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ZespeonGalaxy

He/Him
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Battle takes place outside of Peach's castle in 64

Speed is =

Both Nerfed High 6-A

Starting distance is 30 meters

Both get prior knowledge

SBA otherwise

Kamek: (6) koopa3144

Arkansalter2

JJSliderman

Johner​

Maverick

MannyQ361

Poketmonsrs


Arency

Rosalina: LuckyEmilie


154141614e0b221abc6ee463d4e4fa4dd4f23573_00.jpg
220px-Rosalina_by_Shigehisa_Nakaue.png


Incon:
 
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So, theres nothing really stoping Kamek from power nulling Rosa by taking away her attack options and taking/transmuting her items. Kameks transmutation also works on other characters with the same resistance as Rosa so he should be able to use it on her as well. Her only real advantage is that Kamek can't overpower her forcefield but he can just power null her to prevent her from using them. I'ma vote Kamek for now since this seems pretty clear cut in his favor.
 
Isn't Rosalina basically some sort of god thanks to both the Super Mario Galaxy games and Mario+Rabbids: Sparks of Hope? Not only is it a bit wack and even NLF to assume that Kamek's magic is anywhere near anything Rosalina's packing (which even back in Galaxy 1, Mario can't do shit about Rosie, and it took nine characters of comparable level to Mario just to snap Rosie out of being possessed by Cursa, it itself a cosmic threat) variety or no variety, even in the platforming games where the playable characters have a ton of potential to be put into situations where they literally have no superpowers besides "bonk head", Rosalina adapted just as easily as the rest of the characters playable in Super Mario 3D World even though that's her literal first outing in that department. Easy to do when you're more than 110 years old, watched over the cosmos for ages, and displayed knowledge about the workings of the world. Magikoopas are even part of that game's rogue's gallery; you expect anyone playable to not know jack about how to deal with Magikoopas, let alone Kamek?

I'm sorry, but y'all are crazy if you think Rosalina would in any capacity lose to Bowser's right hand man.
 
Isn't Rosalina basically some sort of god thanks to both the Super Mario Galaxy games and Mario+Rabbids: Sparks of Hope?
No shes not, really a god? Like at all? Mario and rabbid games arent canon either
Mario can't do shit about Rosie, and it took nine characters of comparable level to Mario just to snap Rosie out of being possessed by Cursa,
also this isnt relevant cause as i said not canon.
 
No shes not, really a god? Like at all? LAME EXCUSE

also this isnt relevant cause as i said LAME EXCUSE
Oh, really? By your logic, the entire Donkey Kong Country series, the entire Wario Land series, the entire Yoshi's Island series, the entire Luigi Mansion series, all the Mario Kart and Mario Party titles, Super Mario RPG, all the Mario+Luigi titles, etc. are non-canon. Why? Because THEY'RE ALL SPIN-OFFS.

Newsflash you ignorant buttwipe, the series has NO canon as far as we're aware. You DON'T get to invalidate Mario+Rabbids anything because of your WET SOCK of a headcanon. Mario+Rabbids is still a Mario title just like every flippin other spin-off title in the whole franchise. As such, anything Mario+Rabbids is relevant regardless of your continued egotistical insistence of otherwise, and there is absolutely NOTHING that you can do about it. And if you continue to think the way you do, kindly explain to the wiki why only the platformers are considered canon and why the wiki should wipe out every single bit of info that has nothing to do with the main-series of platformers. Until you do, Mario+Rabbids info is relevant NO MATTER WHAT.
 
Oh, really? By your logic, the entire Donkey Kong Country series, the entire Wario Land series, the entire Yoshi's Island series, the entire Luigi Mansion series, all the Mario Kart and Mario Party titles, Super Mario RPG, all the Mario+Luigi titles, etc. are non-canon. Why? Because THEY'RE ALL SPIN-OFFS.

