Delusionaltx2
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like the time it takes before the dmg starts/ends?was talking about the poison,
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like the time it takes before the dmg starts/ends?was talking about the poison,
I posted it already, its the Bloodletterwas talking about the poison, also i would like to see the weapon that inflicts frenzys aoe
Instant damage that kills. Slow poison is damage over time, rapid poison is damage all at onceinstant in what way, instnalty kills you, instnantly activates?
I think that I’ll vote The Hunter
nono its fine (if anything its kinda my fault forgetting to discard it)I didn’t realised, sorry
so are we just gonna ignore this orrrr. i dont want to act rude but i feel as if most of my proposed wincons have been ingnored and the ones that are easier to debunk have been adressedinstant in what way, instnalty kills you, instnantly activates? be specific. I still dont buy the hunter being immune to transmutation as hes only been shown to resist partial transmutaitons. No one has also adressed how one million bricks could just keep hunter stunlocked permanently, or robs sealing propeties, or sus gloves existence erausre. Also just thought of a new wincon, Necromancer glove could leave hunter incapped as a zombie. All slap has to do is kill him once and hes stuck as a zombie even if he dies over and over again
Already did for the proposed ones anywayso are we just gonna ignore this orrrr. i dont want to act rude but i feel as if most of my proposed wincons have been ingnored and the ones that are easier to debunk have been adressed
instant in what way, instnalty kills you, instnantly activates? be specific.
Instant damage that kills. Slow poison is damage over time, rapid poison is damage all at once
how would he even do that?No one has also adressed how one million bricks could just keep hunter stunlocked permanently,
he genuenly just outranges the sealing with dimensional travel heck his own res does that for him since the sealing kills the victimor robs sealing propeties,
that isn't on the profile yet so it can't be usedor sus gloves existence erausre.
since this is necromancy that might work?Also just thought of a new wincon, Necromancer glove could leave hunter incapped as a zombie. All slap has to do is kill him once and hes stuck as a zombie even if he dies over and over again
how one million bnrick works is its just brick glove with no cooldown, soo slap could just bury him under a mountain of bricks leaving him trapped in a loop of getting insta stunned (he cant use his abilites during stunned), getting back up again and etc). Also transmuatation wincon, show me a time the hunter has come back from becoming fully transmutatedAlready did for the proposed ones anyway
how would he even do that?
he genuenly just outranges the sealing with dimensional travel heck his own res does that for him since the sealing kills the victim
that isn't on the profile yet so it can't be used
since this is necromancy that might work?
@WeeklyBattles what are ur thoughts on this?
Since he's making uhh one million bricks... one at a time... he would still need time to do thathow one million bnrick works is its just brick glove with no cooldown, soo slap could just bury him under a mountain of bricks leaving him trapped in a loop of getting insta stunned (he cant use his abilites during stunned), getting back up again and etc).
not how one million bricks works (It used to be called minecraft). Link isint working so time stamp is 4:30Since he's making uhh one million bricks... one at a time... he would still need time to do that
thats time the hunter simply wouldn't give him
the video has them summon one brick at a time (albeit in quick succession)not how one million bricks works (It used to be called minecraft). Link isint working so time stamp is 4:30
Not particularly no, all their weapons do basically the same thing damage-wise just with different movesetsis there anything the hunter usually starts with? whats meta cause from whatg i understand the hunter is mostly a player character
true, but its fast enough to keeep the hunter stunlocked (there was a clip somewhere ill find it)the video has them summon one brick at a time (albeit in quick succession)
he dosen't summon 1 million at once
Unless this is shown to work even when time is reversed, it will not leave him permanently as a zombieAlso just thought of a new wincon, Necromancer glove could leave hunter incapped as a zombie. All slap has to do is kill him once and hes stuck as a zombie even if he dies over and over again
not really since the amount of bricks it summons at a time wouldn't just instantly flood the battlefield if the hunter is like idk 10 meters away they can just back away from them and spam ranged attackstrue, but its fast enough to keeep the hunter stunlocked (there was a clip somewhere ill find it)
so i feel like this is starting to boil down to who strikes first. is that not incon?Not particularly no, all their weapons do basically the same thing damage-wise just with different movesets
Ranged weapons, plus the ability to just force his own resurrection via the Hunter's Markalso gum glove could just leave the hunter floating forever, with no nway to use his abilites
The problem is he can force his own resurrection with the Hunter's MarkAnyway outside of timestop + disarm another wincondition I can see for the player is using the paralysis potion to stun the hunter and then hitting them with gum to attach gum that would make him float into the air
normally with gum, people fly into the void and die; however SBA has the fight take place in a netural place like new york so the hunter would just be stuck there floating indefietely which shouldn't trigger his ressurection since he isn't dying
That's a good pointThe problem is he can force his own resurrection with the Hunter's Mark
guns only have a range of around hundreds of meters, if he flies to a point where he's say, kilometers away, he can't really use those anymoreAlso he has guns and other ranged weapons, so being stuck in the air doesnt prevent him from fighting
since there isn't really an end to when he's flying he wouldn't reach a point where he could fall downif the gum makes The Hunter fly for an indefinite period of time, at some point he should fall down and then he can resurrect,
and at some point he might go to space and die if the gum doesn't explode.
Actually it does, there's a glove called recall that rewinds time for a couple seconds for you and others and if u use It on a recently turned zombie they stay a zombieUnless this is shown to work even when time is reversed, it will not leave him permanently as a zombie
well that changes things (this also technically means stuff that bypassess recall can bypass resurection)Actually it does, there's a glove called recall that rewinds time for a couple seconds for you and others and if u use It on a recently turned zombie they stay a zombie
He doesnt need to be on the ground to resurrect, he can do it just by thinkingif the gum makes The Hunter fly for an indefinite period of time, at some point he should fall down and then he can resurrect, and at some point he might go to space and die if the gum doesn't explode.
Thats far less than the Hunter's rewind, it can rewind minutes to hoursActually it does, there's a glove called recall that rewinds time for a couple seconds for you and others and if u use It on a recently turned zombie they stay a zombie
I think he's saying even if you turned a player into a zombie only a second ago and they get recalled back by 3 seconds they still stay a zombieThats far less than the Hunter's rewind, it can rewind minutes to hours
What type of zombification is it? the Hunter has a resistance to biological/disease based undeath transformation.I think he's saying even if you turned a player into a zombie only a second ago and they get recalled back by 3 seconds they still stay a zombie
I'm not exactly sure tbhWhat type of zombification is it? the Hunter has a resistance to biological/disease based undeath transformation.
Necromancy isnt turning living people into undead though, its raising/controlling those that are already deadI'm not exactly sure tbh
for the time being assume its normal necromancy until thunderman comes up with something
Yeah and in this case you have to kill the player/enemy first in order to turn them into a zombie so it would fall under the latterNecromancy isnt turning living people into undead though, its raising/controlling those that are already dead
Okay so it just wouldnt work then, the Hunter's time reversal happens as soon as they dieYeah and in this case you have to kill the player/enemy first in order to turn them into a zombie so it would fall under the latter
the zombification also works immediately upon killing the enemy thoughOkay so it just wouldnt work then, the Hunter's time reversal happens as soon as they die
usually doesn't it work when there is the body (I mean that The Player has to touch it or something like that to zombify it)? and when The Hunter dies, there is the body on the floor so that The Player can transform it or it disappears?the zombification also works immediately upon killing the enemy though
usually doesn't it work when there is the body (I mean that The Player has to touch it or something like that to zombify it)? and when The Hunter dies, there is the body on the floor so that The Player can transform it or it disappears?