with time stop and heat attacks.
That's the thing he ONLY knows about regen

Picking the right combo relies on him knowing about regen and kanekis ability to grow (AD/RE) if he only knows about regen then from their POV the best course of action would be to try to outlast him with type 2 immo and maybe outrange him even. They wouldn't make plans to conserve mana so they could aim for the small window where kaneki would be most vulnerable to heat (while he's a puddle)

If they actually knew about RE and AD then there's a chance they could go for this window and launch heat attacks but even then kaneki has acrobatics, IA, and actual skill + if they mess up once by not directly hitting him and only getting his arm or something then RE/AD prob still triggers
 
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