Newsflash you ignorant buttwipe, the series has NO canon as far as we're aware. You DON'T get to invalidate Mario+Rabbids anything because of your WET SOCK of a headcanon. Mario+Rabbids is still a Mario title just like every flippin other spin-off title in the whole franchise. As such, anything Mario+Rabbids is relevant regardless of your continued egotistical insistence of otherwise, and there is absolutely NOTHING that you can do about it. And if you continue to think the way you do, kindly explain to the wiki why only the platformers are considered canon and why the wiki should wipe out every single bit of info that has nothing to do with the main-series of platformers. Until you do, Mario+Rabbids info is relevant NO MATTER WHAT.
Because the spinoffs are developed by nintendo...?
 
Oh, really? By your logic, the entire Donkey Kong Country series, the entire Wario Land series, the entire Yoshi's Island series, the entire Luigi Mansion series, all the Mario Kart and Mario Party titles, Super Mario RPG, all the Mario+Luigi titles, etc. are non-canon. Why? Because THEY'RE ALL SPIN-OFFS.

Newsflash you ignorant buttwipe, the series has NO canon as far as we're aware. You DON'T get to invalidate Mario+Rabbids anything because of your WET SOCK of a headcanon. Mario+Rabbids is still a Mario title just like every flippin other spin-off title in the whole franchise. As such, anything Mario+Rabbids is relevant regardless of your continued egotistical insistence of otherwise, and there is absolutely NOTHING that you can do about it. And if you continue to think the way you do, kindly explain to the wiki why only the platformers are considered canon and why the wiki should wipe out every single bit of info that has nothing to do with the main-series of platformers. Until you do, Mario+Rabbids info is relevant NO MATTER WHAT.
Knock it off with the insults.
 
I don't think Kamek would be untouchable to Rosalina, he's been beat many times before, but I guess I can see this idea of Kamek being hard to beat if he went all out. (Kamek has been beaten whilst not holding back before too, though he didn't quite use everything at his disposal here!)

A lot of Kamek's magic requires his spells to take on a physical form (the magic geometry, sprinkles (like in Yoshi's Island and the NSMB games), bosses, energy balls (such as in Galaxy, Island Tour and Super Mario Party), etc) and hit the target to take on their effect, which Rosalina's forcefield should protect her from. However, some of the potent spells of his, such as taking away Rosalina's abilities, do seem to lack that requirement, a good advantage for him (I am not too sure if the forcefields would work as a barrier against the non-contact spells or if the spells could bypass this, however). He seems to use his ability cancelling spell in response to seeing the ability at play, so Rosalina would likely have to use her forcefield beforehand for that ability to then be taken away, giving her one free use at the very least. I see Flashlight237's point that Rosalina adapts well to having to work with limited movesets, however, so I can see her still managing to work with even situations where Kamek uses this spell on her successfully.

I can't find an footage of Kamek taking away items in Super Mario Party, though it's shown as an option in the Bad Luck Space, and Kamek can swap who holds what items in Mario Party 5 (though that would give Rosalina access to his items, so not too helpful for him), so not sure how far he can get with that. However, as the Super Mario Party animations at least show taking Stars and Coins don't require the spell to make contact, it could work out well for him (though Rosalina's forcefields may be able to contain it before it can leave, or catch it and return it to her like when Mario falls off the Comet Observatory. Worth noting Kamek has a similar ability to the latter, as well as telekinetic spells that work on large/heavy objects, which could lead to some interesting tug-of-war scenarios). Sticker Star also shows Kamek can take items from people, alongside the item transmutation, though since this works in a similar way to Super Mario Party, Rosalina should still have the same counters to protect her items from these abilities as before.

I guess one notable weakness of Kamek's is that his magic is usually (though not always) dependent on his wand. As Lumas can paralyse foes, this could be a good means for Rosalina to avoid him casting his deadlier spells that we've discussed here, and Rosalina has been shown to be capable of bringing forth Young Master Luma in Galaxy and multiple Lumas at once in Super Rush to be able to have them on hand. Kamek's cloning and quick teleportation skills may offer him means of protection from this, alongside his portal ability (to potentially send the approaching Lumas to fly into Rosalina?) if he's able to use his wand fast enough. Since Kamek would have to use quite a lots of skills back to back, as well as wait for Rosalina to use specific moves, to put Rosalina in a truly vulnerable situation, this does play to Rosalina's advantage here, likely forcing Kamek to have to play into openings, though it will still be a close match.

