StarShooter80
He/Him- 6,091
- 4,950
This revision focuses on replacing some abilities with anime scans, adding new abilities, or updating justifications for some abilities. It'll mostly cover Goku's OGDB profile, and other abilities/resistances that many other characters would also have. There will also be other more broad additions in this CRT.
Resistance to:
Ki Page (Universal Toei Section)
Abilities- Fire Manipulation (Ki attacks are capable of generating fire) heat generation is already listed under basic ki attacks
All Kamehameha Users
Abilities- Damage Boost (The Kamehameha is the Turtle School's greatest technique that condenses the body's inner energy into a single point to amplify the power for "tremendous damage" making it a "super dangerous "technique that can dish out "tremendous power". The power of the technique naturally varies depending on the amount of energy condensed, with experienced users being able to fully control how powerful it is. At its strongest, it can scare, severely harm and even completely annihilate opponents who were comparable, or far superior, to the user prior)
- Light Manipulation (Non-Combat Applicable; Creates a light blue glow that illuminates the surroundings around it)
All Toei Saiyans
Abilities- Limited Space Survival (Saiyans are capable of surviving and fighting in the depths of space, though not indefinitely)
- Limited Longevity (Known intergalactically as the "warrior race of the universe", Saiyans have evolved to remain young and battle-ready for decades)
- Enhanced Senses (Awareness, Telescopic Vision & Smell; Saiyans have exceptional senses, allowing them to locate small, distant objects by tracking their smell and see clearly over long distances. Saiyans can sense people throughout a village, even when they are hiding)
- Accelerated Development (Battle, Physical Stats, Abilities & Other; Saiyans grow more powerful every time they fight and can become stronger in the midst of combat, vastly increasing in strength whenever they are mortally injured, and even upon being revived from the dead)
- Radiation Absorption & Empowerment (Saiyans can absorb Blutz Waves into their bodies, which not only allows them to transform into the Great Ape and Golden Great Ape for power boosts, spontaneously transforming without their Tails, but also acts as literal energy for them to siphon and be empowered by)
- For tail users: Bodily Weaponry (Conventional; Via Saiyan Tail)
- Radiation Manipulation (Should be capable of absorbing over 17 Million Blutz Waves to transform into a Ōzaru without ill effects. Capable of fighting in the upper atmosphere, where temperatures are very cold and radiation levels are exceedingly high) unlike some profiles like GT Goku that list this as "Extreme Cold & Radiation" as limited space survival already covers resistance to cold. Resistance to cold is only significant for profiles like DBS Anime Goku as it's explicitly immensely cold in those continuities, even more than our own vacuum of space which is only minor.
- For Saiyans that scale to or above BoZ Goku (since every toei saiyan profile at least scales above that): Heat Manipulation, Electricity Manipulation, Harsh Temperatures, Ice Manipulation & Sleep Inducement (As a Saiyan, he should scale to Beginning of Z Goku's innate endurance and natural defences)
- For Saiyans that scale to or above Goku during the Ginyu fight: Heat Manipulation, Electricity Manipulation, Harsh Temperatures, Ice Manipulation, Sleep Inducement & Gravity Manipulation (As a Saiyan, he should scale to Ginyu Arc Goku's innate endurance and natural defences)
- For Saiyans that scale to or above Goku during the Frieza fight: Heat Manipulation, Electricity Manipulation, Harsh Temperatures, Ice Manipulation, Sleep Inducement, Gravity Manipulation, Paralysis Inducement & Magma Manipulation (As a Saiyan, he should scale to Frieza Arc Goku's innate endurance and natural defences)
- For Saiyans that scale to or above Goku Post-RoSaT: Heat Manipulation, Electricity Manipulation, Harsh Temperatures, Ice Manipulation, Sleep Inducement, Gravity Manipulation, Paralysis Inducement, Magma Manipulation & Poisonous Cellular Destruction (As a Saiyan, he should scale to Post-RoSaT Goku's innate endurance and natural defences) for Saiyans that scale to or above Goku post-RoSaT
- For Saiyans that scale to or above Goku Post-Vegito Diffusion: Heat Manipulation, Electricity Manipulation, Harsh Temperatures, Ice Manipulation, Sleep Inducement, Gravity Manipulation, Paralysis Inducement, Magma Manipulation, Poisonous Cellular Destruction & Acid Manipulation (As a Saiyan, he should scale to Post-Vegito Diffusion Goku's innate endurance and natural defences)
- Poisons (Should have a superior immune system to humans such as Launch, Roshi and Krillin, who survived what typically would be fatal pufferfish poisoning)
Son Goku (Pilaf Arc)
Abilities- Enhanced Senses (Awareness, Telescopic Vision & Smell; Saiyans have exceptional senses, allowing them to locate small, distant objects by tracking their smelland see clearly over long distances. Can sense people throughout the village, even when they are hiding. Learning to evade bees in close proximity is designed to sharpen the eyes and the reflexes, developing one's dynamic vision)
- Heat Manipulation (Unaffected by the heat of the desert. Survived Pilaf gang's flamethrower attack and sustained no notable damage. Endured the Red Ribbon Army's weapons. Was entirely unaffected by flying so fast to the point where he was catching on fire and withstood a point-blank jet engine thrust from General Blue's jet)
Son Goku (21st Budokai)
Abilities- Afterimage Creation (Could use Jackie Chun’s afterimage technique, and eventually made an even better version of it shortly afterwards)
