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Desolation; The Knight (Hollow Knight) vs Hank J Wimbleton (Madness Combat)

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Saw that Hornet and Hank have a similar intelligence, buuut I haven’t fully played Silksong yet and I don’t wanna spoil myself. Sooo, this is the second best option

Plus we need more MC vs Indie Games truuusssttt

“No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void. You shall seal the blinding light that plagues their dreams. You are the Vessel. You are (NOT) the Hollow Knight.:
Scales to this; ~325.94 MJ
Scales to this; Unknown LS.
B0srNCQ.jpg

  • The Knight’s Voidheart Key is used.
  • The Knight has access to its Thorns of Agony, Stalwart Shell, Weaversong, Grubsong, Carefree Melody, and Lifeblood Heart charms.

“A psychopathic mercenary gunman on a take-no-prisoners mission to wipe out an all-powerful Agency... one which maintains a stranglehold on Nevada with its seemingly unlimited supply of loyal and disposable soldiers.”:
Scales to this; 101.8 MJ
Scales to this; 1020.4 KG, Class 5
B0svltV.png

  • Hank’s Pre-Apotheosis Key and 9-A scaling is used.
  • Hank has all of the melee weapons in his standard equipment on hand, but his guns and other long ranged weapons are to both his left and right, 10 meters away.

Raiden Metal Gear pulls up:

Da Rules

Speed is equalized.

The battle takes place within Nevada.

The Knight is on a small hill/cliff so that it’s eye level with Hank.

The two combatants are 3 meters apart.
  • With this treasure I summon Comiphorous​
 
Honestly H. Knight should win via AP advantage. Idk if Hank's LS will help him since Knight can phase through via Shade Cloak (or thorns of agony that would stab through Hank if he tried to crush Knight) and even then his small size can help him since he can pretty much do the ol' ankle stab. This key for Hank basically has nothing that can help him heal either.
Speed is the question here as idk how speed equalization will affect the guns. If the guns would get equalized to be faster than Hank's combat speed then the fight wouldn't work due to Knight being naturally faster.
If bullets get equalized then Knight should be able to parry them as he can parry projectiles that size with ease (due to his own size).

It really depends on how Hank behaves as well as if he grabs some semi-auto and keeps his distance he could win in a war of attrition but from what I've seen, Hank keeps the fights in close combat and I doubt he would try long-distance against an opponent slightly bigger than a football.

All in all, mid-diff in Knight's favor.
 
Idk if Hank's LS will help him since Knight can phase through via Shade Cloak
Nevadeans can interact with intangible beings already like ghosts and shadows, even with their guns.
Speed is the question here as idk how speed equalization will affect the guns. If the guns would get equalized to be faster than Hank's combat speed then the fight wouldn't work due to Knight being naturally faster.
If bullets get equalized then Knight should be able to parry them as he can parry projectiles that size with ease (due to his own size).
Knight is equalized to Hank, the bullets are faster than both of them.
It really depends on how Hank behaves as well as if he grabs some semi-auto and keeps his distance he could win in a war of attrition but from what I've seen, Hank keeps the fights in close combat and I doubt he would try long-distance against an opponent slightly bigger than a football.
He's actually more likely to go with a fully-automatic weapon.
 
Nevadeans can interact with intangible beings already like ghosts and shadows, even with their guns.
Can they hold them? Also, thorns of agony already takes care of that as any damage dealt to Knight will be answered with them (Unless you suggest Hank will just hold him in place for 24h and win via immobilization)
Knight is equalized to Hank, the bullets are faster than both of them.
Then this shouldn't really work. If I remember correctly if a character loses a match because of a speed boost or something akin to that that in normal circumstances wouldn't work (like here, since Knight is MHS) then the match can't get added.
I don't see this here. I've seen Madness Combat and Hank's go-to strategy in most cases is to use whatever's on hand and then get a weapon from an opponent, rinse and repeat. If Hank is 3 meters away from Knight then I see it more likely that he'll try to kill the Knight first.
 
Can they hold them? Also, thorns of agony already takes care of that as any damage dealt to Knight will be answered with them (Unless you suggest Hank will just hold him in place for 24h and win via immobilization)
They can physically interact with them overall. Grab, snap their neck, etc.

Immobilization isnt' something hank would do. He's not one to try and incapacitate.
Then this shouldn't really work. If I remember correctly if a character loses a match because of a speed boost or something akin to that that in normal circumstances wouldn't work (like here, since Knight is MHS) then the match can't get added.
Yeah but he has more wincons than just that. He could throw a grenade at the Knight to blow him up.
I don't see this here. I've seen Madness Combat and Hank's go-to strategy in most cases is to use whatever's on hand and then get a weapon from an opponent, rinse and repeat. If Hank is 3 meters away from Knight then I see it more likely that he'll try to kill the Knight first.
He got that AK-47 from picking it up off the ground since he ran out of ammo on his previous gun. He likes guns more than melee weapons, he'd be more willing to throw his melee weapons than just use them regularly in this key. He regularly does this too. If with the option of melee and actually stealing the guns off people he'd steal the gun off someone.
 