There's a lot of advantages for both parties here, and whilst I'd like to involve the fact they're fighting outside the Mushroom Castle in Mario 64 here, I do feel this provides as fair and neutral battlefield to the both of them. Perhaps Kamek wants to us the butterflies flying around here to empower them into bosses (though I don't think he does this when the targets aren't allies, as there's no promise they'll work for him, though he could use their explosive nature to his benefit) or they somehow manage to get inside the castle to turn this into an epic battle across the painting worlds? Kamek's magic provides many tricks and turns, but Rosalina's adapatability and numerous counters (which Kamek would need to whittle down one by one in his best case) should allow her to pull through to defeat Kamek, as she isn't too disimilar from those who have done so before, even with his tricker abilities in mind. So, I'd like to vote for Rosalina, though do admit it's a close match and one I really love, as the links between Rosalina and Kamek has fascinated me for quite a while now! Maybe one game we'll get to see them properly interact :0
 
lot of Kamek's magic requires his spells to take on a physical form (the magic geometry, sprinkles (like in Yoshi's Island and the NSMB games), bosses, energy balls (such as in Galaxy, Island Tour and Super Mario Party), etc) and hit the target to take on their effect, which Rosalina's forcefield should protect her from.
What's stopping Kamek from amping himself and then overpowering her forcefield with his magic? His amp is powerful enough to make those affected massively stronger than base characters and virtually immune to their attacks. This should put it around the level of Rosa's forcefield since it also takes no damage from Mario's jumps, so Kamek should be able to break through it with his Magic with enough attacks.
He seems to use his ability cancelling spell in response to seeing the ability at play, so Rosalina would likely have to use her forcefield beforehand for that ability to then be taken away, giving her one free use at the very least.
iirc Paper Jam, he just does it in the middle of the battle regardless of whether you used any bro attacks, so we will eventually just go for it.
I can't find an footage of Kamek taking away items in Super Mario Party, though it's shown as an option in the Bad Luck Space, and Kamek can swap who holds what items in Mario Party 5 (though that would give Rosalina access to his items, so not too helpful for him), so not sure how far he can get with that.
He doesn't have to swap items when taking them, he only does it in Mario Party cause it's an in-universe game. If he wanted, he could just take the items and not give them back.
I guess one notable weakness of Kamek's is that his magic is usually (though not always) dependent on his wand.
He can still cast spells without his wand and can just take one off his duplicates if needed.
As Lumas can paralyse foes, this could be a good means for Rosalina to avoid him casting his deadlier spells that we've discussed here, and Rosalina has been shown to be capable of bringing forth Young Master Luma in Galaxy and multiple Lumas at once in Super Rush to be able to have them on hand.
Kamek can pretty easily keep Luma's away with any troops he summons. He can also summon a lot more troops than Rosa and can easily outnumber her summoned Luma's and keep them away from him. He can also just avoid the Luma's with his teleportation and transmute them into more troops with his magic.
 
What's stopping Kamek from amping himself and then overpowering her forcefield with his magic? His amp is powerful enough to make those affected massively stronger than base characters and virtually immune to their attacks.
Has Kamek actually ever done this? He can transform into Giant Kamek (even without his wand), though this doesn't seem to make him any less vulnerable, nor does his rage boosts in Mario Party 10 and Paper Jam Bros or the spell he uses to heighten certain attributes of his clones, making me a bit confused on what this is referring to. I guess this is probably the spell he uses on bosses in Yoshi and NSMB games, though even then those just tend to be trickier bosses or enemies turning into boss battles, both still vulnerable. Even then, when it's his own fight, he seems to use the spell for an adding environmental twist. Due to its nature, it might be hard to aim it at himself, but I suppose he could think to have his clones do it for him if he really felt pushed to resort to such a strategy (though maybe he uses it on himself to become Giant Kamek? It does seem to have the same sort of visuals and audio. At which point, I don't think he's too immune to attacks in that state, and the Star Spin should serve as a means of making him dizzy to exploit that weakness).