- Bodily Weaponry (Conventional; Demonstrates effective use of his tail in combat. He can block and counter attacks, as shown when he attacked Nam with it. During the three-year timeskip, Goku trains his tail to overcome its weakness, enhancing its strength and versatility, allowing him to use it for both combat or hover in the air)
- Electricity Manipulation as a Great Ape (His Oozaru form casually broke out of Jackie Chun's Bankoku-Bikkuri-Shou which fires several tens of thousands of Volts of electricity, an ultimate attack that shoots out a blast of electricity that electrocutes the opponent to death)
- Sleep Inducement (Woke up from the Sleepy Boy technique because Bulma shouted "Dinner Time!!!", even though the technique was designed to keep someone asleep despite external disturbances, until Master Roshi himself gives a signal to wake them up)
Son Goku (Red Ribbon Army Saga)
AbilitiesResistance to:
- Electricity Manipulation (Survived the Pirate Robot's high-voltage electric attack while underwater. Withstood several lightning strikes when going to Kami's Lookout)
Son Goku (22nd Budokai)
Abilities- Enhanced Ki Manipulation (Advanced Level)
- Information Analysis (Deduced Tien's level of power and skill by observing him fight while suppressed)
- Enhanced Afterimage Creation (Utilized the Eight-Arm Fist technique which he copied from King Chappa during the preliminaries, to trick Tien Shinhan’s third eye and counter his Four Witches Technique)
Son Goku (23 Budokai)
Abilities- Pressure Point Strikes (Can easily target and strike his opponent's pressure points to knock them out)
- Enhanced Analytical Prediction (Can now read opponent's)
- Enhanced Information Analysis (Quickly analyzed Tien's Multi-Form technique to not be an illusion and discovered the flaws in Tien's strategy after seeing it once)
- Further Enhanced Senses (Soul Vision & Touch; After training with Mr, Popo, he is capable of tracking the movements of others by feeling vibrations in the air. Witnessed Kami-sama's soul/spirit come out of Shen's body right before Piccolo attempted to seal him with the Evil Containment Wave)
- Stealth Mastery & Limited Perception Manipulation (With his sharpened spirit, Goku mastered the ability of "[crouching] as quiet as the sky and [striking] quick than lightning", dampening his presence completely and his footsteps and erasing his own Ki; thus, allowing him to optimize his movements and elude the senses of opponents completely)
- Electricity Manipulation (His physical blows cause electrical damage)
Goku (Beginning of Z)
Enhanced Resistance to:- Heat Manipulation (Unaffected by a pool that was described by the Princess Snake to be able to boil men alive)
Goku/Gohan/Piccolo/Vegeta (Post-Room of Spirit and Time Training, second trip for Vegeta) (Done)
Resistance to:- Poisonous Cellular Destruction (Withstood the effects of Destron Gas, a substance that causes death and rotting on the cellular level and impedes the use of Ki, as he later overcame that affect on his body. However, despite the fact he would survive much longer than most and his overcoming of the nullification of Ki Use, he was still going to die in seventy days)
Son Goku/Vegeta (Majin Buu Arc)
Possibly Resistance to:- Limited Durability Negation (As part of what makes up Vegito and grants him his skills, possibly has his ability to utilize Ki to protect his insides, limiting and controlling internal attacks and movements against him)
Goku (Post-Gravity Training) False SSJ and Kaioken Upgrade
It's confirmed he can use Kaioken up to 100x in a movie guide and this is already accepted on his GT profile. False Super Saiyan is also just this film's early rendition of Super Saiyan before the design was finalised so it should also be 50x:
- Goku (Post-Gravity Training): 1.2645 KiloQuettatons (High 4-C) & >152.07 Million c (Massively FTL+)
- Kaioken Goku: 2.529 KiloQuettatons (High 4-C) & >304.14 Million c (Massively FTL+)
- Kaioken x10 Goku: 12.645 KiloQuettatons (High 4-C) & >1.5207 Billion c (Massively FTL+)
- "False" Super Saiyan Goku: 2.64539748954 Foe (High 4-C) & >7.6035 Billion c (Massively FTL+)
- Kaioken x100 Goku: 5.29079497908 Foe (High 4-C) & >15.207 Billion c (Massively FTL+)
Charged Attack Ratings
Simply adding the variable charged attack higher ratings from this thread and this thread for the Toei versions of the characters. It should be noted that this doesn't change any actual current tiers.Others
- For Goku's Z Toei profile his first ability tabber will just say "All previous abilities from his Dragon Ball self, plus:" and for his resistance section: "All previous resistances from his Dragon Ball self, plus Resistance to:" with all abilities that were already from his OGDB self (that aren't enhanced versions like Supernatural Willpower) being removed. This helps applying changes more easily as new abilities will just need to be added on one profile instead of multiple, and prevents the P&A from being redundant, not matching the same quality of justifications as other profiles, or just from being inconsistent from each other. I would do this for GT Goku as well but more has to be done before that believe it or not.
- Information Analysis should be removed from Manga DB Goku's 21st Budokai key as that is something demonstrated in the 22nd Budokai, it's even re-stated in that tabber again (not even as an enhanced version) so it should be removed from there.
- Change OGDB Goku's resistance to harsh temperatures from limited to just regular resistance, to match the manga version, since it's the same level of endurance in both versions.
- Remove Aura from all the profiles as the ki page covers it, abilities that are extensions of aura which are exclusive to some character of course don't removed (Like GT Goku's aura abilities).
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