Would this even work ngl? The snapping neck part, not much of a neck there to snap
Take a good look at Hank and you'll find the same issue, not a whole lot of neck on either opponent but i'm sure theres something adjacent to a neck they've both got.
 
They can physically interact with them overall. Grab, snap their neck, etc.

Immobilization isnt' something hank would do. He's not one to try and incapacitate.
Fair, thorns would still work if he tries to grab onto him and damage him.
Yeah but he has more wincons than just that. He could throw a grenade at the Knight to blow him up.
Is that in his current arsenal? Remember, according to the OP the weapons he has on him right now are melee. Also like, Knight would have no trouble tanking a grenade here.
He got that AK-47 from picking it up off the ground since he ran out of ammo on his previous gun. He likes guns more than melee weapons, he'd be more willing to throw his melee weapons than just use them regularly in this key. He regularly does this too. If with the option of melee and actually stealing the guns off people he'd steal the gun off someone.
Not saying he won't prefer to use guns, I'm saying he may prefer to stab the bug with the tiny sword that is 3m away from him than run 10 meters to grub a weapon and only then engage.
 
Is that in his current arsenal? Remember, according to the OP the weapons he has on him right now are melee. Also like, Knight would have no trouble tanking a grenade here.
Tanking? Yeah i'm not sure about tanking but sure, the knight could survive a grenade.
Not saying he won't prefer to use guns, I'm saying he may prefer to stab the bug with the tiny sword that is 3m away from him than run 10 meters to grub a weapon and only then engage.
Yeah and on the slightest inconvenience he'd immediately want to get the gun again. He'll use melee weapons if he REALLY needs to but he likes to keep guns on him, if he doesn't have guns on him and there are guns present he's gonna wanna get his hands on them.
 
Tanking? Yeah i'm not sure about tanking but sure, the knight could survive a grenade.
idk what AP grenades are in the verse but Knight is 9-A and has a 3x advantage over Hank, not to mention that he has his lifeblood charms here which give him a lot of extra protection
Yeah and on the slightest inconvenience he'd immediately want to get the gun again. He'll use melee weapons if he REALLY needs to but he likes to keep guns on him, if he doesn't have guns on him and there are guns present he's gonna wanna get his hands on them.
By the time the inconvenience arrives, Knight will be able to strike him a few times and get SOUL which in turn will let him cast spells. Knight's spells are significantly faster than he is and scale well above his normal AP, meaning that a few good shots would do Hank in.

on that note

Yeah fair enough
Does Knight have his SOUL full or not here?
 
Oh yeah and since he has Grubsong he'll get SOUL after taking any damage so a grenade would basically mean he gets his own projectiles or healing immediately.
 
Dammit I knew I forgot to mention something.

Uhhhhhhhhhhhhh, let’s say Knight has a near full SOUL meter. Enough for two spells.
So first thing that'll happen to Hank is he'll probably get a face-full of Shade Soul, or he'll melee Knight and get blasted by Abyss Shriek
 
By the time the inconvenience arrives, Knight will be able to strike him a few times and get SOUL which in turn will let him cast spells. Knight's spells are significantly faster than he is and scale well above his normal AP, meaning that a few good shots would do Hank in.
Hank dodges and deflects bullets away from him that essentially blitz him in speed. The Knight isn't hitting him with anything that isn't legitimately blitzing him. Projectiles in general in this situation are completely useless. He's only ever hit by melee attacks for a reason. (Beyond moments with Jesus, but that's kind of his own monster)
 
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Hank dodges and deflects bullets away from him that essentially blitz him in speed.
I'mma be real with you chief, I think I need to put this on hold again. While I was gone Armor revised the profile and basically all the speeds for the spells are gone and Knight just scales to plain Hypersonic+ lmao (his calc revision is correct but the speed difference between the attacks and the spells should've been calced as well. I'mma need to go and revise that shit.
 
I'mma be real with you chief, I think I need to put this on hold again. While I was gone Armor revised the profile and basically all the speeds for the spells are gone and Knight just scales to plain Hypersonic+ lmao (his calc revision is correct but the speed difference between the attacks and the spells should've been calced as well. I'mma need to go and revise that shit.
Oh damn aight. The hollow knight scaling goes deep ig lmao.
 
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