To not just write off the idea though, I assume this might be pulling from how his magic in the source of the Giant Bowser battle in NSMBW. This same spell is used in NSMBU, where Giant Bowser can still be harmed even by power-ups, though since these battles serve different narrative purposes, you can probably just argue NSMBW Giant Bowser is built different, since if he could be beaten before the chase concludes, it wouldn't really work out (not to mention he's immune to a Synchro Ground Pound!). But since he's still vulnerable to a castle collapsing in on him, I suppose a theoretical Giant Kamek on that level (I feel like Bowser was a special case due to being the final boss even before the spell, putting him above the likes of Kamek and the other bosses to explain his untouchable nature compared to the norm, but we'll play along with the idea), Rosalina could resort to using the Mushroom Castle against him, since the battle location offers that nearby! The idea certainly spices up the battle, and would certainly provide an even bigger challenge to Rosalina, putting the ball in Kamek's court, but I wouldn't say it reaches the level of being unwinnable for her, as she can still exploit some of his weaknesses, or try to stop him ever reaching the point where he could pull it off.
This should put it around the level of Rosa's forcefield since it also takes no damage from Mario's jumps, so Kamek should be able to break through it with his Magic with enough attacks.
I don't quite think it would put him on the level of Rosalina's forcefields, since that was surviving a universe going through a big crunch and big bang on it. Even with the power boosts at his disposal, I don't think a High 6-A Kamek (as per OP) is reaching that sort of level. I guess I get where you're going by using Mario's attacks a metric, but don't think that's quite how durability scaling works. I'm not sure if Kamek would be so desperate to break the forcefields as to have to become Giant Kamek/amp himself just for that, especially when he has ways to work around it, but guess it would put him in a better position either way.
iirc Paper Jam, he just does it in the middle of the battle regardless of whether you used any bro attacks, so we will eventually just go for it.
I think it's a sort of retaliation spell, as if you use the Jump attack instead of a Bros Attack, he'll take away your Jump attack, so does seem as though it gives at least one free use of a certain technique. I guess you could argue that since both have prior knowledge (as per OP), Kamek might come in knowing what attacks/moves he'd want to aim for, but even in that battle, he seemingly won't aim for a Bros Attack (even with the knowledge of them being a thing) if you didn't use one against him in the turn before. This is certainly one of his more useful spells here, as it helps him whittle away at Rosalina's counters, but I do still feel like she adapts well/works well with a limited moveset to be able to work around it all the same.
He doesn't have to swap items when taking them, he only does it in Mario Party cause it's an in-universe game. If he wanted, he could just take the items and not give them back.
That's probably fair, yeah. It might be a kind of magic he can't really alter due to the nature of the spell, but odds are he can play around with it as you say. Though at that point, it seems to work the same as in Sticker Star and Super Mario Party (which I finally got footage of, there reeee), at which point her same defences should apply. Concerning item theft, Rosalina has also had access to the Fly Guy Ticket, the Plunder Chest and Boo as her own means to take things from Kamek, his wand would be especially useful (or tennis racket as you pointed out), though he does seem to be able to summon another wand distinct from his usual, making it hard to permanently keep him away from the spells he requires a staff of some kind for. Comparatively, taking these items from Rosalina (not to mention their single use) will lock her out of such an ability without physically snatching things, which does give Kamek the advantage in this field.
He can still cast spells without his wand and can just take one off his duplicates if needed.
Not quite where I was going with this point, but I suppose so, yeah. I think generally it might be some spells don't require a wand (or at least a medium to channel the magic through), whilst others do, and even with the tennis racket it takes time to charge, which is when you'd want to strike to avoid the spell from being cast. Speed being equalised makes that somewhat hard, but the Luma paralysis does seem quite quickfire and should interrupt any nature of spell from being cast if they're able to get in first. I do wonder if his clones would have a wand if he were to create them when he doesn't have the wand (he doesn't always require it to make clones) though... The idea of him saying "lemme borrow that real quick" is pretty funny! I guess relying on clones can be risky, as they tend to disappear when he gets hit, or get one-shot themselves (seemingly needing aid from Kamek's wand anyway to survive longer), meaning the wand may disappear alongside them should either be attacked, though I suppose we already covered how he has other means to recover anyway.
Kamek can pretty easily keep Luma's away with any troops he summons. He can also summon a lot more troops than Rosa and can easily outnumber her summoned Luma's and keep them away from him. He can also just avoid the Luma's with his teleportation and transmute them into more troops with his magic.
Yeah, I do think Kamek has his means of avoiding Lumas, I covered a few means myself, and his own summons would be good at keeping them busy (potentially having Rosalina and the Lumas show off moves against them that Kamek can then take away from them!), but a quick or offguard catch should hold him. Maybe Giant Kamek wouldn't be as easy to paralyse, though many Lumas working together to stun things seems to be very efficient! Whilst Kamek can summon many minions at once, he doesn't necessarily outnumber her Lumas, as she can make it rain down Lumas (probably adviced to do towards the start in such an intense battle where Kamek is giving it his all, to not risk him disabling her use of the wand before then!), which should give them roughly even numbers? I'm not too sure if his transmutation would work on Lumas, as one of their big gimmick is their transformative/shapeshifting property, even readily transforming into Launch Stars and likely coming back to normal after, which should allow them to transform back if they don't have the same immunity as other cast members. The vase spell from Island Tour could be particularly effective for Kamek, though, as it would likely suck up Rosalina and her Lumas, bringing them all to one place, which at least keeps Rosalina's team on their toes rather than being able to achieve a spread out army effort.

