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A steam‑based chain‑reaction explosion occurs when a Salamander comes into contact with a large amount of water. This was said to be capable of vaporizing the local area (the exact size of the area is irrelevant for this question). I am trying to find the non‑steam‑based self‑destruction blast of the Salamander by downscaling from the steam‑enhanced case.
So, for the question: Is it realistic for an explosion to be boosted by water through a steam effect?
Specifically, when an extremely hot or energetic source suddenly interacts with a large quantity of water, can the resulting steam explosion convert a significantly higher fraction of the stored energy into destructive blast compared to a non‑steam (direct) explosion?
If yes:
• What range of enhancement is considered reasonable in terms of effective destructive output / TNT equivalent (for example, ~2×, ~3×, or ~4–5×)?
So, for the question: Is it realistic for an explosion to be boosted by water through a steam effect?
Specifically, when an extremely hot or energetic source suddenly interacts with a large quantity of water, can the resulting steam explosion convert a significantly higher fraction of the stored energy into destructive blast compared to a non‑steam (direct) explosion?
If yes:
• What range of enhancement is considered reasonable in terms of effective destructive output / TNT equivalent (for example, ~2×, ~3×, or ~4–5×)?