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A Hunters grasp| The Hunter (Bloodborne) vs The Player (Slap battles) | [10-2-0] (Concluded)

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is there anything the hunter usually starts with? whats meta cause from whatg i understand the hunter is mostly a player character
 
instant in what way, instnalty kills you, instnantly activates? be specific. I still dont buy the hunter being immune to transmutation as hes only been shown to resist partial transmutaitons. No one has also adressed how one million bricks could just keep hunter stunlocked permanently, or robs sealing propeties, or sus gloves existence erausre. Also just thought of a new wincon, Necromancer glove could leave hunter incapped as a zombie. All slap has to do is kill him once and hes stuck as a zombie even if he dies over and over again
so are we just gonna ignore this orrrr. i dont want to act rude but i feel as if most of my proposed wincons have been ingnored and the ones that are easier to debunk have been adressed
 
so are we just gonna ignore this orrrr. i dont want to act rude but i feel as if most of my proposed wincons have been ingnored and the ones that are easier to debunk have been adressed
Already did for the proposed ones anyway
instant in what way, instnalty kills you, instnantly activates? be specific.
Instant damage that kills. Slow poison is damage over time, rapid poison is damage all at once
No one has also adressed how one million bricks could just keep hunter stunlocked permanently,
how would he even do that?
or robs sealing propeties,
he genuenly just outranges the sealing with dimensional travel heck his own res does that for him since the sealing kills the victim
or sus gloves existence erausre.
that isn't on the profile yet so it can't be used
Also just thought of a new wincon, Necromancer glove could leave hunter incapped as a zombie. All slap has to do is kill him once and hes stuck as a zombie even if he dies over and over again
since this is necromancy that might work?

@WeeklyBattles what are ur thoughts on this?
 
Already did for the proposed ones anyway



how would he even do that?

he genuenly just outranges the sealing with dimensional travel heck his own res does that for him since the sealing kills the victim

that isn't on the profile yet so it can't be used

since this is necromancy that might work?

@WeeklyBattles what are ur thoughts on this?
how one million bnrick works is its just brick glove with no cooldown, soo slap could just bury him under a mountain of bricks leaving him trapped in a loop of getting insta stunned (he cant use his abilites during stunned), getting back up again and etc). Also transmuatation wincon, show me a time the hunter has come back from becoming fully transmutated
 
how one million bnrick works is its just brick glove with no cooldown, soo slap could just bury him under a mountain of bricks leaving him trapped in a loop of getting insta stunned (he cant use his abilites during stunned), getting back up again and etc).
Since he's making uhh one million bricks... one at a time... he would still need time to do that

thats time the hunter simply wouldn't give him
 
anyways im likley gonna be online alot less so it may take longe rto respond to counter points today
 
is there anything the hunter usually starts with? whats meta cause from whatg i understand the hunter is mostly a player character
Not particularly no, all their weapons do basically the same thing damage-wise just with different movesets
 
Also just thought of a new wincon, Necromancer glove could leave hunter incapped as a zombie. All slap has to do is kill him once and hes stuck as a zombie even if he dies over and over again
Unless this is shown to work even when time is reversed, it will not leave him permanently as a zombie
 
true, but its fast enough to keeep the hunter stunlocked (there was a clip somewhere ill find it)
not really since the amount of bricks it summons at a time wouldn't just instantly flood the battlefield if the hunter is like idk 10 meters away they can just back away from them and spam ranged attacks
 
Anyway outside of timestop + disarm another wincondition I can see for the player is using the paralysis potion to stun the hunter and then hitting them with gum to attach gum that would make him float into the air

normally with gum, people fly into the void and die; however SBA has the fight take place in a netural place like new york so the hunter would just be stuck there floating indefietely which shouldn't trigger his ressurection since he isn't dying

Edit: fixed the gum link
 
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Anyway outside of timestop + disarm another wincondition I can see for the player is using the paralysis potion to stun the hunter and then hitting them with gum to attach gum that would make him float into the air

normally with gum, people fly into the void and die; however SBA has the fight take place in a netural place like new york so the hunter would just be stuck there floating indefietely which shouldn't trigger his ressurection since he isn't dying
The problem is he can force his own resurrection with the Hunter's Mark

Also he has guns and other ranged weapons, so being stuck in the air doesnt prevent him from fighting
 
if the gum makes The Hunter fly for an indefinite period of time, at some point he should fall down and then he can resurrect, and at some point he might go to space and die if the gum doesn't explode.
 
The problem is he can force his own resurrection with the Hunter's Mark
That's a good point
Also he has guns and other ranged weapons, so being stuck in the air doesnt prevent him from fighting
guns only have a range of around hundreds of meters, if he flies to a point where he's say, kilometers away, he can't really use those anymore
 
if the gum makes The Hunter fly for an indefinite period of time, at some point he should fall down and then he can resurrect,
since there isn't really an end to when he's flying he wouldn't reach a point where he could fall down
and at some point he might go to space and die if the gum doesn't explode.
Oh yeah he dosen't have self sustanance
 
Unless this is shown to work even when time is reversed, it will not leave him permanently as a zombie
Actually it does, there's a glove called recall that rewinds time for a couple seconds for you and others and if u use It on a recently turned zombie they stay a zombie
 
Actually it does, there's a glove called recall that rewinds time for a couple seconds for you and others and if u use It on a recently turned zombie they stay a zombie
well that changes things (this also technically means stuff that bypassess recall can bypass resurection)
 
if the gum makes The Hunter fly for an indefinite period of time, at some point he should fall down and then he can resurrect, and at some point he might go to space and die if the gum doesn't explode.
He doesnt need to be on the ground to resurrect, he can do it just by thinking
 
Actually it does, there's a glove called recall that rewinds time for a couple seconds for you and others and if u use It on a recently turned zombie they stay a zombie
Thats far less than the Hunter's rewind, it can rewind minutes to hours
 
I think he's saying even if you turned a player into a zombie only a second ago and they get recalled back by 3 seconds they still stay a zombie
What type of zombification is it? the Hunter has a resistance to biological/disease based undeath transformation.
 
What type of zombification is it? the Hunter has a resistance to biological/disease based undeath transformation.
I'm not exactly sure tbh

for the time being assume its normal necromancy until thunderman comes up with something
 
I'm not exactly sure tbh

for the time being assume its normal necromancy until thunderman comes up with something
Necromancy isnt turning living people into undead though, its raising/controlling those that are already dead
 
Necromancy isnt turning living people into undead though, its raising/controlling those that are already dead
Yeah and in this case you have to kill the player/enemy first in order to turn them into a zombie so it would fall under the latter
 
Yeah and in this case you have to kill the player/enemy first in order to turn them into a zombie so it would fall under the latter
Okay so it just wouldnt work then, the Hunter's time reversal happens as soon as they die
 
the zombification also works immediately upon killing the enemy though
usually doesn't it work when there is the body (I mean that The Player has to touch it or something like that to zombify it)? and when The Hunter dies, there is the body on the floor so that The Player can transform it or it disappears?
 
usually doesn't it work when there is the body (I mean that The Player has to touch it or something like that to zombify it)? and when The Hunter dies, there is the body on the floor so that The Player can transform it or it disappears?


It disappears
 
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