You definitely bring up some good points for Kamek, and sorry if I didn't quite understand where you were going with the first point, but I do still feel even with these tactics in mind, Rosalina can still adapt and provide some of her own counters, even if things can get more and more difficult as the battle progresses and intensifies. I guess since I brought up items, Rosalina and Kamek probably have quite a few effective items they've used throughout their appearances, but nothing much came to mind beyond the ones that also supply Rosalina with item theft (especially since Kamek is able to steal items and disable the use of power-ups in one's inventory considering the Fire Flower and Mega Mushroom are Bros Attacks, so relying on those too heavily may backfire for Rosalina). This match definitely offers a lot of food for thought in how their abilities interact, and still one of my favourites!

bdb9f5568f704c115a76afab13f42f14.jpg
 
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Has Kamek actually ever done this? He can transform into Giant Kamek (even without his wand), though this doesn't seem to make him any less vulnerable, nor does his rage boosts in Mario Party 10 and Paper Jam Bros or the spell he uses to heighten certain attributes of his clones, making me a bit confused on what this is referring to.
When he turns himself bigger, it's the same type of boost he gives to others; he just applies it to himself, so he should be on the level of those he amps. This is consistent since in 10 they have to use planes and missiles to harm him when they can harm other bosses fine, and the Giant Kamek in Super Princess Peach probably isn't the Kamek we see often since they look different so their magic amp can be weaker then his.
This same spell is used in NSMBU, where Giant Bowser can still be harmed even by power-ups
I'm not saying those amped by Kameks Magic can't be harmed, they're just massively stronger than what base characters can do on their own, which is why you need the Clown Car to harm Giant Bowser in NSMBU. And while you can use Power-ups to hurt him in-game, he can eat a lot of hits with no real reaction, so he still scales heavily above them, which should also apply to an amped Kamek.
I don't quite think it would put him on the level of Rosalina's forcefields, since that was surviving a universe going through a big crunch and big bang on it. Even with the power boosts at his disposal, I don't think a High 6-A Kamek (as per OP) is reaching that sort of level.
We don't accept Rosalina's forcefields surviving the big bang (Cause then they would be uni, which isn't on profile), so their only scaling is them being >Mario's basic jumps.
I think it's a sort of retaliation spell, as if you use the Jump attack instead of a Bros Attack, he'll take away your Jump attack,
Ngl I didn't know he could take away things other than the Bro Attacks. I should add that scan to his profile later.
Concerning item theft, Rosalina has also had access to the Fly Guy Ticket, the Plunder Chest and Boo as her own means to take things from Kamek
She doesn't have her Optional Equipment here; she won't have these items.
Whilst Kamek can summon many minions at once, he doesn't necessarily outnumber her Lumas, as she can make it rain down Lumas
I still don't belive her making it rain Lumas is gonna be enough to rivel the amount of troops Kemek can summon since their are only a couple Lumas mixed in with the star rain while Kamek can summons dozens of troops with a casual movement of his wand and she has too stand still to bring them forth which leaves her open to getting transmuted by Kamek.

