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Team Fortress 2 - (tier 8/7/6 and Sol/ftl weapons speed upgrade and some other minor stuff) - 1 vote needed

Could you please explain it before I comment?
Allow me:

Gravel War mercenaries will get an 8-B rating from either the Bread Monster's magnitude 4 earthquake or or 8-B+ the Black Box's vaporization statement of tanks. There was disagreement on whether or not the Black Box actually vaporizes tanks based on the adverts, so I think we're willing to compromise as 8-B, possibly 8-B+. Their lifting strength will be scaled off of Soldier jumping noticeably high while wearing heavy gear in the normal game mode, which is the Gravel War era.

The Robot War mercenaries are stronger than before, via the purchasable upgrades in the Mann vs. Machine game mode which are supported in-lore as the robots are confirmed to be stronger than the Gravel War mercenaries. Fully upgraded Robot War mercenaries are twice as strong as their Gravel War selves per the accepted values of said upgrades on their profiles. Their lifting strength is scaled to a fully-upgraded Soldier jumping higher than before with the same heavy gear in the Mann vs. Machine game mode.

The Australium Chase mercenaries are at least as strong, being able to bare-handedly dispatch the same robots with ease. Heavy gets an "at most High 7-C" for being able to rival the Australian Meggie in strength and surviving against Heavy Weapons Guy from Team Fortress Classic while the latter had Australium enhancing his strength. Australium is what gives Australians their superhuman strength, which allowed Australians to fight off aliens during the Invasion update, who had weapons that could pulverize the pyramids (High 7-C).
 
Allow me:

Gravel War mercenaries will get an 8-B rating from either the Bread Monster's magnitude 4 earthquake or or 8-B+ the Black Box's vaporization statement of tanks. There was disagreement on whether or not the Black Box actually vaporizes tanks based on the adverts, so I think we're willing to compromise as 8-B, possibly 8-B+. Their lifting strength will be scaled off of Soldier jumping noticeably high while wearing heavy gear in the normal game mode, which is the Gravel War era.

The Robot War mercenaries are stronger than before, via the purchasable upgrades in the Mann vs. Machine game mode which are supported in-lore as the robots are confirmed to be stronger than the Gravel War mercenaries. Fully upgraded Robot War mercenaries are twice as strong as their Gravel War selves per the accepted values of said upgrades on their profiles. Their lifting strength is scaled to a fully-upgraded Soldier jumping higher than before with the same heavy gear in the Mann vs. Machine game mode.

The Australium Chase mercenaries are at least as strong, being able to bare-handedly dispatch the same robots with ease. Heavy gets an "at most High 7-C" for being able to rival the Australian Meggie in strength and surviving against Heavy Weapons Guy from Team Fortress Classic while the latter had Australium enhancing his strength. Australium is what gives Australians their superhuman strength, which allowed Australians to fight off aliens during the Invasion update, who had weapons that could pulverize the pyramids (High 7-C).
let's also add that Saxton hale gets the Continental calc as stat as it's stated that the yeti (who he one tapped) was unstoplable and nothing on earth could stop it
 
Could you please explain it before I comment?
Allow me:

Gravel War mercenaries will get an 8-B rating from either the Bread Monster's magnitude 4 earthquake or or 8-B+ the Black Box's vaporization statement of tanks. There was disagreement on whether or not the Black Box actually vaporizes tanks based on the adverts, so I think we're willing to compromise as 8-B, possibly 8-B+. Their lifting strength will be scaled off of Soldier jumping noticeably high while wearing heavy gear in the normal game mode, which is the Gravel War era.

The Robot War mercenaries are stronger than before, via the purchasable upgrades in the Mann vs. Machine game mode which are supported in-lore as the robots are confirmed to be stronger than the Gravel War mercenaries. Fully upgraded Robot War mercenaries are twice as strong as their Gravel War selves per the accepted values of said upgrades on their profiles. Their lifting strength is scaled to a fully-upgraded Soldier jumping higher than before with the same heavy gear in the Mann vs. Machine game mode.

The Australium Chase mercenaries are at least as strong, being able to bare-handedly dispatch the same robots with ease. Heavy gets an "at most High 7-C" for being able to rival the Australian Meggie in strength and surviving against Heavy Weapons Guy from Team Fortress Classic while the latter had Australium enhancing his strength. Australium is what gives Australians their superhuman strength, which allowed Australians to fight off aliens during the Invasion update, who had weapons that could pulverize the pyramids (High 7-C).
so, any question about the scaling?
 
Allow me:

Gravel War mercenaries will get an 8-B rating from either the Bread Monster's magnitude 4 earthquake or or 8-B+ the Black Box's vaporization statement of tanks. There was disagreement on whether or not the Black Box actually vaporizes tanks based on the adverts, so I think we're willing to compromise as 8-B, possibly 8-B+. Their lifting strength will be scaled off of Soldier jumping noticeably high while wearing heavy gear in the normal game mode, which is the Gravel War era.

The Robot War mercenaries are stronger than before, via the purchasable upgrades in the Mann vs. Machine game mode which are supported in-lore as the robots are confirmed to be stronger than the Gravel War mercenaries. Fully upgraded Robot War mercenaries are twice as strong as their Gravel War selves per the accepted values of said upgrades on their profiles. Their lifting strength is scaled to a fully-upgraded Soldier jumping higher than before with the same heavy gear in the Mann vs. Machine game mode.

The Australium Chase mercenaries are at least as strong, being able to bare-handedly dispatch the same robots with ease. Heavy gets an "at most High 7-C" for being able to rival the Australian Meggie in strength and surviving against Heavy Weapons Guy from Team Fortress Classic while the latter had Australium enhancing his strength. Australium is what gives Australians their superhuman strength, which allowed Australians to fight off aliens during the Invasion update, who had weapons that could pulverize the pyramids (High 7-C).

Alright, that works with me
 
Except in the case of the Black Box we cannot even discern how literal it's meant to be - it doesn't have the same kind of effect in-game as the energy weapons, nor is the blurb statement that explicit.
How about we just give the mercs Heat resistence and atom manipulation resistence (as the weapons we got problems with do damage via that stuff) and we are good after that?

The tank stuff if you find it not suitable, will be removed too and the mercs just scale to the quake calc (whitch nobody seem to have problem with).
 
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