Also, Kamek can just mind-control the Lumas and make them fight against Rosa for him. He can cover a whole island in his mind control, so he shouldn't have a problem getting them
I'm not too sure if his transmutation would work on Lumas, as one of their big gimmick is their transformative/shapeshifting property, even readily transforming into Launch Stars and likely coming back to normal after, which should allow them to transform back if they don't have the same immunity as other cast members.
I'm pretty sure they're not gonna be able to turn back after being transmuted since they won't have the same Physiology as before and won't even have a consciousness if they're forcibly turned into an object.
 
Sorry for the wait, I got quite busy, but I've been thinking over this in the meanwhile!
When he turns himself bigger, it's the same type of boost he gives to others; he just applies it to himself, so he should be on the level of those he amps. This is consistent since in 10 they have to use planes and missiles to harm him when they can harm other bosses fine,
Glad I was going down the right line of thinking. We have seen bosses that can be fought using a plane and then damaged by jumps, so I'm not sure how much of a boost in power that plane is offering (it might just be a means to fight Kamek in the sky?). Other than Bowser (a final boss tier character who was already pretty untouchable beforehand), Kamek's magic-aided bosses do tend to be able to be fought by the regular cast, but the ammunition does seem pretty special here, so I can buy the idea that Kamek using it on himself making him able to shrug off the standard moves. Whilst we do see Rosalina pilot this plane in the video, it's clearly going to be Optional Equipment, and I doubt the fireworks it requires will just appear here anyway.

A counter I didn't think of before is that Rosalina is able to make herself larger too, which does tend to provide a boost in power in this series often (at the very least, her sheer increase in size should to justify stronger attacks) and puts them on a level playing field in size, and the large platforms she can create and control should offer a large attack too (plus, the aforementioned Lumas teaming up to paralyse him). Even without this, Kamek's summons in this form include Banzai Bills, which can be deflected, and the Star Spin's ability to return projectiles to sender should allow for a powerful counterattack considering how strong Banzai Bills tend to be portrayed. Even though the Amps will provide a lot of trouble, she is shown to be capable of telekinesis even without her wand/forcefields and, like Kamek, seems to be able to channel her magic through a tennis racket, meaning she should have multiple means of sending back these large summons back to Giant Kamek, even if he starts to take some of her options away. So, it ought to put her on her feet more, but she still has what it takes to take him on in this form, I feel!
and the Giant Kamek in Super Princess Peach probably isn't the Kamek we see often since they look different so their magic amp can be weaker then his.
I feel like his outfit looks more like what we're used to when he shows it under the cape, but I guess the common localisation issue between "Magikoopa" and "Kamek" does make it a bit hard to tell. Being the penultimate boss put in charge of Luigi ought to help the case of being him, and the glossary saying "A Kamek made giant with magic" doesn't necessarily mean it has to be a generic Magikoopa, since, say, "A Bowser made giant with magic" is still a valid sentence due to the weirdness of English.
We don't accept Rosalina's forcefields surviving the big bang (Cause then they would be uni, which isn't on profile), so their only scaling is them being >Mario's basic jumps.
Oh nooooo, really? That's kind wild, but even then, I don't think that's quite how durability works. Having durability where jump attacks can't hurt you doesn't necessarily mean you have the attack power to shatter things that can defend against jump attacks too. For instance, if two people can hurt a particular person, they aren't necessarily comparable, as one person may have the baseline attack power needed to hurt them, whilst the other has considerable power that would be able to hurt them by being much higher than the baseline attack power needed. I guess it especially doesn't help too much in this being comparing durability rather than any attack power being put forth here... I guess it doesn't matter too much in Kamek having other means to deal with the forcefields though...
Ngl I didn't know he could take away things other than the Bro Attacks. I should add that scan to his profile later.
Glad I could help :0
She doesn't have her Optional Equipment here; she won't have these items.
I guess you could argue Pro Rules allow her to start with the Cellular Shopper, from which she could buy certain items, but this runs the risk of the Cellular Shopper/any items she gets from it being stolen by Kamek, and might count as Optional Equipment anyway? (Since Pro Rules aren't necessarily Standard?)
I still don't belive her making it rain Lumas is gonna be enough to rival the amount of troops Kamek can summon since their are only a couple Lumas mixed in with the star rain while Kamek can summons dozens of troops with a casual movement of his wand and she has too stand still to bring them forth which leaves her open to getting transmuted by Kamek.
I think the idea is that it's raining Lumas rather than generic stars, with the far away ones just not showing them in detail, and it's revealed to be Lumas when we occassionally see them clearly, which should make their summon count more comparable, hopefully. Whilst yes, Rosalina does require to waste an action on using her wand, Kamek's transmuation also wastes an action by using his wand, so I think it evens out. It's also notably a physical ball of magic rather than a spell that happens with a wave of the wand, which should allow for Rosalina to stand more of a chance to defend against it after the fact as established earlier.
Also, Kamek can just mind-control the Lumas and make them fight against Rosa for him. He can cover a whole island in his mind control, so he shouldn't have a problem getting them
I forgot Tetris Attack was just a reskin of Panel de Pon (another series I like) and got jumpscared there for a bit! Whilst the link notes it was Bowser's magic, it does seem that at Kamek's boss encounter, he refers to it as "one of MY spells", so seems Bowser just took the credit there! The idea of Lumas challenging Rosalina to a match of Panel de Pon to free them from the spell does seem funny (in a way, I'm surprised Lumas never went up against mind control, with how sought after their power is, to see how they'd fare, but oh well), but since those matches can be lengthy, even if you want to see it as them doing something innocent like that rather than follow Kamek's direct commands, that would open up a lot opporunities for Kamek in that time, especially with the sheer amount she'd have to free. I suppose the Restoration noted on her profile could help offer a clean sweep to restore their sense of self??? We don't know exactly how the mind control spell works, and whilst it does seem quite easily reversed (it didn't even need a counter spell or anything), it's definitely an effective counter in Kamek's arsenal.

When it comes to Kamek's own summons, we've seen his large amount of Dry Bones offer makeshift weaponry to throw at him (maybe not too efficient against his Giant form, but effective against his usual self), enemies Rosalina has dealt with before, and if she has Lumas on hand, provides more attackers/throwers. The Bullet Bills and Banzai Bills can also be deflected back at him (and Rosalina's several means of telekinesis should work on most enemies here), showing he also has some risks to his own summons too, though notably less than Rosalina to be fair. Rosalina seeing her Lumas being affected like this may cause some psychological damage, after all.
I'm pretty sure they're not gonna be able to turn back after being transmuted since they won't have the same Physiology as before and won't even have a consciousness if they're forcibly turned into an object.
Considering the Lumas shapeshift into things with completely different physiology such as Launch Stars (an inanimate object to begin with) and celestial bodies, with even the Launch Stars being shattered into Star Chips not really negatively affecting them, this shouldn't be too much of an issue for them? I guess I get the idea here that it's "willful transformation" vs "transformed by magic", but being a shapeshifter does tend to help against this sort of thing usually. Maybe the fact they're still able to talk as Launch Stars could let you argue they're not entirely an inanimate object, but as Young Master Luma was even able to return from transforming into the Comet Observatory according to Rosalina's Storybook, a starship that never really shows signs of life, I think it's still safe to assume even lacking a mind isn't an obstacle for them.
 
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